[HAL]
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_gl.h
1 /*
2 * Direct3D wine OpenGL include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 *
23 *
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
26 *
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
34 *
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
37 *
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
51 #else
52 #define WINE_GLAPI
53 #endif
54
55 /****************************************************
56 * OpenGL 1.0/1.1/1.2/1.3
57 * types, #defines and function pointers
58 ****************************************************/
59
60 /* Types */
61 typedef unsigned int GLbitfield;
62 typedef unsigned char GLboolean;
63 typedef signed char GLbyte;
64 typedef unsigned char GLubyte;
65 typedef short GLshort;
66 typedef unsigned short GLushort;
67 typedef int GLint;
68 typedef unsigned int GLuint;
69 typedef unsigned int GLenum;
70 typedef float GLfloat;
71 typedef int GLsizei;
72 typedef float GLclampf;
73 typedef double GLdouble;
74 typedef double GLclampd;
75 typedef void GLvoid;
76 typedef ptrdiff_t GLintptr;
77 typedef ptrdiff_t GLsizeiptr;
78 typedef INT64 GLint64;
79 typedef UINT64 GLuint64;
80 typedef struct __GLsync *GLsync;
81
82 /* Booleans */
83 #define GL_FALSE 0x0
84 #define GL_TRUE 0x1
85
86 /* Data types */
87 #define GL_BYTE 0x1400
88 #define GL_UNSIGNED_BYTE 0x1401
89 #define GL_SHORT 0x1402
90 #define GL_UNSIGNED_SHORT 0x1403
91 #define GL_INT 0x1404
92 #define GL_UNSIGNED_INT 0x1405
93 #define GL_FLOAT 0x1406
94 #define GL_DOUBLE 0x140A
95 #define GL_2_BYTES 0x1407
96 #define GL_3_BYTES 0x1408
97 #define GL_4_BYTES 0x1409
98
99 /* Errors */
100 #define GL_NO_ERROR 0x0
101 #define GL_INVALID_VALUE 0x0501
102 #define GL_INVALID_ENUM 0x0500
103 #define GL_INVALID_OPERATION 0x0502
104 #define GL_STACK_OVERFLOW 0x0503
105 #define GL_STACK_UNDERFLOW 0x0504
106 #define GL_OUT_OF_MEMORY 0x0505
107
108 /* Utility */
109 #define GL_VENDOR 0x1F00
110 #define GL_RENDERER 0x1F01
111 #define GL_VERSION 0x1F02
112 #define GL_EXTENSIONS 0x1F03
113
114 /* Accumulation buffer */
115 #define GL_ACCUM_RED_BITS 0x0D58
116 #define GL_ACCUM_GREEN_BITS 0x0D59
117 #define GL_ACCUM_BLUE_BITS 0x0D5A
118 #define GL_ACCUM_ALPHA_BITS 0x0D5B
119 #define GL_ACCUM_CLEAR_VALUE 0x0B80
120 #define GL_ACCUM 0x0100
121 #define GL_ADD 0x0104
122 #define GL_LOAD 0x0101
123 #define GL_MULT 0x0103
124 #define GL_RETURN 0x0102
125
126 /* Alpha testing */
127 #define GL_ALPHA_TEST 0x0BC0
128 #define GL_ALPHA_TEST_REF 0x0BC2
129 #define GL_ALPHA_TEST_FUNC 0x0BC1
130
131 /* Blending */
132 #define GL_BLEND 0x0BE2
133 #define GL_BLEND_SRC 0x0BE1
134 #define GL_BLEND_DST 0x0BE0
135 #define GL_ZERO 0x0
136 #define GL_ONE 0x1
137 #define GL_SRC_COLOR 0x0300
138 #define GL_ONE_MINUS_SRC_COLOR 0x0301
139 #define GL_SRC_ALPHA 0x0302
140 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
141 #define GL_DST_ALPHA 0x0304
142 #define GL_ONE_MINUS_DST_ALPHA 0x0305
143 #define GL_DST_COLOR 0x0306
144 #define GL_ONE_MINUS_DST_COLOR 0x0307
145 #define GL_SRC_ALPHA_SATURATE 0x0308
146 #define GL_CONSTANT_COLOR 0x8001
147 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
148 #define GL_CONSTANT_ALPHA 0x8003
149 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
150
151 /* Buffers, Pixel Drawing/Reading */
152 #define GL_NONE 0x0
153 #define GL_FRONT_LEFT 0x0400
154 #define GL_FRONT_RIGHT 0x0401
155 #define GL_BACK_LEFT 0x0402
156 #define GL_BACK_RIGHT 0x0403
157 #define GL_FRONT 0x0404
158 #define GL_BACK 0x0405
159 #define GL_LEFT 0x0406
160 #define GL_RIGHT 0x0407
161 #define GL_FRONT_AND_BACK 0x0408
162 #define GL_AUX0 0x0409
163 #define GL_AUX1 0x040A
164 #define GL_AUX2 0x040B
165 #define GL_AUX3 0x040C
166 #define GL_COLOR_INDEX 0x1900
167 #define GL_RED 0x1903
168 #define GL_GREEN 0x1904
169 #define GL_BLUE 0x1905
170 #define GL_ALPHA 0x1906
171 #define GL_LUMINANCE 0x1909
172 #define GL_LUMINANCE_ALPHA 0x190A
173 #define GL_ALPHA_BITS 0x0D55
174 #define GL_RED_BITS 0x0D52
175 #define GL_GREEN_BITS 0x0D53
176 #define GL_BLUE_BITS 0x0D54
177 #define GL_INDEX_BITS 0x0D51
178 #define GL_SUBPIXEL_BITS 0x0D50
179 #define GL_AUX_BUFFERS 0x0C00
180 #define GL_READ_BUFFER 0x0C02
181 #define GL_DRAW_BUFFER 0x0C01
182 #define GL_DOUBLEBUFFER 0x0C32
183 #define GL_STEREO 0x0C33
184 #define GL_BITMAP 0x1A00
185 #define GL_COLOR 0x1800
186 #define GL_DEPTH 0x1801
187 #define GL_STENCIL 0x1802
188 #define GL_DITHER 0x0BD0
189 #define GL_RGB 0x1907
190 #define GL_RGBA 0x1908
191
192 /* Clipping */
193 #define GL_CLIP_PLANE0 0x3000
194 #define GL_CLIP_PLANE1 0x3001
195 #define GL_CLIP_PLANE2 0x3002
196 #define GL_CLIP_PLANE3 0x3003
197 #define GL_CLIP_PLANE4 0x3004
198 #define GL_CLIP_PLANE5 0x3005
199
200 /* Depth buffer */
201 #define GL_NEVER 0x0200
202 #define GL_LESS 0x0201
203 #define GL_EQUAL 0x0202
204 #define GL_LEQUAL 0x0203
205 #define GL_GREATER 0x0204
206 #define GL_NOTEQUAL 0x0205
207 #define GL_GEQUAL 0x0206
208 #define GL_ALWAYS 0x0207
209 #define GL_DEPTH_TEST 0x0B71
210 #define GL_DEPTH_BITS 0x0D56
211 #define GL_DEPTH_CLEAR_VALUE 0x0B73
212 #define GL_DEPTH_FUNC 0x0B74
213 #define GL_DEPTH_RANGE 0x0B70
214 #define GL_DEPTH_WRITEMASK 0x0B72
215 #define GL_DEPTH_COMPONENT 0x1902
216
217 /* Evaluators */
218 #define GL_AUTO_NORMAL 0x0D80
219 #define GL_MAP1_COLOR_4 0x0D90
220 #define GL_MAP1_GRID_DOMAIN 0x0DD0
221 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
222 #define GL_MAP1_INDEX 0x0D91
223 #define GL_MAP1_NORMAL 0x0D92
224 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
225 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
226 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
227 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
228 #define GL_MAP1_VERTEX_3 0x0D97
229 #define GL_MAP1_VERTEX_4 0x0D98
230 #define GL_MAP2_COLOR_4 0x0DB0
231 #define GL_MAP2_GRID_DOMAIN 0x0DD2
232 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
233 #define GL_MAP2_INDEX 0x0DB1
234 #define GL_MAP2_NORMAL 0x0DB2
235 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
236 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
237 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
238 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
239 #define GL_MAP2_VERTEX_3 0x0DB7
240 #define GL_MAP2_VERTEX_4 0x0DB8
241 #define GL_COEFF 0x0A00
242 #define GL_DOMAIN 0x0A02
243 #define GL_ORDER 0x0A01
244
245 /* Feedback */
246 #define GL_2D 0x0600
247 #define GL_3D 0x0601
248 #define GL_3D_COLOR 0x0602
249 #define GL_3D_COLOR_TEXTURE 0x0603
250 #define GL_4D_COLOR_TEXTURE 0x0604
251 #define GL_POINT_TOKEN 0x0701
252 #define GL_LINE_TOKEN 0x0702
253 #define GL_LINE_RESET_TOKEN 0x0707
254 #define GL_POLYGON_TOKEN 0x0703
255 #define GL_BITMAP_TOKEN 0x0704
256 #define GL_DRAW_PIXEL_TOKEN 0x0705
257 #define GL_COPY_PIXEL_TOKEN 0x0706
258 #define GL_PASS_THROUGH_TOKEN 0x0700
259 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
260 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
261 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
262
263 /* Fog */
264 #define GL_FOG 0x0B60
265 #define GL_FOG_MODE 0x0B65
266 #define GL_FOG_DENSITY 0x0B62
267 #define GL_FOG_COLOR 0x0B66
268 #define GL_FOG_INDEX 0x0B61
269 #define GL_FOG_START 0x0B63
270 #define GL_FOG_END 0x0B64
271 #define GL_LINEAR 0x2601
272 #define GL_EXP 0x0800
273 #define GL_EXP2 0x0801
274
275 /* Gets */
276 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
277 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
278 #define GL_COLOR_CLEAR_VALUE 0x0C22
279 #define GL_COLOR_WRITEMASK 0x0C23
280 #define GL_CURRENT_INDEX 0x0B01
281 #define GL_CURRENT_COLOR 0x0B00
282 #define GL_CURRENT_NORMAL 0x0B02
283 #define GL_CURRENT_RASTER_COLOR 0x0B04
284 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
285 #define GL_CURRENT_RASTER_INDEX 0x0B05
286 #define GL_CURRENT_RASTER_POSITION 0x0B07
287 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
288 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
289 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
290 #define GL_INDEX_CLEAR_VALUE 0x0C20
291 #define GL_INDEX_MODE 0x0C30
292 #define GL_INDEX_WRITEMASK 0x0C21
293 #define GL_MODELVIEW_MATRIX 0x0BA6
294 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
295 #define GL_NAME_STACK_DEPTH 0x0D70
296 #define GL_PROJECTION_MATRIX 0x0BA7
297 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
298 #define GL_RENDER_MODE 0x0C40
299 #define GL_RGBA_MODE 0x0C31
300 #define GL_TEXTURE_MATRIX 0x0BA8
301 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
302 #define GL_VIEWPORT 0x0BA2
303
304 /* Hints */
305 #define GL_FOG_HINT 0x0C54
306 #define GL_LINE_SMOOTH_HINT 0x0C52
307 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
308 #define GL_POINT_SMOOTH_HINT 0x0C51
309 #define GL_POLYGON_SMOOTH_HINT 0x0C53
310 #define GL_DONT_CARE 0x1100
311 #define GL_FASTEST 0x1101
312 #define GL_NICEST 0x1102
313
314 /* Implementation limits */
315 #define GL_MAX_LIST_NESTING 0x0B31
316 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
317 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
318 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
319 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
320 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
321 #define GL_MAX_EVAL_ORDER 0x0D30
322 #define GL_MAX_LIGHTS 0x0D31
323 #define GL_MAX_CLIP_PLANES 0x0D32
324 #define GL_MAX_TEXTURE_SIZE 0x0D33
325 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
326 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
327 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
328
329 /* Lighting */
330 #define GL_LIGHTING 0x0B50
331 #define GL_LIGHT0 0x4000
332 #define GL_LIGHT1 0x4001
333 #define GL_LIGHT2 0x4002
334 #define GL_LIGHT3 0x4003
335 #define GL_LIGHT4 0x4004
336 #define GL_LIGHT5 0x4005
337 #define GL_LIGHT6 0x4006
338 #define GL_LIGHT7 0x4007
339 #define GL_SPOT_EXPONENT 0x1205
340 #define GL_SPOT_CUTOFF 0x1206
341 #define GL_CONSTANT_ATTENUATION 0x1207
342 #define GL_LINEAR_ATTENUATION 0x1208
343 #define GL_QUADRATIC_ATTENUATION 0x1209
344 #define GL_AMBIENT 0x1200
345 #define GL_DIFFUSE 0x1201
346 #define GL_SPECULAR 0x1202
347 #define GL_SHININESS 0x1601
348 #define GL_EMISSION 0x1600
349 #define GL_POSITION 0x1203
350 #define GL_SPOT_DIRECTION 0x1204
351 #define GL_AMBIENT_AND_DIFFUSE 0x1602
352 #define GL_COLOR_INDEXES 0x1603
353 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
354 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
355 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
356 #define GL_FRONT_AND_BACK 0x0408
357 #define GL_SHADE_MODEL 0x0B54
358 #define GL_FLAT 0x1D00
359 #define GL_SMOOTH 0x1D01
360 #define GL_COLOR_MATERIAL 0x0B57
361 #define GL_COLOR_MATERIAL_FACE 0x0B55
362 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
363 #define GL_NORMALIZE 0x0BA1
364
365 /* Lines */
366 #define GL_LINE_SMOOTH 0x0B20
367 #define GL_LINE_STIPPLE 0x0B24
368 #define GL_LINE_STIPPLE_PATTERN 0x0B25
369 #define GL_LINE_STIPPLE_REPEAT 0x0B26
370 #define GL_LINE_WIDTH 0x0B21
371 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
372 #define GL_LINE_WIDTH_RANGE 0x0B22
373
374 /* Logic Ops */
375 #define GL_LOGIC_OP 0x0BF1
376 #define GL_INDEX_LOGIC_OP 0x0BF1
377 #define GL_COLOR_LOGIC_OP 0x0BF2
378 #define GL_LOGIC_OP_MODE 0x0BF0
379 #define GL_CLEAR 0x1500
380 #define GL_SET 0x150F
381 #define GL_COPY 0x1503
382 #define GL_COPY_INVERTED 0x150C
383 #define GL_NOOP 0x1505
384 #define GL_INVERT 0x150A
385 #define GL_AND 0x1501
386 #define GL_NAND 0x150E
387 #define GL_OR 0x1507
388 #define GL_NOR 0x1508
389 #define GL_XOR 0x1506
390 #define GL_EQUIV 0x1509
391 #define GL_AND_REVERSE 0x1502
392 #define GL_AND_INVERTED 0x1504
393 #define GL_OR_REVERSE 0x150B
394 #define GL_OR_INVERTED 0x150D
395
396 /* Matrix Mode */
397 #define GL_MATRIX_MODE 0x0BA0
398 #define GL_MODELVIEW 0x1700
399 #define GL_PROJECTION 0x1701
400 #define GL_TEXTURE 0x1702
401
402 /* Pixel Mode / Transfer */
403 #define GL_MAP_COLOR 0x0D10
404 #define GL_MAP_STENCIL 0x0D11
405 #define GL_INDEX_SHIFT 0x0D12
406 #define GL_INDEX_OFFSET 0x0D13
407 #define GL_RED_SCALE 0x0D14
408 #define GL_RED_BIAS 0x0D15
409 #define GL_GREEN_SCALE 0x0D18
410 #define GL_GREEN_BIAS 0x0D19
411 #define GL_BLUE_SCALE 0x0D1A
412 #define GL_BLUE_BIAS 0x0D1B
413 #define GL_ALPHA_SCALE 0x0D1C
414 #define GL_ALPHA_BIAS 0x0D1D
415 #define GL_DEPTH_SCALE 0x0D1E
416 #define GL_DEPTH_BIAS 0x0D1F
417 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
418 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
419 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
420 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
421 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
422 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
423 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
424 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
425 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
426 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
427 #define GL_PIXEL_MAP_S_TO_S 0x0C71
428 #define GL_PIXEL_MAP_I_TO_I 0x0C70
429 #define GL_PIXEL_MAP_I_TO_R 0x0C72
430 #define GL_PIXEL_MAP_I_TO_G 0x0C73
431 #define GL_PIXEL_MAP_I_TO_B 0x0C74
432 #define GL_PIXEL_MAP_I_TO_A 0x0C75
433 #define GL_PIXEL_MAP_R_TO_R 0x0C76
434 #define GL_PIXEL_MAP_G_TO_G 0x0C77
435 #define GL_PIXEL_MAP_B_TO_B 0x0C78
436 #define GL_PIXEL_MAP_A_TO_A 0x0C79
437 #define GL_PACK_ALIGNMENT 0x0D05
438 #define GL_PACK_LSB_FIRST 0x0D01
439 #define GL_PACK_ROW_LENGTH 0x0D02
440 #define GL_PACK_SKIP_PIXELS 0x0D04
441 #define GL_PACK_SKIP_ROWS 0x0D03
442 #define GL_PACK_SWAP_BYTES 0x0D00
443 #define GL_UNPACK_ALIGNMENT 0x0CF5
444 #define GL_UNPACK_LSB_FIRST 0x0CF1
445 #define GL_UNPACK_ROW_LENGTH 0x0CF2
446 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
447 #define GL_UNPACK_SKIP_ROWS 0x0CF3
448 #define GL_UNPACK_SWAP_BYTES 0x0CF0
449 #define GL_ZOOM_X 0x0D16
450 #define GL_ZOOM_Y 0x0D17
451
452 /* Points */
453 #define GL_POINT_SMOOTH 0x0B10
454 #define GL_POINT_SIZE 0x0B11
455 #define GL_POINT_SIZE_GRANULARITY 0x0B13
456 #define GL_POINT_SIZE_RANGE 0x0B12
457
458 /* Polygons */
459 #define GL_POINT 0x1B00
460 #define GL_LINE 0x1B01
461 #define GL_FILL 0x1B02
462 #define GL_CW 0x0900
463 #define GL_CCW 0x0901
464 #define GL_FRONT 0x0404
465 #define GL_BACK 0x0405
466 #define GL_POLYGON_MODE 0x0B40
467 #define GL_POLYGON_SMOOTH 0x0B41
468 #define GL_POLYGON_STIPPLE 0x0B42
469 #define GL_EDGE_FLAG 0x0B43
470 #define GL_CULL_FACE 0x0B44
471 #define GL_CULL_FACE_MODE 0x0B45
472 #define GL_FRONT_FACE 0x0B46
473 #define GL_POLYGON_OFFSET_FACTOR 0x8038
474 #define GL_POLYGON_OFFSET_UNITS 0x2A00
475 #define GL_POLYGON_OFFSET_POINT 0x2A01
476 #define GL_POLYGON_OFFSET_LINE 0x2A02
477 #define GL_POLYGON_OFFSET_FILL 0x8037
478
479 /* Primitives */
480 #define GL_POINTS 0x0000
481 #define GL_LINES 0x0001
482 #define GL_LINE_LOOP 0x0002
483 #define GL_LINE_STRIP 0x0003
484 #define GL_TRIANGLES 0x0004
485 #define GL_TRIANGLE_STRIP 0x0005
486 #define GL_TRIANGLE_FAN 0x0006
487 #define GL_QUADS 0x0007
488 #define GL_QUAD_STRIP 0x0008
489 #define GL_POLYGON 0x0009
490
491 /* Push/Pop bits */
492 #define GL_CURRENT_BIT 0x00000001
493 #define GL_POINT_BIT 0x00000002
494 #define GL_LINE_BIT 0x00000004
495 #define GL_POLYGON_BIT 0x00000008
496 #define GL_POLYGON_STIPPLE_BIT 0x00000010
497 #define GL_PIXEL_MODE_BIT 0x00000020
498 #define GL_LIGHTING_BIT 0x00000040
499 #define GL_FOG_BIT 0x00000080
500 #define GL_DEPTH_BUFFER_BIT 0x00000100
501 #define GL_ACCUM_BUFFER_BIT 0x00000200
502 #define GL_STENCIL_BUFFER_BIT 0x00000400
503 #define GL_VIEWPORT_BIT 0x00000800
504 #define GL_TRANSFORM_BIT 0x00001000
505 #define GL_ENABLE_BIT 0x00002000
506 #define GL_COLOR_BUFFER_BIT 0x00004000
507 #define GL_HINT_BIT 0x00008000
508 #define GL_EVAL_BIT 0x00010000
509 #define GL_LIST_BIT 0x00020000
510 #define GL_TEXTURE_BIT 0x00040000
511 #define GL_SCISSOR_BIT 0x00080000
512 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
513
514 /* Render Mode */
515 #define GL_FEEDBACK 0x1C01
516 #define GL_RENDER 0x1C00
517 #define GL_SELECT 0x1C02
518
519 /* Scissor box */
520 #define GL_SCISSOR_TEST 0x0C11
521 #define GL_SCISSOR_BOX 0x0C10
522
523 /* Stencil */
524 #define GL_STENCIL_TEST 0x0B90
525 #define GL_STENCIL_WRITEMASK 0x0B98
526 #define GL_STENCIL_BITS 0x0D57
527 #define GL_STENCIL_FUNC 0x0B92
528 #define GL_STENCIL_VALUE_MASK 0x0B93
529 #define GL_STENCIL_REF 0x0B97
530 #define GL_STENCIL_FAIL 0x0B94
531 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
532 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
533 #define GL_STENCIL_CLEAR_VALUE 0x0B91
534 #define GL_STENCIL_INDEX 0x1901
535 #define GL_KEEP 0x1E00
536 #define GL_REPLACE 0x1E01
537 #define GL_INCR 0x1E02
538 #define GL_DECR 0x1E03
539
540 /* Texture mapping */
541 #define GL_TEXTURE_ENV 0x2300
542 #define GL_TEXTURE_ENV_MODE 0x2200
543 #define GL_TEXTURE_1D 0x0DE0
544 #define GL_TEXTURE_2D 0x0DE1
545 #define GL_TEXTURE_WRAP_S 0x2802
546 #define GL_TEXTURE_WRAP_T 0x2803
547 #define GL_TEXTURE_MAG_FILTER 0x2800
548 #define GL_TEXTURE_MIN_FILTER 0x2801
549 #define GL_TEXTURE_ENV_COLOR 0x2201
550 #define GL_TEXTURE_GEN_S 0x0C60
551 #define GL_TEXTURE_GEN_T 0x0C61
552 #define GL_TEXTURE_GEN_MODE 0x2500
553 #define GL_TEXTURE_BORDER_COLOR 0x1004
554 #define GL_TEXTURE_WIDTH 0x1000
555 #define GL_TEXTURE_HEIGHT 0x1001
556 #define GL_TEXTURE_BORDER 0x1005
557 #define GL_TEXTURE_COMPONENTS 0x1003
558 #define GL_TEXTURE_RED_SIZE 0x805C
559 #define GL_TEXTURE_GREEN_SIZE 0x805D
560 #define GL_TEXTURE_BLUE_SIZE 0x805E
561 #define GL_TEXTURE_ALPHA_SIZE 0x805F
562 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
563 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
564 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
565 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
566 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
567 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
568 #define GL_OBJECT_LINEAR 0x2401
569 #define GL_OBJECT_PLANE 0x2501
570 #define GL_EYE_LINEAR 0x2400
571 #define GL_EYE_PLANE 0x2502
572 #define GL_SPHERE_MAP 0x2402
573 #define GL_DECAL 0x2101
574 #define GL_MODULATE 0x2100
575 #define GL_NEAREST 0x2600
576 #define GL_REPEAT 0x2901
577 #define GL_CLAMP 0x2900
578 #define GL_S 0x2000
579 #define GL_T 0x2001
580 #define GL_R 0x2002
581 #define GL_Q 0x2003
582 #define GL_TEXTURE_GEN_R 0x0C62
583 #define GL_TEXTURE_GEN_Q 0x0C63
584
585 /* Vertex Arrays */
586 #define GL_VERTEX_ARRAY 0x8074
587 #define GL_NORMAL_ARRAY 0x8075
588 #define GL_COLOR_ARRAY 0x8076
589 #define GL_INDEX_ARRAY 0x8077
590 #define GL_TEXTURE_COORD_ARRAY 0x8078
591 #define GL_EDGE_FLAG_ARRAY 0x8079
592 #define GL_VERTEX_ARRAY_SIZE 0x807A
593 #define GL_VERTEX_ARRAY_TYPE 0x807B
594 #define GL_VERTEX_ARRAY_STRIDE 0x807C
595 #define GL_NORMAL_ARRAY_TYPE 0x807E
596 #define GL_NORMAL_ARRAY_STRIDE 0x807F
597 #define GL_COLOR_ARRAY_SIZE 0x8081
598 #define GL_COLOR_ARRAY_TYPE 0x8082
599 #define GL_COLOR_ARRAY_STRIDE 0x8083
600 #define GL_INDEX_ARRAY_TYPE 0x8085
601 #define GL_INDEX_ARRAY_STRIDE 0x8086
602 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
603 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
604 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
605 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
606 #define GL_VERTEX_ARRAY_POINTER 0x808E
607 #define GL_NORMAL_ARRAY_POINTER 0x808F
608 #define GL_COLOR_ARRAY_POINTER 0x8090
609 #define GL_INDEX_ARRAY_POINTER 0x8091
610 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
611 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
612 #define GL_V2F 0x2A20
613 #define GL_V3F 0x2A21
614 #define GL_C4UB_V2F 0x2A22
615 #define GL_C4UB_V3F 0x2A23
616 #define GL_C3F_V3F 0x2A24
617 #define GL_N3F_V3F 0x2A25
618 #define GL_C4F_N3F_V3F 0x2A26
619 #define GL_T2F_V3F 0x2A27
620 #define GL_T4F_V4F 0x2A28
621 #define GL_T2F_C4UB_V3F 0x2A29
622 #define GL_T2F_C3F_V3F 0x2A2A
623 #define GL_T2F_N3F_V3F 0x2A2B
624 #define GL_T2F_C4F_N3F_V3F 0x2A2C
625 #define GL_T4F_C4F_N3F_V4F 0x2A2D
626
627 /* OpenGL 1.1 */
628 #define GL_PROXY_TEXTURE_1D 0x8063
629 #define GL_PROXY_TEXTURE_2D 0x8064
630 #define GL_TEXTURE_PRIORITY 0x8066
631 #define GL_TEXTURE_RESIDENT 0x8067
632 #define GL_TEXTURE_BINDING_1D 0x8068
633 #define GL_TEXTURE_BINDING_2D 0x8069
634 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
635 #define GL_ALPHA4 0x803B
636 #define GL_ALPHA8 0x803C
637 #define GL_ALPHA12 0x803D
638 #define GL_ALPHA16 0x803E
639 #define GL_LUMINANCE4 0x803F
640 #define GL_LUMINANCE8 0x8040
641 #define GL_LUMINANCE12 0x8041
642 #define GL_LUMINANCE16 0x8042
643 #define GL_LUMINANCE4_ALPHA4 0x8043
644 #define GL_LUMINANCE6_ALPHA2 0x8044
645 #define GL_LUMINANCE8_ALPHA8 0x8045
646 #define GL_LUMINANCE12_ALPHA4 0x8046
647 #define GL_LUMINANCE12_ALPHA12 0x8047
648 #define GL_LUMINANCE16_ALPHA16 0x8048
649 #define GL_INTENSITY 0x8049
650 #define GL_INTENSITY4 0x804A
651 #define GL_INTENSITY8 0x804B
652 #define GL_INTENSITY12 0x804C
653 #define GL_INTENSITY16 0x804D
654 #define GL_R3_G3_B2 0x2A10
655 #define GL_RGB4 0x804F
656 #define GL_RGB5 0x8050
657 #define GL_RGB8 0x8051
658 #define GL_RGB10 0x8052
659 #define GL_RGB12 0x8053
660 #define GL_RGB16 0x8054
661 #define GL_RGBA2 0x8055
662 #define GL_RGBA4 0x8056
663 #define GL_RGB5_A1 0x8057
664 #define GL_RGBA8 0x8058
665 #define GL_RGB10_A2 0x8059
666 #define GL_RGBA12 0x805A
667 #define GL_RGBA16 0x805B
668 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
669 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
670 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
671 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
672
673 /* OpenGL 1.2 constants */
674 #define GL_PACK_SKIP_IMAGES 0x806B
675 #define GL_PACK_IMAGE_HEIGHT 0x806C
676 #define GL_UNPACK_SKIP_IMAGES 0x806D
677 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
678 #define GL_TEXTURE_3D 0x806F
679 #define GL_PROXY_TEXTURE_3D 0x8070
680 #define GL_TEXTURE_DEPTH 0x8071
681 #define GL_TEXTURE_WRAP_R 0x8072
682 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
683 #define GL_BGR 0x80E0
684 #define GL_BGRA 0x80E1
685 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
686 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
687 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
688 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
689 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
690 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
691 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
692 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
693 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
694 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
695 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
696 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
697 #define GL_RESCALE_NORMAL 0x803A
698 #define GL_TEXTURE_BINDING_3D 0x806A
699 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
700 #define GL_SINGLE_COLOR 0x81F9
701 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
702 #define GL_CLAMP_TO_EDGE 0x812F
703 #define GL_TEXTURE_MIN_LOD 0x813A
704 #define GL_TEXTURE_MAX_LOD 0x813B
705 #define GL_TEXTURE_BASE_LEVEL 0x813C
706 #define GL_TEXTURE_MAX_LEVEL 0x813D
707 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
708 #define GL_MAX_ELEMENTS_INDICES 0x80E9
709 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
710 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
711
712 /* OpenGL 1.3 constants */
713 #define GL_ACTIVE_TEXTURE 0x84E0
714 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
715 #define GL_MAX_TEXTURE_UNITS 0x84E2
716 #define GL_TEXTURE0 0x84C0
717 #define GL_TEXTURE1 0x84C1
718 #define GL_TEXTURE2 0x84C2
719 #define GL_TEXTURE3 0x84C3
720 #define GL_TEXTURE4 0x84C4
721 #define GL_TEXTURE5 0x84C5
722 #define GL_TEXTURE6 0x84C6
723 #define GL_TEXTURE7 0x84C7
724 #define GL_TEXTURE8 0x84C8
725 #define GL_TEXTURE9 0x84C9
726 #define GL_TEXTURE10 0x84CA
727 #define GL_TEXTURE11 0x84CB
728 #define GL_TEXTURE12 0x84CC
729 #define GL_TEXTURE13 0x84CD
730 #define GL_TEXTURE14 0x84CE
731 #define GL_TEXTURE15 0x84CF
732 #define GL_TEXTURE16 0x84D0
733 #define GL_TEXTURE17 0x84D1
734 #define GL_TEXTURE18 0x84D2
735 #define GL_TEXTURE19 0x84D3
736 #define GL_TEXTURE20 0x84D4
737 #define GL_TEXTURE21 0x84D5
738 #define GL_TEXTURE22 0x84D6
739 #define GL_TEXTURE23 0x84D7
740 #define GL_TEXTURE24 0x84D8
741 #define GL_TEXTURE25 0x84D9
742 #define GL_TEXTURE26 0x84DA
743 #define GL_TEXTURE27 0x84DB
744 #define GL_TEXTURE28 0x84DC
745 #define GL_TEXTURE29 0x84DD
746 #define GL_TEXTURE30 0x84DE
747 #define GL_TEXTURE31 0x84DF
748 #define GL_NORMAL_MAP 0x8511
749 #define GL_REFLECTION_MAP 0x8512
750 #define GL_TEXTURE_CUBE_MAP 0x8513
751 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
752 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
753 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
754 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
755 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
756 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
757 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
758 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
759 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
760 #define GL_COMBINE 0x8570
761 #define GL_COMBINE_RGB 0x8571
762 #define GL_COMBINE_ALPHA 0x8572
763 #define GL_RGB_SCALE 0x8573
764 #define GL_ADD_SIGNED 0x8574
765 #define GL_INTERPOLATE 0x8575
766 #define GL_CONSTANT 0x8576
767 #define GL_PRIMARY_COLOR 0x8577
768 #define GL_PREVIOUS 0x8578
769 #define GL_SOURCE0_RGB 0x8580
770 #define GL_SOURCE1_RGB 0x8581
771 #define GL_SOURCE2_RGB 0x8582
772 #define GL_SOURCE0_ALPHA 0x8588
773 #define GL_SOURCE1_ALPHA 0x8589
774 #define GL_SOURCE2_ALPHA 0x858A
775 #define GL_OPERAND0_RGB 0x8590
776 #define GL_OPERAND1_RGB 0x8591
777 #define GL_OPERAND2_RGB 0x8592
778 #define GL_OPERAND0_ALPHA 0x8598
779 #define GL_OPERAND1_ALPHA 0x8599
780 #define GL_OPERAND2_ALPHA 0x859A
781 #define GL_SUBTRACT 0x84E7
782 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
783 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
784 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
785 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
786 #define GL_COMPRESSED_ALPHA 0x84E9
787 #define GL_COMPRESSED_LUMINANCE 0x84EA
788 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
789 #define GL_COMPRESSED_INTENSITY 0x84EC
790 #define GL_COMPRESSED_RGB 0x84ED
791 #define GL_COMPRESSED_RGBA 0x84EE
792 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
793 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
794 #define GL_TEXTURE_COMPRESSED 0x86A1
795 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
796 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
797 #define GL_DOT3_RGB 0x86AE
798 #define GL_DOT3_RGBA 0x86AF
799 #define GL_CLAMP_TO_BORDER 0x812D
800 #define GL_MULTISAMPLE 0x809D
801 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
802 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
803 #define GL_SAMPLE_COVERAGE 0x80A0
804 #define GL_SAMPLE_BUFFERS 0x80A8
805 #define GL_SAMPLES 0x80A9
806 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
807 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
808 #define GL_MULTISAMPLE_BIT 0x20000000
809
810 /* GL_VERSION_2_0 */
811 #ifndef GL_VERSION_2_0
812 #define GL_VERSION_2_0 1
813 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
814 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
815 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
816 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
817 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
818 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
819 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
820 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
821 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
822 #define GL_STENCIL_BACK_FUNC 0x8800
823 #define GL_STENCIL_BACK_FAIL 0x8801
824 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
825 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
826 #define GL_MAX_DRAW_BUFFERS 0x8824
827 #define GL_DRAW_BUFFER0 0x8825
828 #define GL_DRAW_BUFFER1 0x8826
829 #define GL_DRAW_BUFFER2 0x8827
830 #define GL_DRAW_BUFFER3 0x8828
831 #define GL_DRAW_BUFFER4 0x8829
832 #define GL_DRAW_BUFFER5 0x882a
833 #define GL_DRAW_BUFFER6 0x882b
834 #define GL_DRAW_BUFFER7 0x882c
835 #define GL_DRAW_BUFFER8 0x882d
836 #define GL_DRAW_BUFFER9 0x882e
837 #define GL_DRAW_BUFFER10 0x882f
838 #define GL_DRAW_BUFFER11 0x8830
839 #define GL_DRAW_BUFFER12 0x8831
840 #define GL_DRAW_BUFFER13 0x8832
841 #define GL_DRAW_BUFFER14 0x8833
842 #define GL_DRAW_BUFFER15 0x8834
843 #define GL_BLEND_EQUATION_ALPHA 0x883d
844 #define GL_POINT_SPRITE 0x8861
845 #define GL_COORD_REPLACE 0x8862
846 #define GL_MAX_VERTEX_ATTRIBS 0x8869
847 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
848 #define GL_MAX_TEXTURE_COORDS 0x8871
849 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
850 #define GL_FRAGMENT_SHADER 0x8b30
851 #define GL_VERTEX_SHADER 0x8b31
852 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
853 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
854 #define GL_MAX_VARYING_FLOATS 0x8b4b
855 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
856 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
857 #define GL_SHADER_TYPE 0x8b4f
858 #define GL_FLOAT_VEC2 0x8b50
859 #define GL_FLOAT_VEC3 0x8b51
860 #define GL_FLOAT_VEC4 0x8b52
861 #define GL_INT_VEC2 0x8b53
