[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51
52
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 50
55
56
57 /**
58 * Size for the alpha texture used for antialiasing
59 */
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
61
62 /**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
68
69
70 /**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73 struct aaline_fragment_shader
74 {
75 struct pipe_shader_state state;
76 void *driver_fs;
77 void *aaline_fs;
78 uint sampler_unit;
79 int generic_attrib; /**< texcoord/generic used for texture */
80 };
81
82
83 /**
84 * Subclass of draw_stage
85 */
86 struct aaline_stage
87 {
88 struct draw_stage stage;
89
90 float half_line_width;
91
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
93 uint tex_slot;
94 /** position, not necessarily output zero */
95 uint pos_slot;
96
97 void *sampler_cso;
98 struct pipe_resource *texture;
99 struct pipe_sampler_view *sampler_view;
100 uint num_samplers;
101 uint num_sampler_views;
102
103
104 /*
105 * Currently bound state
106 */
107 struct aaline_fragment_shader *fs;
108 struct {
109 void *sampler[PIPE_MAX_SAMPLERS];
110 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
111 } state;
112
113 /*
114 * Driver interface/override functions
115 */
116 void * (*driver_create_fs_state)(struct pipe_context *,
117 const struct pipe_shader_state *);
118 void (*driver_bind_fs_state)(struct pipe_context *, void *);
119 void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
122 void **);
123
124 void (*driver_set_sampler_views)(struct pipe_context *,
125 unsigned,
126 struct pipe_sampler_view **);
127 };
128
129
130
131 /**
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
134 */
135 struct aa_transform_context {
136 struct tgsi_transform_context base;
137 uint tempsUsed; /**< bitmask */
138 int colorOutput; /**< which output is the primary color */
139 uint samplersUsed; /**< bitfield of samplers used */
140 int freeSampler; /** an available sampler for the pstipple */
141 int maxInput, maxGeneric; /**< max input index found */
142 int colorTemp, texTemp; /**< temp registers */
143 boolean firstInstruction;
144 };
145
146
147 /**
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
150 */
151 static void
152 aa_transform_decl(struct tgsi_transform_context *ctx,
153 struct tgsi_full_declaration *decl)
154 {
155 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
156
157 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
158 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
159 decl->Semantic.Index == 0) {
160 aactx->colorOutput = decl->Range.First;
161 }
162 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
163 uint i;
164 for (i = decl->Range.First;
165 i <= decl->Range.Last; i++) {
166 aactx->samplersUsed |= 1 << i;
167 }
168 }
169 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
170 if ((int) decl->Range.Last > aactx->maxInput)
171 aactx->maxInput = decl->Range.Last;
172 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
173 (int) decl->Semantic.Index > aactx->maxGeneric) {
174 aactx->maxGeneric = decl->Semantic.Index;
175 }
176 }
177 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
178 uint i;
179 for (i = decl->Range.First;
180 i <= decl->Range.Last; i++) {
181 aactx->tempsUsed |= (1 << i);
182 }
183 }
184
185 ctx->emit_declaration(ctx, decl);
186 }
187
188
189 /**
190 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
191 */
192 static int
193 free_bit(uint bitfield)
194 {
195 return ffs(~bitfield) - 1;
196 }
197
198
199 /**
200 * TGSI instruction transform callback.
201 * Replace writes to result.color w/ a temp reg.
202 * Upon END instruction, insert texture sampling code for antialiasing.
