[MESA]
[reactos.git] / reactos / dll / opengl / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "mfeatures.h"
36 #include "mtypes.h"
37 #include "rastpos.h"
38 #include "state.h"
39 #include "main/dispatch.h"
40
41
42 #if FEATURE_rastpos
43
44
45 /**
46 * Helper function for all the RasterPos functions.
47 */
48 static void
49 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
50 {
51 GET_CURRENT_CONTEXT(ctx);
52 GLfloat p[4];
53
54 p[0] = x;
55 p[1] = y;
56 p[2] = z;
57 p[3] = w;
58
59 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
60 FLUSH_CURRENT(ctx, 0);
61
62 if (ctx->NewState)
63 _mesa_update_state( ctx );
64
65 ctx->Driver.RasterPos(ctx, p);
66 }
67
68
69 static void GLAPIENTRY
70 _mesa_RasterPos2d(GLdouble x, GLdouble y)
71 {
72 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
73 }
74
75 static void GLAPIENTRY
76 _mesa_RasterPos2f(GLfloat x, GLfloat y)
77 {
78 rasterpos(x, y, 0.0F, 1.0F);
79 }
80
81 static void GLAPIENTRY
82 _mesa_RasterPos2i(GLint x, GLint y)
83 {
84 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
85 }
86
87 static void GLAPIENTRY
88 _mesa_RasterPos2s(GLshort x, GLshort y)
89 {
90 rasterpos(x, y, 0.0F, 1.0F);
91 }
92
93 static void GLAPIENTRY
94 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
95 {
96 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
97 }
98
99 static void GLAPIENTRY
100 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
101 {
102 rasterpos(x, y, z, 1.0F);
103 }
104
105 static void GLAPIENTRY
106 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
107 {
108 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
109 }
110
111 static void GLAPIENTRY
112 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
113 {
114 rasterpos(x, y, z, 1.0F);
115 }
116
117 static void GLAPIENTRY
118 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
119 {
120 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
121 }
122
123 static void GLAPIENTRY
124 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
125 {
126 rasterpos(x, y, z, w);
127 }
128
129 static void GLAPIENTRY
130 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
131 {
132 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
133 }
134
135 static void GLAPIENTRY
136 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
137 {
138 rasterpos(x, y, z, w);
139 }
140
141 static void GLAPIENTRY
142 _mesa_RasterPos2dv(const GLdouble *v)
143 {
144 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
145 }
146
147 static void GLAPIENTRY
148 _mesa_RasterPos2fv(const GLfloat *v)
149 {
150 rasterpos(v[0], v[1], 0.0F, 1.0F);
151 }
152
153 static void GLAPIENTRY
154 _mesa_RasterPos2iv(const GLint *v)
155 {
156 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
157 }
158
159 static void GLAPIENTRY
160 _mesa_RasterPos2sv(const GLshort *v)
161 {
162 rasterpos(v[0], v[1], 0.0F, 1.0F);
163 }
164
165 static void GLAPIENTRY
166 _mesa_RasterPos3dv(const GLdouble *v)
167 {
168 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
169 }
170
171 static void GLAPIENTRY
172 _mesa_RasterPos3fv(const GLfloat *v)
173 {
174 rasterpos(v[0], v[1], v[2], 1.0F);
175 }
176
177 static void GLAPIENTRY
178 _mesa_RasterPos3iv(const GLint *v)
179 {
180 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
181 }
182
183 static void GLAPIENTRY
184 _mesa_RasterPos3sv(const GLshort *v)
185 {
186 rasterpos(v[0], v[1], v[2], 1.0F);
187 }
188
189 static void GLAPIENTRY
190 _mesa_RasterPos4dv(const GLdouble *v)
191 {
192 rasterpos((GLfloat) v[0], (GLfloat) v[1],
193 (GLfloat) v[2], (GLfloat) v[3]);
194 }
195
196 static void GLAPIENTRY
197 _mesa_RasterPos4fv(const GLfloat *v)
198 {
199 rasterpos(v[0], v[1], v[2], v[3]);
200 }
201
202 static void GLAPIENTRY
203 _mesa_RasterPos4iv(const GLint *v)
204 {
205 rasterpos((GLfloat) v[0], (GLfloat) v[1],
206 (GLfloat) v[2], (GLfloat) v[3]);
207 }
208
209 static void GLAPIENTRY
210 _mesa_RasterPos4sv(const GLshort *v)
211 {
212 rasterpos(v[0], v[1], v[2], v[3]);
213 }
214
215
216 /**********************************************************************/
217 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
218 /**********************************************************************/
219
220
221 /**
222 * All glWindowPosMESA and glWindowPosARB commands call this function to
223 * update the current raster position.