862 #define GL_INT_VEC3 0x8b54
863 #define GL_INT_VEC4 0x8b55
864 #define GL_BOOL 0x8b56
865 #define GL_BOOL_VEC2 0x8b57
866 #define GL_BOOL_VEC3 0x8b58
867 #define GL_BOOL_VEC4 0x8b59
868 #define GL_FLOAT_MAT2 0x8b5a
869 #define GL_FLOAT_MAT3 0x8b5b
870 #define GL_FLOAT_MAT4 0x8b5c
871 #define GL_SAMPLER_1D 0x8b5d
872 #define GL_SAMPLER_2D 0x8b5e
873 #define GL_SAMPLER_3D 0x8b5f
874 #define GL_SAMPLER_CUBE 0x8b60
875 #define GL_SAMPLER_1D_SHADOW 0x8b61
876 #define GL_SAMPLER_2D_SHADOW 0x8b62
877 #define GL_DELETE_STATUS 0x8b80
878 #define GL_COMPILE_STATUS 0x8b81
879 #define GL_LINK_STATUS 0x8b82
880 #define GL_VALIDATE_STATUS 0x8b83
881 #define GL_INFO_LOG_LENGTH 0x8b84
882 #define GL_ATTACHED_SHADERS 0x8b85
883 #define GL_ACTIVE_UNIFORMS 0x8b86
884 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
885 #define GL_SHADER_SOURCE_LENGTH 0x8b88
886 #define GL_ACTIVE_ATTRIBUTES 0x8b89
887 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
888 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
889 #define GL_SHADING_LANGUAGE_VERSION 0x8b8c
890 #define GL_CURRENT_PROGRAM 0x8b8d
891 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
892 #define GL_LOWER_LEFT 0x8ca1
893 #define GL_UPPER_LEFT 0x8ca2
894 #define GL_STENCIL_BACK_REF 0x8ca3
895 #define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
896 #define GL_STENCIL_BACK_WRITEMASK 0x8ca5
897 typedef char GLchar;
898 #endif
899 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
900 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
901 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
902 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
903 typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
904 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
905 typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
906 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
907 typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
908 typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
909 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
910 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
911 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
912 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
913 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
914 typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
915 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
916 typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
917 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
918 typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
919 typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
920 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
921 typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
922 GLsizei bufSize, GLsizei *length, GLchar *infoLog);
923 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
924 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
925 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
926 typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
927 typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
928 typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
929 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
930 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
931 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
932 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
933 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
934 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
935 typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
936 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
937 GLsizei count, const GLchar* *string, const GLint *length);
938 typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
939 typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
940 typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
941 typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
942 typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
943 typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
944 typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
945 typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
946 typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
947 typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
948 typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
949 typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
950 typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
951 typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
952 typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
953 typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
954 typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
955 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
956 GLsizei count, GLboolean transpose, const GLfloat *value);
957 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
958 GLsizei count, GLboolean transpose, const GLfloat *value);
959 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
960 GLsizei count, GLboolean transpose, const GLfloat *value);
961 typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
962 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
963 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
964 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
965 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
966 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
967 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
968 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
969 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
970 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
971 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
972 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
973 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
974 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
975 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
976 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
977 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
978 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
979 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
980 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
981 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
982 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
983 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
984 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
985 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
986 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
987 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
988 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
989 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
990 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
991 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
992 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
993 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
994 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
995 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
996 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
997 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
998 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
999 GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
1000
1001 void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
1002 void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
1003 GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
1004 void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
1005 void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
1006 void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
1007 void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
1008 GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
1009 void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
1010 void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
1011 void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
1012 void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
1013 void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1014 void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
1015 void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
1016 void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
1017 void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
1018 void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
1019 void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
1020 void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1021 void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
1022 void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1023 void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
1024 void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1025 void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
1026 void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
1027 void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
1028 void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1029 void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
1030 void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1031 void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
1032 void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1033 void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
1034 void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
1035 void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
1036 void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1037 void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
1038 void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1039 void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1040 void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1041 void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
1042 void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
1043 void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
1044 void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1045 void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
1046 void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1047 void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
1048 void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1049 void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
1050 void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
1051 void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
1052 void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1053 void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1054 void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
1055 void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
1056 GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
1057 void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
1058 GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
1059 void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
1060 GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
1061 void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
1062 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1063 void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
1064 void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
1065 void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
1066 void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
1067 void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
1068 void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
1069 void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
1070 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1071 void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
1072 void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
1073 void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1074 void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
1075 void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
1076 GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1077 void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
1078 void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1079 void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
1080 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1081 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1082 void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
1083 void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
1084 void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
1085 void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
1086 void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1087 void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
1088 void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1089 void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
1090 void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1091 void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
1092 void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1093 void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
1094 void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
1095 void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
1096 void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
1097 void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
1098 void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1099 void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1100 void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1101 void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1102 void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
1103 void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
1104 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1105 GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
1106 void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
1107 void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
1108 void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
1109 void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1110 GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
1111 void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1112 void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1113 void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1114 void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1115 void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
1116 void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
1117 void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
1118 void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1119 void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1120 void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
1121 void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
1122 void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
1123 void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
1124 void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
1125 const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
1126 void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1127 void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1128 void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1129 void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1130 void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1131 void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
1132 GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1133 void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1134 void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1135 void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1136 void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1137 void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
1138 void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
1139 void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1140 void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
1141 void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
1142 void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
1143 void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
1144 void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
1145 void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
1146 void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
1147 void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
1148 void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
1149 void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
1150 void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
1151 void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1152 GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
1153 GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
1154 GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
1155 void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1156 void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1157 void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1158 void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1159 void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1160 void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1161 void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1162 void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1163 void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
1164 void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
1165 void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
1166 void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
1167 void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1168 void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1169 void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
1170 void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
1171 void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
1172 GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
1173 void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
1174 GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
1175 void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1176 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
1177 void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1178 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
1179 void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
1180 void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
1181 void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
1182 void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
1183 void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1184 void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1185 void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1186 void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1187 void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
1188 void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1189 void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1190 void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
1191 void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
1192 void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1193 void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1194 void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1195 void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1196 void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1197 void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1198 void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1199 void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1200 void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1201 void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1202 void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1203 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1204 void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1205 void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1206 void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1207 void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1208 void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1209 void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1210 void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1211 void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1212 void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1213 void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1214 void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1215 void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1216 void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1217 void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1218 void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1219 void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1220 void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1221 void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1222 void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1223 void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1224 void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1225 void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1226 void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1227 void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1228 void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1229 void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1230 void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1231 void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1232 void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1233 void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1234 void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1235 void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1236 void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1237 void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1238 void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1239 void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1240 void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1241 void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1242 void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1243 void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1244 void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1245 void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1246 void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1247 void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1248 void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1249 void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1250 void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1251 void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1252 GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1253 void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1254 void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1255 void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1256 void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1257 void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1258 void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1259 void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1260 void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1261 GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1262 void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1263 void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1264 void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1265 void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1266 void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1267 void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1268 void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1269 void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1270 void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1271 void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1272 void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1273 void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1274 void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1275 void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1276 void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1277 void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1278 void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1279 void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1280 void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1281 void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1282 void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1283 void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1284 void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1285 void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1286 void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1287 void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1288 void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1289 void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1290 void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1291 void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1292 void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1293 void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1294 void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1295 void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1296 void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1297 void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1298 void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1299 void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1300 void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1301 void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1302 void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1303 void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1304 void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1305 void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1306 void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1307 void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1308 void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1309 void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1310 void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1311 void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1312 void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1313 void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1314 void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1315 void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1316 GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1317 void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1318 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1319 void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1320 void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1321 void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1322 void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1323 void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1324 GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1325 void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1326 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1327 void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1328 void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1329 void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1330 void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1331 void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1332 void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1333 void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1334 void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1335 void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1336 void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1337 void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1338 void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1339 void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1340 void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1341 void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1342 void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1343 void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1344 void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1345 void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1346 void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1347 void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1348 void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1349 void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1350 void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1351 void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1352 void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1353 void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1354 void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1355 void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1356
1357 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1358 * __stdcall calling convention.
