2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "bufferobj.h"
46 #include "mfeatures.h"
47 #include "multisample.h"
61 #include "main/dispatch.h"
67 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
69 struct gl_enable_attrib
74 GLbitfield ClipPlanes
;
75 GLboolean ColorMaterial
;
81 GLboolean Light
[MAX_LIGHTS
];
84 GLboolean LineStipple
;
85 GLboolean IndexLogicOp
;
86 GLboolean ColorLogicOp
;
91 GLboolean Map1TextureCoord1
;
92 GLboolean Map1TextureCoord2
;
93 GLboolean Map1TextureCoord3
;
94 GLboolean Map1TextureCoord4
;
95 GLboolean Map1Vertex3
;
96 GLboolean Map1Vertex4
;
97 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
100 GLboolean Map2Normal
;
101 GLboolean Map2TextureCoord1
;
102 GLboolean Map2TextureCoord2
;
103 GLboolean Map2TextureCoord3
;
104 GLboolean Map2TextureCoord4
;
105 GLboolean Map2Vertex3
;
106 GLboolean Map2Vertex4
;
107 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
110 GLboolean PixelTexture
;
111 GLboolean PointSmooth
;
112 GLboolean PolygonOffsetPoint
;
113 GLboolean PolygonOffsetLine
;
114 GLboolean PolygonOffsetFill
;
115 GLboolean PolygonSmooth
;
116 GLboolean PolygonStipple
;
117 GLboolean RescaleNormals
;
120 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
121 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
122 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
123 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
124 GLboolean SampleCoverage
; /* GL_ARB_multisample */
125 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
127 GLbitfield Texture
[MAX_TEXTURE_UNITS
];
128 GLbitfield TexGen
[MAX_TEXTURE_UNITS
];
130 /* GL_ARB_vertex_program / GL_NV_vertex_program */
131 GLboolean VertexProgram
;
132 GLboolean VertexProgramPointSize
;
133 GLboolean VertexProgramTwoSide
;
135 /* GL_ARB_point_sprite / GL_NV_point_sprite */
136 GLboolean PointSprite
;
137 GLboolean FragmentShaderATI
;
142 * Node for the attribute stack.
144 struct gl_attrib_node
148 struct gl_attrib_node
*next
;
154 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
158 struct gl_texture_attrib Texture
; /**< The usual context state */
160 /** to save per texture object state (wrap modes, filters, etc): */
161 struct gl_texture_object SavedObj
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
164 * To save references to texture objects (so they don't get accidentally
165 * deleted while saved in the attribute stack).
167 struct gl_texture_object
*SavedTexRef
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
169 /* We need to keep a reference to the shared state. That's where the
170 * default texture objects are kept. We don't want that state to be
171 * freed while the attribute stack contains pointers to any default
174 struct gl_shared_state
*SharedRef
;
178 #if FEATURE_attrib_stack
182 * Allocate new attribute node of given type/kind. Attach payload data.
183 * Insert it into the linked list named by 'head'.
186 save_attrib_data(struct gl_attrib_node
**head
,
187 GLbitfield kind
, void *payload
)
189 struct gl_attrib_node
*n
= MALLOC_STRUCT(gl_attrib_node
);
204 _mesa_PushAttrib(GLbitfield mask
)
206 struct gl_attrib_node
*head
;
208 GET_CURRENT_CONTEXT(ctx
);
209 ASSERT_OUTSIDE_BEGIN_END(ctx
);
211 if (MESA_VERBOSE
& VERBOSE_API
)
212 _mesa_debug(ctx
, "glPushAttrib %x\n", (int) mask
);
214 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
215 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
219 /* Build linked list of attribute nodes which save all attribute */
220 /* groups specified by the mask. */
223 if (mask
& GL_ACCUM_BUFFER_BIT
) {
224 struct gl_accum_attrib
*attr
;
225 attr
= MALLOC_STRUCT( gl_accum_attrib
);
226 memcpy( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
227 save_attrib_data(&head
, GL_ACCUM_BUFFER_BIT
, attr
);
230 if (mask
& GL_COLOR_BUFFER_BIT
) {
232 struct gl_colorbuffer_attrib
*attr
;
233 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
234 memcpy( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
235 /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
236 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++)
237 attr
->DrawBuffer
[i
] = ctx
->DrawBuffer
->ColorDrawBuffer
[i
];
238 save_attrib_data(&head
, GL_COLOR_BUFFER_BIT
, attr
);
241 if (mask
& GL_CURRENT_BIT
) {
242 struct gl_current_attrib
*attr
;
243 FLUSH_CURRENT( ctx
, 0 );
244 attr
= MALLOC_STRUCT( gl_current_attrib
);
245 memcpy( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
246 save_attrib_data(&head
, GL_CURRENT_BIT
, attr
);
249 if (mask
& GL_DEPTH_BUFFER_BIT
) {
250 struct gl_depthbuffer_attrib
*attr
;
251 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
252 memcpy( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
253 save_attrib_data(&head
, GL_DEPTH_BUFFER_BIT
, attr
);
256 if (mask
& GL_ENABLE_BIT
) {
257 struct gl_enable_attrib
*attr
;
259 attr
= MALLOC_STRUCT( gl_enable_attrib
);
260 /* Copy enable flags from all other attributes into the enable struct. */
261 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
262 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
263 attr
->Blend
= ctx
->Color
.BlendEnabled
;
264 attr
->ClipPlanes
= ctx
->Transform
.ClipPlanesEnabled
;
265 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
266 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
267 attr
->DepthClamp
= ctx
->Transform
.DepthClamp
;
268 attr
->DepthTest
= ctx
->Depth
.Test
;
269 attr
->Dither
= ctx
->Color
.DitherFlag
;
270 attr
->Fog
= ctx
->Fog
.Enabled
;
271 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
272 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
274 attr
->Lighting
= ctx
->Light
.Enabled
;
275 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
276 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
277 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
278 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
279 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
280 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
