[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage1D(). Simply copy the source texture data into the
202 * destination texture memory. The gl_texture_image fields, etc. will be
203 * fully initialized.
204 * The parameters are the same as glTexImage1D(), plus:
205 * \param packing describes how to unpack the source data.
206 * \param texImage is the destination texture image.
207 */
208 void (*TexImage1D)(struct gl_context *ctx,
209 struct gl_texture_image *texImage,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing);
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)(struct gl_context *ctx,
221 struct gl_texture_image *texImage,
222 GLint internalFormat,
223 GLint width, GLint height, GLint border,
224 GLenum format, GLenum type, const GLvoid *pixels,
225 const struct gl_pixelstore_attrib *packing);
226
227 /**
228 * Called by glTexImage3D().
229 *
230 * \sa dd_function_table::TexImage1D.
231 */
232 void (*TexImage3D)(struct gl_context *ctx,
233 struct gl_texture_image *texImage,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing);
238
239 /**
240 * Called by glTexSubImage1D(). Replace a subset of the target texture
241 * with new texel data.
242 * \sa dd_function_table::TexImage1D.
243 */
244 void (*TexSubImage1D)(struct gl_context *ctx,
245 struct gl_texture_image *texImage,
246 GLint xoffset, GLsizei width,
247 GLenum format, GLenum type,
248 const GLvoid *pixels,
249 const struct gl_pixelstore_attrib *packing);
250
251 /**
252 * Called by glTexSubImage2D().
253 *
254 * \sa dd_function_table::TexSubImage1D.
255 */
256 void (*TexSubImage2D)(struct gl_context *ctx,
257 struct gl_texture_image *texImage,
258 GLint xoffset, GLint yoffset,
259 GLsizei width, GLsizei height,
260 GLenum format, GLenum type,
261 const GLvoid *pixels,
262 const struct gl_pixelstore_attrib *packing);
263
264 /**
265 * Called by glTexSubImage3D().
266 *
267 * \sa dd_function_table::TexSubImage1D.
268 */
269 void (*TexSubImage3D)(struct gl_context *ctx,
270 struct gl_texture_image *texImage,
271 GLint xoffset, GLint yoffset, GLint zoffset,
272 GLsizei width, GLsizei height, GLint depth,
273 GLenum format, GLenum type,
274 const GLvoid *pixels,
275 const struct gl_pixelstore_attrib *packing);
276
277
278 /**
279 * Called by glGetTexImage().
280 */
281 void (*GetTexImage)( struct gl_context *ctx,
282 GLenum format, GLenum type, GLvoid *pixels,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexSubImage1D() and glCopyTexImage1D().
287 */
288 void (*CopyTexSubImage1D)(struct gl_context *ctx,
289 struct gl_texture_image *texImage,
290 GLint xoffset,
291 struct gl_renderbuffer *rb,
292 GLint x, GLint y, GLsizei width);
293
294 /**
295 * Called by glCopyTexSubImage2D() and glCopyTexImage2D().
296 */
297 void (*CopyTexSubImage2D)(struct gl_context *ctx,
298 struct gl_texture_image *texImage,
299 GLint xoffset, GLint yoffset,
300 struct gl_renderbuffer *rb,
301 GLint x, GLint y,
302 GLsizei width, GLsizei height);
303
304 /**
305 * Called by glCopyTexSubImage3D() and glCopyTexImage3D().
306 */
307 void (*CopyTexSubImage3D)(struct gl_context *ctx,
308 struct gl_texture_image *texImage,
309 GLint xoffset, GLint yoffset, GLint zoffset,
310 struct gl_renderbuffer *rb,
311 GLint x, GLint y,
312 GLsizei width, GLsizei height);
313
314 /**
315 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
316 */
317 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
318 struct gl_texture_object *texObj);
319
320 /**
321 * Called by glTexImage[123]D when user specifies a proxy texture
322 * target.
323 *
324 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
325 */
326 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
327 GLint level, GLint internalFormat,
328 GLenum format, GLenum type,
329 GLint width, GLint height,
330 GLint depth, GLint border);
331 /*@}*/
332
333
334 /**
335 * \name Compressed texture functions
336 */
337 /*@{*/
338
339 /**
340 * Called by glCompressedTexImage1D().
341 * The parameters are the same as for glCompressedTexImage1D(), plus a
342 * pointer to the destination texure image.