1359 *
1360 * They are wgl functions and must not be called inside the gl lock, give them a
1361 * name that makes this clear
1362 */
1363 void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
1364 void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
1365
1366 /* WGL functions */
1367 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
1368 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1369 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1370 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1371 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1372 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1373 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1374
1375 #define GL_FUNCS_GEN \
1376 USE_GL_FUNC(glAccum) \
1377 USE_GL_FUNC(glAlphaFunc) \
1378 USE_GL_FUNC(glAreTexturesResident) \
1379 USE_GL_FUNC(glArrayElement) \
1380 USE_GL_FUNC(glBegin) \
1381 USE_GL_FUNC(glBindTexture) \
1382 USE_GL_FUNC(glBitmap) \
1383 USE_GL_FUNC(glBlendFunc) \
1384 USE_GL_FUNC(glCallList) \
1385 USE_GL_FUNC(glCallLists) \
1386 USE_GL_FUNC(glClear) \
1387 USE_GL_FUNC(glClearAccum) \
1388 USE_GL_FUNC(glClearColor) \
1389 USE_GL_FUNC(glClearDepth) \
1390 USE_GL_FUNC(glClearIndex) \
1391 USE_GL_FUNC(glClearStencil) \
1392 USE_GL_FUNC(glClipPlane) \
1393 USE_GL_FUNC(glColor3b) \
1394 USE_GL_FUNC(glColor3bv) \
1395 USE_GL_FUNC(glColor3d) \
1396 USE_GL_FUNC(glColor3dv) \
1397 USE_GL_FUNC(glColor3f) \
1398 USE_GL_FUNC(glColor3fv) \
1399 USE_GL_FUNC(glColor3i) \
1400 USE_GL_FUNC(glColor3iv) \
1401 USE_GL_FUNC(glColor3s) \
1402 USE_GL_FUNC(glColor3sv) \
1403 USE_GL_FUNC(glColor3ub) \
1404 USE_GL_FUNC(glColor3ubv) \
1405 USE_GL_FUNC(glColor3ui) \
1406 USE_GL_FUNC(glColor3uiv) \
1407 USE_GL_FUNC(glColor3us) \
1408 USE_GL_FUNC(glColor3usv) \
1409 USE_GL_FUNC(glColor4b) \
1410 USE_GL_FUNC(glColor4bv) \
1411 USE_GL_FUNC(glColor4d) \
1412 USE_GL_FUNC(glColor4dv) \
1413 USE_GL_FUNC(glColor4f) \
1414 USE_GL_FUNC(glColor4fv) \
1415 USE_GL_FUNC(glColor4i) \
1416 USE_GL_FUNC(glColor4iv) \
1417 USE_GL_FUNC(glColor4s) \
1418 USE_GL_FUNC(glColor4sv) \
1419 USE_GL_FUNC(glColor4ub) \
1420 USE_GL_FUNC(glColor4ubv) \
1421 USE_GL_FUNC(glColor4ui) \
1422 USE_GL_FUNC(glColor4uiv) \
1423 USE_GL_FUNC(glColor4us) \
1424 USE_GL_FUNC(glColor4usv) \
1425 USE_GL_FUNC(glColorMask) \
1426 USE_GL_FUNC(glColorMaterial) \
1427 USE_GL_FUNC(glColorPointer) \
1428 USE_GL_FUNC(glCopyPixels) \
1429 USE_GL_FUNC(glCopyTexImage1D) \
1430 USE_GL_FUNC(glCopyTexImage2D) \
1431 USE_GL_FUNC(glCopyTexSubImage1D) \
1432 USE_GL_FUNC(glCopyTexSubImage2D) \
1433 USE_GL_FUNC(glCullFace) \
1434 USE_GL_FUNC(glDeleteLists) \
1435 USE_GL_FUNC(glDeleteTextures) \
1436 USE_GL_FUNC(glDepthFunc) \
1437 USE_GL_FUNC(glDepthMask) \
1438 USE_GL_FUNC(glDepthRange) \
1439 USE_GL_FUNC(glDisable) \
1440 USE_GL_FUNC(glDisableClientState) \
1441 USE_GL_FUNC(glDrawArrays) \
1442 USE_GL_FUNC(glDrawBuffer) \
1443 USE_GL_FUNC(glDrawElements) \
1444 USE_GL_FUNC(glDrawPixels) \
1445 USE_GL_FUNC(glEdgeFlag) \
1446 USE_GL_FUNC(glEdgeFlagPointer) \
1447 USE_GL_FUNC(glEdgeFlagv) \
1448 USE_GL_FUNC(glEnable) \
1449 USE_GL_FUNC(glEnableClientState) \
1450 USE_GL_FUNC(glEnd) \
1451 USE_GL_FUNC(glEndList) \
1452 USE_GL_FUNC(glEvalCoord1d) \
1453 USE_GL_FUNC(glEvalCoord1dv) \
1454 USE_GL_FUNC(glEvalCoord1f) \
1455 USE_GL_FUNC(glEvalCoord1fv) \
1456 USE_GL_FUNC(glEvalCoord2d) \
1457 USE_GL_FUNC(glEvalCoord2dv) \
1458 USE_GL_FUNC(glEvalCoord2f) \
1459 USE_GL_FUNC(glEvalCoord2fv) \
1460 USE_GL_FUNC(glEvalMesh1) \
1461 USE_GL_FUNC(glEvalMesh2) \
1462 USE_GL_FUNC(glEvalPoint1) \
1463 USE_GL_FUNC(glEvalPoint2) \
1464 USE_GL_FUNC(glFeedbackBuffer) \
1465 USE_GL_FUNC(glFogf) \
1466 USE_GL_FUNC(glFogfv) \
1467 USE_GL_FUNC(glFogi) \
1468 USE_GL_FUNC(glFogiv) \
1469 USE_GL_FUNC(glFrontFace) \
1470 USE_GL_FUNC(glFrustum) \
1471 USE_GL_FUNC(glGenLists) \
1472 USE_GL_FUNC(glGenTextures) \
1473 USE_GL_FUNC(glGetBooleanv) \
1474 USE_GL_FUNC(glGetClipPlane) \
1475 USE_GL_FUNC(glGetDoublev) \
1476 USE_GL_FUNC(glGetError) \
1477 USE_GL_FUNC(glGetFloatv) \
1478 USE_GL_FUNC(glGetIntegerv) \
1479 USE_GL_FUNC(glGetLightfv) \
1480 USE_GL_FUNC(glGetLightiv) \
1481 USE_GL_FUNC(glGetMapdv) \
1482 USE_GL_FUNC(glGetMapfv) \
1483 USE_GL_FUNC(glGetMapiv) \
1484 USE_GL_FUNC(glGetMaterialfv) \
1485 USE_GL_FUNC(glGetMaterialiv) \
1486 USE_GL_FUNC(glGetPixelMapfv) \
1487 USE_GL_FUNC(glGetPixelMapuiv) \
1488 USE_GL_FUNC(glGetPixelMapusv) \
1489 USE_GL_FUNC(glGetPointerv) \
1490 USE_GL_FUNC(glGetPolygonStipple) \
1491 USE_GL_FUNC(glGetString) \
1492 USE_GL_FUNC(glGetTexEnvfv) \
1493 USE_GL_FUNC(glGetTexEnviv) \
1494 USE_GL_FUNC(glGetTexGendv) \
1495 USE_GL_FUNC(glGetTexGenfv) \
1496 USE_GL_FUNC(glGetTexGeniv) \
1497 USE_GL_FUNC(glGetTexImage) \
1498 USE_GL_FUNC(glGetTexLevelParameterfv) \
1499 USE_GL_FUNC(glGetTexLevelParameteriv) \
1500 USE_GL_FUNC(glGetTexParameterfv) \
1501 USE_GL_FUNC(glGetTexParameteriv) \
1502 USE_GL_FUNC(glHint) \
1503 USE_GL_FUNC(glIndexMask) \
1504 USE_GL_FUNC(glIndexPointer) \
1505 USE_GL_FUNC(glIndexd) \
1506 USE_GL_FUNC(glIndexdv) \
1507 USE_GL_FUNC(glIndexf) \
1508 USE_GL_FUNC(glIndexfv) \
1509 USE_GL_FUNC(glIndexi) \
1510 USE_GL_FUNC(glIndexiv) \
1511 USE_GL_FUNC(glIndexs) \
1512 USE_GL_FUNC(glIndexsv) \
1513 USE_GL_FUNC(glIndexub) \
1514 USE_GL_FUNC(glIndexubv) \
1515 USE_GL_FUNC(glInitNames) \
1516 USE_GL_FUNC(glInterleavedArrays) \
1517 USE_GL_FUNC(glIsEnabled) \
1518 USE_GL_FUNC(glIsList) \
1519 USE_GL_FUNC(glIsTexture) \
1520 USE_GL_FUNC(glLightModelf) \
1521 USE_GL_FUNC(glLightModelfv) \
1522 USE_GL_FUNC(glLightModeli) \
1523 USE_GL_FUNC(glLightModeliv) \
1524 USE_GL_FUNC(glLightf) \
1525 USE_GL_FUNC(glLightfv) \
1526 USE_GL_FUNC(glLighti) \
1527 USE_GL_FUNC(glLightiv) \
1528 USE_GL_FUNC(glLineStipple) \
1529 USE_GL_FUNC(glLineWidth) \
1530 USE_GL_FUNC(glListBase) \
1531 USE_GL_FUNC(glLoadIdentity) \
1532 USE_GL_FUNC(glLoadMatrixd) \
1533 USE_GL_FUNC(glLoadMatrixf) \
1534 USE_GL_FUNC(glLoadName) \
1535 USE_GL_FUNC(glLogicOp) \
1536 USE_GL_FUNC(glMap1d) \
1537 USE_GL_FUNC(glMap1f) \
1538 USE_GL_FUNC(glMap2d) \
1539 USE_GL_FUNC(glMap2f) \
1540 USE_GL_FUNC(glMapGrid1d) \
1541 USE_GL_FUNC(glMapGrid1f) \
1542 USE_GL_FUNC(glMapGrid2d) \
1543 USE_GL_FUNC(glMapGrid2f) \
1544 USE_GL_FUNC(glMaterialf) \
1545 USE_GL_FUNC(glMaterialfv) \
1546 USE_GL_FUNC(glMateriali) \
1547 USE_GL_FUNC(glMaterialiv) \
1548 USE_GL_FUNC(glMatrixMode) \
1549 USE_GL_FUNC(glMultMatrixd) \
1550 USE_GL_FUNC(glMultMatrixf) \
1551 USE_GL_FUNC(glNewList) \
1552 USE_GL_FUNC(glNormal3b) \
1553 USE_GL_FUNC(glNormal3bv) \
1554 USE_GL_FUNC(glNormal3d) \
1555 USE_GL_FUNC(glNormal3dv) \
1556 USE_GL_FUNC(glNormal3f) \
1557 USE_GL_FUNC(glNormal3fv) \
1558 USE_GL_FUNC(glNormal3i) \
1559 USE_GL_FUNC(glNormal3iv) \
1560 USE_GL_FUNC(glNormal3s) \
1561 USE_GL_FUNC(glNormal3sv) \
1562 USE_GL_FUNC(glNormalPointer) \
1563 USE_GL_FUNC(glOrtho) \
1564 USE_GL_FUNC(glPassThrough) \
1565 USE_GL_FUNC(glPixelMapfv) \
1566 USE_GL_FUNC(glPixelMapuiv) \
1567 USE_GL_FUNC(glPixelMapusv) \
1568 USE_GL_FUNC(glPixelStoref) \
1569 USE_GL_FUNC(glPixelStorei) \
1570 USE_GL_FUNC(glPixelTransferf) \
1571 USE_GL_FUNC(glPixelTransferi) \
1572 USE_GL_FUNC(glPixelZoom) \
1573 USE_GL_FUNC(glPointSize) \
1574 USE_GL_FUNC(glPolygonMode) \
1575 USE_GL_FUNC(glPolygonOffset) \
1576 USE_GL_FUNC(glPolygonStipple) \
1577 USE_GL_FUNC(glPopAttrib) \
1578 USE_GL_FUNC(glPopClientAttrib) \
1579 USE_GL_FUNC(glPopMatrix) \
1580 USE_GL_FUNC(glPopName) \
1581 USE_GL_FUNC(glPrioritizeTextures) \
1582 USE_GL_FUNC(glPushAttrib) \
1583 USE_GL_FUNC(glPushClientAttrib) \
1584 USE_GL_FUNC(glPushMatrix) \
1585 USE_GL_FUNC(glPushName) \
1586 USE_GL_FUNC(glRasterPos2d) \
1587 USE_GL_FUNC(glRasterPos2dv) \
1588 USE_GL_FUNC(glRasterPos2f) \
1589 USE_GL_FUNC(glRasterPos2fv) \
1590 USE_GL_FUNC(glRasterPos2i) \
1591 USE_GL_FUNC(glRasterPos2iv) \
1592 USE_GL_FUNC(glRasterPos2s) \
1593 USE_GL_FUNC(glRasterPos2sv) \
1594 USE_GL_FUNC(glRasterPos3d) \
1595 USE_GL_FUNC(glRasterPos3dv) \
1596 USE_GL_FUNC(glRasterPos3f) \
1597 USE_GL_FUNC(glRasterPos3fv) \
1598 USE_GL_FUNC(glRasterPos3i) \
1599 USE_GL_FUNC(glRasterPos3iv) \
1600 USE_GL_FUNC(glRasterPos3s) \
1601 USE_GL_FUNC(glRasterPos3sv) \
1602 USE_GL_FUNC(glRasterPos4d) \
1603 USE_GL_FUNC(glRasterPos4dv) \
1604 USE_GL_FUNC(glRasterPos4f) \
1605 USE_GL_FUNC(glRasterPos4fv) \
1606 USE_GL_FUNC(glRasterPos4i) \
1607 USE_GL_FUNC(glRasterPos4iv) \
1608 USE_GL_FUNC(glRasterPos4s) \
1609 USE_GL_FUNC(glRasterPos4sv) \
1610 USE_GL_FUNC(glReadBuffer) \
1611 USE_GL_FUNC(glReadPixels) \
1612 USE_GL_FUNC(glRectd) \
1613 USE_GL_FUNC(glRectdv) \
1614 USE_GL_FUNC(glRectf) \
1615 USE_GL_FUNC(glRectfv) \
1616 USE_GL_FUNC(glRecti) \
1617 USE_GL_FUNC(glRectiv) \
1618 USE_GL_FUNC(glRects) \
1619 USE_GL_FUNC(glRectsv) \
1620 USE_GL_FUNC(glRenderMode) \
1621 USE_GL_FUNC(glRotated) \
1622 USE_GL_FUNC(glRotatef) \
1623 USE_GL_FUNC(glScaled) \
1624 USE_GL_FUNC(glScalef) \
1625 USE_GL_FUNC(glScissor) \
1626 USE_GL_FUNC(glSelectBuffer) \
1627 USE_GL_FUNC(glShadeModel) \
1628 USE_GL_FUNC(glStencilFunc) \
1629 USE_GL_FUNC(glStencilMask) \
1630 USE_GL_FUNC(glStencilOp) \
1631 USE_GL_FUNC(glTexCoord1d) \
1632 USE_GL_FUNC(glTexCoord1dv) \
1633 USE_GL_FUNC(glTexCoord1f) \
1634 USE_GL_FUNC(glTexCoord1fv) \
1635 USE_GL_FUNC(glTexCoord1i) \
1636 USE_GL_FUNC(glTexCoord1iv) \
1637 USE_GL_FUNC(glTexCoord1s) \
1638 USE_GL_FUNC(glTexCoord1sv) \
1639 USE_GL_FUNC(glTexCoord2d) \
1640 USE_GL_FUNC(glTexCoord2dv) \
1641 USE_GL_FUNC(glTexCoord2f) \
1642 USE_GL_FUNC(glTexCoord2fv) \
1643 USE_GL_FUNC(glTexCoord2i) \
1644 USE_GL_FUNC(glTexCoord2iv) \
1645 USE_GL_FUNC(glTexCoord2s) \
1646 USE_GL_FUNC(glTexCoord2sv) \
1647 USE_GL_FUNC(glTexCoord3d) \
1648 USE_GL_FUNC(glTexCoord3dv) \
1649 USE_GL_FUNC(glTexCoord3f) \
1650 USE_GL_FUNC(glTexCoord3fv) \
1651 USE_GL_FUNC(glTexCoord3i) \
1652 USE_GL_FUNC(glTexCoord3iv) \
1653 USE_GL_FUNC(glTexCoord3s) \
1654 USE_GL_FUNC(glTexCoord3sv) \
1655 USE_GL_FUNC(glTexCoord4d) \
1656 USE_GL_FUNC(glTexCoord4dv) \
1657 USE_GL_FUNC(glTexCoord4f) \
1658 USE_GL_FUNC(glTexCoord4fv) \
1659 USE_GL_FUNC(glTexCoord4i) \
1660 USE_GL_FUNC(glTexCoord4iv) \
1661 USE_GL_FUNC(glTexCoord4s) \
1662 USE_GL_FUNC(glTexCoord4sv) \
1663 USE_GL_FUNC(glTexCoordPointer) \
1664 USE_GL_FUNC(glTexEnvf) \
1665 USE_GL_FUNC(glTexEnvfv) \
1666 USE_GL_FUNC(glTexEnvi) \
1667 USE_GL_FUNC(glTexEnviv) \
1668 USE_GL_FUNC(glTexGend) \
1669 USE_GL_FUNC(glTexGendv) \
1670 USE_GL_FUNC(glTexGenf) \
1671 USE_GL_FUNC(glTexGenfv) \
1672 USE_GL_FUNC(glTexGeni) \
1673 USE_GL_FUNC(glTexGeniv) \
1674 USE_GL_FUNC(glTexImage1D) \
1675 USE_GL_FUNC(glTexImage2D) \
1676 USE_GL_FUNC(glTexParameterf) \
1677 USE_GL_FUNC(glTexParameterfv) \
1678 USE_GL_FUNC(glTexParameteri) \
1679 USE_GL_FUNC(glTexParameteriv) \
1680 USE_GL_FUNC(glTexSubImage1D) \
1681 USE_GL_FUNC(glTexSubImage2D) \
1682 USE_GL_FUNC(glTranslated) \
1683 USE_GL_FUNC(glTranslatef) \
1684 USE_GL_FUNC(glVertex2d) \
1685 USE_GL_FUNC(glVertex2dv) \
1686 USE_GL_FUNC(glVertex2f) \
1687 USE_GL_FUNC(glVertex2fv) \
1688 USE_GL_FUNC(glVertex2i) \
1689 USE_GL_FUNC(glVertex2iv) \
1690 USE_GL_FUNC(glVertex2s) \
1691 USE_GL_FUNC(glVertex2sv) \
1692 USE_GL_FUNC(glVertex3d) \
1693 USE_GL_FUNC(glVertex3dv) \
1694 USE_GL_FUNC(glVertex3f) \
1695 USE_GL_FUNC(glVertex3fv) \
1696 USE_GL_FUNC(glVertex3i) \
1697 USE_GL_FUNC(glVertex3iv) \
1698 USE_GL_FUNC(glVertex3s) \
1699 USE_GL_FUNC(glVertex3sv) \
1700 USE_GL_FUNC(glVertex4d) \
1701 USE_GL_FUNC(glVertex4dv) \
1702 USE_GL_FUNC(glVertex4f) \
1703 USE_GL_FUNC(glVertex4fv) \
1704 USE_GL_FUNC(glVertex4i) \
1705 USE_GL_FUNC(glVertex4iv) \
1706 USE_GL_FUNC(glVertex4s) \
1707 USE_GL_FUNC(glVertex4sv) \
1708 USE_GL_FUNC(glVertexPointer) \
1709 USE_GL_FUNC(glViewport) \
1710 USE_GL_FUNC(glPointParameterfv) \
1711
1712 #define WGL_FUNCS_GEN \
1713 USE_WGL_FUNC(wglCreateContext) \
1714 USE_WGL_FUNC(wglDeleteContext) \
1715 USE_WGL_FUNC(wglGetCurrentContext) \
1716 USE_WGL_FUNC(wglGetCurrentDC) \
1717 USE_WGL_FUNC(wglGetProcAddress) \
1718 USE_WGL_FUNC(wglMakeCurrent) \
1719 USE_WGL_FUNC(wglShareLists)
1720
1721 /* OpenGL extensions. */
1722 typedef enum wined3d_gl_extension
1723 {
1724 WINED3D_GL_EXT_NONE,
1725
1726 /* APPLE */
1727 APPLE_CLIENT_STORAGE,
1728 APPLE_FENCE,
1729 APPLE_FLOAT_PIXELS,
1730 APPLE_FLUSH_BUFFER_RANGE,
1731 APPLE_FLUSH_RENDER,
1732 APPLE_YCBCR_422,
1733 /* ARB */
1734 ARB_COLOR_BUFFER_FLOAT,
1735 ARB_DEPTH_BUFFER_FLOAT,
1736 ARB_DEPTH_CLAMP,
1737 ARB_DEPTH_TEXTURE,
1738 ARB_DRAW_BUFFERS,
1739 ARB_FRAGMENT_PROGRAM,
1740 ARB_FRAGMENT_SHADER,
1741 ARB_FRAMEBUFFER_OBJECT,
1742 ARB_GEOMETRY_SHADER4,
1743 ARB_HALF_FLOAT_PIXEL,
1744 ARB_HALF_FLOAT_VERTEX,
1745 ARB_IMAGING,
1746 ARB_MAP_BUFFER_RANGE,
1747 ARB_MULTISAMPLE,
1748 ARB_MULTITEXTURE,
1749 ARB_OCCLUSION_QUERY,
1750 ARB_PIXEL_BUFFER_OBJECT,
1751 ARB_POINT_PARAMETERS,
1752 ARB_POINT_SPRITE,
1753 ARB_PROVOKING_VERTEX,
1754 ARB_SHADER_OBJECTS,
1755 ARB_SHADER_TEXTURE_LOD,
1756 ARB_SHADING_LANGUAGE_100,
1757 ARB_SYNC,
1758 ARB_TEXTURE_BORDER_CLAMP,
1759 ARB_TEXTURE_COMPRESSION,
1760 ARB_TEXTURE_CUBE_MAP,
1761 ARB_TEXTURE_ENV_ADD,
1762 ARB_TEXTURE_ENV_COMBINE,
1763 ARB_TEXTURE_ENV_DOT3,
1764 ARB_TEXTURE_FLOAT,
1765 ARB_TEXTURE_MIRRORED_REPEAT,
1766 ARB_TEXTURE_NON_POWER_OF_TWO,
1767 ARB_TEXTURE_RECTANGLE,
1768 ARB_TEXTURE_RG,
1769 ARB_VERTEX_ARRAY_BGRA,
1770 ARB_VERTEX_BLEND,
1771 ARB_VERTEX_BUFFER_OBJECT,
1772 ARB_VERTEX_PROGRAM,
1773 ARB_VERTEX_SHADER,
1774 /* ATI */
1775 ATI_FRAGMENT_SHADER,
1776 ATI_SEPARATE_STENCIL,
1777 ATI_TEXTURE_COMPRESSION_3DC,
1778 ATI_TEXTURE_ENV_COMBINE3,
1779 ATI_TEXTURE_MIRROR_ONCE,
1780 /* EXT */
1781 EXT_BLEND_COLOR,
1782 EXT_BLEND_EQUATION_SEPARATE,
1783 EXT_BLEND_FUNC_SEPARATE,
1784 EXT_BLEND_MINMAX,
1785 EXT_FOG_COORD,
1786 EXT_FRAMEBUFFER_BLIT,
1787 EXT_FRAMEBUFFER_MULTISAMPLE,
1788 EXT_FRAMEBUFFER_OBJECT,
1789 EXT_GPU_PROGRAM_PARAMETERS,
1790 EXT_GPU_SHADER4,
1791 EXT_PACKED_DEPTH_STENCIL,
1792 EXT_PALETTED_TEXTURE,
1793 EXT_POINT_PARAMETERS,
1794 EXT_PROVOKING_VERTEX,
1795 EXT_SECONDARY_COLOR,
1796 EXT_STENCIL_TWO_SIDE,
1797 EXT_STENCIL_WRAP,
1798 EXT_TEXTURE3D,
1799 EXT_TEXTURE_COMPRESSION_RGTC,
1800 EXT_TEXTURE_COMPRESSION_S3TC,
1801 EXT_TEXTURE_ENV_ADD,
1802 EXT_TEXTURE_ENV_COMBINE,
1803 EXT_TEXTURE_ENV_DOT3,
1804 EXT_TEXTURE_FILTER_ANISOTROPIC,
1805 EXT_TEXTURE_LOD_BIAS,
1806 EXT_TEXTURE_SRGB,
1807 EXT_VERTEX_ARRAY_BGRA,
1808 /* NVIDIA */
1809 NV_DEPTH_CLAMP,
1810 NV_FENCE,
1811 NV_FOG_DISTANCE,
1812 NV_FRAGMENT_PROGRAM,
1813 NV_FRAGMENT_PROGRAM2,
1814 NV_FRAGMENT_PROGRAM_OPTION,
1815 NV_HALF_FLOAT,
1816 NV_LIGHT_MAX_EXPONENT,
1817 NV_REGISTER_COMBINERS,
1818 NV_REGISTER_COMBINERS2,
1819 NV_TEXGEN_REFLECTION,
1820 NV_TEXTURE_ENV_COMBINE4,
1821 NV_TEXTURE_SHADER,
1822 NV_TEXTURE_SHADER2,
1823 NV_VERTEX_PROGRAM,
1824 NV_VERTEX_PROGRAM1_1,
1825 NV_VERTEX_PROGRAM2,
1826 NV_VERTEX_PROGRAM2_OPTION,
1827 NV_VERTEX_PROGRAM3,
1828 /* SGI */
1829 SGIS_GENERATE_MIPMAP,
1830 SGI_VIDEO_SYNC,
1831 /* WGL extensions */
1832 WGL_ARB_PBUFFER,
1833 WGL_ARB_PIXEL_FORMAT,
1834 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
1835 /* Internally used */
1836 WINE_NORMALIZED_TEXRECT,
1837
1838 WINED3D_GL_EXT_COUNT,
1839 } GL_SupportedExt;
1840
1841 /* GL_APPLE_client_storage */
1842 #ifndef GL_APPLE_client_storage
1843 #define GL_APPLE_client_storage 1
1844 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
1845 #endif
1846
1847 /* GL_APPLE_fence */
1848 #ifndef GL_APPLE_fence
1849 #define GL_APPLE_fence 1
1850 #define GL_DRAW_PIXELS_APPLE 0x8a0a
1851 #define GL_FENCE_APPLE 0x8a0b
1852 #endif
1853 typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
1854 typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
1855 typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
1856 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
1857 typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
1858 typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
1859 typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
1860 typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
1861
1862 /* GL_APPLE_float_pixels */
1863 #ifndef GL_APPLE_float_pixels
1864 #define GL_APPLE_float_pixels 1
1865 #define GL_HALF_APPLE 0x140b
1866 #define GL_COLOR_FLOAT_APPLE 0x8a0f
1867 #define GL_RGBA_FLOAT32_APPLE 0x8814
1868 #define GL_RGB_FLOAT32_APPLE 0x8815
1869 #define GL_ALPHA_FLOAT32_APPLE 0x8816
1870 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
1871 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
1872 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
1873 #define GL_RGBA_FLOAT16_APPLE 0x881a
1874 #define GL_RGB_FLOAT16_APPLE 0x881b
1875 #define GL_ALPHA_FLOAT16_APPLE 0x881c
1876 #define GL_INTENSITY_FLOAT16_APPLE 0x881d
1877 #define GL_LUMINANCE_FLOAT16_APPLE 0x881e
1878 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
1879 #endif
1880
1881 /* GL_APPLE_flush_buffer_range */
1882 #ifndef GL_APPLE_flush_buffer_range
1883 #define GL_APPLE_flush_buffer_range 1
1884 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
1885 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
1886 typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
1887 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
1888 #endif
1889
1890 /* GL_APPLE_flush_render */
1891 typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
1892 typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
1893
1894 /* GL_APPLE_ycbcr_422 */
1895 #ifndef GL_APPLE_ycbcr_422
1896 #define GL_APPLE_ycbcr_422 1
1897 #define GL_YCBCR_422_APPLE 0x85b9
1898 #define UNSIGNED_SHORT_8_8_APPLE 0x85ba
1899 #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
1900 #endif
1901
1902 /* GL_ARB_color_buffer_float */
1903 #ifndef GL_ARB_color_buffer_float
1904 #define GL_ARB_color_buffer_float 1
1905 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1906 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
1907 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
1908 #define GL_CLAMP_READ_COLOR_ARB 0x891c
1909 #define GL_FIXED_ONLY_ARB 0x891d
1910 #endif
1911 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
1912
1913 /* GL_ARB_depth_buffer_float */
1914 #ifndef GL_ARB_depth_buffer_float
1915 #define GL_ARB_depth_buffer_float 1
1916 #define GL_DEPTH_COMPONENT32F 0x8cac
1917 #define GL_DEPTH32F_STENCIL8 0x8cad
1918 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
1919 #endif
1920
1921 /* GL_ARB_depth_clamp */
1922 #ifndef GL_ARB_depth_clamp
1923 #define GL_ARB_depth_clamp 1
1924 #define GL_DEPTH_CLAMP 0x864f
1925 #endif
1926
1927 /* GL_ARB_depth_texture */
1928 #ifndef GL_ARB_depth_texture
1929 #define GL_ARB_depth_texture 1
1930 #define GL_DEPTH_COMPONENT16_ARB 0x81a5
1931 #define GL_DEPTH_COMPONENT24_ARB 0x81a6
1932 #define GL_DEPTH_COMPONENT32_ARB 0x81a7
1933 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
1934 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
1935 #endif
1936
1937 /* GL_ARB_draw_buffers */
1938 #ifndef GL_ARB_draw_buffers
1939 #define GL_ARB_draw_buffers 1
1940 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1941 #define GL_DRAW_BUFFER0_ARB 0x8825
1942 #define GL_DRAW_BUFFER1_ARB 0x8826
1943 #define GL_DRAW_BUFFER2_ARB 0x8827
1944 #define GL_DRAW_BUFFER3_ARB 0x8828
1945 #define GL_DRAW_BUFFER4_ARB 0x8829
1946 #define GL_DRAW_BUFFER5_ARB 0x882a
1947 #define GL_DRAW_BUFFER6_ARB 0x882b
1948 #define GL_DRAW_BUFFER7_ARB 0x882c
1949 #define GL_DRAW_BUFFER8_ARB 0x882d
1950 #define GL_DRAW_BUFFER9_ARB 0x882e
1951 #define GL_DRAW_BUFFER10_ARB 0x882f
1952 #define GL_DRAW_BUFFER11_ARB 0x8830
1953 #define GL_DRAW_BUFFER12_ARB 0x8831
1954 #define GL_DRAW_BUFFER13_ARB 0x8832
1955 #define GL_DRAW_BUFFER14_ARB 0x8833
1956 #define GL_DRAW_BUFFER15_ARB 0x8834
1957 #endif
1958 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
1959
1960 /* GL_ARB_fragment_program */
1961 #ifndef GL_ARB_fragment_program
1962 #define GL_ARB_fragment_program 1
1963 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1964 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1965 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1966 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1967 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1968 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1969 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
1970 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
1971 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
1972 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
1973 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
1974 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
1975 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1976 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1977 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1978 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
1979 #endif
1980
1981 /* GL_ARB_fragment_shader */
1982 #ifndef GL_ARB_fragment_shader
1983 #define GL_ARB_fragment_shader 1
1984 #define GL_FRAGMENT_SHADER_ARB 0x8b30
1985 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
1986 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
1987 #endif
1988
1989 /* GL_ARB_framebuffer_object */
1990 #ifndef GL_ARB_framebuffer_object
1991 #define GL_ARB_framebuffer_object 1
1992 #define GL_FRAMEBUFFER 0x8d40
1993 #define GL_READ_FRAMEBUFFER 0x8ca8
1994 #define GL_DRAW_FRAMEBUFFER 0x8ca9
1995 #define GL_RENDERBUFFER 0x8d41
1996 #define GL_STENCIL_INDEX1 0x8d46
1997 #define GL_STENCIL_INDEX4 0x8d47
1998 #define GL_STENCIL_INDEX8 0x8d48
1999 #define GL_STENCIL_INDEX16 0x8d49
2000 #define GL_RENDERBUFFER_WIDTH 0x8d42
2001 #define GL_RENDERBUFFER_HEIGHT 0x8d43
2002 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
2003 #define GL_RENDERBUFFER_RED_SIZE 0x8d50
2004 #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
2005 #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
2006 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
2007 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
2008 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
2009 #define GL_RENDERBUFFER_SAMPLES 0x8cab
2010 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
2011 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
2012 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
2013 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
2014 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
2015 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
2016 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
2017 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
2018 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
2019 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
2020 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
2021 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
2022 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
2023 #define GL_SRGB 0x8c40
2024 #define GL_UNSIGNED_NORMALIZED 0x8c17
2025 #define GL_FRAMEBUFFER_DEFAULT 0x8218
2026 #define GL_INDEX 0x8222
2027 #define GL_COLOR_ATTACHMENT0 0x8ce0
2028 #define GL_COLOR_ATTACHMENT1 0x8ce1
2029 #define GL_COLOR_ATTACHMENT2 0x8ce2
2030 #define GL_COLOR_ATTACHMENT3 0x8ce3
2031 #define GL_COLOR_ATTACHMENT4 0x8ce4
2032 #define GL_COLOR_ATTACHMENT5 0x8ce5
2033 #define GL_COLOR_ATTACHMENT6 0x8ce6
2034 #define GL_COLOR_ATTACHMENT7 0x8ce7
2035 #define GL_COLOR_ATTACHMENT8 0x8ce8
2036 #define GL_COLOR_ATTACHMENT9 0x8ce9
2037 #define GL_COLOR_ATTACHMENT10 0x8cea
2038 #define GL_COLOR_ATTACHMENT11 0x8ceb
2039 #define GL_COLOR_ATTACHMENT12 0x8cec
2040 #define GL_COLOR_ATTACHMENT13 0x8ced
2041 #define GL_COLOR_ATTACHMENT14 0x8cee
2042 #define GL_COLOR_ATTACHMENT15 0x8cef
2043 #define GL_DEPTH_ATTACHMENT 0x8d00
2044 #define GL_STENCIL_ATTACHMENT 0x8d20
2045 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
2046 #define GL_MAX_SAMPLES 0x8d57
2047 #define GL_FRAMEBUFFER_COMPLETE 0x8cd5
2048 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
2049 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
2050 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