281 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
282 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
283 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
284 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
285 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
286 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
287 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
288 memcpy(attr
->Map1Attrib
, ctx
->Eval
.Map1Attrib
, sizeof(ctx
->Eval
.Map1Attrib
));
289 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
290 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
291 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
292 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
293 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
294 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
295 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
296 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
297 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
298 memcpy(attr
->Map2Attrib
, ctx
->Eval
.Map2Attrib
, sizeof(ctx
->Eval
.Map2Attrib
));
299 attr
->Normalize
= ctx
->Transform
.Normalize
;
300 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
301 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
302 attr
->PointSprite
= ctx
->Point
.PointSprite
;
303 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
304 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
305 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
306 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
307 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
308 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
309 attr
->Scissor
= ctx
->Scissor
.Enabled
;
310 attr
->Stencil
= ctx
->Stencil
.Enabled
;
311 attr
->StencilTwoSide
= ctx
->Stencil
.TestTwoSide
;
312 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
313 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
314 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
315 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
316 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
317 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
318 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
320 /* GL_NV_vertex_program */
321 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
322 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
323 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
324 save_attrib_data(&head
, GL_ENABLE_BIT
, attr
);
327 if (mask
& GL_EVAL_BIT
) {
328 struct gl_eval_attrib
*attr
;
329 attr
= MALLOC_STRUCT( gl_eval_attrib
);
330 memcpy( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
331 save_attrib_data(&head
, GL_EVAL_BIT
, attr
);
334 if (mask
& GL_FOG_BIT
) {
335 struct gl_fog_attrib
*attr
;
336 attr
= MALLOC_STRUCT( gl_fog_attrib
);
337 memcpy( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
338 save_attrib_data(&head
, GL_FOG_BIT
, attr
);
341 if (mask
& GL_HINT_BIT
) {
342 struct gl_hint_attrib
*attr
;
343 attr
= MALLOC_STRUCT( gl_hint_attrib
);
344 memcpy( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
345 save_attrib_data(&head
, GL_HINT_BIT
, attr
);
348 if (mask
& GL_LIGHTING_BIT
) {
349 struct gl_light_attrib
*attr
;
350 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
351 attr
= MALLOC_STRUCT( gl_light_attrib
);
352 memcpy( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
353 save_attrib_data(&head
, GL_LIGHTING_BIT
, attr
);
356 if (mask
& GL_LINE_BIT
) {
357 struct gl_line_attrib
*attr
;
358 attr
= MALLOC_STRUCT( gl_line_attrib
);
359 memcpy( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
360 save_attrib_data(&head
, GL_LINE_BIT
, attr
);
363 if (mask
& GL_LIST_BIT
) {
364 struct gl_list_attrib
*attr
;
365 attr
= MALLOC_STRUCT( gl_list_attrib
);
366 memcpy( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
367 save_attrib_data(&head
, GL_LIST_BIT
, attr
);
370 if (mask
& GL_PIXEL_MODE_BIT
) {
371 struct gl_pixel_attrib
*attr
;
372 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
373 memcpy( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
374 /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
375 attr
->ReadBuffer
= ctx
->ReadBuffer
->ColorReadBuffer
;
376 save_attrib_data(&head
, GL_PIXEL_MODE_BIT
, attr
);
379 if (mask
& GL_POINT_BIT
) {
380 struct gl_point_attrib
*attr
;
381 attr
= MALLOC_STRUCT( gl_point_attrib
);
382 memcpy( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
383 save_attrib_data(&head
, GL_POINT_BIT
, attr
);
386 if (mask
& GL_POLYGON_BIT
) {
387 struct gl_polygon_attrib
*attr
;
388 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
389 memcpy( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
390 save_attrib_data(&head
, GL_POLYGON_BIT
, attr
);
393 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
395 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
396 memcpy( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
397 save_attrib_data(&head
, GL_POLYGON_STIPPLE_BIT
, stipple
);
400 if (mask
& GL_SCISSOR_BIT
) {
401 struct gl_scissor_attrib
*attr
;
402 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
403 memcpy( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
404 save_attrib_data(&head
, GL_SCISSOR_BIT
, attr
);
407 if (mask
& GL_STENCIL_BUFFER_BIT
) {
408 struct gl_stencil_attrib
*attr
;
409 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
410 memcpy( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
411 save_attrib_data(&head
, GL_STENCIL_BUFFER_BIT
, attr
);
414 if (mask
& GL_TEXTURE_BIT
) {
415 struct texture_state
*texstate
= CALLOC_STRUCT(texture_state
);
419 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glPushAttrib(GL_TEXTURE_BIT)");
423 _mesa_lock_context_textures(ctx
);
425 /* copy/save the bulk of texture state here */
426 memcpy(&texstate
->Texture
, &ctx
->Texture
, sizeof(ctx
->Texture
));
428 /* Save references to the currently bound texture objects so they don't
429 * accidentally get deleted while referenced in the attribute stack.
