2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 void (*CDECL wine_tsx11_lock_ptr
)(void) = NULL
;
33 void (*CDECL wine_tsx11_unlock_ptr
)(void) = NULL
;
35 CRITICAL_SECTION wined3d_cs
;
36 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
39 {&wined3d_cs_debug
.ProcessLocksList
,
40 &wined3d_cs_debug
.ProcessLocksList
},
41 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
43 CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
45 /* When updating default value here, make sure to update winecfg as well,
46 * where appropriate. */
47 wined3d_settings_t wined3d_settings
=
49 VS_HW
, /* Hardware by default */
50 PS_HW
, /* Hardware by default */
51 TRUE
, /* Use of GLSL enabled by default */
52 ORM_FBO
, /* Use FBOs to do offscreen rendering */
53 RTL_READTEX
, /* Default render target locking method */
54 PCI_VENDOR_NONE
,/* PCI Vendor ID */
55 PCI_DEVICE_NONE
,/* PCI Device ID */
56 0, /* The default of memory is set in FillGLCaps */
57 NULL
, /* No wine logo by default */
58 FALSE
/* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
61 IWineD3D
* WINAPI
WineDirect3DCreate(UINT dxVersion
, IUnknown
*parent
) {
64 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
65 object
->lpVtbl
= &IWineD3D_Vtbl
;
66 object
->dxVersion
= dxVersion
;
68 object
->parent
= parent
;
70 if (!InitAdapters(object
))
72 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
75 ERR("Direct3D%d is not available without opengl\n", dxVersion
);
76 HeapFree(GetProcessHeap(), 0, object
);
81 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
83 return (IWineD3D
*)object
;
86 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
88 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
89 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
90 return ERROR_FILE_NOT_FOUND
;
93 static inline DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char* name
, DWORD
*data
)
96 DWORD size
= sizeof(DWORD
);
97 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
98 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
99 return ERROR_FILE_NOT_FOUND
;
102 static void CDECL
wined3d_do_nothing(void)
106 static BOOL
wined3d_init(HINSTANCE hInstDLL
)
108 DWORD wined3d_context_tls_idx
;
110 char buffer
[MAX_PATH
+10];
111 DWORD size
= sizeof(buffer
);
117 wined3d_context_tls_idx
= TlsAlloc();
118 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
120 DWORD err
= GetLastError();
121 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
124 context_set_tls_idx(wined3d_context_tls_idx
);
126 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
127 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
128 * Various articles/posts about OpenGL problems on Windows recommend this. */
129 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
130 wc
.lpfnWndProc
= DefWindowProcA
;
133 wc
.hInstance
= hInstDLL
;
134 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
135 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
136 wc
.hbrBackground
= NULL
;
137 wc
.lpszMenuName
= NULL
;
138 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
140 if (!RegisterClassA(&wc
))
142 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
143 if (!TlsFree(wined3d_context_tls_idx
))
145 DWORD err
= GetLastError();
146 ERR("Failed to free context TLS index, err %#x.\n", err
);
151 DisableThreadLibraryCalls(hInstDLL
);
153 mod
= GetModuleHandleA( "winex11.drv" );
156 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
157 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
159 else /* We are most likely on Windows */
161 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
162 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
164 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
165 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
167 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
168 if (len
&& len
< MAX_PATH
)
171 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
172 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
174 char *p
, *appname
= buffer
;
175 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
176 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
177 strcat( appname
, "\\Direct3D" );
178 TRACE("appname = [%s]\n", appname
);
179 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
180 RegCloseKey( tmpkey
);
184 if ( 0 != hkey
|| 0 != appkey
)
186 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
188 if (!strcmp(buffer
,"none"))
190 TRACE("Disable vertex shaders\n");
191 wined3d_settings
.vs_mode
= VS_NONE
;
194 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
196 if (!strcmp(buffer
,"enabled"))
198 TRACE("Allow pixel shaders\n");
199 wined3d_settings
.ps_mode
= PS_HW
;
201 if (!strcmp(buffer
,"disabled"))
203 TRACE("Disable pixel shaders\n");
204 wined3d_settings
.ps_mode
= PS_NONE
;
207 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
209 if (!strcmp(buffer
,"disabled"))
211 TRACE("Use of GL Shading Language disabled\n");
212 wined3d_settings
.glslRequested
= FALSE
;
215 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
217 if (!strcmp(buffer
,"backbuffer"))
219 TRACE("Using the backbuffer for offscreen rendering\n");
220 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
222 else if (!strcmp(buffer
,"pbuffer"))
224 TRACE("Using PBuffers for offscreen rendering\n");
225 wined3d_settings
.offscreen_rendering_mode
= ORM_PBUFFER
;
227 else if (!strcmp(buffer
,"fbo"))
229 TRACE("Using FBOs for offscreen rendering\n");
230 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
233 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
235 if (!strcmp(buffer
,"disabled"))
237 TRACE("Disabling render target locking\n");
238 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
240 else if (!strcmp(buffer
,"readdraw"))
242 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
243 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
245 else if (!strcmp(buffer
,"readtex"))
247 TRACE("Using glReadPixels for render target reading and textures for writing\n");
248 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
251 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
253 int pci_device_id
= tmpvalue
;
255 /* A pci device id is 16-bit */
256 if(pci_device_id
> 0xffff)
258 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
262 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
263 wined3d_settings
.pci_device_id
= pci_device_id
;
266 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
268 int pci_vendor_id
= tmpvalue
;
270 /* A pci device id is 16-bit */
271 if(pci_vendor_id
> 0xffff)
273 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
277 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
278 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
281 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
283 int TmpVideoMemorySize
= atoi(buffer
);
284 if(TmpVideoMemorySize
> 0)
286 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
287 TRACE("Use %iMB = %d byte for emulated_textureram\n",
289 wined3d_settings
.emulated_textureram
);
292 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
294 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
296 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, strlen(buffer
) + 1);
297 if(wined3d_settings
.logo
) strcpy(wined3d_settings
.logo
, buffer
);
299 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
301 if (!strcmp(buffer
,"enabled"))
303 TRACE("Allow multisampling\n");
304 wined3d_settings
.allow_multisampling
= TRUE
;
308 if (wined3d_settings
.vs_mode
== VS_HW
)
309 TRACE("Allow HW vertex shaders\n");
310 if (wined3d_settings
.ps_mode
== PS_NONE
)
311 TRACE("Disable pixel shaders\n");
312 if (wined3d_settings
.glslRequested
)
313 TRACE("If supported by your system, GL Shading Language will be used\n");
315 if (appkey
) RegCloseKey( appkey
);
316 if (hkey
) RegCloseKey( hkey
);
321 static BOOL
wined3d_destroy(HINSTANCE hInstDLL
)
323 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
325 if (!TlsFree(wined3d_context_tls_idx
))
327 DWORD err
= GetLastError();
328 ERR("Failed to free context TLS index, err %#x.\n", err
);
331 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
332 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
337 void WINAPI
wined3d_mutex_lock(void)
339 EnterCriticalSection(&wined3d_cs
);
342 void WINAPI
wined3d_mutex_unlock(void)
344 LeaveCriticalSection(&wined3d_cs
);
347 /* At process attach */
348 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
350 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
354 case DLL_PROCESS_ATTACH
:
355 return wined3d_init(hInstDLL
);
357 case DLL_PROCESS_DETACH
:
358 return wined3d_destroy(hInstDLL
);
360 case DLL_THREAD_DETACH
:
362 if (!context_set_current(NULL
))
364 ERR("Failed to clear current context.\n");