OK, I give up. Pigglesworth, HAALP. What do I do wrong??!
[reactos.git] / reactos / dll / directx / wine / wined3d / resource.c
1 /*
2 * IWineD3DResource Implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28
29 HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
30 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
31 WINED3DPOOL pool, IUnknown *parent)
32 {
33 resource->wineD3DDevice = device;
34 resource->parent = parent;
35 resource->resourceType = resource_type;
36 resource->ref = 1;
37 resource->pool = pool;
38 resource->format_desc = format_desc;
39 resource->usage = usage;
40 resource->size = size;
41 resource->priority = 0;
42 list_init(&resource->privateData);
43
44 if (size)
45 {
46 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
47 if (!resource->heapMemory)
48 {
49 ERR("Out of memory!\n");
50 return WINED3DERR_OUTOFVIDEOMEMORY;
51 }
52 }
53 else
54 {
55 resource->heapMemory = NULL;
56 }
57 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
58
59 /* Check that we have enough video ram left */
60 if (pool == WINED3DPOOL_DEFAULT)
61 {
62 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
63 {
64 ERR("Out of adapter memory\n");
65 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
66 return WINED3DERR_OUTOFVIDEOMEMORY;
67 }
68 WineD3DAdapterChangeGLRam(device, size);
69 }
70
71 return WINED3D_OK;
72 }
73
74 void resource_cleanup(IWineD3DResource *iface)
75 {
76 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
77 struct list *e1, *e2;
78 PrivateData *data;
79 HRESULT hr;
80
81 TRACE("(%p) Cleaning up resource\n", This);
82 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
83 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
84 WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
85 }
86
87 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
88 data = LIST_ENTRY(e1, PrivateData, entry);
89 hr = resource_free_private_data(iface, &data->tag);
90 if(hr != WINED3D_OK) {
91 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
92 }
93 }
94
95 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
96 This->resource.allocatedMemory = 0;
97 This->resource.heapMemory = 0;
98
99 if (This->resource.wineD3DDevice != NULL) {
100 IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
101 }/* NOTE: this is not really an error for system memory resources */
102 return;
103 }
104
105 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
106 {
107 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
108 TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
109 *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
110 IWineD3DDevice_AddRef(*ppDevice);
111 return WINED3D_OK;
112 }
113
114 static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
115 {
116 PrivateData *data;
117 struct list *entry;
118
119 TRACE("Searching for private data %s\n", debugstr_guid(tag));
120 LIST_FOR_EACH(entry, &This->resource.privateData)
121 {
122 data = LIST_ENTRY(entry, PrivateData, entry);
123 if (IsEqualGUID(&data->tag, tag)) {
124 TRACE("Found %p\n", data);
125 return data;
126 }
127 }
128 TRACE("Not found\n");
129 return NULL;
130 }
131
132 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
133 const void *pData, DWORD SizeOfData, DWORD Flags)
134 {
135 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
136 PrivateData *data;
137
138 TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
139 resource_free_private_data(iface, refguid);
140
141 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
142 if (NULL == data) return E_OUTOFMEMORY;
143
144 data->tag = *refguid;
145 data->flags = Flags;
146
147 if (Flags & WINED3DSPD_IUNKNOWN) {
148 if(SizeOfData != sizeof(IUnknown *)) {
149 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
150 HeapFree(GetProcessHeap(), 0, data);
151 return WINED3DERR_INVALIDCALL;
152 }
153 data->ptr.object = (LPUNKNOWN)pData;
154 data->size = sizeof(LPUNKNOWN);
155 IUnknown_AddRef(data->ptr.object);
156 }
157 else
158 {
159 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
160 if (NULL == data->ptr.data) {
161 HeapFree(GetProcessHeap(), 0, data);
162 return E_OUTOFMEMORY;
163 }
164 data->size = SizeOfData;
165 memcpy(data->ptr.data, pData, SizeOfData);
166 }
167 list_add_tail(&This->resource.privateData, &data->entry);
168
169 return WINED3D_OK;
170 }
171
172 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
173 {
174 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
175 PrivateData *data;
176
177 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
178 data = resource_find_private_data(This, refguid);
179 if (data == NULL) return WINED3DERR_NOTFOUND;
180
181 if (*pSizeOfData < data->size) {
182 *pSizeOfData = data->size;
183 return WINED3DERR_MOREDATA;
184 }
185
186 if (data->flags & WINED3DSPD_IUNKNOWN) {
187 *(LPUNKNOWN *)pData = data->ptr.object;
188 if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
189 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
190 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
191 * Blob
192 */
193 IUnknown_AddRef(data->ptr.object);
194 }
195 }
196 else {
197 memcpy(pData, data->ptr.data, data->size);
198 }
199
200 return WINED3D_OK;
201 }
202 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
203 {
204 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
205 PrivateData *data;
206
207 TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
208 data = resource_find_private_data(This, refguid);
209 if (data == NULL) return WINED3DERR_NOTFOUND;
210
211 if (data->flags & WINED3DSPD_IUNKNOWN)
212 {
213 if (data->ptr.object != NULL)
214 IUnknown_Release(data->ptr.object);
215 } else {
216 HeapFree(GetProcessHeap(), 0, data->ptr.data);
217 }
218 list_remove(&data->entry);
219
220 HeapFree(GetProcessHeap(), 0, data);
221
222 return WINED3D_OK;
223 }
224
225 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
226 {
227 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
228 DWORD PriorityOld = This->resource.priority;
229 This->resource.priority = PriorityNew;
230 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
231 return PriorityOld;
232 }
233
234 DWORD resource_get_priority(IWineD3DResource *iface)
235 {
236 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
237 TRACE("(%p) : returning %d\n", This, This->resource.priority );
238 return This->resource.priority;
239 }
240
241 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
242 {
243 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
244 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
245 return This->resource.resourceType;
246 }
247
248 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
249 {
250 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
251 IUnknown_AddRef(This->resource.parent);
252 *pParent = This->resource.parent;
253 return WINED3D_OK;
254 }
255
256 void dumpResources(struct list *list) {
257 IWineD3DResourceImpl *resource;
258
259 LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
260 FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
261 }
262 }