[[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "matrix.h"
45 #include "mtypes.h"
46 #include "math/m_matrix.h"
47
48
49 /**
50 * Apply a perspective projection matrix.
51 *
52 * \param left left clipping plane coordinate.
53 * \param right right clipping plane coordinate.
54 * \param bottom bottom clipping plane coordinate.
55 * \param top top clipping plane coordinate.
56 * \param nearval distance to the near clipping plane.
57 * \param farval distance to the far clipping plane.
58 *
59 * \sa glFrustum().
60 *
61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62 * the top matrix of the current matrix stack and sets
63 * __struct gl_contextRec::NewState.
64 */
65 void GLAPIENTRY
66 _mesa_Frustum( GLdouble left, GLdouble right,
67 GLdouble bottom, GLdouble top,
68 GLdouble nearval, GLdouble farval )
69 {
70 GET_CURRENT_CONTEXT(ctx);
71 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
72
73 if (nearval <= 0.0 ||
74 farval <= 0.0 ||
75 nearval == farval ||
76 left == right ||
77 top == bottom)
78 {
79 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
80 return;
81 }
82
83 _math_matrix_frustum( ctx->CurrentStack->Top,
84 (GLfloat) left, (GLfloat) right,
85 (GLfloat) bottom, (GLfloat) top,
86 (GLfloat) nearval, (GLfloat) farval );
87 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
88 }
89
90
91 /**
92 * Apply an orthographic projection matrix.
93 *
94 * \param left left clipping plane coordinate.
95 * \param right right clipping plane coordinate.
96 * \param bottom bottom clipping plane coordinate.
97 * \param top top clipping plane coordinate.
98 * \param nearval distance to the near clipping plane.
99 * \param farval distance to the far clipping plane.
100 *
101 * \sa glOrtho().
102 *
103 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
104 * the top matrix of the current matrix stack and sets
105 * __struct gl_contextRec::NewState.
106 */
107 void GLAPIENTRY
108 _mesa_Ortho( GLdouble left, GLdouble right,
109 GLdouble bottom, GLdouble top,
110 GLdouble nearval, GLdouble farval )
111 {
112 GET_CURRENT_CONTEXT(ctx);
113 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
114
115 if (MESA_VERBOSE & VERBOSE_API)
116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
117 left, right, bottom, top, nearval, farval);
118
119 if (left == right ||
120 bottom == top ||
121 nearval == farval)
122 {
123 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
124 return;
125 }
126
127 _math_matrix_ortho( ctx->CurrentStack->Top,
128 (GLfloat) left, (GLfloat) right,
129 (GLfloat) bottom, (GLfloat) top,
130 (GLfloat) nearval, (GLfloat) farval );
131 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
132 }
133
134
135 /**
136 * Set the current matrix stack.
137 *
138 * \param mode matrix stack.
139 *
140 * \sa glMatrixMode().
141 *
142 * Flushes the vertices, validates the parameter and updates
143 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
144 * with the specified matrix stack.
145 */
146 void GLAPIENTRY
147 _mesa_MatrixMode( GLenum mode )
148 {
149 GET_CURRENT_CONTEXT(ctx);
150 ASSERT_OUTSIDE_BEGIN_END(ctx);
151
152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
153 return;
154 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
155
156 switch (mode) {
157 case GL_MODELVIEW:
158 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159 break;
160 case GL_PROJECTION:
161 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162 break;
163 case GL_TEXTURE:
164 /* This error check is disabled because if we're called from
165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166 * we'll generate an unexpected error.
167 * From the GL_ARB_vertex_shader spec it sounds like we should instead
168 * do error checking in other places when we actually try to access
169 * texture matrices beyond MaxTextureCoordUnits.