224 */
225 static void
226 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
227 {
228 GET_CURRENT_CONTEXT(ctx);
229 GLfloat z2;
230
231 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
232 FLUSH_CURRENT(ctx, 0);
233
234 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
235 + ctx->Viewport.Near;
236
237 /* set raster position */
238 ctx->Current.RasterPos[0] = x;
239 ctx->Current.RasterPos[1] = y;
240 ctx->Current.RasterPos[2] = z2;
241 ctx->Current.RasterPos[3] = 1.0F;
242
243 ctx->Current.RasterPosValid = GL_TRUE;
244
245 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
246 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
247 else
248 ctx->Current.RasterDistance = 0.0;
249
250 /* raster color = current color or index */
251 ctx->Current.RasterColor[0]
252 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
253 ctx->Current.RasterColor[1]
254 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
255 ctx->Current.RasterColor[2]
256 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
257 ctx->Current.RasterColor[3]
258 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
259 ctx->Current.RasterSecondaryColor[0]
260 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
261 ctx->Current.RasterSecondaryColor[1]
262 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
263 ctx->Current.RasterSecondaryColor[2]
264 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
265 ctx->Current.RasterSecondaryColor[3]
266 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
267
268 /* raster texcoord = current texcoord */
269 COPY_4FV( ctx->Current.RasterTexCoords, ctx->Current.Attrib[VERT_ATTRIB_TEX] );
270
271 if (ctx->RenderMode==GL_SELECT) {
272 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
273 }
274 }
275
276
277 /* This is just to support the GL_MESA_window_pos version */
278 static void
279 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
280 {
281 GET_CURRENT_CONTEXT(ctx);
282 window_pos3f(x, y, z);
283 ctx->Current.RasterPos[3] = w;
284 }
285
286
287 static void GLAPIENTRY
288 _mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
289 {
290 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
291 }
292
293 static void GLAPIENTRY
294 _mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
295 {
296 window_pos4f(x, y, 0.0F, 1.0F);
297 }
298
299 static void GLAPIENTRY
300 _mesa_WindowPos2iMESA(GLint x, GLint y)
301 {
302 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
303 }
304
305 static void GLAPIENTRY
306 _mesa_WindowPos2sMESA(GLshort x, GLshort y)
307 {
308 window_pos4f(x, y, 0.0F, 1.0F);
309 }
310
311 static void GLAPIENTRY
312 _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
313 {
314 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
315 }
316
317 static void GLAPIENTRY
318 _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
319 {
320 window_pos4f(x, y, z, 1.0F);
321 }
322
323 static void GLAPIENTRY
324 _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
325 {
326 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
327 }
328
329 static void GLAPIENTRY
330 _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
331 {
332 window_pos4f(x, y, z, 1.0F);
333 }
334
335 static void GLAPIENTRY
336 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
337 {
338 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
339 }
340
341 static void GLAPIENTRY
342 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
343 {
344 window_pos4f(x, y, z, w);
345 }
346
347 static void GLAPIENTRY
348 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
349 {
350 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
351 }
352
353 static void GLAPIENTRY
354 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
355 {
356 window_pos4f(x, y, z, w);
357 }
358
359 static void GLAPIENTRY
360 _mesa_WindowPos2dvMESA(const GLdouble *v)
361 {
362 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
363 }
364
365 static void GLAPIENTRY
366 _mesa_WindowPos2fvMESA(const GLfloat *v)
367 {
368 window_pos4f(v[0], v[1], 0.0F, 1.0F);
369 }
370
371 static void GLAPIENTRY
372 _mesa_WindowPos2ivMESA(const GLint *v)
373 {
374 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
375 }
376
377 static void GLAPIENTRY
378 _mesa_WindowPos2svMESA(const GLshort *v)
379 {
380 window_pos4f(v[0], v[1], 0.0F, 1.0F);
381 }
382
383 static void GLAPIENTRY
384 _mesa_WindowPos3dvMESA(const GLdouble *v)
385 {
386 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
387 }
388
389 static void GLAPIENTRY
390 _mesa_WindowPos3fvMESA(const GLfloat *v)
391 {
392 window_pos4f(v[0], v[1], v[2], 1.0);
393 }
394
395 static void GLAPIENTRY
396 _mesa_WindowPos3ivMESA(const GLint *v)
397 {
398 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
399 }
400
401 static void GLAPIENTRY
402 _mesa_WindowPos3svMESA(const GLshort *v)
403 {
404 window_pos4f(v[0], v[1], v[2], 1.0F);
405 }
406
407 static void GLAPIENTRY
408 _mesa_WindowPos4dvMESA(const GLdouble *v)
409 {
410 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
411 (GLfloat) v[2], (GLfloat) v[3]);