343 */
344 void (*CompressedTexImage1D)(struct gl_context *ctx,
345 struct gl_texture_image *texImage,
346 GLint internalFormat,
347 GLsizei width, GLint border,
348 GLsizei imageSize, const GLvoid *data);
349 /**
350 * Called by glCompressedTexImage2D().
351 *
352 * \sa dd_function_table::CompressedTexImage1D.
353 */
354 void (*CompressedTexImage2D)(struct gl_context *ctx,
355 struct gl_texture_image *texImage,
356 GLint internalFormat,
357 GLsizei width, GLsizei height, GLint border,
358 GLsizei imageSize, const GLvoid *data);
359
360 /**
361 * Called by glCompressedTexImage3D().
362 *
363 * \sa dd_function_table::CompressedTexImage3D.
364 */
365 void (*CompressedTexImage3D)(struct gl_context *ctx,
366 struct gl_texture_image *texImage,
367 GLint internalFormat,
368 GLsizei width, GLsizei height, GLsizei depth,
369 GLint border,
370 GLsizei imageSize, const GLvoid *data);
371
372 /**
373 * Called by glCompressedTexSubImage1D().
374 */
375 void (*CompressedTexSubImage1D)(struct gl_context *ctx,
376 struct gl_texture_image *texImage,
377 GLint xoffset, GLsizei width,
378 GLenum format,
379 GLsizei imageSize, const GLvoid *data);
380
381 /**
382 * Called by glCompressedTexSubImage2D().
383 */
384 void (*CompressedTexSubImage2D)(struct gl_context *ctx,
385 struct gl_texture_image *texImage,
386 GLint xoffset, GLint yoffset,
387 GLsizei width, GLint height,
388 GLenum format,
389 GLsizei imageSize, const GLvoid *data);
390
391 /**
392 * Called by glCompressedTexSubImage3D().
393 */
394 void (*CompressedTexSubImage3D)(struct gl_context *ctx,
395 struct gl_texture_image *texImage,
396 GLint xoffset, GLint yoffset, GLint zoffset,
397 GLsizei width, GLint height, GLint depth,
398 GLenum format,
399 GLsizei imageSize, const GLvoid *data);
400
401 /**
402 * Called by glGetCompressedTexImage.
403 */
404 void (*GetCompressedTexImage)(struct gl_context *ctx,
405 struct gl_texture_image *texImage,
406 GLvoid *data);
407 /*@}*/
408
409 /**
410 * \name Texture object / image functions
411 */
412 /*@{*/
413
414 /**
415 * Called by glBindTexture().
416 */
417 void (*BindTexture)( struct gl_context *ctx, GLenum target,
418 struct gl_texture_object *tObj );
419
420 /**
421 * Called to allocate a new texture object. Drivers will usually
422 * allocate/return a subclass of gl_texture_object.
423 */
424 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
425 GLuint name, GLenum target);
426 /**
427 * Called to delete/free a texture object. Drivers should free the
428 * object and any image data it contains.
429 */
430 void (*DeleteTexture)(struct gl_context *ctx,
431 struct gl_texture_object *texObj);
432
433 /** Called to allocate a new texture image object. */
434 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
435
436 /** Called to free a texture image object returned by NewTextureImage() */
437 void (*DeleteTextureImage)(struct gl_context *ctx,
438 struct gl_texture_image *);
439
440 /** Called to allocate memory for a single texture image */
441 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
442 struct gl_texture_image *texImage,
443 gl_format format, GLsizei width,
444 GLsizei height, GLsizei depth);
445
446 /** Free the memory for a single texture image */
447 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
448 struct gl_texture_image *texImage);
449
450 /** Map a slice of a texture image into user space.
451 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
452 * indicates the 1D array index.
453 * \param texImage the texture image
454 * \param slice the 3D image slice or array texture slice
455 * \param x, y, w, h region of interest
456 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
457 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
458 * \param mapOut returns start of mapping of region of interest
459 * \param rowStrideOut returns row stride (in bytes)
460 */
461 void (*MapTextureImage)(struct gl_context *ctx,
462 struct gl_texture_image *texImage,
463 GLuint slice,
464 GLuint x, GLuint y, GLuint w, GLuint h,
465 GLbitfield mode,
466 GLubyte **mapOut, GLint *rowStrideOut);
467
468 void (*UnmapTextureImage)(struct gl_context *ctx,
469 struct gl_texture_image *texImage,
470 GLuint slice);
471
472 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
473 * All the gl_texture_images in the texture object will have their
474 * dimensions, format, etc. initialized already.
