[WINED3D|DDRAW|D3D8|D3D9]
[reactos.git] / reactos / dll / directx / wine / wined3d / resource.c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27
28 struct private_data
29 {
30 struct list entry;
31
32 GUID tag;
33 DWORD flags; /* DDSPD_* */
34
35 union
36 {
37 void *data;
38 IUnknown *object;
39 } ptr;
40
41 DWORD size;
42 };
43
44 static DWORD resource_access_from_pool(enum wined3d_pool pool)
45 {
46 switch (pool)
47 {
48 case WINED3D_POOL_DEFAULT:
49 return WINED3D_RESOURCE_ACCESS_GPU;
50
51 case WINED3D_POOL_MANAGED:
52 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
53
54 case WINED3D_POOL_SYSTEM_MEM:
55 return WINED3D_RESOURCE_ACCESS_CPU;
56
57 case WINED3D_POOL_SCRATCH:
58 return WINED3D_RESOURCE_ACCESS_SCRATCH;
59
60 default:
61 FIXME("Unhandled pool %#x.\n", pool);
62 return 0;
63 }
64 }
65
66 static void resource_check_usage(DWORD usage)
67 {
68 static const DWORD handled = WINED3DUSAGE_RENDERTARGET
69 | WINED3DUSAGE_DEPTHSTENCIL
70 | WINED3DUSAGE_DYNAMIC
71 | WINED3DUSAGE_AUTOGENMIPMAP
72 | WINED3DUSAGE_STATICDECL
73 | WINED3DUSAGE_OVERLAY;
74
75 if (usage & ~handled)
76 FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
77 }
78
79 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
80 enum wined3d_resource_type type, const struct wined3d_format *format,
81 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
82 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
83 void *parent, const struct wined3d_parent_ops *parent_ops,
84 const struct wined3d_resource_ops *resource_ops)
85 {
86 resource->ref = 1;
87 resource->device = device;
88 resource->type = type;
89 resource->format = format;
90 resource->multisample_type = multisample_type;
91 resource->multisample_quality = multisample_quality;
92 resource->usage = usage;
93 resource->pool = pool;
94 resource->access_flags = resource_access_from_pool(pool);
95 if (usage & WINED3DUSAGE_DYNAMIC)
96 resource->access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
97 resource->width = width;
98 resource->height = height;
99 resource->depth = depth;
100 resource->size = size;
101 resource->priority = 0;
102 resource->parent = parent;
103 resource->parent_ops = parent_ops;
104 resource->resource_ops = resource_ops;
105 list_init(&resource->privateData);
106
107 resource_check_usage(usage);
108
109 if (size)
110 {
111 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
112 if (!resource->heapMemory)
113 {
114 ERR("Out of memory!\n");
115 return WINED3DERR_OUTOFVIDEOMEMORY;
116 }
117 }
118 else
119 {
120 resource->heapMemory = NULL;
121 }
122 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
123 + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
124
125 /* Check that we have enough video ram left */
126 if (pool == WINED3D_POOL_DEFAULT)
127 {
128 if (size > wined3d_device_get_available_texture_mem(device))
129 {
130 ERR("Out of adapter memory\n");
131 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
132 return WINED3DERR_OUTOFVIDEOMEMORY;
133 }
134 adapter_adjust_memory(device->adapter, size);
135 }
136
137 device_resource_add(device, resource);
138
139 return WINED3D_OK;
140 }
141
142 void resource_cleanup(struct wined3d_resource *resource)
143 {
144 struct private_data *data;
145 struct list *e1, *e2;
146 HRESULT hr;
147
148 TRACE("Cleaning up resource %p.\n", resource);
149
150 if (resource->pool == WINED3D_POOL_DEFAULT)
151 {
152 TRACE("Decrementing device memory pool by %u.\n", resource->size);
153 adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
154 }
155
156 LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
157 {
158 data = LIST_ENTRY(e1, struct private_data, entry);
159 hr = wined3d_resource_free_private_data(resource, &data->tag);
160 if (FAILED(hr))
161 ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
162 }
163
164 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
165 resource->allocatedMemory = 0;
166 resource->heapMemory = 0;
167
168 if (resource->device)
169 device_resource_released(resource->device, resource);
170 }
171
172 void resource_unload(struct wined3d_resource *resource)
173 {
174 context_resource_unloaded(resource->device,