2051 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
2052 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
2053 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
2054 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
2055 #define GL_FRAMEBUFFER_BINDING 0x8ca6
2056 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
2057 #define GL_READ_FRAMEBUFFER_BINDING 0x8caa
2058 #define GL_RENDERBUFFER_BINDING 0x8ca7
2059 #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
2060 #define GL_MAX_RENDERBUFFER_SIZE 0x84e8
2061 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
2062 #define GL_DEPTH_STENCIL 0x84f9
2063 #define GL_UNSIGNED_INT_24_8 0x84fa
2064 #define GL_DEPTH24_STENCIL8 0x88f0
2065 #define GL_TEXTURE_STENCIL_SIZE 0x88f1
2066 #endif
2067 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
2068 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
2069 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
2070 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
2071 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
2072 GLsizei width, GLsizei height);
2073 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
2074 GLenum internalformat, GLsizei width, GLsizei height);
2075 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
2076 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
2077 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
2078 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
2079 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
2080 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
2081 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
2082 GLenum textarget, GLuint texture, GLint level);
2083 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
2084 GLenum textarget, GLuint texture, GLint level);
2085 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
2086 GLenum textarget, GLuint texture, GLint level, GLint layer);
2087 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
2088 GLuint texture, GLint level, GLint layer);
2089 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
2090 GLenum renderbuffertarget, GLuint renderbuffer);
2091 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
2092 GLenum pname, GLint *params);
2093 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2094 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2095 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
2096
2097 /* GL_ARB_geometry_shader4 */
2098 #ifndef GL_ARB_geometry_shader4
2099 #define GL_ARB_geometry_shader4 1
2100 #define GL_GEOMETRY_SHADER_ARB 0x8dd9
2101 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
2102 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
2103 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
2104 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
2105 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
2106 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
2107 #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
2108 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
2109 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
2110 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
2111 #define GL_LINES_ADJACENCY_ARB 0x000a
2112 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
2113 #define GL_TRIANGLES_ADJACENCY_ARB 0x000c
2114 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
2115 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
2116 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
2117 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
2118 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
2119 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2120 #endif
2121 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
2122 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
2123 GLuint texture, GLint level);
2124 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
2125 GLuint texture, GLint level, GLint layer);
2126 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
2127 GLuint texture, GLint level, GLenum face);
2128
2129 /* GL_ARB_half_float_pixel */
2130 #ifndef GL_ARB_half_float_pixel
2131 #define GL_ARB_half_float_pixel 1
2132 #define GL_HALF_FLOAT_ARB 0x140b
2133 #endif
2134
2135 /* GL_ARB_half_float_vertex */
2136 #ifndef GL_ARB_half_float_vertex
2137 #define GL_ARB_half_float_vertex 1
2138 /* No _ARB, see extension spec */
2139 #define GL_HALF_FLOAT 0x140b
2140 #endif
2141
2142 /* GL_ARB_imaging */
2143 #ifndef GL_ARB_imaging
2144 #define GL_ARB_imaging 1
2145 #define GL_CONSTANT_COLOR 0x8001
2146 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
2147 #define GL_CONSTANT_ALPHA 0x8003
2148 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
2149 #define GL_BLEND_COLOR 0x8005
2150 #define GL_FUNC_ADD 0x8006
2151 #define GL_MIN 0x8007
2152 #define GL_MAX 0x8008
2153 #define GL_BLEND_EQUATION 0x8009
2154 #define GL_FUNC_SUBTRACT 0x800a
2155 #define GL_FUNC_REVERSE_SUBTRACT 0x800b
2156 #define GL_CONVOLUTION_1D 0x8010
2157 #define GL_CONVOLUTION_2D 0x8011
2158 #define GL_SEPARABLE_2D 0x8012
2159 #define GL_CONVOLUTION_BORDER_MODE 0x8013
2160 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
2161 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
2162 #define GL_REDUCE 0x8016
2163 #define GL_CONVOLUTION_FORMAT 0x8017
2164 #define GL_CONVOLUTION_WIDTH 0x8018
2165 #define GL_CONVOLUTION_HEIGHT 0x8019
2166 #define GL_MAX_CONVOLUTION_WIDTH 0x801a
2167 #define GL_MAX_CONVOLUTION_HEIGHT 0x801b
2168 #define GL_POST_CONVOLUTION_RED_SCALE 0x801d
2169 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
2170 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
2171 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
2172 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
2173 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
2174 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
2175 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
2176 #define GL_HISTOGRAM 0x8024
2177 #define GL_PROXY_HISTOGRAM 0x8025
2178 #define GL_HISTOGRAM_WIDTH 0x8026
2179 #define GL_HISTOGRAM_FORMAT 0x8027
2180 #define GL_HISTOGRAM_RED_SIZE 0x8028
2181 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
2182 #define GL_HISTOGRAM_BLUE_SIZE 0x802a
2183 #define GL_HISTOGRAM_ALPHA_SIZE 0x802b
2184 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
2185 #define GL_HISTOGRAM_SINK 0x802d
2186 #define GL_MINMAX 0x802e
2187 #define GL_MINMAX_FORMAT 0x802f
2188 #define GL_MINMAX_SINK 0x8030
2189 #define GL_TABLE_TOO_LARGE 0x8031
2190 #define GL_COLOR_MATRIX 0x80b1
2191 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
2192 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
2193 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
2194 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
2195 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
2196 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
2197 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
2198 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
2199 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
2200 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
2201 #define GL_COLOR_TABLE 0x80d0
2202 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
2203 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
2204 #define GL_PROXY_COLOR_TABLE 0x80d3
2205 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
2206 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
2207 #define GL_COLOR_TABLE_SCALE 0x80d6
2208 #define GL_COLOR_TABLE_BIAS 0x80d7
2209 #define GL_COLOR_TABLE_FORMAT 0x80d8
2210 #define GL_COLOR_TABLE_WIDTH 0x80d9
2211 #define GL_COLOR_TABLE_RED_SIZE 0x80da
2212 #define GL_COLOR_TABLE_GREEN_SIZE 0x80db
2213 #define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
2214 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
2215 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
2216 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
2217 #define GL_CONSTANT_BORDER 0x8151
2218 #define GL_REPLICATE_BORDER 0x8153
2219 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
2220 #endif
2221 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
2222 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
2223
2224 /* GL_ARB_map_buffer_range */
2225 #ifndef GL_ARB_map_buffer_range
2226 #define GL_ARB_map_buffer_range 1
2227 #define GL_MAP_READ_BIT 0x0001
2228 #define GL_MAP_WRITE_BIT 0x0002
2229 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
2230 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
2231 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
2232 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
2233 #endif
2234 typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
2235 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
2236
2237 /* GL_ARB_multisample */
2238 #ifndef GL_ARB_multisample
2239 #define GL_ARB_multisample 1
2240 #define GL_MULTISAMPLE_ARB 0x809d
2241 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
2242 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
2243 #define GL_SAMPLE_COVERAGE_ARB 0x80a0
2244 #define GL_SAMPLE_BUFFERS_ARB 0x80a8
2245 #define GL_SAMPLES_ARB 0x80a9
2246 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
2247 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
2248 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
2249 #endif
2250 typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
2251
2252 /* GL_ARB_multitexture */
2253 #ifndef GL_ARB_multitexture
2254 #define GL_ARB_multitexture 1
2255 #define GL_TEXTURE0_ARB 0x84c0
2256 #define GL_TEXTURE1_ARB 0x84c1
2257 #define GL_TEXTURE2_ARB 0x84c2
2258 #define GL_TEXTURE3_ARB 0x84c3
2259 #define GL_TEXTURE4_ARB 0x84c4
2260 #define GL_TEXTURE5_ARB 0x84c5
2261 #define GL_TEXTURE6_ARB 0x84c6
2262 #define GL_TEXTURE7_ARB 0x84c7
2263 #define GL_TEXTURE8_ARB 0x84c8
2264 #define GL_TEXTURE9_ARB 0x84c9
2265 #define GL_TEXTURE10_ARB 0x84ca
2266 #define GL_TEXTURE11_ARB 0x84cb
2267 #define GL_TEXTURE12_ARB 0x84cc
2268 #define GL_TEXTURE13_ARB 0x84cd
2269 #define GL_TEXTURE14_ARB 0x84ce
2270 #define GL_TEXTURE15_ARB 0x84cf
2271 #define GL_TEXTURE16_ARB 0x84d0
2272 #define GL_TEXTURE17_ARB 0x84d1
2273 #define GL_TEXTURE18_ARB 0x84d2
2274 #define GL_TEXTURE19_ARB 0x84d3
2275 #define GL_TEXTURE20_ARB 0x84d4
2276 #define GL_TEXTURE21_ARB 0x84d5
2277 #define GL_TEXTURE22_ARB 0x84d6
2278 #define GL_TEXTURE23_ARB 0x84d7
2279 #define GL_TEXTURE24_ARB 0x84d8
2280 #define GL_TEXTURE25_ARB 0x84d9
2281 #define GL_TEXTURE26_ARB 0x84da
2282 #define GL_TEXTURE27_ARB 0x84db
2283 #define GL_TEXTURE28_ARB 0x84dc
2284 #define GL_TEXTURE29_ARB 0x84dd
2285 #define GL_TEXTURE30_ARB 0x84de
2286 #define GL_TEXTURE31_ARB 0x84df
2287 #define GL_ACTIVE_TEXTURE_ARB 0x84e0
2288 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
2289 #define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
2290 #endif
2291 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
2292 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
2293 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
2294 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
2295 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
2296 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
2297 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2298 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
2299 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
2300 GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2301 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
2302 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
2303 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
2304
2305 /* GL_ARB_occlusion_query */
2306 #ifndef GL_ARB_occlusion_query
2307 #define GL_ARB_occlusion_query 1
2308 #define GL_SAMPLES_PASSED_ARB 0x8914
2309 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
2310 #define GL_CURRENT_QUERY_ARB 0x8865
2311 #define GL_QUERY_RESULT_ARB 0x8866
2312 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
2313 #endif
2314 typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
2315 typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
2316 typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
2317 typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
2318 typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
2319 typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2320 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
2321 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
2322
2323 /* GL_ARB_pixel_buffer_object */
2324 #ifndef GL_ARB_pixel_buffer_object
2325 #define GL_ARB_pixel_buffer_object 1
2326 #define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
2327 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
2328 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
2329 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
2330 #endif
2331
2332 /* GL_ARB_point_parameters */
2333 #ifndef GL_ARB_point_parameters
2334 #define GL_ARB_point_parameters 1
2335 #define GL_POINT_SIZE_MIN_ARB 0x8126
2336 #define GL_POINT_SIZE_MAX_ARB 0x8127
2337 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
2338 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
2339 #endif
2340 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
2341 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
2342
2343 /* GL_ARB_point_sprite */
2344 #ifndef GL_ARB_point_sprite
2345 #define GL_ARB_point_sprite 1
2346 #define GL_POINT_SPRITE_ARB 0x8861
2347 #define GL_COORD_REPLACE_ARB 0x8862
2348 #endif
2349
2350 /* GL_ARB_provoking_vertex */
2351 #ifndef GL_ARB_provoking_vertex
2352 #define GL_ARB_provoking_vertex 1
2353 #define GL_FIRST_VERTEX_CONVENTION 0x8e4d
2354 #define GL_LAST_VERTEX_CONVENTION 0x8e4e
2355 #define GL_PROVOKING_VERTEX 0x8e4f
2356 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
2357 #endif
2358 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
2359
2360 /* GL_ARB_shader_objects */
2361 #ifndef GL_ARB_shader_objects
2362 #define GL_ARB_shader_objects 1
2363 typedef char GLcharARB;
2364 typedef unsigned int GLhandleARB;
2365 #define GL_PROGRAM_OBJECT_ARB 0x8b40
2366 #define GL_OBJECT_TYPE_ARB 0x8b4e
2367 #define GL_OBJECT_SUBTYPE_ARB 0x8b4f
2368 #define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
2369 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
2370 #define GL_OBJECT_LINK_STATUS_ARB 0x8b82
2371 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
2372 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
2373 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
2374 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
2375 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
2376 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
2377 #define GL_SHADER_OBJECT_ARB 0x8b48
2378 #define GL_FLOAT_VEC2_ARB 0x8b50
2379 #define GL_FLOAT_VEC3_ARB 0x8b51
2380 #define GL_FLOAT_VEC4_ARB 0x8b52
2381 #define GL_INT_VEC2_ARB 0x8b53
2382 #define GL_INT_VEC3_ARB 0x8b54
2383 #define GL_INT_VEC4_ARB 0x8b55
2384 #define GL_BOOL_ARB 0x8b56
2385 #define GL_BOOL_VEC2_ARB 0x8b57
2386 #define GL_BOOL_VEC3_ARB 0x8b58
2387 #define GL_BOOL_VEC4_ARB 0x8b59
2388 #define GL_FLOAT_MAT2_ARB 0x8b5a
2389 #define GL_FLOAT_MAT3_ARB 0x8b5b
2390 #define GL_FLOAT_MAT4_ARB 0x8b5c
2391 #define GL_SAMPLER_1D_ARB 0x8b5d
2392 #define GL_SAMPLER_2D_ARB 0x8b5e
2393 #define GL_SAMPLER_3D_ARB 0x8b5f
2394 #define GL_SAMPLER_CUBE_ARB 0x8b60
2395 #define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
2396 #define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
2397 #define GL_SAMPLER_2D_RECT_ARB 0x8b63
2398 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
2399 #endif
2400
2401 /* GL_ARB_shading_language_100 */
2402 #ifndef GL_ARB_shading_language_100
2403 #define GL_ARB_shading_language_100 1
2404 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
2405 #endif
2406
2407 /* GL_ARB_sync */
2408 #ifndef GL_ARB_sync
2409 #define GL_ARB_sync 1
2410 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
2411 #define GL_OBJECT_TYPE 0x9112
2412 #define GL_SYNC_CONDITION 0x9113
2413 #define GL_SYNC_STATUS 0x9114
2414 #define GL_SYNC_FLAGS 0x9115
2415 #define GL_SYNC_FENCE 0x9116
2416 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
2417 #define GL_UNSIGNALED 0x9118
2418 #define GL_SIGNALED 0x9119
2419 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
2420 #define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
2421 #define GL_ALREADY_SIGNALED 0x911a
2422 #define GL_TIMEOUT_EXPIRED 0x911b
2423 #define GL_CONDITION_SATISFIED 0x911c
2424 #define GL_WAIT_FAILED 0x911d
2425 #endif
2426 typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags);
2427 typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync);
2428 typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync);
2429 typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
2430 typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
2431 typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params);
2432 typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize,
2433 GLsizei *length, GLint *values);
2434
2435 /* GL_ARB_texture_border_clamp */
2436 #ifndef GL_ARB_texture_border_clamp
2437 #define GL_ARB_texture_border_clamp 1
2438 #define GL_CLAMP_TO_BORDER_ARB 0x812d
2439 #endif
2440
2441 /* GL_ARB_texture_cube_map */
2442 #ifndef GL_ARB_texture_cube_map
2443 #define GL_ARB_texture_cube_map 1
2444 #define GL_NORMAL_MAP_ARB 0x8511
2445 #define GL_REFLECTION_MAP_ARB 0x8512
2446 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
2447 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
2448 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
2449 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
2450 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
2451 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
2452 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
2453 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
2454 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
2455 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
2456 #endif
2457
2458 /* GL_ARB_texture_env_dot3 */
2459 #ifndef GL_ARB_texture_env_dot3
2460 #define GL_ARB_texture_env_dot3 1
2461 #define GL_DOT3_RGB_ARB 0x86ae
2462 #define GL_DOT3_RGBA_ARB 0x86af
2463 #endif
2464
2465 /* GL_ARB_texture_float */
2466 #ifndef GL_ARB_texture_float
2467 #define GL_ARB_texture_float 1
2468 #define GL_RGBA32F_ARB 0x8814
2469 #define GL_RGB32F_ARB 0x8815
2470 #define GL_RGBA16F_ARB 0x881a
2471 #define GL_RGB16F_ARB 0x881b
2472 #endif
2473
2474 /* GL_ARB_texture_mirrored_repeat */
2475 #ifndef GL_ARB_texture_mirrored_repeat
2476 #define GL_ARB_texture_mirrored_repeat 1
2477 #define GL_MIRRORED_REPEAT_ARB 0x8370
2478 #endif
2479
2480 /* GL_ARB_texture_rectangle */
2481 #ifndef GL_ARB_texture_rectangle
2482 #define GL_ARB_texture_rectangle 1
2483 #define GL_TEXTURE_RECTANGLE_ARB 0x84f5
2484 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
2485 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
2486 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
2487 #define GL_SAMPLER_2D_RECT_ARB 0x8b63
2488 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
2489 #endif
2490
2491 /* GL_ARB_texture_rg */
2492 #ifndef GL_ARB_texture_rg
2493 #define GL_ARB_texture_rg 1
2494 #define GL_RG 0x8227
2495 #define GL_RG_INTEGER 0x8228
2496 #define GL_R8 0x8229
2497 #define GL_R16 0x822a
2498 #define GL_RG8 0x822b
2499 #define GL_RG16 0x822c
2500 #define GL_R16F 0x822d
2501 #define GL_R32F 0x822e
2502 #define GL_RG16F 0x822f
2503 #define GL_RG32F 0x8230
2504 #define GL_R8I 0x8231
2505 #define GL_R8UI 0x8232
2506 #define GL_R16I 0x8233
2507 #define GL_R16UI 0x8234
2508 #define GL_R32I 0x8235
2509 #define GL_R32UI 0x8236
2510 #define GL_RG8I 0x8237
2511 #define GL_RG8UI 0x8238
2512 #define GL_RG16I 0x8239
2513 #define GL_RG16UI 0x823a
2514 #define GL_RG32I 0x823b
2515 #define GL_RG32UI 0x823c
2516 #endif
2517
2518 /* GL_ARB_vertex_blend */
2519 #ifndef GL_ARB_vertex_blend
2520 #define GL_ARB_vertex_blend 1
2521 #define GL_MAX_VERTEX_UNITS_ARB 0x86a4
2522 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
2523 #define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
2524 #define GL_VERTEX_BLEND_ARB 0x86a7
2525 #define GL_CURRENT_WEIGHT_ARB 0x86a8
2526 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
2527 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
2528 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
2529 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
2530 #define GL_WEIGHT_ARRAY_ARB 0x86ad
2531 #define GL_MODELVIEW0_ARB 0x1700
2532 #define GL_MODELVIEW1_ARB 0x850a
2533 #define GL_MODELVIEW2_ARB 0x8722
2534 #define GL_MODELVIEW3_ARB 0x8723
2535 #define GL_MODELVIEW4_ARB 0x8724
2536 #define GL_MODELVIEW5_ARB 0x8725
2537 #define GL_MODELVIEW6_ARB 0x8726
2538 #define GL_MODELVIEW7_ARB 0x8727
2539 #define GL_MODELVIEW8_ARB 0x8728
2540 #define GL_MODELVIEW9_ARB 0x8729
2541 #define GL_MODELVIEW10_ARB 0x872a
2542 #define GL_MODELVIEW11_ARB 0x872b
2543 #define GL_MODELVIEW12_ARB 0x872c
2544 #define GL_MODELVIEW13_ARB 0x872d
2545 #define GL_MODELVIEW14_ARB 0x872e
2546 #define GL_MODELVIEW15_ARB 0x872f
2547 #define GL_MODELVIEW16_ARB 0x8730
2548 #define GL_MODELVIEW17_ARB 0x8731
2549 #define GL_MODELVIEW18_ARB 0x8732
2550 #define GL_MODELVIEW19_ARB 0x8733
2551 #define GL_MODELVIEW20_ARB 0x8734
2552 #define GL_MODELVIEW21_ARB 0x8735
2553 #define GL_MODELVIEW22_ARB 0x8736
2554 #define GL_MODELVIEW23_ARB 0x8737
2555 #define GL_MODELVIEW24_ARB 0x8738
2556 #define GL_MODELVIEW25_ARB 0x8739
2557 #define GL_MODELVIEW26_ARB 0x873a
2558 #define GL_MODELVIEW27_ARB 0x873b
2559 #define GL_MODELVIEW28_ARB 0x873c
2560 #define GL_MODELVIEW29_ARB 0x873d
2561 #define GL_MODELVIEW30_ARB 0x873e
2562 #define GL_MODELVIEW31_ARB 0x873f
2563 #endif
2564 typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
2565 typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
2566 typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
2567 typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
2568 typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
2569 typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
2570 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
2571 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
2572 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
2573 typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
2574
2575 /* GL_ARB_vertex_buffer_object */
2576 #ifndef GL_ARB_vertex_buffer_object
2577 #define GL_ARB_vertex_buffer_object 1
2578 #define GL_BUFFER_SIZE_ARB 0x8764
2579 #define GL_BUFFER_USAGE_ARB 0x8765
2580 #define GL_ARRAY_BUFFER_ARB 0x8892
2581 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2582 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2583 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2584 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2585 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2586 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2587 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2588 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
2589 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
2590 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
2591 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
2592 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
2593 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
2594 #define GL_READ_ONLY_ARB 0x88b8
2595 #define GL_WRITE_ONLY_ARB 0x88b9
2596 #define GL_READ_WRITE_ARB 0x88ba
2597 #define GL_BUFFER_ACCESS_ARB 0x88bb
2598 #define GL_BUFFER_MAPPED_ARB 0x88bc
2599 #define GL_BUFFER_MAP_POINTER_ARB 0x88bd
2600 #define GL_STREAM_DRAW_ARB 0x88e0
2601 #define GL_STREAM_READ_ARB 0x88e1
2602 #define GL_STREAM_COPY_ARB 0x88e2
2603 #define GL_STATIC_DRAW_ARB 0x88e4
2604 #define GL_STATIC_READ_ARB 0x88e5
2605 #define GL_STATIC_COPY_ARB 0x88e6
2606 #define GL_DYNAMIC_DRAW_ARB 0x88e8