431 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
432 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
433 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tex
],
434 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
438 /* copy state/contents of the currently bound texture objects */
439 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
440 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
441 _mesa_copy_texture_object(&texstate
->SavedObj
[u
][tex
],
442 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
446 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, ctx
->Shared
);
448 _mesa_unlock_context_textures(ctx
);
450 save_attrib_data(&head
, GL_TEXTURE_BIT
, texstate
);
453 if (mask
& GL_TRANSFORM_BIT
) {
454 struct gl_transform_attrib
*attr
;
455 attr
= MALLOC_STRUCT( gl_transform_attrib
);
456 memcpy( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
457 save_attrib_data(&head
, GL_TRANSFORM_BIT
, attr
);
460 if (mask
& GL_VIEWPORT_BIT
) {
461 struct gl_viewport_attrib
*attr
;
462 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
463 memcpy( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
464 save_attrib_data(&head
, GL_VIEWPORT_BIT
, attr
);
467 /* GL_ARB_multisample */
468 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
469 struct gl_multisample_attrib
*attr
;
470 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
471 memcpy( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
472 save_attrib_data(&head
, GL_MULTISAMPLE_BIT_ARB
, attr
);
476 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
477 ctx
->AttribStackDepth
++;
483 pop_enable_group(struct gl_context
*ctx
, const struct gl_enable_attrib
*enable
)
485 const GLuint curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
488 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
489 if ((VALUE) != (NEWVALUE)) { \
490 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
493 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
494 if (ctx
->Color
.BlendEnabled
!= enable
->Blend
) {
495 _mesa_set_enable(ctx
, GL_BLEND
, (enable
->Blend
& 1));
498 for (i
=0;i
<ctx
->Const
.MaxClipPlanes
;i
++) {
499 const GLuint mask
= 1 << i
;
500 if ((ctx
->Transform
.ClipPlanesEnabled
& mask
) != (enable
->ClipPlanes
& mask
))
501 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
502 !!(enable
->ClipPlanes
& mask
));
505 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
507 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
508 TEST_AND_UPDATE(ctx
->Transform
.DepthClamp
, enable
->DepthClamp
,
510 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
511 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
512 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
513 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
514 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
515 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
517 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
519 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
522 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
523 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
524 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
525 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
526 GL_MAP1_TEXTURE_COORD_1
);
527 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
528 GL_MAP1_TEXTURE_COORD_2
);
529 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
530 GL_MAP1_TEXTURE_COORD_3
);
531 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
532 GL_MAP1_TEXTURE_COORD_4
);
533 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
535 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
537 for (i
= 0; i
< 16; i
++) {
538 TEST_AND_UPDATE(ctx
->Eval
.Map1Attrib
[i
], enable
->Map1Attrib
[i
],
539 GL_MAP1_VERTEX_ATTRIB0_4_NV
+ i
);
542 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
543 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
544 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
545 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
546 GL_MAP2_TEXTURE_COORD_1
);
547 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
548 GL_MAP2_TEXTURE_COORD_2
);
549 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
550 GL_MAP2_TEXTURE_COORD_3
);
551 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
552 GL_MAP2_TEXTURE_COORD_4
);
553 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
555 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
557 for (i
= 0; i
< 16; i
++) {
558 TEST_AND_UPDATE(ctx
->Eval
.Map2Attrib
[i
], enable
->Map2Attrib
[i
],
559 GL_MAP2_VERTEX_ATTRIB0_4_NV
+ i
);
562 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
563 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
564 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
565 GL_RESCALE_NORMAL_EXT
);
566 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
567 enable
->RasterPositionUnclipped
,
568 GL_RASTER_POSITION_UNCLIPPED_IBM
);
569 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
571 if (ctx
->Extensions
.NV_point_sprite
|| ctx
->Extensions
.ARB_point_sprite
) {
572 TEST_AND_UPDATE(ctx
->Point
.PointSprite
, enable
->PointSprite
,
575 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
576 GL_POLYGON_OFFSET_POINT
);
577 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
578 GL_POLYGON_OFFSET_LINE
);
579 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
580 GL_POLYGON_OFFSET_FILL
);
581 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
583 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
585 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
586 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
587 if (ctx
->Extensions
.EXT_stencil_two_side
) {
588 TEST_AND_UPDATE(ctx
->Stencil
.TestTwoSide
, enable
->StencilTwoSide
, GL_STENCIL_TEST_TWO_SIDE_EXT
);
590 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
592 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
593 enable
->SampleAlphaToCoverage
,
594 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
595 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
596 enable
->SampleAlphaToOne
,
597 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
598 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
599 enable
->SampleCoverage
,
600 GL_SAMPLE_COVERAGE_ARB
);
601 /* GL_ARB_vertex_program, GL_NV_vertex_program */
602 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
603 enable
->VertexProgram
,
604 GL_VERTEX_PROGRAM_ARB
);
605 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
606 enable
->VertexProgramPointSize
,
607 GL_VERTEX_PROGRAM_POINT_SIZE_ARB
);
608 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
609 enable
->VertexProgramTwoSide
,
610 GL_VERTEX_PROGRAM_TWO_SIDE_ARB
);
612 /* texture unit enables */
613 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
614 const GLbitfield enabled
= enable
->Texture
[i
];
615 const GLbitfield genEnabled
= enable
->TexGen
[i
];
617 if (ctx
->Texture
.Unit
[i
].Enabled
!= enabled
) {
618 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
620 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(enabled
& TEXTURE_1D_BIT
));
621 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(enabled
& TEXTURE_2D_BIT
));
622 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(enabled
& TEXTURE_3D_BIT
));
623 if (ctx
->Extensions
.NV_texture_rectangle
) {
624 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_ARB
,
625 !!(enabled
& TEXTURE_RECT_BIT
));
627 if (ctx
->Extensions
.ARB_texture_cube_map
) {
628 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
,
629 !!(enabled
& TEXTURE_CUBE_BIT
));
631 if (ctx
->Extensions
.MESA_texture_array
) {
632 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
633 !!(enabled
& TEXTURE_1D_ARRAY_BIT
));
634 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
635 !!(enabled
& TEXTURE_2D_ARRAY_BIT
));
639 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= genEnabled
) {
640 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
641 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(genEnabled
& S_BIT
));
642 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(genEnabled
& T_BIT
));
643 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(genEnabled
& R_BIT
));
644 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(genEnabled
& Q_BIT
));
648 _mesa_ActiveTextureARB(GL_TEXTURE0
+ curTexUnitSave
);
653 * Pop/restore texture attribute/group state.