170 */
171 #if 0
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "glMatrixMode(invalid tex unit %d)",
175 ctx->Texture.CurrentUnit);
176 return;
177 }
178 #endif
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181 break;
182 case GL_MATRIX0_NV:
183 case GL_MATRIX1_NV:
184 case GL_MATRIX2_NV:
185 case GL_MATRIX3_NV:
186 case GL_MATRIX4_NV:
187 case GL_MATRIX5_NV:
188 case GL_MATRIX6_NV:
189 case GL_MATRIX7_NV:
190 if (ctx->Extensions.NV_vertex_program) {
191 ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
192 }
193 else {
194 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
195 return;
196 }
197 break;
198 case GL_MATRIX0_ARB:
199 case GL_MATRIX1_ARB:
200 case GL_MATRIX2_ARB:
201 case GL_MATRIX3_ARB:
202 case GL_MATRIX4_ARB:
203 case GL_MATRIX5_ARB:
204 case GL_MATRIX6_ARB:
205 case GL_MATRIX7_ARB:
206 if (ctx->Extensions.ARB_vertex_program ||
207 ctx->Extensions.ARB_fragment_program) {
208 const GLuint m = mode - GL_MATRIX0_ARB;
209 if (m > ctx->Const.MaxProgramMatrices) {
210 _mesa_error(ctx, GL_INVALID_ENUM,
211 "glMatrixMode(GL_MATRIX%d_ARB)", m);
212 return;
213 }
214 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
215 }
216 else {
217 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
218 return;
219 }
220 break;
221 default:
222 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
223 return;
224 }
225
226 ctx->Transform.MatrixMode = mode;
227 }
228
229
230 /**
231 * Push the current matrix stack.
232 *
233 * \sa glPushMatrix().
234 *
235 * Verifies the current matrix stack is not full, and duplicates the top-most
236 * matrix in the stack.
237 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
238 */
239 void GLAPIENTRY
240 _mesa_PushMatrix( void )
241 {
242 GET_CURRENT_CONTEXT(ctx);
243 struct gl_matrix_stack *stack = ctx->CurrentStack;
244 ASSERT_OUTSIDE_BEGIN_END(ctx);
245
246 if (MESA_VERBOSE&VERBOSE_API)
247 _mesa_debug(ctx, "glPushMatrix %s\n",
248 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
249
250 if (stack->Depth + 1 >= stack->MaxDepth) {
251 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
252 _mesa_error(ctx, GL_STACK_OVERFLOW,
253 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
254 ctx->Texture.CurrentUnit);
255 }
256 else {
257 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
258 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
259 }
260 return;
261 }
262 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
263 &stack->Stack[stack->Depth] );
264 stack->Depth++;
265 stack->Top = &(stack->Stack[stack->Depth]);
266 ctx->NewState |= stack->DirtyFlag;
267 }
268
269
270 /**
271 * Pop the current matrix stack.
272 *
273 * \sa glPopMatrix().
274 *
275 * Flushes the vertices, verifies the current matrix stack is not empty, and
276 * moves the stack head down.
277 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
278 */
279 void GLAPIENTRY
280 _mesa_PopMatrix( void )
281 {
282 GET_CURRENT_CONTEXT(ctx);
283 struct gl_matrix_stack *stack = ctx->CurrentStack;
284 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
285
286 if (MESA_VERBOSE&VERBOSE_API)
287 _mesa_debug(ctx, "glPopMatrix %s\n",
288 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
289
290 if (stack->Depth == 0) {
291 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
292 _mesa_error(ctx, GL_STACK_UNDERFLOW,
293 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
294 ctx->Texture.CurrentUnit);
295 }
296 else {
297 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
298 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
299 }
300 return;
301 }
302 stack->Depth--;
303 stack->Top = &(stack->Stack[stack->Depth]);
304 ctx->NewState |= stack->DirtyFlag;
305 }
306
307
308 /**
309 * Replace the current matrix with the identity matrix.
310 *
311 * \sa glLoadIdentity().
312 *
313 * Flushes the vertices and calls _math_matrix_set_identity() with the
314 * top-most matrix in the current stack.