203 */
204 static void
205 aa_transform_inst(struct tgsi_transform_context *ctx,
206 struct tgsi_full_instruction *inst)
207 {
208 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
209
210 if (aactx->firstInstruction) {
211 /* emit our new declarations before the first instruction */
212
213 struct tgsi_full_declaration decl;
214 uint i;
215
216 /* find free sampler */
217 aactx->freeSampler = free_bit(aactx->samplersUsed);
218 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
219 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
220
221 /* find two free temp regs */
222 for (i = 0; i < 32; i++) {
223 if ((aactx->tempsUsed & (1 << i)) == 0) {
224 /* found a free temp */
225 if (aactx->colorTemp < 0)
226 aactx->colorTemp = i;
227 else if (aactx->texTemp < 0)
228 aactx->texTemp = i;
229 else
230 break;
231 }
232 }
233 assert(aactx->colorTemp >= 0);
234 assert(aactx->texTemp >= 0);
235
236 /* declare new generic input/texcoord */
237 decl = tgsi_default_full_declaration();
238 decl.Declaration.File = TGSI_FILE_INPUT;
239 /* XXX this could be linear... */
240 decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
241 decl.Declaration.Semantic = 1;
242 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
243 decl.Semantic.Index = aactx->maxGeneric + 1;
244 decl.Range.First =
245 decl.Range.Last = aactx->maxInput + 1;
246 ctx->emit_declaration(ctx, &decl);
247
248 /* declare new sampler */
249 decl = tgsi_default_full_declaration();
250 decl.Declaration.File = TGSI_FILE_SAMPLER;
251 decl.Range.First =
252 decl.Range.Last = aactx->freeSampler;
253 ctx->emit_declaration(ctx, &decl);
254
255 /* declare new temp regs */
256 decl = tgsi_default_full_declaration();
257 decl.Declaration.File = TGSI_FILE_TEMPORARY;
258 decl.Range.First =
259 decl.Range.Last = aactx->texTemp;
260 ctx->emit_declaration(ctx, &decl);
261
262 decl = tgsi_default_full_declaration();
263 decl.Declaration.File = TGSI_FILE_TEMPORARY;
264 decl.Range.First =
265 decl.Range.Last = aactx->colorTemp;
266 ctx->emit_declaration(ctx, &decl);
267
268 aactx->firstInstruction = FALSE;
269 }
270
271 if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
272 aactx->colorOutput != -1) {
273 struct tgsi_full_instruction newInst;
274
275 /* TEX */
276 newInst = tgsi_default_full_instruction();
277 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
278 newInst.Instruction.NumDstRegs = 1;
279 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
280 newInst.Dst[0].Register.Index = aactx->texTemp;
281 newInst.Instruction.NumSrcRegs = 2;
282 newInst.Instruction.Texture = TRUE;
283 newInst.Texture.Texture = TGSI_TEXTURE_2D;
284 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
285 newInst.Src[0].Register.Index = aactx->maxInput + 1;
286 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
287 newInst.Src[1].Register.Index = aactx->freeSampler;
288
289 ctx->emit_instruction(ctx, &newInst);
290
291 /* MOV rgb */
292 newInst = tgsi_default_full_instruction();
293 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
294 newInst.Instruction.NumDstRegs = 1;
295 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
296 newInst.Dst[0].Register.Index = aactx->colorOutput;
297 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
298 newInst.Instruction.NumSrcRegs = 1;
299 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
300 newInst.Src[0].Register.Index = aactx->colorTemp;
301 ctx->emit_instruction(ctx, &newInst);
302
303 /* MUL alpha */
304 newInst = tgsi_default_full_instruction();
305 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
306 newInst.Instruction.NumDstRegs = 1;
307 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
308 newInst.Dst[0].Register.Index = aactx->colorOutput;
309 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
310 newInst.Instruction.NumSrcRegs = 2;
311 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
312 newInst.Src[0].Register.Index = aactx->colorTemp;
313 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
314 newInst.Src[1].Register.Index = aactx->texTemp;
315 ctx->emit_instruction(ctx, &newInst);
316
317 /* END */
318 newInst = tgsi_default_full_instruction();
319 newInst.Instruction.Opcode = TGSI_OPCODE_END;
320 newInst.Instruction.NumDstRegs = 0;
321 newInst.Instruction.NumSrcRegs = 0;
322 ctx->emit_instruction(ctx, &newInst);
323 }
324 else {
325 /* Not an END instruction.
326 * Look for writes to result.color and replace with colorTemp reg.
327 */
328 uint i;
329
330 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
331 struct tgsi_full_dst_register *dst = &inst->Dst[i];
332 if (dst->Register.File == TGSI_FILE_OUTPUT &&
333 dst->Register.Index == aactx->colorOutput) {
334 dst->Register.File = TGSI_FILE_TEMPORARY;
335 dst->Register.Index = aactx->colorTemp;
336 }
337 }
338
339 ctx->emit_instruction(ctx, inst);
340 }
341 }
342
343
344 /**
345 * Generate the frag shader we'll use for drawing AA lines.
346 * This will be the user's shader plus some texture/modulate instructions.