175 resource, resource->type);
176 }
177
178 static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
179 {
180 struct private_data *data;
181 struct list *entry;
182
183 TRACE("Searching for private data %s\n", debugstr_guid(tag));
184 LIST_FOR_EACH(entry, &resource->privateData)
185 {
186 data = LIST_ENTRY(entry, struct private_data, entry);
187 if (IsEqualGUID(&data->tag, tag)) {
188 TRACE("Found %p\n", data);
189 return data;
190 }
191 }
192 TRACE("Not found\n");
193 return NULL;
194 }
195
196 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
197 const void *data, DWORD data_size, DWORD flags)
198 {
199 struct private_data *d;
200
201 TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
202 resource, debugstr_guid(guid), data, data_size, flags);
203
204 wined3d_resource_free_private_data(resource, guid);
205
206 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
207 if (!d) return E_OUTOFMEMORY;
208
209 d->tag = *guid;
210 d->flags = flags;
211
212 if (flags & WINED3DSPD_IUNKNOWN)
213 {
214 if (data_size != sizeof(IUnknown *))
215 {
216 WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
217 HeapFree(GetProcessHeap(), 0, d);
218 return WINED3DERR_INVALIDCALL;
219 }
220 d->ptr.object = (IUnknown *)data;
221 d->size = sizeof(IUnknown *);
222 IUnknown_AddRef(d->ptr.object);
223 }
224 else
225 {
226 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
227 if (!d->ptr.data)
228 {
229 HeapFree(GetProcessHeap(), 0, d);
230 return E_OUTOFMEMORY;
231 }
232 d->size = data_size;
233 memcpy(d->ptr.data, data, data_size);
234 }
235 list_add_tail(&resource->privateData, &d->entry);
236
237 return WINED3D_OK;
238 }
239
240 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
241 void *data, DWORD *data_size)
242 {
243 const struct private_data *d;
244
245 TRACE("resource %p, guid %s, data %p, data_size %p.\n",
246 resource, debugstr_guid(guid), data, data_size);
247
248 d = resource_find_private_data(resource, guid);
249 if (!d) return WINED3DERR_NOTFOUND;
250
251 if (*data_size < d->size)
252 {
253 *data_size = d->size;
254 return WINED3DERR_MOREDATA;
255 }
256
257 if (d->flags & WINED3DSPD_IUNKNOWN)
258 {
259 *(IUnknown **)data = d->ptr.object;
260 if (resource->device->wined3d->dxVersion != 7)
261 {
262 /* D3D8 and D3D9 addref the private data, DDraw does not. This
263 * can't be handled in ddraw because it doesn't know if the
264 * pointer returned is an IUnknown * or just a blob. */
265 IUnknown_AddRef(d->ptr.object);
266 }
267 }
268 else
269 {
270 memcpy(data, d->ptr.data, d->size);
271 }
272
273 return WINED3D_OK;
274 }
275 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
276 {
277 struct private_data *data;
278
279 TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
280
281 data = resource_find_private_data(resource, guid);
282 if (!data) return WINED3DERR_NOTFOUND;
283
284 if (data->flags & WINED3DSPD_IUNKNOWN)
285 {
286 if (data->ptr.object)
287 IUnknown_Release(data->ptr.object);
288 }
289 else
290 {
291 HeapFree(GetProcessHeap(), 0, data->ptr.data);
292 }
293 list_remove(&data->entry);
294
295 HeapFree(GetProcessHeap(), 0, data);
296
297 return WINED3D_OK;
298 }
299
300 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
301 {
302 DWORD prev = resource->priority;
303 resource->priority = priority;
304 TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
305 return prev;
306 }
307
308 DWORD resource_get_priority(const struct wined3d_resource *resource)
309 {
310 TRACE("resource %p, returning %u.\n", resource, resource->priority);
311 return resource->priority;
312 }
313
314 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
315 {
316 return resource->parent;
317 }
318
319 void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
320 {
321 desc->resource_type = resource->type;
322 desc->format = resource->format->id;
323 desc->multisample_type = resource->multisample_type;
324 desc->multisample_quality = resource->multisample_quality;
325 desc->usage = resource->usage;
326 desc->pool = resource->pool;
327 desc->width = resource->width;
328 desc->height = resource->height;
329 desc->depth = resource->depth;
330 desc->size = resource->size;
331 }