315 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
316 */
317 void GLAPIENTRY
318 _mesa_LoadIdentity( void )
319 {
320 GET_CURRENT_CONTEXT(ctx);
321 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
322
323 if (MESA_VERBOSE & VERBOSE_API)
324 _mesa_debug(ctx, "glLoadIdentity()\n");
325
326 _math_matrix_set_identity( ctx->CurrentStack->Top );
327 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
328 }
329
330
331 /**
332 * Replace the current matrix with a given matrix.
333 *
334 * \param m matrix.
335 *
336 * \sa glLoadMatrixf().
337 *
338 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
339 * matrix in the current stack and the given matrix.
340 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
341 */
342 void GLAPIENTRY
343 _mesa_LoadMatrixf( const GLfloat *m )
344 {
345 GET_CURRENT_CONTEXT(ctx);
346 if (!m) return;
347 if (MESA_VERBOSE & VERBOSE_API)
348 _mesa_debug(ctx,
349 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
350 m[0], m[4], m[8], m[12],
351 m[1], m[5], m[9], m[13],
352 m[2], m[6], m[10], m[14],
353 m[3], m[7], m[11], m[15]);
354
355 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
356 _math_matrix_loadf( ctx->CurrentStack->Top, m );
357 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
358 }
359
360
361 /**
362 * Multiply the current matrix with a given matrix.
363 *
364 * \param m matrix.
365 *
366 * \sa glMultMatrixf().
367 *
368 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
369 * matrix in the current stack and the given matrix. Marks
370 * __struct gl_contextRec::NewState with the dirty stack flag.
371 */
372 void GLAPIENTRY
373 _mesa_MultMatrixf( const GLfloat *m )
374 {
375 GET_CURRENT_CONTEXT(ctx);
376 if (!m) return;
377 if (MESA_VERBOSE & VERBOSE_API)
378 _mesa_debug(ctx,
379 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
380 m[0], m[4], m[8], m[12],
381 m[1], m[5], m[9], m[13],
382 m[2], m[6], m[10], m[14],
383 m[3], m[7], m[11], m[15]);
384 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
385 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
386 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
387 }
388
389
390 /**
391 * Multiply the current matrix with a rotation matrix.
392 *
393 * \param angle angle of rotation, in degrees.
394 * \param x rotation vector x coordinate.
395 * \param y rotation vector y coordinate.
396 * \param z rotation vector z coordinate.
397 *
398 * \sa glRotatef().
399 *
400 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
401 * matrix in the current stack and the given parameters. Marks
402 * __struct gl_contextRec::NewState with the dirty stack flag.
403 */
404 void GLAPIENTRY
405 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
406 {
407 GET_CURRENT_CONTEXT(ctx);
408 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
409 if (angle != 0.0F) {
410 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
411 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
412 }
413 }
414
415
416 /**
417 * Multiply the current matrix with a general scaling matrix.
418 *
419 * \param x x axis scale factor.
420 * \param y y axis scale factor.
421 * \param z z axis scale factor.
422 *
423 * \sa glScalef().
424 *
425 * Flushes the vertices and calls _math_matrix_scale() with the top-most
426 * matrix in the current stack and the given parameters. Marks
427 * __struct gl_contextRec::NewState with the dirty stack flag.
428 */
429 void GLAPIENTRY
430 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
431 {
432 GET_CURRENT_CONTEXT(ctx);
433 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
434 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
435 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
436 }
437
438
439 /**
440 * Multiply the current matrix with a translation matrix.
441 *
442 * \param x translation vector x coordinate.
443 * \param y translation vector y coordinate.
444 * \param z translation vector z coordinate.
445 *
446 * \sa glTranslatef().
447 *
448 * Flushes the vertices and calls _math_matrix_translate() with the top-most
449 * matrix in the current stack and the given parameters. Marks
450 * __struct gl_contextRec::NewState with the dirty stack flag.
