[WINED3D|DDRAW|D3D8|D3D9]
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_main.c
1 /*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #include "config.h"
26
27 #include "initguid.h"
28 #include "wined3d_private.h"
29
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag);
32
33 struct wined3d_wndproc
34 {
35 HWND window;
36 BOOL unicode;
37 WNDPROC proc;
38 struct wined3d_device *device;
39 };
40
41 struct wined3d_wndproc_table
42 {
43 struct wined3d_wndproc *entries;
44 unsigned int count;
45 unsigned int size;
46 };
47
48 static struct wined3d_wndproc_table wndproc_table;
49
50 int num_lock = 0;
51 void (CDECL *wine_tsx11_lock_ptr)(void) = NULL;
52 void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL;
53
54 static CRITICAL_SECTION wined3d_cs;
55 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
56 {
57 0, 0, &wined3d_cs,
58 {&wined3d_cs_debug.ProcessLocksList,
59 &wined3d_cs_debug.ProcessLocksList},
60 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
61 };
62 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
63
64 static CRITICAL_SECTION wined3d_wndproc_cs;
65 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
66 {
67 0, 0, &wined3d_wndproc_cs,
68 {&wined3d_wndproc_cs_debug.ProcessLocksList,
69 &wined3d_wndproc_cs_debug.ProcessLocksList},
70 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
71 };
72 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
73
74 /* When updating default value here, make sure to update winecfg as well,
75 * where appropriate. */
76 struct wined3d_settings wined3d_settings =
77 {
78 VS_HW, /* Hardware by default */
79 PS_HW, /* Hardware by default */
80 TRUE, /* Use of GLSL enabled by default */
81 ORM_FBO, /* Use FBOs to do offscreen rendering */
82 RTL_READTEX, /* Default render target locking method */
83 PCI_VENDOR_NONE,/* PCI Vendor ID */
84 PCI_DEVICE_NONE,/* PCI Device ID */
85 0, /* The default of memory is set in init_driver_info */
86 NULL, /* No wine logo by default */
87 TRUE, /* Multisampling enabled by default. */
88 FALSE, /* No strict draw ordering. */
89 FALSE, /* Try to render onscreen by default. */
90 };
91
92 /* Do not call while under the GL lock. */
93 struct wined3d * CDECL wined3d_create(UINT version, DWORD flags, void *parent)
94 {
95 struct wined3d *object;
96 HRESULT hr;
97
98 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
99 if (!object)
100 {
101 ERR("Failed to allocate wined3d object memory.\n");
102 return NULL;
103 }
104
105 hr = wined3d_init(object, version, flags, parent);
106 if (FAILED(hr))
107 {
108 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
109 HeapFree(GetProcessHeap(), 0, object);
110 return NULL;
111 }
112
113 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
114
115 return object;
116 }
117
118 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
119 {
120 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
121 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
122 return ERROR_FILE_NOT_FOUND;
123 }
124
125 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
126 {
127 DWORD type;
128 DWORD size = sizeof(DWORD);
129 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
130 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
131 return ERROR_FILE_NOT_FOUND;
132 }
133
134 static void CDECL wined3d_do_nothing(void)
135 {
136 }
137
138 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
139 {
140 DWORD wined3d_context_tls_idx;
141 HMODULE mod;
142 char buffer[MAX_PATH+10];
143 DWORD size = sizeof(buffer);
144 HKEY hkey = 0;
145 HKEY appkey = 0;
146 DWORD len, tmpvalue;
147 WNDCLASSA wc;
148
149 wined3d_context_tls_idx = TlsAlloc();
150 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
151 {
152 DWORD err = GetLastError();
153 ERR("Failed to allocate context TLS index, err %#x.\n", err);
154 return FALSE;
155 }
156 context_set_tls_idx(wined3d_context_tls_idx);
157
158 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
159 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
160 * Various articles/posts about OpenGL problems on Windows recommend this. */
161 wc.style = CS_HREDRAW | CS_VREDRAW;
162 wc.lpfnWndProc = DefWindowProcA;
163 wc.cbClsExtra = 0;
164 wc.cbWndExtra = 0;
165 wc.hInstance = hInstDLL;
166 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
167 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
168 wc.hbrBackground = NULL;
169 wc.lpszMenuName = NULL;
170 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
171
172 if (!RegisterClassA(&wc))
173 {
174 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
175 if (!TlsFree(wined3d_context_tls_idx))
176 {
177 DWORD err = GetLastError();
178 ERR("Failed to free context TLS index, err %#x.\n", err);
179 }
180 return FALSE;
181 }
182
183 DisableThreadLibraryCalls(hInstDLL);
184
185 mod = GetModuleHandleA( "winex11.drv" );
186 if (mod)
187 {
188 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
189 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
190 }
191 else /* We are most likely on Windows */
192 {
193 wine_tsx11_lock_ptr = wined3d_do_nothing;
194 wine_tsx11_unlock_ptr = wined3d_do_nothing;
195 }
196 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