475 */
476 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
477 struct gl_texture_object *texObj,
478 GLsizei levels, GLsizei width,
479 GLsizei height, GLsizei depth);
480
481 /**
482 * Map a renderbuffer into user space.
483 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
484 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
485 */
486 void (*MapRenderbuffer)(struct gl_context *ctx,
487 struct gl_renderbuffer *rb,
488 GLuint x, GLuint y, GLuint w, GLuint h,
489 GLbitfield mode,
490 GLubyte **mapOut, GLint *rowStrideOut);
491
492 void (*UnmapRenderbuffer)(struct gl_context *ctx,
493 struct gl_renderbuffer *rb);
494
495 /*@}*/
496
497
498 /**
499 * \name Vertex/fragment program functions
500 */
501 /*@{*/
502 /** Bind a vertex/fragment program */
503 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
504 /** Allocate a new program */
505 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
506 /** Delete a program */
507 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
508 /**
509 * Notify driver that a program string (and GPU code) has been specified
510 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
511 * supported by the driver.
512 */
513 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
514 struct gl_program *prog);
515
516 /** Query if program can be loaded onto hardware */
517 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
518 struct gl_program *prog);
519
520 /*@}*/
521
522 /**
523 * \name GLSL shader/program functions.
524 */
525 /*@{*/
526 /**
527 * Called when a shader program is linked.
528 *
529 * This gives drivers an opportunity to clone the IR and make their
530 * own transformations on it for the purposes of code generation.
531 */
532 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
533 /*@}*/
534
535 /**
536 * \name State-changing functions.
537 *
538 * \note drawing functions are above.
539 *
540 * These functions are called by their corresponding OpenGL API functions.
541 * They are \e also called by the gl_PopAttrib() function!!!
542 * May add more functions like these to the device driver in the future.
543 */
544 /*@{*/
545 /** Specify the alpha test function */
546 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
547 /** Set the blend color */
548 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
549 /** Set the blend equation */
550 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
551 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
552 GLenum modeRGB, GLenum modeA);
553 /** Specify pixel arithmetic */
554 void (*BlendFuncSeparate)(struct gl_context *ctx,
555 GLenum sfactorRGB, GLenum dfactorRGB,
556 GLenum sfactorA, GLenum dfactorA);
557 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
558 GLenum sfactorRGB, GLenum dfactorRGB,
559 GLenum sfactorA, GLenum dfactorA);
560 /** Specify clear values for the color buffers */
561 void (*ClearColor)(struct gl_context *ctx,
562 const union gl_color_union color);
563 /** Specify the clear value for the depth buffer */
564 void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
565 /** Specify the clear value for the stencil buffer */
566 void (*ClearStencil)(struct gl_context *ctx, GLint s);
567 /** Specify a plane against which all geometry is clipped */
568 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
569 /** Enable and disable writing of frame buffer color components */
570 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
571 GLboolean bmask, GLboolean amask );
572 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
573 GLboolean gmask, GLboolean bmask, GLboolean amask);
574 /** Cause a material color to track the current color */
575 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
576 /** Specify whether front- or back-facing facets can be culled */
577 void (*CullFace)(struct gl_context *ctx, GLenum mode);
578 /** Define front- and back-facing polygons */
579 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
580 /** Specify the value used for depth buffer comparisons */
581 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
582 /** Enable or disable writing into the depth buffer */
583 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
584 /** Specify mapping of depth values from NDC to window coordinates */
585 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
586 /** Specify the current buffer for writing */
587 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
588 /** Specify the buffers for writing for fragment programs*/
589 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
590 /** Enable or disable server-side gl capabilities */
591 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
592 /** Specify fog parameters */
593 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
594 /** Specify implementation-specific hints */
595 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
596 /** Set light source parameters.
597 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
598 * been transformed to eye-space.