451 */
452 void GLAPIENTRY
453 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
454 {
455 GET_CURRENT_CONTEXT(ctx);
456 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
457 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
458 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
459 }
460
461
462 #if _HAVE_FULL_GL
463 void GLAPIENTRY
464 _mesa_LoadMatrixd( const GLdouble *m )
465 {
466 GLint i;
467 GLfloat f[16];
468 if (!m) return;
469 for (i = 0; i < 16; i++)
470 f[i] = (GLfloat) m[i];
471 _mesa_LoadMatrixf(f);
472 }
473
474 void GLAPIENTRY
475 _mesa_MultMatrixd( const GLdouble *m )
476 {
477 GLint i;
478 GLfloat f[16];
479 if (!m) return;
480 for (i = 0; i < 16; i++)
481 f[i] = (GLfloat) m[i];
482 _mesa_MultMatrixf( f );
483 }
484
485
486 void GLAPIENTRY
487 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
488 {
489 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
490 }
491
492
493 void GLAPIENTRY
494 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
495 {
496 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
497 }
498
499
500 void GLAPIENTRY
501 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
502 {
503 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
504 }
505 #endif
506
507
508 #if _HAVE_FULL_GL
509 void GLAPIENTRY
510 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
511 {
512 GLfloat tm[16];
513 if (!m) return;
514 _math_transposef(tm, m);
515 _mesa_LoadMatrixf(tm);
516 }
517
518
519 void GLAPIENTRY
520 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
521 {
522 GLfloat tm[16];
523 if (!m) return;
524 _math_transposefd(tm, m);
525 _mesa_LoadMatrixf(tm);
526 }
527
528
529 void GLAPIENTRY
530 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
531 {
532 GLfloat tm[16];
533 if (!m) return;
534 _math_transposef(tm, m);
535 _mesa_MultMatrixf(tm);
536 }
537
538
539 void GLAPIENTRY
540 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
541 {
542 GLfloat tm[16];
543 if (!m) return;
544 _math_transposefd(tm, m);
545 _mesa_MultMatrixf(tm);
546 }
547 #endif
548
549
550
551 /**********************************************************************/
552 /** \name State management */
553 /*@{*/
554
555
556 /**
557 * Update the projection matrix stack.
558 *
559 * \param ctx GL context.
560 *
561 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
562 * stack, and recomputes user clip positions if necessary.
563 *
564 * \note This routine references __struct gl_contextRec::Tranform attribute
565 * values to compute userclip positions in clip space, but is only called on
566 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
567 * date across changes to the __struct gl_contextRec::Transform attributes.
568 */
569 static void
570 update_projection( struct gl_context *ctx )
571 {
572 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
573
574 #if FEATURE_userclip
575 /* Recompute clip plane positions in clipspace. This is also done
576 * in _mesa_ClipPlane().
577 */
578 if (ctx->Transform.ClipPlanesEnabled) {
579 GLuint p;
580 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
581 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
582 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
583 ctx->Transform.EyeUserPlane[p],
584 ctx->ProjectionMatrixStack.Top->inv );
585 }
586 }
587 }
588 #endif
589 }
590
591
592 /**
593 * Calculate the combined modelview-projection matrix.
594 *
595 * \param ctx GL context.
596 *
597 * Multiplies the top matrices of the projection and model view stacks into
598 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
599 * and analyzes the resulting matrix via _math_matrix_analyse().
600 */
601 static void
602 calculate_model_project_matrix( struct gl_context *ctx )
603 {
604 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
605 ctx->ProjectionMatrixStack.Top,
606 ctx->ModelviewMatrixStack.Top );
607
608 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
609 }
610
611
612 /**
613 * Updates the combined modelview-projection matrix.
614 *
615 * \param ctx GL context.
616 * \param new_state new state bit mask.
617 *
618 * If there is a new model view matrix then analyzes it. If there is a new
619 * projection matrix, updates it. Finally calls
620 * calculate_model_project_matrix() to recalculate the modelview-projection
621 * matrix.
622 */
623 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
624 {
625 if (new_state & _NEW_MODELVIEW) {
626 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
627
628 /* Bring cull position up to date.
629 */
630 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
631 ctx->ModelviewMatrixStack.Top->inv,
632 ctx->Transform.CullEyePos );
633 }
634
635
636 if (new_state & _NEW_PROJECTION)
637 update_projection( ctx );
638
639 /* Keep ModelviewProject up to date always to allow tnl
640 * implementations that go model->clip even when eye is required.