197 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
198
199 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
200 if (len && len < MAX_PATH)
201 {
202 HKEY tmpkey;
203 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
204 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
205 {
206 char *p, *appname = buffer;
207 if ((p = strrchr( appname, '/' ))) appname = p + 1;
208 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
209 strcat( appname, "\\Direct3D" );
210 TRACE("appname = [%s]\n", appname);
211 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
212 RegCloseKey( tmpkey );
213 }
214 }
215
216 if (hkey || appkey)
217 {
218 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
219 {
220 if (!strcmp(buffer,"none"))
221 {
222 TRACE("Disable vertex shaders\n");
223 wined3d_settings.vs_mode = VS_NONE;
224 }
225 }
226 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
227 {
228 if (!strcmp(buffer,"enabled"))
229 {
230 TRACE("Allow pixel shaders\n");
231 wined3d_settings.ps_mode = PS_HW;
232 }
233 if (!strcmp(buffer,"disabled"))
234 {
235 TRACE("Disable pixel shaders\n");
236 wined3d_settings.ps_mode = PS_NONE;
237 }
238 }
239 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
240 {
241 if (!strcmp(buffer,"disabled"))
242 {
243 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
244 TRACE("Use of GL Shading Language disabled\n");
245 wined3d_settings.glslRequested = FALSE;
246 }
247 }
248 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
249 {
250 if (!strcmp(buffer,"backbuffer"))
251 {
252 TRACE("Using the backbuffer for offscreen rendering\n");
253 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
254 }
255 else if (!strcmp(buffer,"fbo"))
256 {
257 TRACE("Using FBOs for offscreen rendering\n");
258 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
259 }
260 }
261 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
262 {
263 if (!strcmp(buffer,"readdraw"))
264 {
265 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
266 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
267 }
268 else if (!strcmp(buffer,"readtex"))
269 {
270 TRACE("Using glReadPixels for render target reading and textures for writing\n");
271 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
272 }
273 }
274 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
275 {
276 int pci_device_id = tmpvalue;
277
278 /* A pci device id is 16-bit */
279 if(pci_device_id > 0xffff)
280 {
281 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
282 }
283 else
284 {
285 TRACE("Using PCI Device ID %04x\n", pci_device_id);
286 wined3d_settings.pci_device_id = pci_device_id;
287 }
288 }
289 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
290 {
291 int pci_vendor_id = tmpvalue;
292
293 /* A pci device id is 16-bit */
294 if(pci_vendor_id > 0xffff)
295 {
296 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
297 }
298 else
299 {
300 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
301 wined3d_settings.pci_vendor_id = pci_vendor_id;
302 }
303 }
304 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
305 {
306 int TmpVideoMemorySize = atoi(buffer);
307 if(TmpVideoMemorySize > 0)
308 {
309 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
310 TRACE("Use %iMB = %d byte for emulated_textureram\n",
311 TmpVideoMemorySize,
312 wined3d_settings.emulated_textureram);
313 }
314 else
315 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
316 }
317 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
318 {
319 size_t len = strlen(buffer) + 1;
320
321 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
322 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
323 else memcpy(wined3d_settings.logo, buffer, len);
324 }
325 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
326 {
327 if (!strcmp(buffer, "disabled"))
328 {
329 TRACE("Multisampling disabled.\n");
330 wined3d_settings.allow_multisampling = FALSE;
331 }
332 }
333 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
334 && !strcmp(buffer,"enabled"))
335 {
336 TRACE("Enforcing strict draw ordering.\n");
337 wined3d_settings.strict_draw_ordering = TRUE;
338 }
339 if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
340 && !strcmp(buffer,"enabled"))
341 {
342 TRACE("Always rendering backbuffers offscreen.\n");
343 wined3d_settings.always_offscreen = TRUE;
344 }
345 }
346 if (wined3d_settings.vs_mode == VS_HW)
347 TRACE("Allow HW vertex shaders\n");
348 if (wined3d_settings.ps_mode == PS_NONE)
349 TRACE("Disable pixel shaders\n");
350 if (wined3d_settings.glslRequested)
351 TRACE("If supported by your system, GL Shading Language will be used\n");
352
353 if (appkey) RegCloseKey( appkey );
354 if (hkey) RegCloseKey( hkey );
355
356 return TRUE;
357 }
358
359 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
360 {
361 DWORD wined3d_context_tls_idx = context_get_tls_idx();
362 unsigned int i;
363
364 if (!TlsFree(wined3d_context_tls_idx))
365 {
366 DWORD err = GetLastError();
367 ERR("Failed to free context TLS index, err %#x.\n", err);
368 }
369
370 for (i = 0; i < wndproc_table.count; ++i)
371 {
372 /* Trying to unregister these would be futile. These entries can only
