[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / auxiliary / util / u_simple_screen.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef U_SIMPLE_SCREEN_H
29 #define U_SIMPLE_SCREEN_H
30
31 #include "pipe/p_format.h"
32
33 struct pipe_screen;
34 struct pipe_fence_handle;
35 struct pipe_surface;
36 struct pipe_resource;
37
38 /**
39 * Gallium3D drivers are (meant to be!) independent of both GL and the
40 * window system. The window system provides a buffer manager and a
41 * set of additional hooks for things like command buffer submission,
42 * etc.
43 *
44 * There clearly has to be some agreement between the window system
45 * driver and the hardware driver about the format of command buffers,
46 * etc.
47 */
48 struct pipe_winsys
49 {
50 void (*destroy)( struct pipe_winsys *ws );
51
52 /** Returns name of this winsys interface */
53 const char *(*get_name)( struct pipe_winsys *ws );
54
55 /**
56 * Do any special operations to ensure frontbuffer contents are
57 * displayed, eg copy fake frontbuffer.
58 */
59 void (*flush_frontbuffer)( struct pipe_winsys *ws,
60 struct pipe_resource *resource,
61 unsigned level, unsigned layer,
62 void *context_private );
63
64
65 /**
66 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
67 *
68 * Remember that gallium gets to choose the interface it needs, and the
69 * window systems must then implement that interface (rather than the
70 * other way around...).
71 *
72 * usage is a bitmask of PIPE_BIND_*.
73 * All possible usages must be present.
74 *
75 * alignment indicates the client's alignment requirements, eg for
76 * SSE instructions.
77 */
78 struct pipe_resource *(*buffer_create)( struct pipe_winsys *ws,
79 unsigned alignment,
80 unsigned usage,
81 unsigned size );
82
83 /**
84 * Create a buffer that wraps user-space data.
85 *
86 * Effectively this schedules a delayed call to buffer_create
87 * followed by an upload of the data at *some point in the future*,
88 * or perhaps never. Basically the allocate/upload is delayed
89 * until the buffer is actually passed to hardware.
90 *
91 * The intention is to provide a quick way to turn regular data
92 * into a buffer, and secondly to avoid a copy operation if that
93 * data subsequently turns out to be only accessed by the CPU.
94 *
95 * Common example is OpenGL vertex buffers that are subsequently
96 * processed either by software TNL in the driver or by passing to
97 * hardware.
98 *
99 * XXX: What happens if the delayed call to buffer_create() fails?
100 *
101 * Note that ptr may be accessed at any time upto the time when the
102 * buffer is destroyed, so the data must not be freed before then.
103 */
104 struct pipe_resource *(*user_buffer_create)(struct pipe_winsys *ws,
105 void *ptr,
106 unsigned bytes);
107
108 /**
109 * Allocate storage for a display target surface.
110 *
111 * Often surfaces which are meant to be blitted to the front screen (i.e.,
112 * display targets) must be allocated with special characteristics, memory
113 * pools, or obtained directly from the windowing system.
114 *
115 * This callback is invoked by the pipe_screen when creating a texture marked
116 * with the PIPE_BIND_DISPLAY_TARGET flag to get the underlying
117 * buffer storage.
118 */
119 struct pipe_resource *(*surface_buffer_create)(struct pipe_winsys *ws,
120 unsigned width, unsigned height,
121 enum pipe_format format,
122 unsigned usage,
123 unsigned tex_usage,
124 unsigned *stride);
125
126
127 /**
128 * Map the entire data store of a buffer object into the client's address.
129 * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags.
130 */
131 void *(*buffer_map)( struct pipe_winsys *ws,
132 struct pipe_resource *buf,
133 unsigned usage );
134
135 void (*buffer_unmap)( struct pipe_winsys *ws,
136 struct pipe_resource *buf );
137
138 void (*buffer_destroy)( struct pipe_resource *buf );
139
140
141 /** Set ptr = fence, with reference counting */
142 void (*fence_reference)( struct pipe_winsys *ws,
143 struct pipe_fence_handle **ptr,
144 struct pipe_fence_handle *fence );
145
146 /**
147 * Checks whether the fence has been signalled.
148 * \param flags driver-specific meaning
149 * \return zero on success.
150 */
151 int (*fence_signalled)( struct pipe_winsys *ws,
152 struct pipe_fence_handle *fence,
153 unsigned flag );
154
155 /**
156 * Wait for the fence to finish.
157 * \param flags driver-specific meaning
158 * \return zero on success.
159 */
160 int (*fence_finish)( struct pipe_winsys *ws,
161 struct pipe_fence_handle *fence,
162 unsigned flags,
163 uint64_t timeout );
164
165 };
166
167 /**
168 * The following function initializes a simple passthrough screen.
169 *
170 * All the relevant screen function pointers will forwarded to the
171 * winsys.
172 */
173 void u_simple_screen_init(struct pipe_screen *screen);
174
175 /**
176 * Returns the name of the winsys associated with this screen.
177 */
178 const char* u_simple_screen_winsys_name(struct pipe_screen *screen);
179
180 #endif