656 pop_texture_group(struct gl_context
*ctx
, struct texture_state
*texstate
)
660 _mesa_lock_context_textures(ctx
);
662 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
663 const struct gl_texture_unit
*unit
= &texstate
->Texture
.Unit
[u
];
666 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ u
);
667 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(unit
->Enabled
& TEXTURE_1D_BIT
));
668 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(unit
->Enabled
& TEXTURE_2D_BIT
));
669 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(unit
->Enabled
& TEXTURE_3D_BIT
));
670 if (ctx
->Extensions
.ARB_texture_cube_map
) {
671 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
672 !!(unit
->Enabled
& TEXTURE_CUBE_BIT
));
674 if (ctx
->Extensions
.NV_texture_rectangle
) {
675 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_NV
,
676 !!(unit
->Enabled
& TEXTURE_RECT_BIT
));
678 if (ctx
->Extensions
.MESA_texture_array
) {
679 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
680 !!(unit
->Enabled
& TEXTURE_1D_ARRAY_BIT
));
681 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
682 !!(unit
->Enabled
& TEXTURE_2D_ARRAY_BIT
));
685 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
686 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
687 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenS
.Mode
);
688 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenT
.Mode
);
689 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenR
.Mode
);
690 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenQ
.Mode
);
691 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->GenS
.ObjectPlane
);
692 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->GenT
.ObjectPlane
);
693 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->GenR
.ObjectPlane
);
694 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->GenQ
.ObjectPlane
);
695 /* Eye plane done differently to avoid re-transformation */
697 struct gl_texture_unit
*destUnit
= &ctx
->Texture
.Unit
[u
];
698 COPY_4FV(destUnit
->GenS
.EyePlane
, unit
->GenS
.EyePlane
);
699 COPY_4FV(destUnit
->GenT
.EyePlane
, unit
->GenT
.EyePlane
);
700 COPY_4FV(destUnit
->GenR
.EyePlane
, unit
->GenR
.EyePlane
);
701 COPY_4FV(destUnit
->GenQ
.EyePlane
, unit
->GenQ
.EyePlane
);
702 if (ctx
->Driver
.TexGen
) {
703 ctx
->Driver
.TexGen(ctx
, GL_S
, GL_EYE_PLANE
, unit
->GenS
.EyePlane
);
704 ctx
->Driver
.TexGen(ctx
, GL_T
, GL_EYE_PLANE
, unit
->GenT
.EyePlane
);
705 ctx
->Driver
.TexGen(ctx
, GL_R
, GL_EYE_PLANE
, unit
->GenR
.EyePlane
);
706 ctx
->Driver
.TexGen(ctx
, GL_Q
, GL_EYE_PLANE
, unit
->GenQ
.EyePlane
);
709 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(unit
->TexGenEnabled
& S_BIT
));
710 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(unit
->TexGenEnabled
& T_BIT
));
711 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(unit
->TexGenEnabled
& R_BIT
));
712 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(unit
->TexGenEnabled
& Q_BIT
));
713 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL
, GL_TEXTURE_LOD_BIAS
,
715 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB
,
716 unit
->Combine
.ModeRGB
);
717 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA
,
718 unit
->Combine
.ModeA
);
720 const GLuint n
= ctx
->Extensions
.NV_texture_env_combine4
? 4 : 3;
722 for (i
= 0; i
< n
; i
++) {
723 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB
+ i
,
724 unit
->Combine
.SourceRGB
[i
]);
725 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA
+ i
,
726 unit
->Combine
.SourceA
[i
]);
727 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB
+ i
,
728 unit
->Combine
.OperandRGB
[i
]);
729 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA
+ i
,
730 unit
->Combine
.OperandA
[i
]);
733 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE
,
734 1 << unit
->Combine
.ScaleShiftRGB
);
735 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
736 1 << unit
->Combine
.ScaleShiftA
);
738 /* Restore texture object state for each target */
739 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
740 const struct gl_texture_object
*obj
= NULL
;
741 const struct gl_sampler_object
*samp
;
744 obj
= &texstate
->SavedObj
[u
][tgt
];
746 /* don't restore state for unsupported targets to prevent
749 if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
750 !ctx
->Extensions
.ARB_texture_cube_map
) {
753 else if (obj
->Target
== GL_TEXTURE_RECTANGLE_NV
&&
754 !ctx
->Extensions
.NV_texture_rectangle
) {
757 else if ((obj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
||
758 obj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) &&
759 !ctx
->Extensions
.MESA_texture_array
) {
762 else if (obj
->Target
== GL_TEXTURE_BUFFER
)
764 else if (obj
->Target
== GL_TEXTURE_EXTERNAL_OES
)
767 target
= obj
->Target
;
769 _mesa_BindTexture(target
, obj
->Name
);
771 samp
= &obj
->Sampler
;
773 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, samp
->BorderColor
.f
);
774 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, samp
->WrapS
);
775 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, samp
->WrapT
);
776 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, samp
->WrapR
);
777 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, samp
->MinFilter
);
778 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, samp
->MagFilter
);
779 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, samp
->MinLod
);
780 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, samp
->MaxLod
);
781 _mesa_TexParameterf(target
, GL_TEXTURE_LOD_BIAS
, samp
->LodBias
);
782 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
783 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
784 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
785 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
786 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
787 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
788 samp
->MaxAnisotropy
);
792 /* remove saved references to the texture objects */
793 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
794 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
798 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ texstate
->Texture
.CurrentUnit
);
800 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
802 _mesa_unlock_context_textures(ctx
);
807 * This function is kind of long just because we have to call a lot
808 * of device driver functions to update device driver state.
810 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
811 * in order to restore GL state. This isn't terribly efficient but it
812 * ensures that dirty flags and any derived state gets updated correctly.
813 * We could at least check if the value to restore equals the current value
814 * and then skip the Mesa call.
817 _mesa_PopAttrib(void)
819 struct gl_attrib_node
*attr
, *next
;
820 GET_CURRENT_CONTEXT(ctx
);
821 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
823 if (ctx
->AttribStackDepth
== 0) {
824 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
828 ctx
->AttribStackDepth
--;
829 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
833 if (MESA_VERBOSE
& VERBOSE_API
) {
834 _mesa_debug(ctx
, "glPopAttrib %s\n",
835 _mesa_lookup_enum_by_nr(attr
->kind
));
838 switch (attr
->kind
) {
839 case GL_ACCUM_BUFFER_BIT
:
841 const struct gl_accum_attrib
*accum
;
842 accum
= (const struct gl_accum_attrib
*) attr
->data
;
843 _mesa_ClearAccum(accum
->ClearColor
[0],
844 accum
->ClearColor
[1],
845 accum
->ClearColor
[2],
846 accum
->ClearColor
[3]);
849 case GL_COLOR_BUFFER_BIT
:
851 const struct gl_colorbuffer_attrib
*color
;
853 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
854 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
855 _mesa_ClearColor(color
->ClearColor
.f
[0],
856 color
->ClearColor
.f
[1],
857 color
->ClearColor
.f
[2],
858 color
->ClearColor
.f
[3]);
859 _mesa_IndexMask(color
->IndexMask
);
860 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0][0] != 0),
861 (GLboolean
) (color
->ColorMask
[0][1] != 0),
862 (GLboolean
) (color
->ColorMask
[0][2] != 0),
863 (GLboolean
) (color
->ColorMask
[0][3] != 0));
865 /* Need to determine if more than one color output is
866 * specified. If so, call glDrawBuffersARB, else call
867 * glDrawBuffer(). This is a subtle, but essential point
868 * since GL_FRONT (for example) is illegal for the former
869 * function, but legal for the later.