347 */
348 static boolean
349 generate_aaline_fs(struct aaline_stage *aaline)
350 {
351 struct pipe_context *pipe = aaline->stage.draw->pipe;
352 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
353 struct pipe_shader_state aaline_fs;
354 struct aa_transform_context transform;
355 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
356
357 aaline_fs = *orig_fs; /* copy to init */
358 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
359 if (aaline_fs.tokens == NULL)
360 return FALSE;
361
362 memset(&transform, 0, sizeof(transform));
363 transform.colorOutput = -1;
364 transform.maxInput = -1;
365 transform.maxGeneric = -1;
366 transform.colorTemp = -1;
367 transform.texTemp = -1;
368 transform.firstInstruction = TRUE;
369 transform.base.transform_instruction = aa_transform_inst;
370 transform.base.transform_declaration = aa_transform_decl;
371
372 tgsi_transform_shader(orig_fs->tokens,
373 (struct tgsi_token *) aaline_fs.tokens,
374 newLen, &transform.base);
375
376 #if 0 /* DEBUG */
377 debug_printf("draw_aaline, orig shader:\n");
378 tgsi_dump(orig_fs->tokens, 0);
379 debug_printf("draw_aaline, new shader:\n");
380 tgsi_dump(aaline_fs.tokens, 0);
381 #endif
382
383 aaline->fs->sampler_unit = transform.freeSampler;
384
385 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
386 if (aaline->fs->aaline_fs == NULL)
387 goto fail;
388
389 aaline->fs->generic_attrib = transform.maxGeneric + 1;
390 FREE((void *)aaline_fs.tokens);
391 return TRUE;
392
393 fail:
394 FREE((void *)aaline_fs.tokens);
395 return FALSE;
396 }
397
398
399 /**
400 * Create the texture map we'll use for antialiasing the lines.
401 */
402 static boolean
403 aaline_create_texture(struct aaline_stage *aaline)
404 {
405 struct pipe_context *pipe = aaline->stage.draw->pipe;
406 struct pipe_screen *screen = pipe->screen;
407 struct pipe_resource texTemp;
408 struct pipe_sampler_view viewTempl;
409 uint level;
410
411 memset(&texTemp, 0, sizeof(texTemp));
412 texTemp.target = PIPE_TEXTURE_2D;
413 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
414 texTemp.last_level = MAX_TEXTURE_LEVEL;
415 texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
416 texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
417 texTemp.depth0 = 1;
418 texTemp.array_size = 1;
419 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
420
421 aaline->texture = screen->resource_create(screen, &texTemp);
422 if (!aaline->texture)
423 return FALSE;
424
425 u_sampler_view_default_template(&viewTempl,
426 aaline->texture,
427 aaline->texture->format);
428 aaline->sampler_view = pipe->create_sampler_view(pipe,
429 aaline->texture,
430 &viewTempl);
431 if (!aaline->sampler_view) {
432 return FALSE;
433 }
434
435 /* Fill in mipmap images.
436 * Basically each level is solid opaque, except for the outermost
437 * texels which are zero. Special case the 1x1 and 2x2 levels
438 * (though, those levels shouldn't be used - see the max_lod setting).
439 */
440 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
441 struct pipe_transfer *transfer;
442 struct pipe_box box;
443 const uint size = u_minify(aaline->texture->width0, level);
444 ubyte *data;
445 uint i, j;
446
447 assert(aaline->texture->width0 == aaline->texture->height0);
448
449 u_box_origin_2d( size, size, &box );
450
451 /* This texture is new, no need to flush.
452 */
453 transfer = pipe->get_transfer(pipe,
454 aaline->texture,
455 level,
456 PIPE_TRANSFER_WRITE,
457 &box);
458
459 data = pipe->transfer_map(pipe, transfer);
460 if (data == NULL)
461 return FALSE;
462
463 for (i = 0; i < size; i++) {
464 for (j = 0; j < size; j++) {
465 ubyte d;
466 if (size == 1) {
467 d = 255;
468 }
469 else if (size == 2) {
470 d = 200; /* tuneable */
471 }
472 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
473 d = 35; /* edge texel */
474 }
475 else {
476 d = 255;
477 }
478 data[i * transfer->stride + j] = d;
479 }
480 }
481
482 /* unmap */
483 pipe->transfer_unmap(pipe, transfer);
484 pipe->transfer_destroy(pipe, transfer);
485 }
486 return TRUE;
487 }
488
489
490 /**
491 * Create the sampler CSO that'll be used for antialiasing.
492 * By using a mipmapped texture, we don't have to generate a different
493 * texture image for each line size.