2607 #define GL_DYNAMIC_READ_ARB 0x88e9
2608 #define GL_DYNAMIC_COPY_ARB 0x88ea
2609 #endif
2610 typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
2611 typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
2612 typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
2613 typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
2614 typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
2615 typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
2616 GLintptr offset, GLsizeiptr size, const GLvoid *data);
2617 typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
2618 typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access);
2619 typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
2620 typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2621 typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
2622
2623 /* GL_ARB_vertex_program */
2624 #ifndef GL_ARB_vertex_program
2625 #define GL_ARB_vertex_program 1
2626 #define GL_VERTEX_PROGRAM_ARB 0x8620
2627 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2628 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2629 #define GL_COLOR_SUM_ARB 0x8458
2630 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2631 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2632 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2633 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2634 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2635 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
2636 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2637 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2638 #define GL_PROGRAM_LENGTH_ARB 0x8627
2639 #define GL_PROGRAM_FORMAT_ARB 0x8876
2640 #define GL_PROGRAM_BINDING_ARB 0x8677
2641 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
2642 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
2643 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
2644 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
2645 #define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
2646 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
2647 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
2648 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
2649 #define GL_PROGRAM_PARAMETERS_ARB 0x88a8
2650 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
2651 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
2652 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
2653 #define GL_PROGRAM_ATTRIBS_ARB 0x88ac
2654 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
2655 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
2656 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
2657 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
2658 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
2659 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
2660 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
2661 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
2662 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
2663 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
2664 #define GL_PROGRAM_STRING_ARB 0x8628
2665 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
2666 #define GL_CURRENT_MATRIX_ARB 0x8641
2667 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
2668 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2669 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2670 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
2671 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
2672 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2673 #define GL_MATRIX0_ARB 0x88c0
2674 #define GL_MATRIX1_ARB 0x88c1
2675 #define GL_MATRIX2_ARB 0x88c2
2676 #define GL_MATRIX3_ARB 0x88c3
2677 #define GL_MATRIX4_ARB 0x88c4
2678 #define GL_MATRIX5_ARB 0x88c5
2679 #define GL_MATRIX6_ARB 0x88c6
2680 #define GL_MATRIX7_ARB 0x88c7
2681 #define GL_MATRIX8_ARB 0x88c8
2682 #define GL_MATRIX9_ARB 0x88c9
2683 #define GL_MATRIX10_ARB 0x88ca
2684 #define GL_MATRIX11_ARB 0x88cb
2685 #define GL_MATRIX12_ARB 0x88cc
2686 #define GL_MATRIX13_ARB 0x88cd
2687 #define GL_MATRIX14_ARB 0x88ce
2688 #define GL_MATRIX15_ARB 0x88cf
2689 #define GL_MATRIX16_ARB 0x88d0
2690 #define GL_MATRIX17_ARB 0x88d1
2691 #define GL_MATRIX18_ARB 0x88d2
2692 #define GL_MATRIX19_ARB 0x88d3
2693 #define GL_MATRIX20_ARB 0x88d4
2694 #define GL_MATRIX21_ARB 0x88d5
2695 #define GL_MATRIX22_ARB 0x88d6
2696 #define GL_MATRIX23_ARB 0x88d7
2697 #define GL_MATRIX24_ARB 0x88d8
2698 #define GL_MATRIX25_ARB 0x88d9
2699 #define GL_MATRIX26_ARB 0x88da
2700 #define GL_MATRIX27_ARB 0x88db
2701 #define GL_MATRIX28_ARB 0x88dc
2702 #define GL_MATRIX29_ARB 0x88dd
2703 #define GL_MATRIX30_ARB 0x88de
2704 #define GL_MATRIX31_ARB 0x88df
2705 #endif
2706 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
2707 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
2708 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
2709 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
2710 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
2711 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
2712 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
2713 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
2714 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
2715 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
2716 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
2717 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
2718 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
2719 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
2720 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
2721 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
2722 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
2723 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
2724 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
2725 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
2726 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
2727 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2728 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
2729 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
2730 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
2731 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
2732 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2733 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
2734 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2735 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
2736 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
2737 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2738 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
2739 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
2740 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
2741 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
2742 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
2743 GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2744 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2745 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2746 typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2747 typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
2748 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
2749 typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
2750 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
2751 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2752 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2753 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
2754 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2755 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2756 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
2757 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2758 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2759 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
2760 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2761 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2762 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2763 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2764 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2765 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2766 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2767 typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
2768 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
2769 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
2770 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
2771 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
2772 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
2773
2774 /* GL_ARB_vertex_shader */
2775 #ifndef GL_ARB_vertex_shader
2776 #define GL_ARB_vertex_shader 1
2777 #define GL_VERTEX_SHADER_ARB 0x8b31
2778 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
2779 #define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
2780 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
2781 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
2782 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
2783 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
2784 #endif
2785 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
2786 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
2787 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2788 typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
2789 GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2790 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
2791 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
2792 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
2793 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2794 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
2795 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
2796 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2797 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
2798 GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2799 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2800 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2801 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2802 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2803 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2804 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2805 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2806 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2807 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
2808 GLsizei count, GLboolean transpose, const GLfloat *value);
2809 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
2810 GLsizei count, GLboolean transpose, const GLfloat *value);
2811 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
2812 GLsizei count, GLboolean transpose, const GLfloat *value);
2813 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
2814 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
2815 typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
2816 GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2817 typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
2818 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
2819 typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
2820 GLsizei count, const GLcharARB* *string, const GLint *length);
2821 typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
2822 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
2823 typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
2824 typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
2825 typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
2826 typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
2827 typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
2828 typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
2829 GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2830 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
2831 typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
2832 GLsizei maxLength, GLsizei *length, GLcharARB *source);
2833 typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
2834 GLuint index, const GLcharARB *name);
2835 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2836
2837 /* GL_ATI_fragment_shader */
2838 #ifndef GL_ATI_fragment_shader
2839 #define GL_ATI_fragment_shader 1
2840 #define GL_FRAGMENT_SHADER_ATI 0x8920
2841 #define GL_REG_0_ATI 0x8921
2842 #define GL_REG_1_ATI 0x8922
2843 #define GL_REG_2_ATI 0x8923
2844 #define GL_REG_3_ATI 0x8924
2845 #define GL_REG_4_ATI 0x8925
2846 #define GL_REG_5_ATI 0x8926
2847 #define GL_CON_0_ATI 0x8941
2848 #define GL_CON_1_ATI 0x8942
2849 #define GL_CON_2_ATI 0x8943
2850 #define GL_CON_3_ATI 0x8944
2851 #define GL_CON_4_ATI 0x8945
2852 #define GL_CON_5_ATI 0x8946
2853 #define GL_CON_6_ATI 0x8947
2854 #define GL_CON_7_ATI 0x8948
2855 #define GL_MOV_ATI 0x8961
2856 #define GL_ADD_ATI 0x8963
2857 #define GL_MUL_ATI 0x8964
2858 #define GL_SUB_ATI 0x8965
2859 #define GL_DOT3_ATI 0x8966
2860 #define GL_DOT4_ATI 0x8967
2861 #define GL_MAD_ATI 0x8968
2862 #define GL_LERP_ATI 0x8969
2863 #define GL_CND_ATI 0x896a
2864 #define GL_CND0_ATI 0x896b
2865 #define GL_DOT2_ADD_ATI 0x896c
2866 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
2867 #define GL_SWIZZLE_STR_ATI 0x8976
2868 #define GL_SWIZZLE_STQ_ATI 0x8977
2869 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2870 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2871 #define GL_RED_BIT_ATI 0x00000001
2872 #define GL_GREEN_BIT_ATI 0x00000002
2873 #define GL_BLUE_BIT_ATI 0x00000004
2874 #define GL_2X_BIT_ATI 0x00000001
2875 #define GL_4X_BIT_ATI 0x00000002
2876 #define GL_8X_BIT_ATI 0x00000004
2877 #define GL_HALF_BIT_ATI 0x00000008
2878 #define GL_QUARTER_BIT_ATI 0x00000010
2879 #define GL_EIGHTH_BIT_ATI 0x00000020
2880 #define GL_SATURATE_BIT_ATI 0x00000040
2881 #define GL_COMP_BIT_ATI 0x00000002
2882 #define GL_NEGATE_BIT_ATI 0x00000004
2883 #define GL_BIAS_BIT_ATI 0x00000008
2884 #endif
2885 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
2886 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
2887 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
2888 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
2889 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
2890 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
2891 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
2892 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
2893 GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2894 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
2895 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2896 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2897 GLuint arg2Mod);
2898 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
2899 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2900 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2901 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
2902 GLuint arg3Mod);
2903 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
2904 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2905 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
2906 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2907 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
2908 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
2909 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2910 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
2911 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
2912 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
2913
2914 /* GL_ATI_separate_stencil */
2915 #ifndef GL_ATI_separate_stencil
2916 #define GL_ATI_separate_stencil 1
2917 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2918 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2919 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2920 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2921 #endif
2922 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
2923 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
2924
2925 /* GL_ATI_texture_compression_3dc */
2926 #ifndef GL_ATI_texture_compression_3dc
2927 #define GL_ATI_texture_compression_3dc 1
2928 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
2929 #endif
2930
2931 /* GL_ATI_texture_env_combine3 */
2932 #ifndef GL_ATI_texture_env_combine3
2933 #define GL_ATI_texture_env_combine3 1
2934 #define GL_MODULATE_ADD_ATI 0x8744
2935 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2936 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2937 /* #define ONE */
2938 /* #define ZERO */
2939 #endif
2940
2941 /* GL_ATI_texture_mirror_once */
2942 #ifndef GL_ATI_texture_mirror_once
2943 #define GL_ATI_texture_mirror_once 1
2944 #define GL_MIRROR_CLAMP_ATI 0x8742
2945 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2946 #endif
2947
2948 /* GL_EXT_blend_equation_separate */
2949 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
2950
2951 /* GL_EXT_blend_func_separate */
2952 #ifndef GL_EXT_blend_func_separate
2953 #define GL_EXT_blend_func_separate 1
2954 #define GL_BLEND_DST_RGB_EXT 0x80c8
2955 #define GL_BLEND_SRC_RGB_EXT 0x80c9
2956 #define GL_BLEND_DST_ALPHA_EXT 0x80ca
2957 #define GL_BLEND_SRC_ALPHA_EXT 0x80cb
2958 #endif
2959 typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
2960 GLenum sfactorAlpha, GLenum dfactorAlpha);
2961
2962 /* GL_EXT_fog_coord */
2963 #ifndef GL_EXT_fog_coord
2964 #define GL_EXT_fog_coord 1
2965 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2966 #define GL_FOG_COORDINATE_EXT 0x8451
2967 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2968 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2969 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2970 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2971 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2972 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2973 #endif
2974 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
2975 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
2976 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
2977 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
2978 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
2979
2980 /* GL_EXT_framebuffer_blit */
2981 #ifndef GL_EXT_framebuffer_blit
2982 #define GL_EXT_framebuffer_blit 1
2983 #define GL_READ_FRAMEBUFFER_EXT 0x8ca8
2984 #define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
2985 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
2986 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
2987 #endif
2988 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2989 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2990
2991 /* GL_EXT_framebuffer_multisample */
2992 #ifndef GL_EXT_framebuffer_multisample
2993 #define GL_EXT_framebuffer_multisample 1
2994 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
2995 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
2996 #define GL_MAX_SAMPLES_EXT 0x8d57
2997 #endif
2998 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
2999 GLenum internalformat, GLsizei width, GLsizei height);
3000
3001 /* GL_EXT_framebuffer_object */
3002 #ifndef GL_EXT_framebuffer_object
3003 #define GL_EXT_framebuffer_object 1
3004 #define GL_FRAMEBUFFER_EXT 0x8d40
3005 #define GL_RENDERBUFFER_EXT 0x8d41
3006 #define GL_STENCIL_INDEX1_EXT 0x8d46
3007 #define GL_STENCIL_INDEX4_EXT 0x8d47
3008 #define GL_STENCIL_INDEX8_EXT 0x8d48
3009 #define GL_STENCIL_INDEX16_EXT 0x8d49
3010 #define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
3011 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
3012 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
3013 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
3014 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
3015 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
3016 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
3017 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
3018 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
3019 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
3020 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
3021 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
3022 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
3023 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
3024 #define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
3025 #define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
3026 #define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
3027 #define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
3028 #define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
3029 #define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
3030 #define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
3031 #define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
3032 #define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
3033 #define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
3034 #define GL_COLOR_ATTACHMENT10_EXT 0x8cea
3035 #define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
3036 #define GL_COLOR_ATTACHMENT12_EXT 0x8cec
3037 #define GL_COLOR_ATTACHMENT13_EXT 0x8ced
3038 #define GL_COLOR_ATTACHMENT14_EXT 0x8cee
3039 #define GL_COLOR_ATTACHMENT15_EXT 0x8cef
3040 #define GL_DEPTH_ATTACHMENT_EXT 0x8d00
3041 #define GL_STENCIL_ATTACHMENT_EXT 0x8d20
3042 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
3043 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
3044 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
3045 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
3046 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
3047 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
3048 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
3049 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
3050 #define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
3051 #define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
3052 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
3053 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
3054 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3055 #endif
3056 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
3057 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
3058 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
3059 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
3060 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
3061 GLenum internalformat, GLsizei width, GLsizei height);
3062 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
3063 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
3064 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
3065 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
3066 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
3067 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
3068 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
3069 GLenum textarget, GLuint texture, GLint level);
3070 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
3071 GLenum textarget, GLuint texture, GLint level);
3072 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
3073 GLenum textarget, GLuint texture, GLint level, GLint zoffset);
3074 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
3075 GLenum renderbuffertarget, GLuint renderbuffer);
3076 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
3077 GLenum attachment, GLenum pname, GLint *params);
3078 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
3079
3080 /* GL_EXT_gpu_program_parameters */
3081 #ifndef GL_EXT_gpu_program_parameters
3082 #define GL_EXT_gpu_program_parameters 1
3083 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
3084 GLuint index, GLsizei count, const float *params);
3085 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
3086 GLuint index, GLsizei count, const float *params);
3087 #endif
3088
3089 /* GL_EXT_gpu_shader4 */