871 GLboolean multipleBuffers
= GL_FALSE
;
874 for (i
= 1; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
875 if (color
->DrawBuffer
[i
] != GL_NONE
) {
876 multipleBuffers
= GL_TRUE
;
880 /* Call the API_level functions, not _mesa_drawbuffers()
881 * since we need to do error checking on the pop'd
883 * Ex: if GL_FRONT were pushed, but we're popping with a
884 * user FBO bound, GL_FRONT will be illegal and we'll need
885 * to record that error. Per OpenGL ARB decision.
888 _mesa_DrawBuffersARB(ctx
->Const
.MaxDrawBuffers
,
891 _mesa_DrawBuffer(color
->DrawBuffer
[0]);
893 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
894 _mesa_AlphaFunc(color
->AlphaFunc
, color
->AlphaRefUnclamped
);
895 if (ctx
->Color
.BlendEnabled
!= color
->BlendEnabled
) {
896 _mesa_set_enable(ctx
, GL_BLEND
, (color
->BlendEnabled
& 1));
898 if (ctx
->Color
._BlendFuncPerBuffer
||
899 ctx
->Color
._BlendEquationPerBuffer
) {
900 /* set blend per buffer */
902 for (buf
= 0; buf
< ctx
->Const
.MaxDrawBuffers
; buf
++) {
903 _mesa_BlendFuncSeparatei(buf
, color
->Blend
[buf
].SrcRGB
,
904 color
->Blend
[buf
].DstRGB
,
905 color
->Blend
[buf
].SrcA
,
906 color
->Blend
[buf
].DstA
);
907 _mesa_BlendEquationSeparatei(buf
,
908 color
->Blend
[buf
].EquationRGB
,
909 color
->Blend
[buf
].EquationA
);
913 /* set same blend modes for all buffers */
914 _mesa_BlendFuncSeparateEXT(color
->Blend
[0].SrcRGB
,
915 color
->Blend
[0].DstRGB
,
916 color
->Blend
[0].SrcA
,
917 color
->Blend
[0].DstA
);
918 /* This special case is because glBlendEquationSeparateEXT
919 * cannot take GL_LOGIC_OP as a parameter.
921 if (color
->Blend
[0].EquationRGB
==
922 color
->Blend
[0].EquationA
) {
923 _mesa_BlendEquation(color
->Blend
[0].EquationRGB
);
926 _mesa_BlendEquationSeparateEXT(
927 color
->Blend
[0].EquationRGB
,
928 color
->Blend
[0].EquationA
);
931 _mesa_BlendColor(color
->BlendColorUnclamped
[0],
932 color
->BlendColorUnclamped
[1],
933 color
->BlendColorUnclamped
[2],
934 color
->BlendColorUnclamped
[3]);
935 _mesa_LogicOp(color
->LogicOp
);
936 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
937 color
->ColorLogicOpEnabled
);
938 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
939 color
->IndexLogicOpEnabled
);
940 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
941 _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB
, color
->ClampFragmentColor
);
942 _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB
, color
->ClampReadColor
);
946 FLUSH_CURRENT( ctx
, 0 );
947 memcpy( &ctx
->Current
, attr
->data
,
948 sizeof(struct gl_current_attrib
) );
950 case GL_DEPTH_BUFFER_BIT
:
952 const struct gl_depthbuffer_attrib
*depth
;
953 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
954 _mesa_DepthFunc(depth
->Func
);
955 _mesa_ClearDepth(depth
->Clear
);
956 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
957 _mesa_DepthMask(depth
->Mask
);
962 const struct gl_enable_attrib
*enable
;
963 enable
= (const struct gl_enable_attrib
*) attr
->data
;
964 pop_enable_group(ctx
, enable
);
965 ctx
->NewState
|= _NEW_ALL
;
969 memcpy( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
970 ctx
->NewState
|= _NEW_EVAL
;
974 const struct gl_fog_attrib
*fog
;
975 fog
= (const struct gl_fog_attrib
*) attr
->data
;
976 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
977 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
978 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
979 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
980 _mesa_Fogf(GL_FOG_END
, fog
->End
);
981 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
982 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
987 const struct gl_hint_attrib
*hint
;
988 hint
= (const struct gl_hint_attrib
*) attr
->data
;
989 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
990 hint
->PerspectiveCorrection
);
991 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
992 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
993 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
994 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
995 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
996 hint
->ClipVolumeClipping
);
997 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
998 hint
->TextureCompression
);
1001 case GL_LIGHTING_BIT
:
1004 const struct gl_light_attrib
*light
;
1005 light
= (const struct gl_light_attrib
*) attr
->data
;
1006 /* lighting enable */
1007 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
1008 /* per-light state */
1009 if (_math_matrix_is_dirty(ctx
->ModelviewMatrixStack
.Top
))
1010 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
1012 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
1013 const struct gl_light
*l
= &light
->Light
[i
];
1014 _mesa_set_enable(ctx
, GL_LIGHT0
+ i
, l
->Enabled
);
1015 _mesa_light(ctx
, i
, GL_AMBIENT
, l
->Ambient
);
1016 _mesa_light(ctx
, i
, GL_DIFFUSE
, l
->Diffuse
);
1017 _mesa_light(ctx
, i
, GL_SPECULAR
, l
->Specular
);
1018 _mesa_light(ctx
, i
, GL_POSITION
, l
->EyePosition
);
1019 _mesa_light(ctx
, i
, GL_SPOT_DIRECTION
, l
->SpotDirection
);
1021 GLfloat p
[4] = { 0 };
1022 p
[0] = l
->SpotExponent
;
1023 _mesa_light(ctx
, i
, GL_SPOT_EXPONENT
, p
);
1026 GLfloat p
[4] = { 0 };
1027 p
[0] = l
->SpotCutoff
;
1028 _mesa_light(ctx
, i
, GL_SPOT_CUTOFF
, p
);
1031 GLfloat p
[4] = { 0 };
1032 p
[0] = l
->ConstantAttenuation
;
1033 _mesa_light(ctx
, i
, GL_CONSTANT_ATTENUATION
, p
);
1036 GLfloat p
[4] = { 0 };
1037 p