494 */
495 static boolean
496 aaline_create_sampler(struct aaline_stage *aaline)
497 {
498 struct pipe_sampler_state sampler;
499 struct pipe_context *pipe = aaline->stage.draw->pipe;
500
501 memset(&sampler, 0, sizeof(sampler));
502 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
503 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
504 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
505 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
506 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
507 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
508 sampler.normalized_coords = 1;
509 sampler.min_lod = 0.0f;
510 sampler.max_lod = MAX_TEXTURE_LEVEL;
511
512 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
513 if (aaline->sampler_cso == NULL)
514 return FALSE;
515
516 return TRUE;
517 }
518
519
520 /**
521 * When we're about to draw our first AA line in a batch, this function is
522 * called to tell the driver to bind our modified fragment shader.
523 */
524 static boolean
525 bind_aaline_fragment_shader(struct aaline_stage *aaline)
526 {
527 struct draw_context *draw = aaline->stage.draw;
528 struct pipe_context *pipe = draw->pipe;
529
530 if (!aaline->fs->aaline_fs &&
531 !generate_aaline_fs(aaline))
532 return FALSE;
533
534 draw->suspend_flushing = TRUE;
535 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
536 draw->suspend_flushing = FALSE;
537
538 return TRUE;
539 }
540
541
542
543 static INLINE struct aaline_stage *
544 aaline_stage( struct draw_stage *stage )
545 {
546 return (struct aaline_stage *) stage;
547 }
548
549
550 /**
551 * Draw a wide line by drawing a quad, using geometry which will
552 * fullfill GL's antialiased line requirements.
553 */
554 static void
555 aaline_line(struct draw_stage *stage, struct prim_header *header)
556 {
557 const struct aaline_stage *aaline = aaline_stage(stage);
558 const float half_width = aaline->half_line_width;
559 struct prim_header tri;
560 struct vertex_header *v[8];
561 uint texPos = aaline->tex_slot;
562 uint posPos = aaline->pos_slot;
563 float *pos, *tex;
564 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
565 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
566 double a = atan2(dy, dx);
567 float c_a = (float) cos(a), s_a = (float) sin(a);
568 uint i;
569
570 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
571 dx = 0.5F * half_width;
572 dy = half_width;
573
574 /* allocate/dup new verts */
575 for (i = 0; i < 8; i++) {
576 v[i] = dup_vert(stage, header->v[i/4], i);
577 }
578
579 /*
580 * Quad strip for line from v0 to v1 (*=endpoints):
581 *
582 * 1 3 5 7
583 * +---+---------------------+---+
584 * | |
585 * | *v0 v1* |
586 * | |
587 * +---+---------------------+---+
588 * 0 2 4 6
589 */
590
591 /* new verts */
592 pos = v[0]->data[posPos];
593 pos[0] += (-dx * c_a - dy * s_a);
594 pos[1] += (-dx * s_a + dy * c_a);
595
596 pos = v[1]->data[posPos];
597 pos[0] += (-dx * c_a - -dy * s_a);
598 pos[1] += (-dx * s_a + -dy * c_a);
599
600 pos = v[2]->data[posPos];
601 pos[0] += ( dx * c_a - dy * s_a);
602 pos[1] += ( dx * s_a + dy * c_a);
603
604 pos = v[3]->data[posPos];
605 pos[0] += ( dx * c_a - -dy * s_a);
606 pos[1] += ( dx * s_a + -dy * c_a);
607
608 pos = v[4]->data[posPos];
609 pos[0] += (-dx * c_a - dy * s_a);
610 pos[1] += (-dx * s_a + dy * c_a);
611
612 pos = v[5]->data[posPos];
613 pos[0] += (-dx * c_a - -dy * s_a);
614 pos[1] += (-dx * s_a + -dy * c_a);
615
616 pos = v[6]->data[posPos];
617 pos[0] += ( dx * c_a - dy * s_a);
618 pos[1] += ( dx * s_a + dy * c_a);
619
620 pos = v[7]->data[posPos];
621 pos[0] += ( dx * c_a - -dy * s_a);
622 pos[1] += ( dx * s_a + -dy * c_a);
623
624 /* new texcoords */
625 tex = v[0]->data[texPos];
626 ASSIGN_4V(tex, 0, 0, 0, 1);
627
628 tex = v[1]->data[texPos];
629 ASSIGN_4V(tex, 0, 1, 0, 1);
630
631 tex = v[2]->data[texPos];
632 ASSIGN_4V(tex, .5, 0, 0, 1);
633
634 tex = v[3]->data[texPos];
635 ASSIGN_4V(tex, .5, 1, 0, 1);
636
637 tex = v[4]->data[texPos];
638 ASSIGN_4V(tex, .5, 0, 0, 1);
639
640 tex = v[5]->data[texPos];
641 ASSIGN_4V(tex, .5, 1, 0, 1);
642
643 tex = v[6]->data[texPos];
644 ASSIGN_4V(tex, 1, 0, 0, 1);
645
646 tex = v[7]->data[texPos];
647 ASSIGN_4V(tex, 1, 1, 0, 1);
648
649 /* emit 6 tris for the quad strip */
650 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
651 stage->next->tri( stage->next, &tri );
652
653 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
654 stage->next->tri( stage->next, &tri );
655
656 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
657 stage->next->tri( stage->next, &tri );
658
659 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
660 stage->next->tri( stage->next, &tri );
661
662 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
663 stage->next->tri( stage->next, &tri );
664
665 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
666 stage->next->tri( stage->next, &tri );
667 }
668
669
670 static void
671 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
672 {