3090 #ifndef GL_EXT_gpu_shader4
3091 #define GL_EXT_gpu_shader4 1
3092 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
3093 #define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
3094 #define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
3095 #define GL_SAMPLER_BUFFER_EXT 0x8dc2
3096 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
3097 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
3098 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
3099 #define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
3100 #define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
3101 #define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
3102 #define GL_INT_SAMPLER_1D_EXT 0x8dc9
3103 #define GL_INT_SAMPLER_2D_EXT 0x8dca
3104 #define GL_INT_SAMPLER_3D_EXT 0x8dcb
3105 #define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
3106 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
3107 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
3108 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
3109 #define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
3110 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
3111 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
3112 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
3113 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
3114 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
3115 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
3116 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
3117 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
3118 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
3119 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
3120 #endif
3121 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
3122 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
3123 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
3124 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
3125 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
3126 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
3127 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
3128 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
3129 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
3130 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
3131 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
3132 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
3133 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
3134 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
3135 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
3136 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
3137 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
3138 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
3139 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
3140 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
3141 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
3142 GLsizei stride, const GLvoid *pointer);
3143 typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
3144 typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
3145 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
3146 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
3147 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
3148 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
3149 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3150 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3151 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3152 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3153 typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
3154 typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
3155 typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
3156
3157 /* GL_EXT_packed_depth_stencil */
3158 #ifndef GL_EXT_packed_depth_stencil
3159 #define GL_EXT_packed_depth_stencil 1
3160 #define GL_DEPTH_STENCIL_EXT 0x84f9
3161 #define GL_UNSIGNED_INT_24_8_EXT 0x84fa
3162 #define GL_DEPTH24_STENCIL8_EXT 0x88f0
3163 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
3164 #endif
3165
3166 /* GL_EXT_paletted_texture */
3167 #ifndef GL_EXT_paletted_texture
3168 #define GL_EXT_paletted_texture 1
3169 #define GL_COLOR_INDEX1_EXT 0x80e2
3170 #define GL_COLOR_INDEX2_EXT 0x80e3
3171 #define GL_COLOR_INDEX4_EXT 0x80e4
3172 #define GL_COLOR_INDEX8_EXT 0x80e5
3173 #define GL_COLOR_INDEX12_EXT 0x80e6
3174 #define GL_COLOR_INDEX16_EXT 0x80e7
3175 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
3176 #endif
3177 typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
3178 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
3179
3180 /* GL_EXT_point_parameters */
3181 #ifndef GL_EXT_point_parameters
3182 #define GL_EXT_point_parameters 1
3183 #define GL_POINT_SIZE_MIN_EXT 0x8126
3184 #define GL_POINT_SIZE_MAX_EXT 0x8127
3185 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
3186 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
3187 #endif
3188 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
3189 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
3190
3191 /* GL_EXT_provoking_vertex */
3192 #ifndef GL_EXT_provoking_vertex
3193 #define GL_EXT_provoking_vertex 1
3194 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
3195 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
3196 #define GL_PROVOKING_VERTEX_EXT 0x8e4f
3197 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
3198 #endif
3199 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
3200
3201 /* GL_EXT_secondary_color */
3202 #ifndef GL_EXT_secondary_color
3203 #define GL_EXT_secondary_color 1
3204 #define GL_COLOR_SUM_EXT 0x8458
3205 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3206 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
3207 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
3208 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
3209 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
3210 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
3211 #endif
3212 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
3213 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
3214 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
3215 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
3216 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
3217 GLsizei stride, const GLvoid *pointer);
3218
3219 /* GL_EXT_stencil_two_side */
3220 #ifndef GL_EXT_stencil_two_side
3221 #define GL_EXT_stencil_two_side 1
3222 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3223 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3224 #endif
3225 typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
3226
3227 /* GL_EXT_stencil_wrap */
3228 #ifndef GL_EXT_stencil_wrap
3229 #define GL_EXT_stencil_wrap 1
3230 #define GL_INCR_WRAP_EXT 0x8507
3231 #define GL_DECR_WRAP_EXT 0x8508
3232 #endif
3233
3234 /* GL_EXT_texture3D */
3235 #ifndef GL_EXT_texture3D
3236 #define GL_EXT_texture3D 1
3237 #define GL_PACK_SKIP_IMAGES_EXT 0x806b
3238 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
3239 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
3240 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
3241 #define GL_TEXTURE_3D_EXT 0x806f
3242 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
3243 #define GL_TEXTURE_DEPTH_EXT 0x8071
3244 #define GL_TEXTURE_WRAP_R_EXT 0x8072
3245 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
3246 #endif
3247 typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
3248 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
3249 typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3250 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
3251
3252 /* GL_EXT_texture_compression_rgtc */
3253 #ifndef GL_EXT_texture_compression_rgtc
3254 #define GL_EXT_texture_compression_rgtc 1
3255 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
3256 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
3257 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
3258 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
3259 #endif
3260
3261 /* GL_EXT_texture_compression_s3tc */
3262 #ifndef GL_EXT_texture_compression_s3tc
3263 #define GL_EXT_texture_compression_s3tc 1
3264 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
3265 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
3266 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
3267 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
3268 #endif
3269 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
3270 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
3271 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
3272 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
3273 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
3274 GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
3275 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
3276 GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
3277 GLenum format, GLsizei imageSize, const GLvoid *data);
3278 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3279 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
3280 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
3281 GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
3282 typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
3283
3284 /* GL_EXT_texture_env_combine */
3285 #ifndef GL_EXT_texture_env_combine
3286 #define GL_EXT_texture_env_combine 1
3287 #define GL_COMBINE_EXT 0x8570
3288 #define GL_COMBINE_RGB_EXT 0x8571
3289 #define GL_COMBINE_ALPHA_EXT 0x8572
3290 #define GL_RGB_SCALE_EXT 0x8573
3291 #define GL_ADD_SIGNED_EXT 0x8574
3292 #define GL_INTERPOLATE_EXT 0x8575
3293 #define GL_SUBTRACT_EXT 0x84e7
3294 #define GL_CONSTANT_EXT 0x8576
3295 #define GL_PRIMARY_COLOR_EXT 0x8577
3296 #define GL_PREVIOUS_EXT 0x8578
3297 #define GL_SOURCE0_RGB_EXT 0x8580
3298 #define GL_SOURCE1_RGB_EXT 0x8581
3299 #define GL_SOURCE2_RGB_EXT 0x8582
3300 #define GL_SOURCE3_RGB_EXT 0x8583
3301 #define GL_SOURCE4_RGB_EXT 0x8584
3302 #define GL_SOURCE5_RGB_EXT 0x8585
3303 #define GL_SOURCE6_RGB_EXT 0x8586
3304 #define GL_SOURCE7_RGB_EXT 0x8587
3305 #define GL_SOURCE0_ALPHA_EXT 0x8588
3306 #define GL_SOURCE1_ALPHA_EXT 0x8589
3307 #define GL_SOURCE2_ALPHA_EXT 0x858a
3308 #define GL_SOURCE3_ALPHA_EXT 0x858b
3309 #define GL_SOURCE4_ALPHA_EXT 0x858c
3310 #define GL_SOURCE5_ALPHA_EXT 0x858d
3311 #define GL_SOURCE6_ALPHA_EXT 0x858e
3312 #define GL_SOURCE7_ALPHA_EXT 0x858f
3313 #define GL_OPERAND0_RGB_EXT 0x8590
3314 #define GL_OPERAND1_RGB_EXT 0x8591
3315 #define GL_OPERAND2_RGB_EXT 0x8592
3316 #define GL_OPERAND3_RGB_EXT 0x8593
3317 #define GL_OPERAND4_RGB_EXT 0x8594
3318 #define GL_OPERAND5_RGB_EXT 0x8595
3319 #define GL_OPERAND6_RGB_EXT 0x8596
3320 #define GL_OPERAND7_RGB_EXT 0x8597
3321 #define GL_OPERAND0_ALPHA_EXT 0x8598
3322 #define GL_OPERAND1_ALPHA_EXT 0x8599
3323 #define GL_OPERAND2_ALPHA_EXT 0x859a
3324 #define GL_OPERAND3_ALPHA_EXT 0x859b
3325 #define GL_OPERAND4_ALPHA_EXT 0x859c
3326 #define GL_OPERAND5_ALPHA_EXT 0x859d
3327 #define GL_OPERAND6_ALPHA_EXT 0x859e
3328 #define GL_OPERAND7_ALPHA_EXT 0x859f
3329 #endif
3330
3331 /* GL_EXT_texture_env_dot3 */
3332 #ifndef GL_EXT_texture_env_dot3
3333 #define GL_EXT_texture_env_dot3 1
3334 #define GL_DOT3_RGB_EXT 0x8740
3335 #define GL_DOT3_RGBA_EXT 0x8741
3336 #endif
3337
3338 /* GL_EXT_texture_filter_anisotropic */
3339 #ifndef GL_EXT_texture_filter_anisotropic
3340 #define GL_EXT_texture_filter_anisotropic 1
3341 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
3342 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
3343 #endif
3344
3345 /* GL_EXT_texture_lod_bias */
3346 #ifndef GL_EXT_texture_lod_bias
3347 #define GL_EXT_texture_lod_bias 1
3348 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
3349 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3350 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3351 #endif
3352
3353 /* GL_EXT_texture_sRGB */
3354 #ifndef GL_EXT_texture_sRGB
3355 #define GL_EXT_texture_sRGB 1
3356 #define GL_SRGB_EXT 0x8c40
3357 #define GL_SRGB8_EXT 0x8c41
3358 #define GL_SRGB_ALPHA_EXT 0x8c42
3359 #define GL_SRGB8_ALPHA8_EXT 0x8c43
3360 #define GL_SLUMINANCE_ALPHA_EXT 0x8c44
3361 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
3362 #define GL_SLUMINANCE_EXT 0x8c46
3363 #define GL_SLUMINANCE8_EXT 0x8c47
3364 #define GL_COMPRESSED_SRGB_EXT 0x8c48
3365 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
3366 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
3367 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
3368 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
3369 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
3370 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
3371 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
3372 #endif
3373
3374 /* GL_NV_depth_clamp */
3375 #ifndef GL_NV_depth_clamp
3376 #define GL_NV_depth_clamp 1
3377 #define GL_DEPTH_CLAMP_NV 0x864f
3378 #endif
3379
3380 /* GL_NV_fence */
3381 #ifndef GL_NV_fence
3382 #define GL_NV_fence 1
3383 #define GL_ALL_COMPLETED_NV 0x84f2
3384 #define GL_FENCE_STATUS_NV 0x84f3
3385 #define GL_FENCE_CONDITION_NV 0x84f4
3386 #endif
3387 typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
3388 typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
3389 typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
3390 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
3391 typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
3392 typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
3393 typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
3394
3395 /* GL_NV_fog_distance */
3396 #ifndef GL_NV_fog_distance
3397 #define GL_NV_fog_distance 1
3398 #define GL_FOG_DISTANCE_MODE_NV 0x855a
3399 #define GL_EYE_RADIAL_NV 0x855b
3400 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
3401 /* reuse GL_EYE_PLANE */
3402 #endif
3403
3404 /* GL_NV_half_float */
3405 #ifndef GL_NV_half_float
3406 #define GL_NV_half_float 1
3407 typedef unsigned short GLhalfNV;
3408 #define GL_HALF_FLOAT_NV 0x140b
3409 #endif
3410 typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
3411 typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
3412 typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
3413 typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
3414 typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3415 typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
3416 typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
3417 typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
3418 typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3419 typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
3420 typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
3421 typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
3422 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
3423 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
3424 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
3425 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
3426 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
3427 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
3428 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3429 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
3430 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
3431 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
3432 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
3433 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
3434 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
3435 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
3436 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3437 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
3438 typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
3439 typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
3440 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3441 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
3442 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
3443 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
3444 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
3445 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
3446 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
3447 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
3448 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
3449 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
3450 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3451 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
3452 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3453 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3454 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3455 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3456
3457 /* GL_NV_light_max_exponent */
3458 #ifndef GL_NV_light_max_exponent
3459 #define GL_NV_light_max_exponent 1
3460 #define GL_MAX_SHININESS_NV 0x8504
3461 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3462 #endif
3463
3464 /* GL_NV_register_combiners */
3465 #ifndef GL_NV_register_combiners
3466 #define GL_NV_register_combiners 1
3467 #define GL_REGISTER_COMBINERS_NV 0x8522
3468 #define GL_VARIABLE_A_NV 0x8523
3469 #define GL_VARIABLE_B_NV 0x8524
3470 #define GL_VARIABLE_C_NV 0x8525
3471 #define GL_VARIABLE_D_NV 0x8526
3472 #define GL_VARIABLE_E_NV 0x8527
3473 #define GL_VARIABLE_F_NV 0x8528
3474 #define GL_VARIABLE_G_NV 0x8529
3475 #define GL_CONSTANT_COLOR0_NV 0x852a
3476 #define GL_CONSTANT_COLOR1_NV 0x852b
3477 #define GL_PRIMARY_COLOR_NV 0x852c
3478 #define GL_SECONDARY_COLOR_NV 0x852d
3479 #define GL_SPARE0_NV 0x852e
3480 #define GL_SPARE1_NV 0x852f
3481 #define GL_DISCARD_NV 0x8530
3482 #define GL_E_TIMES_F_NV 0x8531
3483 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3484 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3485 #define GL_UNSIGNED_INVERT_NV 0x8537
3486 #define GL_EXPAND_NORMAL_NV 0x8538
3487 #define GL_EXPAND_NEGATE_NV 0x8539
3488 #define GL_HALF_BIAS_NORMAL_NV 0x853a
3489 #define GL_HALF_BIAS_NEGATE_NV 0x853b
3490 #define GL_SIGNED_IDENTITY_NV 0x853c
3491 #define GL_SIGNED_NEGATE_NV 0x853d
3492 #define GL_SCALE_BY_TWO_NV 0x853e
3493 #define GL_SCALE_BY_FOUR_NV 0x853f
3494 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3495 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3496 #define GL_COMBINER_INPUT_NV 0x8542
3497 #define GL_COMBINER_MAPPING_NV 0x8543
3498 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3499 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3500 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3501 #define GL_COMBINER_MUX_SUM_NV 0x8547
3502 #define GL_COMBINER_SCALE_NV 0x8548
3503 #define GL_COMBINER_BIAS_NV 0x8549
3504 #define GL_COMBINER_AB_OUTPUT_NV 0x854a
3505 #define GL_COMBINER_CD_OUTPUT_NV 0x854b
3506 #define GL_COMBINER_SUM_OUTPUT_NV 0x854c
3507 #define GL_MAX_GENERAL_COMBINERS_NV 0x854d
3508 #define GL_NUM_GENERAL_COMBINERS_NV 0x854e
3509 #define GL_COLOR_SUM_CLAMP_NV 0x854f
3510 #define GL_COMBINER0_NV 0x8550
3511 #define GL_COMBINER1_NV 0x8551
3512 #define GL_COMBINER2_NV 0x8552
3513 #define GL_COMBINER3_NV 0x8553
3514 #define GL_COMBINER4_NV 0x8554
3515 #define GL_COMBINER5_NV 0x8555
3516 #define GL_COMBINER6_NV 0x8556
3517 #define GL_COMBINER7_NV 0x8557
3518 /* reuse GL_TEXTURE0_ARB */
3519 /* reuse GL_TEXTURE1_ARB */
3520 /* reuse GL_ZERO */
3521 /* reuse GL_NONE */
3522 /* reuse GL_FOG */
3523 #endif
3524 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
3525 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
3526 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
3527 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
3528 typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
3529 GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
3530 typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
3531 GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
3532 GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
3533 typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
3534 GLenum mapping, GLenum componentUsage);
3535 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3536 GLenum variable, GLenum pname, GLfloat *params);
3537 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3538 GLenum variable, GLenum pname, GLint *params);
3539 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3540 GLenum pname, GLfloat *params);
3541 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3542 GLenum pname, GLint *params);
3543 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
3544 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
3545
3546 /* GL_NV_register_combiners2 */
3547 #ifndef GL_NV_register_combiners2
3548 #define GL_NV_register_combiners2 1
3549 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3550 #endif
3551 typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
3552 typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
3553
3554 /* GL_NV_texgen_reflection */
3555 #ifndef GL_NV_texgen_reflection
3556 #define GL_NV_texgen_reflection 1
3557 #define GL_NORMAL_MAP_NV 0x8511
3558 #define GL_REFLECTION_MAP_NV 0x8512
3559 #endif
3560
3561 /* GL_NV_texture_env_combine4 */
3562 #ifndef GL_NV_texture_env_combine4
3563 #define GL_NV_texture_env_combine4 1
3564 #define GL_COMBINE4_NV 0x8503
3565 #define GL_SOURCE3_RGB_NV 0x8583
3566 #define GL_SOURCE3_ALPHA_NV 0x858b
3567 #define GL_OPERAND3_RGB_NV 0x8593
3568 #define GL_OPERAND3_ALPHA_NV 0x859b
3569 #endif
3570
3571 /* GL_NV_texture_shader */
3572 #ifndef GL_NV_texture_shader
3573 #define GL_NV_texture_shader 1
3574 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
3575 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
3576 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
3577 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
3578 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
3579 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
3580 #define GL_DSDT_MAG_INTENSITY_NV 0x86dc
3581 #define GL_SHADER_CONSISTENT_NV 0x86dd
3582 #define GL_TEXTURE_SHADER_NV 0x86de
3583 #define GL_SHADER_OPERATION_NV 0x86df
3584 #define GL_CULL_MODES_NV 0x86e0
3585 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
3586 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
3587 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
3588 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3589 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3590 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3591 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
3592 #define GL_CONST_EYE_NV 0x86e5
3593 #define GL_PASS_THROUGH_NV 0x86e6
3594 #define GL_CULL_FRAGMENT_NV 0x86e7
3595 #define GL_OFFSET_TEXTURE_2D_NV 0x86e8
3596 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
3597 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
3598 #define GL_DOT_PRODUCT_NV 0x86ec
3599 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
3600 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
3601 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
3602 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
3603 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
3604 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
3605 #define GL_HILO_NV 0x86f4
3606 #define GL_DSDT_NV 0x86f5
3607 #define GL_DSDT_MAG_NV 0x86f6
3608 #define GL_DSDT_MAG_VIB_NV 0x86f7
3609 #define GL_HILO16_NV 0x86f8
3610 #define GL_SIGNED_HILO_NV 0x86f9
3611 #define GL_SIGNED_HILO16_NV 0x86fa
3612 #define GL_SIGNED_RGBA_NV 0x86fb
3613 #define GL_SIGNED_RGBA8_NV 0x86fc
3614 #define GL_SIGNED_RGB_NV 0x86fe
3615 #define GL_SIGNED_RGB8_NV 0x86ff
3616 #define GL_SIGNED_LUMINANCE_NV 0x8701
3617 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3618 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3619 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3620 #define GL_SIGNED_ALPHA_NV 0x8705
3621 #define GL_SIGNED_ALPHA8_NV 0x8706
3622 #define GL_SIGNED_INTENSITY_NV 0x8707