[0] = l
->LinearAttenuation
;
1038 _mesa_light(ctx
, i
, GL_LINEAR_ATTENUATION
, p
);
1041 GLfloat p
[4] = { 0 };
1042 p
[0] = l
->QuadraticAttenuation
;
1043 _mesa_light(ctx
, i
, GL_QUADRATIC_ATTENUATION
, p
);
1047 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
1048 light
->Model
.Ambient
);
1049 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
1050 (GLfloat
) light
->Model
.LocalViewer
);
1051 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
1052 (GLfloat
) light
->Model
.TwoSide
);
1053 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
1054 (GLfloat
) light
->Model
.ColorControl
);
1056 _mesa_ShadeModel(light
->ShadeModel
);
1057 /* color material */
1058 _mesa_ColorMaterial(light
->ColorMaterialFace
,
1059 light
->ColorMaterialMode
);
1060 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
1061 light
->ColorMaterialEnabled
);
1063 memcpy(&ctx
->Light
.Material
, &light
->Material
,
1064 sizeof(struct gl_material
));
1065 _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB
, light
->ClampVertexColor
);
1070 const struct gl_line_attrib
*line
;
1071 line
= (const struct gl_line_attrib
*) attr
->data
;
1072 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
1073 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
1074 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
1075 _mesa_LineWidth(line
->Width
);
1079 memcpy( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
1081 case GL_PIXEL_MODE_BIT
:
1082 memcpy( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
1083 /* XXX what other pixel state needs to be set by function calls? */
1084 _mesa_ReadBuffer(ctx
->Pixel
.ReadBuffer
);
1085 ctx
->NewState
|= _NEW_PIXEL
;
1089 const struct gl_point_attrib
*point
;
1090 point
= (const struct gl_point_attrib
*) attr
->data
;
1091 _mesa_PointSize(point
->Size
);
1092 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
1093 if (ctx
->Extensions
.EXT_point_parameters
) {
1094 _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT
,
1096 _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT
,
1098 _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT
,
1100 _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1103 if (ctx
->Extensions
.NV_point_sprite
1104 || ctx
->Extensions
.ARB_point_sprite
) {
1106 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1107 _mesa_TexEnvi(GL_POINT_SPRITE_NV
, GL_COORD_REPLACE_NV
,
1108 (GLint
) point
->CoordReplace
[u
]);
1110 _mesa_set_enable(ctx
, GL_POINT_SPRITE_NV
,point
->PointSprite
);
1111 if (ctx
->Extensions
.NV_point_sprite
)
1112 _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV
,
1113 ctx
->Point
.SpriteRMode
);
1114 _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN
,
1115 (GLfloat
)ctx
->Point
.SpriteOrigin
);
1119 case GL_POLYGON_BIT
:
1121 const struct gl_polygon_attrib
*polygon
;
1122 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1123 _mesa_CullFace(polygon
->CullFaceMode
);
1124 _mesa_FrontFace(polygon
->FrontFace
);
1125 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1126 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1127 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1128 polygon
->OffsetUnits
);
1129 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1130 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1131 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1132 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1133 polygon
->OffsetPoint
);
1134 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1135 polygon
->OffsetLine
);
1136 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1137 polygon
->OffsetFill
);
1140 case GL_POLYGON_STIPPLE_BIT
:
1141 memcpy( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1142 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1143 if (ctx
->Driver
.PolygonStipple
)
1144 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1146 case GL_SCISSOR_BIT
:
1148 const struct gl_scissor_attrib
*scissor
;
1149 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1150 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1151 scissor
->Width
, scissor
->Height
);
1152 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1155 case GL_STENCIL_BUFFER_BIT
:
1157 const struct gl_stencil_attrib
*stencil
;
1158 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1159 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1160 _mesa_ClearStencil(stencil
->Clear
);
1161 if (ctx
->Extensions
.EXT_stencil_two_side
) {
1162 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
1163 stencil
->TestTwoSide
);
1164 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
1165 ? GL_BACK
: GL_FRONT
);
1168 _mesa_StencilFuncSeparate(GL_FRONT
,
1169 stencil
->Function
[0],
1171 stencil
->ValueMask
[0]);
1172 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
1173 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
1174 stencil
->ZFailFunc
[0],
1175 stencil
->ZPassFunc
[0]);
1177 _mesa_StencilFuncSeparate(GL_BACK
,
1178 stencil
->Function
[1],
1180 stencil
->ValueMask
[1]);
1181 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
1182 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
1183 stencil
->ZFailFunc
[1],
1184 stencil
->ZPassFunc
[1]);
1187 case GL_TRANSFORM_BIT
:
1190 const struct gl_transform_attrib
*xform
;
1191 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1192 _mesa_MatrixMode(xform
->MatrixMode
);
1193 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
1194 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