673 auto struct aaline_stage *aaline = aaline_stage(stage);
674 struct draw_context *draw = stage->draw;
675 struct pipe_context *pipe = draw->pipe;
676 const struct pipe_rasterizer_state *rast = draw->rasterizer;
677 uint num_samplers;
678 void *r;
679
680 assert(draw->rasterizer->line_smooth);
681
682 if (draw->rasterizer->line_width <= 2.2)
683 aaline->half_line_width = 1.1f;
684 else
685 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
686
687 /*
688 * Bind (generate) our fragprog, sampler and texture
689 */
690 if (!bind_aaline_fragment_shader(aaline)) {
691 stage->line = draw_pipe_passthrough_line;
692 stage->line(stage, header);
693 return;
694 }
695
696 /* update vertex attrib info */
697 aaline->pos_slot = draw_current_shader_position_output(draw);;
698
699 /* allocate the extra post-transformed vertex attribute */
700 aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
701 TGSI_SEMANTIC_GENERIC,
702 aaline->fs->generic_attrib);
703
704 /* how many samplers? */
705 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
706 num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
707 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
708
709 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
710 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
711 aaline->sampler_view);
712
713 draw->suspend_flushing = TRUE;
714 aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
715 aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
716
717 /* Disable triangle culling, stippling, unfilled mode etc. */
718 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
719 pipe->bind_rasterizer_state(pipe, r);
720
721 draw->suspend_flushing = FALSE;
722
723 /* now really draw first line */
724 stage->line = aaline_line;
725 stage->line(stage, header);
726 }
727
728
729 static void
730 aaline_flush(struct draw_stage *stage, unsigned flags)
731 {
732 struct draw_context *draw = stage->draw;
733 struct aaline_stage *aaline = aaline_stage(stage);
734 struct pipe_context *pipe = draw->pipe;
735
736 stage->line = aaline_first_line;
737 stage->next->flush( stage->next, flags );
738
739 /* restore original frag shader, texture, sampler state */
740 draw->suspend_flushing = TRUE;
741 aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
742 aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
743 aaline->state.sampler);
744 aaline->driver_set_sampler_views(pipe,
745 aaline->num_sampler_views,
746 aaline->state.sampler_views);
747
748 /* restore original rasterizer state */
749 if (draw->rast_handle) {
750 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
751 }
752
753 draw->suspend_flushing = FALSE;
754
755 draw_remove_extra_vertex_attribs(draw);
756 }
757
758
759 static void
760 aaline_reset_stipple_counter(struct draw_stage *stage)
761 {
762 stage->next->reset_stipple_counter( stage->next );
763 }
764
765
766 static void
767 aaline_destroy(struct draw_stage *stage)
768 {
769 struct aaline_stage *aaline = aaline_stage(stage);
770 struct pipe_context *pipe = stage->draw->pipe;
771 uint i;
772
773 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
774 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
775 }
776
777 if (aaline->sampler_cso)
778 pipe->delete_sampler_state(pipe, aaline->sampler_cso);
779
780 if (aaline->texture)
781 pipe_resource_reference(&aaline->texture, NULL);
782
783 if (aaline->sampler_view) {
784 pipe_sampler_view_reference(&aaline->sampler_view, NULL);
785 }
786
787 draw_free_temp_verts( stage );
788
789 /* restore the old entry points */
790 pipe->create_fs_state = aaline->driver_create_fs_state;
791 pipe->bind_fs_state = aaline->driver_bind_fs_state;
792 pipe->delete_fs_state = aaline->driver_delete_fs_state;
793
794 pipe->bind_fragment_sampler_states = aaline->driver_bind_sampler_states;
795 pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
796
797 FREE( stage );
798 }
799
800
801 static struct aaline_stage *
802 draw_aaline_stage(struct draw_context *draw)
803 {
804 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
805 if (aaline == NULL)
806 return NULL;
807
808 aaline->stage.draw = draw;
809 aaline->stage.name = "aaline";
810 aaline->stage.next = NULL;
811 aaline->stage.point = draw_pipe_passthrough_point;
812 aaline->stage.line = aaline_first_line;
813 aaline->stage.tri = draw_pipe_passthrough_tri;
814 aaline->stage.flush = aaline_flush;
815 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
816 aaline->stage.destroy = aaline_destroy;
817
818 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
819 goto fail;
820
821 return aaline;
822
823 fail:
824 if (aaline)
825 aaline->stage.destroy(&aaline->stage);
826
827 return NULL;
828 }
829
830
831 static struct aaline_stage *
832 aaline_stage_from_pipe(struct pipe_context *pipe)
833 {
834 struct draw_context *draw = (struct draw_context *) pipe->draw;
835 return aaline_stage(draw->pipeline.aaline);
836 }
837
838
839 /**
840 * This function overrides the driver's create_fs_state() function and
841 * will typically be called by the state tracker.