3623 #define GL_SIGNED_INTENSITY8_NV 0x8708
3624 #define GL_DSDT8_NV 0x8709
3625 #define GL_DSDT8_MAG8_NV 0x870a
3626 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
3627 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
3628 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
3629 #define GL_HI_SCALE_NV 0x870e
3630 #define GL_LO_SCALE_NV 0x870f
3631 #define GL_DS_SCALE_NV 0x8710
3632 #define GL_DT_SCALE_NV 0x8711
3633 #define GL_MAGNITUDE_SCALE_NV 0x8712
3634 #define GL_VIBRANCE_SCALE_NV 0x8713
3635 #define GL_HI_BIAS_NV 0x8714
3636 #define GL_LO_BIAS_NV 0x8715
3637 #define GL_DS_BIAS_NV 0x8716
3638 #define GL_DT_BIAS_NV 0x8717
3639 #define GL_MAGNITUDE_BIAS_NV 0x8718
3640 #define GL_VIBRANCE_BIAS_NV 0x8719
3641 #define GL_TEXTURE_BORDER_VALUES_NV 0x871a
3642 #define GL_TEXTURE_HI_SIZE_NV 0x871b
3643 #define GL_TEXTURE_LO_SIZE_NV 0x871c
3644 #define GL_TEXTURE_DS_SIZE_NV 0x871d
3645 #define GL_TEXTURE_DT_SIZE_NV 0x871e
3646 #define GL_TEXTURE_MAG_SIZE_NV 0x871f
3647 #endif
3648
3649 /* GL_NV_texture_shader2 */
3650 #ifndef GL_NV_texture_shader2
3651 #define GL_NV_texture_shader2 1
3652 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
3653 #endif
3654
3655 /* GL_NV_vertex_program2_option */
3656 #ifndef GL_NV_vertex_program2_option
3657 #define GL_NV_vertex_program2_option 1
3658 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
3659 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
3660 #endif
3661
3662 /* GL_SGIS_generate_mipmap */
3663 #ifndef GLX_SGIS_generate_mipmap
3664 #define GLX_SGIS_generate_mipmap 1
3665 #define GL_GENERATE_MIPMAP_SGIS 0x8191
3666 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
3667 #endif
3668
3669 /* GLX_SGI_video_sync */
3670 typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *);
3671 typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *);
3672
3673 /* WGL_ARB_extensions_string */
3674 typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
3675
3676 /* WGL_ARB_multisample */
3677 #ifndef WGL_ARB_multisample
3678 #define WGL_ARB_multisample 1
3679 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
3680 #define WGL_SAMPLES_ARB 0x2042
3681 #endif
3682
3683 /* WGL_ARB_pbuffer */
3684 #ifndef WGL_ARB_pbuffer
3685 #define WGL_ARB_pbuffer 1
3686 #define WGL_DRAW_TO_PBUFFER_ARB 0x202d
3687 #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202e
3688 #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202f
3689 #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
3690 #define WGL_PBUFFER_LARGEST_ARB 0x2033
3691 #define WGL_PBUFFER_WIDTH_ARB 0x2034
3692 #define WGL_PBUFFER_HEIGHT_ARB 0x2035
3693 #define WGL_PBUFFER_LOST_ARB 0x2036
3694 #endif
3695 DECLARE_HANDLE(HPBUFFERARB);
3696 typedef HPBUFFERARB (WINAPI *WINED3D_PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat,
3697 int iWidth, int iHeight, const int *piAttribList);
3698 typedef HDC (WINAPI *WINED3D_PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
3699 typedef int (WINAPI *WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
3700 typedef BOOL (WINAPI *WINED3D_PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
3701 typedef BOOL (WINAPI *WINED3D_PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3702
3703 /* WGL_ARB_pixel_format */
3704 #ifndef WGL_ARB_pixel_format
3705 #define WGL_ARB_pixel_format 1
3706 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3707 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
3708 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
3709 #define WGL_ACCELERATION_ARB 0x2003
3710 #define WGL_NEED_PALETTE_ARB 0x2004
3711 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3712 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3713 #define WGL_SWAP_METHOD_ARB 0x2007
3714 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
3715 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3716 #define WGL_TRANSPARENT_ARB 0x200a
3717 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3718 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3719 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3720 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
3721 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
3722 #define WGL_SHARE_DEPTH_ARB 0x200c
3723 #define WGL_SHARE_STENCIL_ARB 0x200d
3724 #define WGL_SHARE_ACCUM_ARB 0x200e
3725 #define WGL_SUPPORT_GDI_ARB 0x200f
3726 #define WGL_SUPPORT_OPENGL_ARB 0x2010
3727 #define WGL_DOUBLE_BUFFER_ARB 0x2011
3728 #define WGL_STEREO_ARB 0x2012
3729 #define WGL_PIXEL_TYPE_ARB 0x2013
3730 #define WGL_COLOR_BITS_ARB 0x2014
3731 #define WGL_RED_BITS_ARB 0x2015
3732 #define WGL_RED_SHIFT_ARB 0x2016
3733 #define WGL_GREEN_BITS_ARB 0x2017
3734 #define WGL_GREEN_SHIFT_ARB 0x2018
3735 #define WGL_BLUE_BITS_ARB 0x2019
3736 #define WGL_BLUE_SHIFT_ARB 0x201a
3737 #define WGL_ALPHA_BITS_ARB 0x201b
3738 #define WGL_ALPHA_SHIFT_ARB 0x201c
3739 #define WGL_ACCUM_BITS_ARB 0x201d
3740 #define WGL_ACCUM_RED_BITS_ARB 0x201e
3741 #define WGL_ACCUM_GREEN_BITS_ARB 0x201f
3742 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3743 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
3744 #define WGL_DEPTH_BITS_ARB 0x2022
3745 #define WGL_STENCIL_BITS_ARB 0x2023
3746 #define WGL_AUX_BUFFERS_ARB 0x2024
3747 #define WGL_NO_ACCELERATION_ARB 0x2025
3748 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
3749 #define WGL_FULL_ACCELERATION_ARB 0x2027
3750 #define WGL_SWAP_EXCHANGE_ARB 0x2028
3751 #define WGL_SWAP_COPY_ARB 0x2029
3752 #define WGL_SWAP_UNDEFINED_ARB 0x202a
3753 #define WGL_TYPE_RGBA_ARB 0x202b
3754 #define WGL_TYPE_COLORINDEX_ARB 0x202c
3755 #endif
3756 typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
3757 int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3758 typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
3759 int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3760 typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
3761 const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3762
3763 /* WGL_ARB_pixel_format_float */
3764 #ifndef WGL_ARB_pixel_format_float
3765 #define WGL_ARB_pixel_format_float 1
3766 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
3767 #endif
3768
3769 /* WGL_WINE_pixel_format_passthrough */
3770 typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat,
3771 const PIXELFORMATDESCRIPTOR *ppfd);
3772
3773 #define GL_EXT_FUNCS_GEN \
3774 /* GL_APPLE_fence */ \
3775 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
3776 glGenFencesAPPLE, APPLE_FENCE, NULL) \
3777 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
3778 glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
3779 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
3780 glSetFenceAPPLE, APPLE_FENCE, NULL) \
3781 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
3782 glTestFenceAPPLE, APPLE_FENCE, NULL) \
3783 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
3784 glFinishFenceAPPLE, APPLE_FENCE, NULL) \
3785 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
3786 glIsFenceAPPLE, APPLE_FENCE, NULL) \
3787 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
3788 glTestObjectAPPLE, APPLE_FENCE, NULL) \
3789 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
3790 glFinishObjectAPPLE, APPLE_FENCE, NULL) \
3791 /* GL_APPLE_flush_buffer_range */ \
3792 USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
3793 glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
3794 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
3795 glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
3796 /* GL_APPLE_flush_render */ \
3797 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
3798 glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
3799 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
3800 glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
3801 /* GL_ARB_color_buffer_float */ \
3802 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
3803 glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
3804 /* GL_ARB_draw_buffers */ \
3805 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
3806 glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
3807 /* GL_ARB_framebuffer_object */ \
3808 USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
3809 glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3810 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
3811 glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3812 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
3813 glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3814 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
3815 glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3816 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
3817 glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
3818 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
3819 glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
3820 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
3821 glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
3822 USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
3823 glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3824 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
3825 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3826 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
3827 glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3828 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
3829 glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3830 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
3831 glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
3832 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
3833 glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3834 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
3835 glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3836 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
3837 glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3838 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
3839 glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3840 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
3841 glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3842 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
3843 glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
3844 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
3845 glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3846 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
3847 glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
3848 /* GL_ARB_geometry_shader4 */ \
3849 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
3850 glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
3851 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
3852 glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
3853 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
3854 glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
3855 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
3856 glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
3857 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3858 USE_GL_FUNC(PGLFNBLENDCOLORPROC, \
3859 glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
3860 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \
3861 glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
3862 /* GL_ARB_map_buffer_range */ \
3863 USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
3864 glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
3865 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
3866 glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
3867 /* GL_ARB_multisample */ \
3868 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
3869 glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
3870 /* GL_ARB_multitexture */ \
3871 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
3872 glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
3873 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
3874 glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
3875 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
3876 glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
3877 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
3878 glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
3879 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
3880 glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
3881 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
3882 glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
3883 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
3884 glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
3885 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
3886 glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
3887 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
3888 glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
3889 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
3890 glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
3891 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
3892 glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
3893 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
3894 glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
3895 /* GL_ARB_occlusion_query */ \
3896 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
3897 glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
3898 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
3899 glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
3900 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
3901 glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
3902 USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
3903 glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
3904 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
3905 glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
3906 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
3907 glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
3908 /* GL_ARB_point_parameters */ \
3909 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
3910 glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
3911 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
3912 glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
3913 /* GL_ARB_provoking_vertex */ \
3914 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
3915 glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
3916 /* GL_ARB_shader_objects */ \
3917 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
3918 glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
3919 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
3920 glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
3921 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
3922 glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
3923 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
3924 glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
3925 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
3926 glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
3927 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
3928 glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
3929 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
3930 glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
3931 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
3932 glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
3933 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
3934 glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
3935 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
3936 glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
3937 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
3938 glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
3939 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
3940 glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
3941 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
3942 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
3943 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
3944 glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
3945 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
3946 glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
3947 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
3948 glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
3949 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
3950 glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
3951 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
3952 glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
3953 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
3954 glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
3955 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
3956 glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
3957 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
3958 glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
3959 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
3960 glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
3961 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
3962 glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
3963 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
3964 glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
3965 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
3966 glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
3967 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
3968 glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
3969 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
3970 glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
3971 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
3972 glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
3973 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
3974 glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
3975 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
3976 glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
3977 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
3978 glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
3979 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
3980 glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
3981 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
3982 glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
3983 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
3984 glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
3985 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
3986 glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
3987 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
3988 glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
3989 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
3990 glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
3991 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
3992 glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
3993 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
3994 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
3995 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
3996 glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
3997 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
3998 glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
3999 /* GL_ARB_sync */ \
4000 USE_GL_FUNC(PGLFNFENCESYNCPROC, \
4001 glFenceSync, ARB_SYNC, NULL) \
4002 USE_GL_FUNC(PGLFNISSYNCPROC, \
4003 glIsSync, ARB_SYNC, NULL) \
4004 USE_GL_FUNC(PGLFNDELETESYNCPROC, \
4005 glDeleteSync, ARB_SYNC, NULL) \
4006 USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \
4007 glClientWaitSync, ARB_SYNC, NULL) \
4008 USE_GL_FUNC(PGLFNWAITSYNCPROC, \
4009 glWaitSync, ARB_SYNC, NULL) \
4010 USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \
4011 glGetInteger64v, ARB_SYNC, NULL) \
4012 USE_GL_FUNC(PGLFNGETSYNCIVPROC, \
4013 glGetSynciv, ARB_SYNC, NULL) \
4014 /* GL_ARB_texture_compression */ \
4015 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
4016 glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4017 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
4018 glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4019 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
4020 glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4021 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
4022 glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4023 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
4024 glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
4025 /* GL_ARB_vertex_blend */ \
4026 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
4027 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
4028 USE_GL_FUNC(PGLFNGLWEIGHTBV, \
4029 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
4030 USE_GL_FUNC(PGLFNGLWEIGHTSV, \
4031 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
4032 USE_GL_FUNC(PGLFNGLWEIGHTIV, \
4033 glWeightivARB, ARB_VERTEX_BLEND, NULL) \
4034 USE_GL_FUNC(PGLFNGLWEIGHTFV, \
4035 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
4036 USE_GL_FUNC(PGLFNGLWEIGHTDV, \
4037 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
4038 USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
4039 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
4040 USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
4041 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
4042 USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
4043 glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
4044 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
4045 glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
4046 /* GL_ARB_vertex_buffer_object */ \
4047 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
4048 glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4049 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
4050 glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4051 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
4052 glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4053 USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
4054 glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4055 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
4056 glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4057 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
4058 glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4059 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
4060 glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4061 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
4062 glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4063 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
4064 glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4065 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
4066 glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4067 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
4068 glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4069 /* GL_ARB_vertex_program */ \
4070 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
4071 glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
4072 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
4073 glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
4074 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
4075 glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
4076 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
4077 glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
4078 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
4079 glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4080 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
4081 glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4082 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
4083 glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