1196 /* restore clip planes */
1197 for (i
= 0; i
< ctx
->Const
.MaxClipPlanes
; i
++) {
1198 const GLuint mask
= 1 << i
;
1199 const GLfloat
*eyePlane
= xform
->EyeUserPlane
[i
];
1200 COPY_4V(ctx
->Transform
.EyeUserPlane
[i
], eyePlane
);
1201 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
,
1202 !!(xform
->ClipPlanesEnabled
& mask
));
1203 if (ctx
->Driver
.ClipPlane
)
1204 ctx
->Driver
.ClipPlane( ctx
, GL_CLIP_PLANE0
+ i
, eyePlane
);
1207 /* normalize/rescale */
1208 if (xform
->Normalize
!= ctx
->Transform
.Normalize
)
1209 _mesa_set_enable(ctx
, GL_NORMALIZE
,ctx
->Transform
.Normalize
);
1210 if (xform
->RescaleNormals
!= ctx
->Transform
.RescaleNormals
)
1211 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1212 ctx
->Transform
.RescaleNormals
);
1213 if (xform
->DepthClamp
!= ctx
->Transform
.DepthClamp
)
1214 _mesa_set_enable(ctx
, GL_DEPTH_CLAMP
,
1215 ctx
->Transform
.DepthClamp
);
1218 case GL_TEXTURE_BIT
:
1219 /* Take care of texture object reference counters */
1221 struct texture_state
*texstate
1222 = (struct texture_state
*) attr
->data
;
1223 pop_texture_group(ctx
, texstate
);
1224 ctx
->NewState
|= _NEW_TEXTURE
;
1227 case GL_VIEWPORT_BIT
:
1229 const struct gl_viewport_attrib
*vp
;
1230 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1231 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1232 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1235 case GL_MULTISAMPLE_BIT_ARB
:
1237 const struct gl_multisample_attrib
*ms
;
1238 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1240 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
,
1244 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
1246 GL_SAMPLE_COVERAGE
);
1248 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
1249 ms
->SampleAlphaToCoverage
,
1250 GL_SAMPLE_ALPHA_TO_COVERAGE
);
1252 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
1253 ms
->SampleAlphaToOne
,
1254 GL_SAMPLE_ALPHA_TO_ONE
);
1256 _mesa_SampleCoverageARB(ms
->SampleCoverageValue
,
1257 ms
->SampleCoverageInvert
);
1262 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1275 * Copy gl_pixelstore_attrib from src to dst, updating buffer
1279 copy_pixelstore(struct gl_context
*ctx
,
1280 struct gl_pixelstore_attrib
*dst
,
1281 const struct gl_pixelstore_attrib
*src
)
1283 dst
->Alignment
= src
->Alignment
;
1284 dst
->RowLength
= src
->RowLength
;
1285 dst
->SkipPixels
= src
->SkipPixels
;
1286 dst
->SkipRows
= src
->SkipRows
;
1287 dst
->ImageHeight
= src
->ImageHeight
;
1288 dst
->SkipImages
= src
->SkipImages
;
1289 dst
->SwapBytes
= src
->SwapBytes
;
1290 dst
->LsbFirst
= src
->LsbFirst
;
1291 dst
->Invert
= src
->Invert
;
1292 _mesa_reference_buffer_object(ctx
, &dst
->BufferObj
, src
->BufferObj
);
1296 #define GL_CLIENT_PACK_BIT (1<<20)
1297 #define GL_CLIENT_UNPACK_BIT (1<<21)
1300 * Copy gl_array_object from src to dest.
1301 * 'dest' must be in an initialized state.
1304 copy_array_object(struct gl_context
*ctx
,
1305 struct gl_array_object
*dest
,
1306 struct gl_array_object
*src
)
1313 /* In theory must be the same anyway, but on recreate make sure it matches */
1314 dest
->ARBsemantics
= src
->ARBsemantics
;
1316 for (i
= 0; i
< Elements(src
->VertexAttrib
); i
++)
1317 _mesa_copy_client_array(ctx
, &dest
->VertexAttrib
[i
], &src
->VertexAttrib
[i
]);
1319 /* _Enabled must be the same than on push */
1320 dest
->_Enabled
= src
->_Enabled
;
1321 dest
->_MaxElement
= src
->_MaxElement
;
1325 * Copy gl_array_attrib from src to dest.
1326 * 'dest' must be in an initialized state.
1329 copy_array_attrib(struct gl_context
*ctx
,
1330 struct gl_array_attrib
*dest
,
1331 struct gl_array_attrib
*src
,
1335 /* skip DefaultArrayObj, Objects */
1336 dest
->ActiveTexture
= src
->ActiveTexture
;
1337 dest
->LockFirst
= src
->LockFirst
;
1338 dest
->LockCount
= src
->LockCount
;
1339 dest
->PrimitiveRestart
= src
->PrimitiveRestart
;
1340 dest
->RestartIndex
= src
->RestartIndex
;
1342 /* skip RebindArrays */
1345 copy_array_object(ctx
, dest
->ArrayObj
, src
->ArrayObj
);
1347 /* skip ArrayBufferObj */
1348 /* skip ElementArrayBufferObj */
1352 * Save the content of src to dest.
1355 save_array_attrib(struct gl_context
*ctx
,
1356 struct gl_array_attrib
*dest
,
1357 struct gl_array_attrib
*src
)
1359 /* Set the Name, needed for restore, but do never overwrite.
1360 * Needs to match value in the object hash. */
1361 dest
->ArrayObj
->Name
= src
->ArrayObj
->Name
;
1362 /* And copy all of the rest. */
1363 copy_array_attrib(ctx
, dest
, src
, false);
1365 /* Just reference them here */
1366 _mesa_reference_buffer_object(ctx
, &dest
->ArrayBufferObj
,
1367 src
->ArrayBufferObj
);
1368 _mesa_reference_buffer_object(ctx
, &dest
->ArrayObj
->ElementArrayBufferObj
,
1369 src
->ArrayObj
->ElementArrayBufferObj
);
1373 * Restore the content of src to dest.
1376 restore_array_attrib(struct gl_context
*ctx
,
1377 struct gl_array_attrib
*dest
,
1378 struct gl_array_attrib
*src
)
1380 /* The ARB_vertex_array_object spec says:
1382 * "BindVertexArray fails and an INVALID_OPERATION error is generated
1383 * if array is not a name returned from a previous call to
1384 * GenVertexArrays, or if such a name has since been deleted with
1385 * DeleteVertexArrays."
1387 * Therefore popping a deleted VAO cannot magically recreate it.
1389 * The semantics of objects created using APPLE_vertex_array_objects behave
1390 * differently. These objects expect to be recreated by pop. Alas.