599 */
600 void (*Lightfv)(struct gl_context *ctx, GLenum light,
601 GLenum pname, const GLfloat *params );
602 /** Set the lighting model parameters */
603 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
604 /** Specify the line stipple pattern */
605 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
606 /** Specify the width of rasterized lines */
607 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
608 /** Specify a logical pixel operation for color index rendering */
609 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
610 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
611 const GLfloat *params);
612 /** Specify the diameter of rasterized points */
613 void (*PointSize)(struct gl_context *ctx, GLfloat size);
614 /** Select a polygon rasterization mode */
615 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
616 /** Set the scale and units used to calculate depth values */
617 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
618 /** Set the polygon stippling pattern */
619 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
620 /* Specifies the current buffer for reading */
621 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
622 /** Set rasterization mode */
623 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
624 /** Define the scissor box */
625 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
626 /** Select flat or smooth shading */
627 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
628 /** OpenGL 2.0 two-sided StencilFunc */
629 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
630 GLint ref, GLuint mask);
631 /** OpenGL 2.0 two-sided StencilMask */
632 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
633 /** OpenGL 2.0 two-sided StencilOp */
634 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
635 GLenum zfail, GLenum zpass);
636 /** Control the generation of texture coordinates */
637 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
638 const GLfloat *params);
639 /** Set texture environment parameters */
640 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
641 const GLfloat *param);
642 /** Set texture parameters */
643 void (*TexParameter)(struct gl_context *ctx, GLenum target,
644 struct gl_texture_object *texObj,
645 GLenum pname, const GLfloat *params);
646 /** Set the viewport */
647 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
648 /*@}*/
649
650
651 /**
652 * \name Vertex/pixel buffer object functions
653 */
654 /*@{*/
655 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
656 struct gl_buffer_object *obj );
657
658 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
659 GLenum target );
660
661 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
662
663 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
664 const GLvoid *data, GLenum usage,
665 struct gl_buffer_object *obj );
666
667 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
668 GLsizeiptrARB size, const GLvoid *data,
669 struct gl_buffer_object *obj );
670
671 void (*GetBufferSubData)( struct gl_context *ctx,
672 GLintptrARB offset, GLsizeiptrARB size,
673 GLvoid *data, struct gl_buffer_object *obj );
674
675 void (*CopyBufferSubData)( struct gl_context *ctx,
676 struct gl_buffer_object *src,
677 struct gl_buffer_object *dst,
678 GLintptr readOffset, GLintptr writeOffset,
679 GLsizeiptr size );
680
681 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
682 */
683 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
684 GLsizeiptr length, GLbitfield access,
685 struct gl_buffer_object *obj);
686
687 void (*FlushMappedBufferRange)(struct gl_context *ctx,
688 GLintptr offset, GLsizeiptr length,
689 struct gl_buffer_object *obj);
690
691 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
692 struct gl_buffer_object *obj );
693 /*@}*/
694
695 /**
696 * \name Functions for GL_APPLE_object_purgeable
697 */
698 /*@{*/
699 /* variations on ObjectPurgeable */
700 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
701 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
702 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
703
704 /* variations on ObjectUnpurgeable */
705 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
706 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
707 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
708 /*@}*/
709
710 /**
711 * \name Functions for GL_EXT_framebuffer_{object,blit}.
712 */
713 /*@{*/
714 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
715 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
716 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
717 struct gl_framebuffer *drawFb,
718 struct gl_framebuffer *readFb);
719 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
720 struct gl_framebuffer *fb,
721 GLenum attachment,
722 struct gl_renderbuffer *rb);
723 void (*RenderTexture)(struct gl_context *ctx,
724 struct gl_framebuffer *fb,
725 struct gl_renderbuffer_attachment *att);
726 void (*FinishRenderTexture)(struct gl_context *ctx,
727 struct gl_renderbuffer_attachment *att);
728 void (*ValidateFramebuffer)(struct gl_context *ctx,
729 struct gl_framebuffer *fb);
730 /*@}*/
731 void (*BlitFramebuffer)(struct gl_context *ctx,
732 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
733 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
734 GLbitfield mask, GLenum filter);
735
736 /**
737 * \name Query objects
738 */
739 /*@{*/
740 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
741 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
742 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
743 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
744 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
745 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
746 /*@}*/
747
748
749 /**
750 * \name Vertex Array objects
751 */
752 /*@{*/
753 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
754 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
755 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
756 /*@}*/
757
758 /**
759 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
760 */
761 /*@{*/
762 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
763 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
764 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
765 void (*DeleteShaderProgram)(struct gl_context *ctx,
766 struct gl_shader_program *shProg);
767 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
768 /*@}*/
769
770
771 /**
772 * \name Support for multiple T&L engines
773 */
774 /*@{*/
775
776 /**
777 * Set by the driver-supplied T&L engine.
778 *
779 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
780 */
781 GLuint CurrentExecPrimitive;
782
783 /**
784 * Current state of an in-progress compilation.
785 *
786 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
787 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
788 */
789 GLuint CurrentSavePrimitive;
790
791
792 #define FLUSH_STORED_VERTICES 0x1
793 #define FLUSH_UPDATE_CURRENT 0x2
794 /**
795 * Set by the driver-supplied T&L engine whenever vertices are buffered
796 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
797 * updated.