373 * exist if either we skipped them in wined3d_unregister_window() due
374 * to the application replacing the wndproc after the entry was
375 * registered, or if the application still has an active wined3d
376 * device. In the latter case the application has bigger problems than
377 * these entries. */
378 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
379 }
380 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
381
382 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
383 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
384
385 DeleteCriticalSection(&wined3d_wndproc_cs);
386 DeleteCriticalSection(&wined3d_cs);
387 return TRUE;
388 }
389
390 void WINAPI wined3d_mutex_lock(void)
391 {
392 EnterCriticalSection(&wined3d_cs);
393 }
394
395 void WINAPI wined3d_mutex_unlock(void)
396 {
397 LeaveCriticalSection(&wined3d_cs);
398 }
399
400 static void wined3d_wndproc_mutex_lock(void)
401 {
402 EnterCriticalSection(&wined3d_wndproc_cs);
403 }
404
405 static void wined3d_wndproc_mutex_unlock(void)
406 {
407 LeaveCriticalSection(&wined3d_wndproc_cs);
408 }
409
410 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
411 {
412 unsigned int i;
413
414 for (i = 0; i < wndproc_table.count; ++i)
415 {
416 if (wndproc_table.entries[i].window == window)
417 {
418 return &wndproc_table.entries[i];
419 }
420 }
421
422 return NULL;
423 }
424
425 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
426 {
427 struct wined3d_wndproc *entry;
428 struct wined3d_device *device;
429 BOOL unicode;
430 WNDPROC proc;
431
432 wined3d_wndproc_mutex_lock();
433 entry = wined3d_find_wndproc(window);
434
435 if (!entry)
436 {
437 wined3d_wndproc_mutex_unlock();
438 ERR("Window %p is not registered with wined3d.\n", window);
439 return DefWindowProcW(window, message, wparam, lparam);
440 }
441
442 device = entry->device;
443 unicode = entry->unicode;
444 proc = entry->proc;
445 wined3d_wndproc_mutex_unlock();
446
447 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
448 }
449
450 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
451 {
452 struct wined3d_wndproc *entry;
453
454 wined3d_wndproc_mutex_lock();
455
456 if (wined3d_find_wndproc(window))
457 {
458 wined3d_wndproc_mutex_unlock();
459 WARN("Window %p is already registered with wined3d.\n", window);
460 return TRUE;
461 }
462
463 if (wndproc_table.size == wndproc_table.count)
464 {
465 unsigned int new_size = max(1, wndproc_table.size * 2);
466 struct wined3d_wndproc *new_entries;
467
468 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
469 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
470
471 if (!new_entries)
472 {
473 wined3d_wndproc_mutex_unlock();
474 ERR("Failed to grow table.\n");
475 return FALSE;
476 }
477
478 wndproc_table.entries = new_entries;
479 wndproc_table.size = new_size;
480 }
481
482 entry = &wndproc_table.entries[wndproc_table.count++];
483 entry->window = window;
484 entry->unicode = IsWindowUnicode(window);
485 /* Set a window proc that matches the window. Some applications (e.g. NoX)
486 * replace the window proc after we've set ours, and expect to be able to
487 * call the previous one (ours) directly, without using CallWindowProc(). */
488 if (entry->unicode)
489 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
490 else
491 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
492 entry->device = device;
493
494 wined3d_wndproc_mutex_unlock();
495
496 return TRUE;
497 }
498
499 void wined3d_unregister_window(HWND window)
500 {
501 struct wined3d_wndproc *entry, *last;
502 LONG_PTR proc;
503
504 wined3d_wndproc_mutex_lock();
505
506 if (!(entry = wined3d_find_wndproc(window)))
507 {
508 wined3d_wndproc_mutex_unlock();
509 ERR("Window %p is not registered with wined3d.\n", window);
510 return;
511 }
512
513 if (entry->unicode)
514 {
515 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
516 if (proc != (LONG_PTR)wined3d_wndproc)
517 {
518 wined3d_wndproc_mutex_unlock();
519 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
520 window, proc, wined3d_wndproc);
521 return;
522 }
523
524 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
525 }
526 else
527 {
528 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
529 if (proc != (LONG_PTR)wined3d_wndproc)
530 {
531 wined3d_wndproc_mutex_unlock();
532 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
533 window, proc, wined3d_wndproc);
534 return;
535 }
536
537 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
538 }
539
540 last = &wndproc_table.entries[--wndproc_table.count];
541 if (entry != last) *entry = *last;
542
543 wined3d_wndproc_mutex_unlock();
544 }
545
546 /* At process attach */
547 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
548 {
549 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
550
551 switch (fdwReason)
552 {
553 case DLL_PROCESS_ATTACH:
554 return wined3d_dll_init(hInstDLL);
555
556 case DLL_PROCESS_DETACH:
557 return wined3d_dll_destroy(hInstDLL);
558
559 case DLL_THREAD_DETACH:
560 {
561 if (!context_set_current(NULL))
562 {
563 ERR("Failed to clear current context.\n");
564 }
565 return TRUE;
566 }
567
568 default:
569 return TRUE;
570 }
571 }