412 }
413
414 static void GLAPIENTRY
415 _mesa_WindowPos4fvMESA(const GLfloat *v)
416 {
417 window_pos4f(v[0], v[1], v[2], v[3]);
418 }
419
420 static void GLAPIENTRY
421 _mesa_WindowPos4ivMESA(const GLint *v)
422 {
423 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
424 (GLfloat) v[2], (GLfloat) v[3]);
425 }
426
427 static void GLAPIENTRY
428 _mesa_WindowPos4svMESA(const GLshort *v)
429 {
430 window_pos4f(v[0], v[1], v[2], v[3]);
431 }
432
433
434 #if 0
435
436 /*
437 * OpenGL implementation of glWindowPos*MESA()
438 */
439 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
440 {
441 GLfloat fx, fy;
442
443 /* Push current matrix mode and viewport attributes */
444 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
445
446 /* Setup projection parameters */
447 glMatrixMode( GL_PROJECTION );
448 glPushMatrix();
449 glLoadIdentity();
450 glMatrixMode( GL_MODELVIEW );
451 glPushMatrix();
452 glLoadIdentity();
453
454 glDepthRange( z, z );
455 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
456
457 /* set the raster (window) position */
458 fx = x - (int) x;
459 fy = y - (int) y;
460 glRasterPos4f( fx, fy, 0.0, w );
461
462 /* restore matrices, viewport and matrix mode */
463 glPopMatrix();
464 glMatrixMode( GL_PROJECTION );
465 glPopMatrix();
466
467 glPopAttrib();
468 }
469
470 #endif
471
472
473 void
474 _mesa_init_rastpos_dispatch(struct _glapi_table *disp)
475 {
476 SET_RasterPos2f(disp, _mesa_RasterPos2f);
477 SET_RasterPos2fv(disp, _mesa_RasterPos2fv);
478 SET_RasterPos2i(disp, _mesa_RasterPos2i);
479 SET_RasterPos2iv(disp, _mesa_RasterPos2iv);
480 SET_RasterPos2d(disp, _mesa_RasterPos2d);
481 SET_RasterPos2dv(disp, _mesa_RasterPos2dv);
482 SET_RasterPos2s(disp, _mesa_RasterPos2s);
483 SET_RasterPos2sv(disp, _mesa_RasterPos2sv);
484 SET_RasterPos3d(disp, _mesa_RasterPos3d);
485 SET_RasterPos3dv(disp, _mesa_RasterPos3dv);
486 SET_RasterPos3f(disp, _mesa_RasterPos3f);
487 SET_RasterPos3fv(disp, _mesa_RasterPos3fv);
488 SET_RasterPos3i(disp, _mesa_RasterPos3i);
489 SET_RasterPos3iv(disp, _mesa_RasterPos3iv);
490 SET_RasterPos3s(disp, _mesa_RasterPos3s);
491 SET_RasterPos3sv(disp, _mesa_RasterPos3sv);
492 SET_RasterPos4d(disp, _mesa_RasterPos4d);
493 SET_RasterPos4dv(disp, _mesa_RasterPos4dv);
494 SET_RasterPos4f(disp, _mesa_RasterPos4f);
495 SET_RasterPos4fv(disp, _mesa_RasterPos4fv);
496 SET_RasterPos4i(disp, _mesa_RasterPos4i);
497 SET_RasterPos4iv(disp, _mesa_RasterPos4iv);
498 SET_RasterPos4s(disp, _mesa_RasterPos4s);
499 SET_RasterPos4sv(disp, _mesa_RasterPos4sv);
500
501 /* 197. GL_MESA_window_pos */
502 SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA);
503 SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA);
504 SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA);
505 SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA);
506 SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA);
507 SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA);
508 SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA);
509 SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA);
510 SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA);
511 SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA);
512 SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA);
513 SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA);
514 SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA);
515 SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA);
516 SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA);
517 SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA);
518 SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA);
519 SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA);
520 SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA);
521 SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA);
522 SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA);
523 SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA);
524 SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA);
525 SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA);
526 }
527
528
529 #endif /* FEATURE_rastpos */
530
531
532 /**********************************************************************/
533 /** \name Initialization */
534 /**********************************************************************/
535 /*@{*/
536
537 /**
538 * Initialize the context current raster position information.
539 *
540 * \param ctx GL context.
541 *
542 * Initialize the current raster position information in
543 * __struct gl_contextRec::Current, and adds the extension entry points to the
544 * dispatcher.
545 */
546 void _mesa_init_rastpos( struct gl_context * ctx )
547 {
548 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
549 ctx->Current.RasterDistance = 0.0;
550 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
551 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
552 ASSIGN_4V( ctx->Current.RasterTexCoords, 0.0, 0.0, 0.0, 1.0 );
553 ctx->Current.RasterPosValid = GL_TRUE;
554 }
555
556 /*@}*/