641 */
642 calculate_model_project_matrix(ctx);
643 }
644
645 /*@}*/
646
647
648 /**********************************************************************/
649 /** Matrix stack initialization */
650 /*@{*/
651
652
653 /**
654 * Initialize a matrix stack.
655 *
656 * \param stack matrix stack.
657 * \param maxDepth maximum stack depth.
658 * \param dirtyFlag dirty flag.
659 *
660 * Allocates an array of \p maxDepth elements for the matrix stack and calls
661 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
662 * initialize it.
663 */
664 static void
665 init_matrix_stack( struct gl_matrix_stack *stack,
666 GLuint maxDepth, GLuint dirtyFlag )
667 {
668 GLuint i;
669
670 stack->Depth = 0;
671 stack->MaxDepth = maxDepth;
672 stack->DirtyFlag = dirtyFlag;
673 /* The stack */
674 stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
675 for (i = 0; i < maxDepth; i++) {
676 _math_matrix_ctr(&stack->Stack[i]);
677 _math_matrix_alloc_inv(&stack->Stack[i]);
678 }
679 stack->Top = stack->Stack;
680 }
681
682 /**
683 * Free matrix stack.
684 *
685 * \param stack matrix stack.
686 *
687 * Calls _math_matrix_dtr() for each element of the matrix stack and
688 * frees the array.
689 */
690 static void
691 free_matrix_stack( struct gl_matrix_stack *stack )
692 {
693 GLuint i;
694 for (i = 0; i < stack->MaxDepth; i++) {
695 _math_matrix_dtr(&stack->Stack[i]);
696 }
697 FREE(stack->Stack);
698 stack->Stack = stack->Top = NULL;
699 }
700
701 /*@}*/
702
703
704 /**********************************************************************/
705 /** \name Initialization */
706 /*@{*/
707
708
709 /**
710 * Initialize the context matrix data.
711 *
712 * \param ctx GL context.
713 *
714 * Initializes each of the matrix stacks and the combined modelview-projection
715 * matrix.
716 */
717 void _mesa_init_matrix( struct gl_context * ctx )
718 {
719 GLint i;
720
721 /* Initialize matrix stacks */
722 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
723 _NEW_MODELVIEW);
724 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
725 _NEW_PROJECTION);
726 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
727 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
728 _NEW_TEXTURE_MATRIX);
729 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
730 init_matrix_stack(&ctx->ProgramMatrixStack[i],
731 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
732 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
733
734 /* Init combined Modelview*Projection matrix */
735 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
736 }
737
738
739 /**
740 * Free the context matrix data.
741 *
742 * \param ctx GL context.
743 *
744 * Frees each of the matrix stacks and the combined modelview-projection
745 * matrix.
746 */
747 void _mesa_free_matrix_data( struct gl_context *ctx )
748 {
749 GLint i;
750
751 free_matrix_stack(&ctx->ModelviewMatrixStack);
752 free_matrix_stack(&ctx->ProjectionMatrixStack);
753 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
754 free_matrix_stack(&ctx->TextureMatrixStack[i]);
755 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
756 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
757 /* combined Modelview*Projection matrix */
758 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
759
760 }
761
762
763 /**
764 * Initialize the context transform attribute group.
765 *
766 * \param ctx GL context.
767 *
768 * \todo Move this to a new file with other 'transform' routines.
769 */
770 void _mesa_init_transform( struct gl_context *ctx )
771 {
772 GLint i;
773
774 /* Transformation group */
775 ctx->Transform.MatrixMode = GL_MODELVIEW;
776 ctx->Transform.Normalize = GL_FALSE;
777 ctx->Transform.RescaleNormals = GL_FALSE;
778 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
779 for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
780 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
781 }
782 ctx->Transform.ClipPlanesEnabled = 0;
783
784 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
785 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
786 }
787
788
789 /*@}*/