1392 const bool arb_vao
= (src
->ArrayObj
->Name
!= 0
1393 && src
->ArrayObj
->ARBsemantics
);
1395 if (arb_vao
&& !_mesa_IsVertexArrayAPPLE(src
->ArrayObj
->Name
))
1398 _mesa_BindVertexArrayAPPLE(src
->ArrayObj
->Name
);
1400 /* Restore or recreate the buffer objects by the names ... */
1402 || src
->ArrayBufferObj
->Name
== 0
1403 || _mesa_IsBufferARB(src
->ArrayBufferObj
->Name
)) {
1404 /* ... and restore its content */
1405 copy_array_attrib(ctx
, dest
, src
, false);
1407 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
,
1408 src
->ArrayBufferObj
->Name
);
1410 copy_array_attrib(ctx
, dest
, src
, true);
1414 || src
->ArrayObj
->ElementArrayBufferObj
->Name
== 0
1415 || _mesa_IsBufferARB(src
->ArrayObj
->ElementArrayBufferObj
->Name
))
1416 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
,
1417 src
->ArrayObj
->ElementArrayBufferObj
->Name
);
1419 /* Better safe than sorry?! */
1420 dest
->RebindArrays
= GL_TRUE
;
1422 /* FIXME: Should some bits in ctx->Array->NewState also be set
1423 * FIXME: here? It seems like it should be set to inclusive-or
1424 * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
1427 dest
->NewState
|= src
->ArrayObj
->_Enabled
| dest
->ArrayObj
->_Enabled
;
1431 * init/alloc the fields of 'attrib'.
1432 * Needs to the init part matching free_array_attrib_data below.
1435 init_array_attrib_data(struct gl_context
*ctx
,
1436 struct gl_array_attrib
*attrib
)
1438 /* Get a non driver gl_array_object. */
1439 attrib
->ArrayObj
= CALLOC_STRUCT( gl_array_object
);
1440 _mesa_initialize_array_object(ctx
, attrib
->ArrayObj
, 0);
1444 * Free/unreference the fields of 'attrib' but don't delete it (that's
1445 * done later in the calling code).
1446 * Needs to the cleanup part matching init_array_attrib_data above.
1449 free_array_attrib_data(struct gl_context
*ctx
,
1450 struct gl_array_attrib
*attrib
)
1452 /* We use a non driver array object, so don't just unref since we would
1453 * end up using the drivers DeleteArrayObject function for deletion. */
1454 _mesa_delete_array_object(ctx
, attrib
->ArrayObj
);
1455 attrib
->ArrayObj
= 0;
1456 _mesa_reference_buffer_object(ctx
, &attrib
->ArrayBufferObj
, NULL
);
1461 _mesa_PushClientAttrib(GLbitfield mask
)
1463 struct gl_attrib_node
*head
;
1465 GET_CURRENT_CONTEXT(ctx
);
1466 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1468 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1469 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1473 /* Build linked list of attribute nodes which save all attribute
1474 * groups specified by the mask.
1478 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1479 struct gl_pixelstore_attrib
*attr
;
1480 /* packing attribs */
1481 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1482 copy_pixelstore(ctx
, attr
, &ctx
->Pack
);
1483 save_attrib_data(&head
, GL_CLIENT_PACK_BIT
, attr
);
1484 /* unpacking attribs */
1485 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1486 copy_pixelstore(ctx
, attr
, &ctx
->Unpack
);
1487 save_attrib_data(&head
, GL_CLIENT_UNPACK_BIT
, attr
);
1490 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1491 struct gl_array_attrib
*attr
;
1492 attr
= CALLOC_STRUCT( gl_array_attrib
);
1493 init_array_attrib_data(ctx
, attr
);
1494 save_array_attrib(ctx
, attr
, &ctx
->Array
);
1495 save_attrib_data(&head
, GL_CLIENT_VERTEX_ARRAY_BIT
, attr
);
1498 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1499 ctx
->ClientAttribStackDepth
++;
1506 _mesa_PopClientAttrib(void)
1508 struct gl_attrib_node
*node
, *next
;
1510 GET_CURRENT_CONTEXT(ctx
);
1511 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1513 if (ctx
->ClientAttribStackDepth
== 0) {
1514 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1518 ctx
->ClientAttribStackDepth
--;
1519 node
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1522 switch (node
->kind
) {
1523 case GL_CLIENT_PACK_BIT
:
1525 struct gl_pixelstore_attrib
*store
=
1526 (struct gl_pixelstore_attrib
*) node
->data
;
1527 copy_pixelstore(ctx
, &ctx
->Pack
, store
);
1528 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1530 ctx
->NewState
|= _NEW_PACKUNPACK
;
1532 case GL_CLIENT_UNPACK_BIT
:
1534 struct gl_pixelstore_attrib
*store
=
1535 (struct gl_pixelstore_attrib
*) node
->data
;
1536 copy_pixelstore(ctx
, &ctx
->Unpack
, store
);
1537 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1539 ctx
->NewState
|= _NEW_PACKUNPACK
;
1541 case GL_CLIENT_VERTEX_ARRAY_BIT
: {
1542 struct gl_array_attrib
* attr
=
1543 (struct gl_array_attrib
*) node
->data
;
1544 restore_array_attrib(ctx
, &ctx
->Array
, attr
);
1545 free_array_attrib_data(ctx
, attr
);
1546 ctx
->NewState
|= _NEW_ARRAY
;
1550 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");
1563 _mesa_init_attrib_dispatch(struct _glapi_table
*disp
)
1565 SET_PopAttrib(disp
, _mesa_PopAttrib
);
1566 SET_PushAttrib(disp
, _mesa_PushAttrib
);
1567 SET_PopClientAttrib(disp
, _mesa_PopClientAttrib
);
1568 SET_PushClientAttrib(disp
, _mesa_PushClientAttrib
);
1572 #endif /* FEATURE_attrib_stack */
1576 * Free any attribute state data that might be attached to the context.
1579 _mesa_free_attrib_data(struct gl_context
*ctx
)
1581 while (ctx
->AttribStackDepth
> 0) {
1582 struct gl_attrib_node
*attr
, *next
;
1584 ctx
->AttribStackDepth
--;
1585 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
1588 if (attr
->kind
== GL_TEXTURE_BIT
) {
1589 struct texture_state
*texstate
= (struct texture_state
*)attr
->data
;
1591 /* clear references to the saved texture objects */
1592 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1593 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
1594 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
1597 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
1600 /* any other chunks of state that requires special handling? */
1612 void _mesa_init_attrib( struct gl_context
*ctx
)
1614 /* Renderer and client attribute stacks */
1615 ctx
->AttribStackDepth
= 0;
1616 ctx
->ClientAttribStackDepth
= 0;