4084 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
4085 glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
4086 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
4087 glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
4088 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
4089 glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
4090 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
4091 glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
4092 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
4093 glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
4094 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
4095 glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
4096 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
4097 glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
4098 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
4099 glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
4100 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
4101 glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
4102 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
4103 glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
4104 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
4105 glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
4106 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
4107 glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
4108 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
4109 glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
4110 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
4111 glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
4112 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
4113 glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
4114 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
4115 glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
4116 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
4117 glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
4118 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
4119 glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
4120 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
4121 glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
4122 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
4123 glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
4124 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
4125 glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
4126 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
4127 glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
4128 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
4129 glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
4130 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
4131 glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
4132 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
4133 glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
4134 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
4135 glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
4136 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
4137 glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
4138 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
4139 glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
4140 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
4141 glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
4142 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
4143 glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
4144 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
4145 glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
4146 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
4147 glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4148 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
4149 glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
4150 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
4151 glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
4152 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
4153 glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
4154 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
4155 glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
4156 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
4157 glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
4158 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
4159 glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
4160 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
4161 glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
4162 /* GL_ATI_fragment_shader */ \
4163 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
4164 glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
4165 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
4166 glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4167 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
4168 glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4169 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
4170 glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4171 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
4172 glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4173 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
4174 glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
4175 USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
4176 glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
4177 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
4178 glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
4179 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
4180 glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
4181 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
4182 glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
4183 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
4184 glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
4185 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
4186 glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
4187 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
4188 glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
4189 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
4190 glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
4191 /* GL_ATI_separate_stencil */ \
4192 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
4193 glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
4194 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
4195 glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
4196 /* GL_EXT_blend_equation_separate */ \
4197 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
4198 glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
4199 /* GL_EXT_blend_func_separate */ \
4200 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
4201 glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
4202 /* GL_EXT_fog_coord */ \
4203 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
4204 glFogCoordfEXT, EXT_FOG_COORD, NULL) \
4205 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
4206 glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
4207 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
4208 glFogCoorddEXT, EXT_FOG_COORD, NULL) \
4209 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
4210 glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
4211 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
4212 glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
4213 /* GL_EXT_framebuffer_blit */ \
4214 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
4215 glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
4216 /* GL_EXT_framebuffer_multisample */ \
4217 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
4218 glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
4219 /* GL_EXT_framebuffer_object */ \
4220 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
4221 glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4222 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
4223 glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4224 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
4225 glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4226 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
4227 glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4228 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
4229 glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4230 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
4231 glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4232 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
4233 glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4234 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
4235 glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4236 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
4237 glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4238 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
4239 glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4240 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
4241 glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4242 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
4243 glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4244 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
4245 glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4246 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
4247 glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4248 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
4249 glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4250 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
4251 glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4252 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
4253 glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4254 /* GL_EXT_gpu_program_parameters */ \
4255 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
4256 glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
4257 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
4258 glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
4259 /* GL_EXT_gpu_shader4 */\
4260 USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
4261 glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
4262 USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
4263 glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
4264 USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
4265 glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
4266 USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
4267 glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
4268 USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
4269 glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
4270 USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
4271 glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
4272 USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
4273 glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
4274 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
4275 glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
4276 USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
4277 glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
4278 USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
4279 glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
4280 USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
4281 glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
4282 USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
4283 glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
4284 USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
4285 glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
4286 USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
4287 glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
4288 USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
4289 glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
4290 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
4291 glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
4292 USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
4293 glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
4294 USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
4295 glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
4296 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
4297 glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
4298 USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
4299 glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
4300 USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
4301 glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
4302 USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
4303 glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
4304 USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
4305 glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
4306 USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
4307 glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
4308 USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
4309 glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
4310 USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
4311 glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
4312 USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
4313 glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
4314 USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
4315 glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
4316 USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
4317 glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
4318 USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
4319 glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
4320 USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
4321 glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
4322 USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
4323 glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
4324 USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
4325 glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
4326 USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
4327 glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
4328 /* GL_EXT_paletted_texture */ \
4329 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
4330 glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
4331 /* GL_EXT_point_parameters */ \
4332 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
4333 glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
4334 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
4335 glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
4336 /* GL_EXT_provoking_vertex */ \
4337 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
4338 glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
4339 /* GL_EXT_secondary_color */ \
4340 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
4341 glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
4342 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
4343 glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
4344 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
4345 glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
4346 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
4347 glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
4348 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
4349 glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
4350 /* GL_EXT_stencil_two_side */ \
4351 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
4352 glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
4353 /* GL_EXT_texture3D */ \
4354 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
4355 glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
4356 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
4357 glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
4358 /* GL_NV_fence */ \
4359 USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
4360 glGenFencesNV, NV_FENCE, NULL) \
4361 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
4362 glDeleteFencesNV, NV_FENCE, NULL) \
4363 USE_GL_FUNC(PGLFNSETFENCENVPROC, \
4364 glSetFenceNV, NV_FENCE, NULL) \
4365 USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
4366 glTestFenceNV, NV_FENCE, NULL) \
4367 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
4368 glFinishFenceNV, NV_FENCE, NULL) \
4369 USE_GL_FUNC(PGLFNISFENCENVPROC, \
4370 glIsFenceNV, NV_FENCE, NULL) \
4371 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
4372 glGetFenceivNV, NV_FENCE, NULL) \
4373 /* GL_NV_half_float */ \
4374 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
4375 glVertex2hNV, NV_HALF_FLOAT, NULL) \
4376 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
4377 glVertex2hvNV, NV_HALF_FLOAT, NULL) \
4378 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
4379 glVertex3hNV, NV_HALF_FLOAT, NULL) \
4380 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
4381 glVertex3hvNV, NV_HALF_FLOAT, NULL) \
4382 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
4383 glVertex4hNV, NV_HALF_FLOAT, NULL) \
4384 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
4385 glVertex4hvNV, NV_HALF_FLOAT, NULL) \
4386 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
4387 glNormal3hNV, NV_HALF_FLOAT, NULL) \
4388 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
4389 glNormal3hvNV, NV_HALF_FLOAT, NULL) \
4390 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
4391 glColor3hNV, NV_HALF_FLOAT, NULL) \
4392 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
4393 glColor3hvNV, NV_HALF_FLOAT, NULL) \
4394 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
4395 glColor4hNV, NV_HALF_FLOAT, NULL) \
4396 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
4397 glColor4hvNV, NV_HALF_FLOAT, NULL) \
4398 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
4399 glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
4400 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
4401 glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
4402 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
4403 glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
4404 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
4405 glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
4406 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
4407 glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
4408 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
4409 glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
4410 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
4411 glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
4412 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
4413 glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
4414 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
4415 glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
4416 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
4417 glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
4418 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
4419 glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
4420 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
4421 glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
4422 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
4423 glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
4424 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
4425 glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
4426 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
4427 glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
4428 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
4429 glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
4430 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
4431 glFogCoordhNV, NV_HALF_FLOAT, NULL) \
4432 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
4433 glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
4434 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
4435 glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
4436 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
4437 glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
4438 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
4439 glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
4440 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
4441 glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
4442 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
4443 glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
4444 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
4445 glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
4446 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
4447 glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
4448 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
4449 glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
4450 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
4451 glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
4452 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
4453 glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
4454 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
4455 glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
4456 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
4457 glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
4458 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
4459 glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
4460 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
4461 glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
4462 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
4463 glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
4464 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
4465 glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
4466 /* GL_NV_register_combiners */ \
4467 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
4468 glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
4469 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
4470 glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
4471 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
4472 glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
4473 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
4474 glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
4475 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
4476 glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
4477 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
4478 glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
4479 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
4480 glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
4481 /* GLX_SGI_video_sync */ \
4482 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \
4483 glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
4484 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \
4485 glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL)
4486
4487 #define WGL_EXT_FUNCS_GEN \
4488 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
4489 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
4490 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
4491 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
4492 USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
4493 USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
4494 USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
4495 USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
4496 USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
4497 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
4498
4499 #endif /* __WINE_WINED3D_GL */