842 */
843 static void *
844 aaline_create_fs_state(struct pipe_context *pipe,
845 const struct pipe_shader_state *fs)
846 {
847 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
848 struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
849
850 if (aafs == NULL)
851 return NULL;
852
853 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
854
855 /* pass-through */
856 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
857
858 return aafs;
859 }
860
861
862 static void
863 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
864 {
865 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
866 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
867
868 /* save current */
869 aaline->fs = aafs;
870 /* pass-through */
871 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
872 }
873
874
875 static void
876 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
877 {
878 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
879 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
880
881 /* pass-through */
882 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
883
884 if (aafs->aaline_fs)
885 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
886
887 FREE((void*)aafs->state.tokens);
888
889 FREE(aafs);
890 }
891
892
893 static void
894 aaline_bind_sampler_states(struct pipe_context *pipe,
895 unsigned num, void **sampler)
896 {
897 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
898
899 /* save current */
900 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
901 aaline->num_samplers = num;
902
903 /* pass-through */
904 aaline->driver_bind_sampler_states(pipe, num, sampler);
905 }
906
907
908 static void
909 aaline_set_sampler_views(struct pipe_context *pipe,
910 unsigned num,
911 struct pipe_sampler_view **views)
912 {
913 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
914 uint i;
915
916 /* save current */
917 for (i = 0; i < num; i++) {
918 pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
919 }
920 for ( ; i < PIPE_MAX_SAMPLERS; i++) {
921 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
922 }
923 aaline->num_sampler_views = num;
924
925 /* pass-through */
926 aaline->driver_set_sampler_views(pipe, num, views);
927 }
928
929
930 /**
931 * Called by drivers that want to install this AA line prim stage
932 * into the draw module's pipeline. This will not be used if the
933 * hardware has native support for AA lines.
934 */
935 boolean
936 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
937 {
938 struct aaline_stage *aaline;
939
940 pipe->draw = (void *) draw;
941
942 /*
943 * Create / install AA line drawing / prim stage
944 */
945 aaline = draw_aaline_stage( draw );
946 if (!aaline)
947 goto fail;
948
949 /* create special texture, sampler state */
950 if (!aaline_create_texture(aaline))
951 goto fail;
952
953 if (!aaline_create_sampler(aaline))
954 goto fail;
955
956 /* save original driver functions */
957 aaline->driver_create_fs_state = pipe->create_fs_state;
958 aaline->driver_bind_fs_state = pipe->bind_fs_state;
959 aaline->driver_delete_fs_state = pipe->delete_fs_state;
960
961 aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
962 aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
963
964 /* override the driver's functions */
965 pipe->create_fs_state = aaline_create_fs_state;
966 pipe->bind_fs_state = aaline_bind_fs_state;
967 pipe->delete_fs_state = aaline_delete_fs_state;
968
969 pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
970 pipe->set_fragment_sampler_views = aaline_set_sampler_views;
971
972 /* Install once everything is known to be OK:
973 */
974 draw->pipeline.aaline = &aaline->stage;
975
976 return TRUE;
977
978 fail:
979 if (aaline)
980 aaline->stage.destroy( &aaline->stage );
981
982 return FALSE;
983 }