798 *
799 * The dd_function_table::FlushVertices call below may be used to resolve
800 * these conditions.
801 */
802 GLuint NeedFlush;
803 GLuint SaveNeedFlush;
804
805
806 /* Called prior to any of the GLvertexformat functions being
807 * called. Paired with Driver.FlushVertices().
808 */
809 void (*BeginVertices)( struct gl_context *ctx );
810
811 /**
812 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
813 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
814 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
815 * __struct gl_contextRec::Current and gl_light_attrib::Material
816 *
817 * Note that the default T&L engine never clears the
818 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
819 */
820 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
821 void (*SaveFlushVertices)( struct gl_context *ctx );
822
823 /**
824 * \brief Hook for drivers to prepare for a glBegin/glEnd block
825 *
826 * This hook is called in vbo_exec_Begin() before any action, including
827 * state updates, occurs.
828 */
829 void (*PrepareExecBegin)( struct gl_context *ctx );
830
831 /**
832 * Give the driver the opportunity to hook in its own vtxfmt for
833 * compiling optimized display lists. This is called on each valid
834 * glBegin() during list compilation.
835 */
836 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
837
838 /**
839 * Notify driver that the special derived value _NeedEyeCoords has
840 * changed.
841 */
842 void (*LightingSpaceChange)( struct gl_context *ctx );
843
844 /**
845 * Called by glNewList().
846 *
847 * Let the T&L component know what is going on with display lists
848 * in time to make changes to dispatch tables, etc.
849 */
850 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
851 /**
852 * Called by glEndList().
853 *
854 * \sa dd_function_table::NewList.
855 */
856 void (*EndList)( struct gl_context *ctx );
857
858 /**
859 * Called by glCallList(s).
860 *
861 * Notify the T&L component before and after calling a display list.
862 */
863 void (*BeginCallList)( struct gl_context *ctx,
864 struct gl_display_list *dlist );
865 /**
866 * Called by glEndCallList().
867 *
868 * \sa dd_function_table::BeginCallList.
869 */
870 void (*EndCallList)( struct gl_context *ctx );
871
872 /**@}*/
873
874 /**
875 * \name GL_ARB_sync interfaces
876 */
877 /*@{*/
878 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
879 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
880 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
881 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
882 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
883 GLbitfield, GLuint64);
884 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
885 GLbitfield, GLuint64);
886 /*@}*/
887
888 /** GL_NV_conditional_render */
889 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
890 GLenum mode);
891 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
892
893 /**
894 * \name GL_OES_draw_texture interface
895 */
896 /*@{*/
897 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
898 GLfloat width, GLfloat height);
899 /*@}*/
900
901 /**
902 * \name GL_OES_EGL_image interface
903 */
904 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
905 struct gl_texture_object *texObj,
906 struct gl_texture_image *texImage,
907 GLeglImageOES image_handle);
908 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
909 struct gl_renderbuffer *rb,
910 void *image_handle);
911
912 /**
913 * \name GL_EXT_transform_feedback interface
914 */
915 struct gl_transform_feedback_object *
916 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
917 void (*DeleteTransformFeedback)(struct gl_context *ctx,
918 struct gl_transform_feedback_object *obj);
919 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
920 struct gl_transform_feedback_object *obj);
921 void (*EndTransformFeedback)(struct gl_context *ctx,
922 struct gl_transform_feedback_object *obj);
923 void (*PauseTransformFeedback)(struct gl_context *ctx,
924 struct gl_transform_feedback_object *obj);
925 void (*ResumeTransformFeedback)(struct gl_context *ctx,
926 struct gl_transform_feedback_object *obj);
927
928 /**
929 * \name GL_NV_texture_barrier interface
930 */
931 void (*TextureBarrier)(struct gl_context *ctx);
932
933 /**
934 * \name GL_ARB_sampler_objects
935 */
936 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
937 GLuint name);
938 void (*DeleteSamplerObject)(struct gl_context *ctx,
939 struct gl_sampler_object *samp);
940 };
941
942
943 /**
944 * Transform/Clip/Lighting interface
945 *
946 * Drivers present a reduced set of the functions possible in
947 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
948 * remaining functions to map down to these entry points.
949 *
950 * These are the initial values to be installed into dispatch by
951 * mesa. If the T&L driver wants to modify the dispatch table
952 * while installed, it must do so itself. It would be possible for
953 * the vertexformat to install its own initial values for these
954 * functions, but this way there is an obvious list of what is
955 * expected of the driver.
