[[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / renderbuffer.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "fbobject.h"
30 #include "formats.h"
31 #include "mtypes.h"
32 #include "renderbuffer.h"
33
34
35 /**
36 * Initialize the fields of a gl_renderbuffer to default values.
37 */
38 void
39 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
40 {
41 _glthread_INIT_MUTEX(rb->Mutex);
42
43 rb->ClassID = 0;
44 rb->Name = name;
45 rb->RefCount = 0;
46 rb->Delete = _mesa_delete_renderbuffer;
47
48 /* The rest of these should be set later by the caller of this function or
49 * the AllocStorage method:
50 */
51 rb->AllocStorage = NULL;
52
53 rb->Width = 0;
54 rb->Height = 0;
55 rb->InternalFormat = GL_RGBA;
56 rb->Format = MESA_FORMAT_NONE;
57 }
58
59
60 /**
61 * Allocate a new gl_renderbuffer object. This can be used for user-created
62 * renderbuffers or window-system renderbuffers.
63 */
64 struct gl_renderbuffer *
65 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
66 {
67 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
68 if (rb) {
69 _mesa_init_renderbuffer(rb, name);
70 }
71 return rb;
72 }
73
74
75 /**
76 * Delete a gl_framebuffer.
77 * This is the default function for renderbuffer->Delete().
78 */
79 void
80 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
81 {
82 /* no-op */
83 }
84
85
86 /**
87 * Attach a renderbuffer to a framebuffer.
88 * \param bufferName one of the BUFFER_x tokens
89 */
90 void
91 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
92 gl_buffer_index bufferName, struct gl_renderbuffer *rb)
93 {
94 assert(fb);
95 assert(rb);
96 assert(bufferName < BUFFER_COUNT);
97
98 /* There should be no previous renderbuffer on this attachment point,
99 * with the exception of depth/stencil since the same renderbuffer may
100 * be used for both.
101 */
102 assert(bufferName == BUFFER_DEPTH ||
103 bufferName == BUFFER_STENCIL ||
104 fb->Attachment[bufferName].Renderbuffer == NULL);
105
106 /* winsys vs. user-created buffer cross check */
107 if (fb->Name) {
108 assert(rb->Name);
109 }
110 else {
111 assert(!rb->Name);
112 }
113
114 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
115 fb->Attachment[bufferName].Complete = GL_TRUE;
116 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
117 }
118
119
120 /**
121 * Remove the named renderbuffer from the given framebuffer.
122 * \param bufferName one of the BUFFER_x tokens
123 */
124 void
125 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
126 gl_buffer_index bufferName)
127 {
128 assert(bufferName < BUFFER_COUNT);
129 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
130 NULL);
131 }
132
133
134 /**
135 * Set *ptr to point to rb. If *ptr points to another renderbuffer,
136 * dereference that buffer first. The new renderbuffer's refcount will
137 * be incremented. The old renderbuffer's refcount will be decremented.
138 * This is normally only called from the _mesa_reference_renderbuffer() macro
139 * when there's a real pointer change.
140 */
141 void
142 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
143 struct gl_renderbuffer *rb)
144 {
145 if (*ptr) {
146 /* Unreference the old renderbuffer */
147 GLboolean deleteFlag = GL_FALSE;
148 struct gl_renderbuffer *oldRb = *ptr;
149
150 _glthread_LOCK_MUTEX(oldRb->Mutex);
151 ASSERT(oldRb->RefCount > 0);
152 oldRb->RefCount--;
153 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
154 deleteFlag = (oldRb->RefCount == 0);
155 _glthread_UNLOCK_MUTEX(oldRb->Mutex);
156
157 if (deleteFlag) {
158 oldRb->Delete(oldRb);
159 }
160
161 *ptr = NULL;
162 }
163 assert(!*ptr);
164
165 if (rb) {
166 /* reference new renderbuffer */
167 _glthread_LOCK_MUTEX(rb->Mutex);
168 rb->RefCount++;
169 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
170 _glthread_UNLOCK_MUTEX(rb->Mutex);
171 *ptr = rb;
172 }
173 }