956 *
957 * If the driver wants to hook in entry points other than those
958 * listed, it must restore them to their original values in
959 * the disable() callback, below.
960 */
961 typedef struct {
962 /**
963 * \name Vertex
964 */
965 /*@{*/
966 void (GLAPIENTRYP ArrayElement)( GLint );
967 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
968 void (GLAPIENTRYP Color3fv)( const GLfloat * );
969 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
970 void (GLAPIENTRYP Color4fv)( const GLfloat * );
971 void (GLAPIENTRYP EdgeFlag)( GLboolean );
972 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
973 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
974 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
975 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
976 void (GLAPIENTRYP EvalPoint1)( GLint );
977 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
978 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
979 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
980 void (GLAPIENTRYP Indexf)( GLfloat );
981 void (GLAPIENTRYP Indexfv)( const GLfloat * );
982 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
983 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
984 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
985 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
986 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
987 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
988 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
989 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
990 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
991 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
992 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
993 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
994 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
995 void (GLAPIENTRYP TexCoord1f)( GLfloat );
996 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
997 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
998 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
999 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1000 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1001 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1002 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1003 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1004 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1005 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1006 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1007 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1008 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1009 void (GLAPIENTRYP CallList)( GLuint );
1010 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1011 void (GLAPIENTRYP Begin)( GLenum );
1012 void (GLAPIENTRYP End)( void );
1013 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1014 /* GL_NV_vertex_program */
1015 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1016 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1017 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1018 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1019 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1020 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1021 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1022 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1023 /* GL_ARB_vertex_program */
1024 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1025 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1026 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1027 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1028 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1029 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1030 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1031 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1032
1033 /* GL_EXT_gpu_shader4 / GL 3.0 */
1034 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1035 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1036 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1037 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1038 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1039 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1040 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1041
1042 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1043 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1044 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1045 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1046 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1047 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1048 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1049
1050 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1051 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1052 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1053
1054 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1055 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1056
1057 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1058 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1059
1060 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1061 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1062
1063 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1064 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1065
1066 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1067 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1068
1069 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1070 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1071
1072 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1073 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1074 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1075 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1076 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1077 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1078 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1079 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1080
1081 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1082 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1083
1084 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1085 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1086
1087 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1088 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1089
1090 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1091 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1092
1093 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1094 GLboolean normalized, GLuint value);
1095 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1096 GLboolean normalized, GLuint value);
1097 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1098 GLboolean normalized, GLuint value);
1099 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1100 GLboolean normalized, GLuint value);
1101 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1102 GLboolean normalized,
1103 const GLuint *value);
1104 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1105 GLboolean normalized,
1106 const GLuint *value);
1107 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1108 GLboolean normalized,
1109 const GLuint *value);
1110 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1111 GLboolean normalized,
1112 const GLuint *value);
1113
1114 /*@}*/
1115
1116 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1117
1118 /**
1119 * \name Array
1120 */
1121 /*@{*/
1122 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1123 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1124 const GLvoid *indices );
1125 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1126 GLuint end, GLsizei count,
1127 GLenum type, const GLvoid *indices );
1128 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1129 GLenum type,
1130 const GLvoid **indices,
1131 GLsizei primcount);
1132 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1133 GLenum type,
1134 const GLvoid *indices,
1135 GLint basevertex );
1136 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1137 GLuint end, GLsizei count,
1138 GLenum type,
1139 const GLvoid *indices,
1140 GLint basevertex);
1141 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1142 const GLsizei *count,
1143 GLenum type,
1144 const GLvoid **indices,
1145 GLsizei primcount,
1146 const GLint *basevertex);
1147 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1148 GLsizei count, GLsizei primcount);
1149 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1150 GLenum type, const GLvoid *indices,
1151 GLsizei primcount);
1152 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1153 GLenum type, const GLvoid *indices,
1154 GLsizei primcount, GLint basevertex);
1155 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1156 /*@}*/
1157
1158 /**
1159 * \name Eval
1160 *
1161 * If you don't support eval, fallback to the default vertex format
1162 * on receiving an eval call and use the pipeline mechanism to
1163 * provide partial T&L acceleration.
1164 *
1165 * Mesa will provide a set of helper functions to do eval within
1166 * accelerated vertex formats, eventually...
1167 */
1168 /*@{*/
1169 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1170 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1171 /*@}*/
1172
1173 } GLvertexformat;
1174
1175
1176 #endif /* DD_INCLUDED */