2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Implementation of GLSL-related API functions.
30 * The glUniform* functions are in uniforms.c
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
35 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/enums.h"
43 #include "main/hash.h"
44 #include "main/mfeatures.h"
45 #include "main/mtypes.h"
46 #include "main/shaderapi.h"
47 #include "main/shaderobj.h"
48 #include "main/uniforms.h"
49 #include "program/program.h"
50 #include "program/prog_parameter.h"
53 #include "../glsl/glsl_parser_extras.h"
54 #include "../glsl/ir_uniform.h"
56 /** Define this to enable shader substitution (see below) */
57 #define SHADER_SUBST 0
61 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
64 get_shader_flags(void)
66 GLbitfield flags
= 0x0;
67 const char *env
= _mesa_getenv("MESA_GLSL");
70 if (strstr(env
, "dump"))
72 if (strstr(env
, "log"))
74 if (strstr(env
, "nopvert"))
75 flags
|= GLSL_NOP_VERT
;
76 if (strstr(env
, "nopfrag"))
77 flags
|= GLSL_NOP_FRAG
;
78 if (strstr(env
, "nopt"))
80 else if (strstr(env
, "opt"))
82 if (strstr(env
, "uniform"))
83 flags
|= GLSL_UNIFORMS
;
84 if (strstr(env
, "useprog"))
85 flags
|= GLSL_USE_PROG
;
93 * Initialize context's shader state.
96 _mesa_init_shader_state(struct gl_context
*ctx
)
98 /* Device drivers may override these to control what kind of instructions
99 * are generated by the GLSL compiler.
101 struct gl_shader_compiler_options options
;
104 memset(&options
, 0, sizeof(options
));
105 options
.MaxUnrollIterations
= 32;
107 /* Default pragma settings */
108 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
110 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
)
111 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
113 ctx
->Shader
.Flags
= get_shader_flags();
118 * Free the per-context shader-related state.
121 _mesa_free_shader_state(struct gl_context
*ctx
)
123 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentVertexProgram
, NULL
);
124 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentFragmentProgram
,
126 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
128 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
133 * Return the size of the given GLSL datatype, in floats (components).
136 _mesa_sizeof_glsl_type(GLenum type
)
141 case GL_UNSIGNED_INT
:
146 case GL_SAMPLER_CUBE
:
147 case GL_SAMPLER_1D_SHADOW
:
148 case GL_SAMPLER_2D_SHADOW
:
149 case GL_SAMPLER_2D_RECT_ARB
:
150 case GL_SAMPLER_2D_RECT_SHADOW_ARB
:
151 case GL_SAMPLER_1D_ARRAY_EXT
:
152 case GL_SAMPLER_2D_ARRAY_EXT
:
153 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT
:
154 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT
:
155 case GL_SAMPLER_CUBE_SHADOW_EXT
:
156 case GL_SAMPLER_EXTERNAL_OES
:
160 case GL_UNSIGNED_INT_VEC2
:
165 case GL_UNSIGNED_INT_VEC3
:
170 case GL_UNSIGNED_INT_VEC4
:
174 case GL_FLOAT_MAT2x3
:
175 case GL_FLOAT_MAT2x4
:
176 return 8; /* two float[4] vectors */
178 case GL_FLOAT_MAT3x2
:
179 case GL_FLOAT_MAT3x4
:
180 return 12; /* three float[4] vectors */
182 case GL_FLOAT_MAT4x2
:
183 case GL_FLOAT_MAT4x3
:
184 return 16; /* four float[4] vectors */
186 _mesa_problem(NULL
, "Invalid type in _mesa_sizeof_glsl_type()");
193 * Copy string from <src> to <dst>, up to maxLength characters, returning
194 * length of <dst> in <length>.
195 * \param src the strings source
196 * \param maxLength max chars to copy
197 * \param length returns number of chars copied
198 * \param dst the string destination
201 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
202 GLsizei
*length
, const GLchar
*src
)
205 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
216 * Confirm that the a shader type is valid and supported by the implementation
218 * \param ctx Current GL context
219 * \param type Shader target
223 validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
226 #if FEATURE_ARB_fragment_shader
227 case GL_FRAGMENT_SHADER
:
228 return ctx
->Extensions
.ARB_fragment_shader
;
230 #if FEATURE_ARB_vertex_shader
231 case GL_VERTEX_SHADER
:
232 return ctx
->Extensions
.ARB_vertex_shader
;
240 is_program(struct gl_context
*ctx
, GLuint name
)
242 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
243 return shProg
? GL_TRUE
: GL_FALSE
;
248 is_shader(struct gl_context
*ctx
, GLuint name
)
250 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
251 return shader
? GL_TRUE
: GL_FALSE
;
256 * Attach shader to a shader program.
259 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
261 struct gl_shader_program
*shProg
;
262 struct gl_shader
*sh
;
265 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
269 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
274 n
= shProg
->NumShaders
;
275 for (i
= 0; i
< n
; i
++) {
276 if (shProg
->Shaders
[i
] == sh
) {
277 /* The shader is already attched to this program. The
278 * GL_ARB_shader_objects spec says:
280 * "The error INVALID_OPERATION is generated by AttachObjectARB
281 * if <obj> is already attached to <containerObj>."
283 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
289 shProg
->Shaders
= (struct gl_shader
**)
290 _mesa_realloc(shProg
->Shaders
,
291 n
* sizeof(struct gl_shader
*),
292 (n
+ 1) * sizeof(struct gl_shader
*));
293 if (!shProg
->Shaders
) {
294 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
299 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
300 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
301 shProg
->NumShaders
++;
306 create_shader(struct gl_context
*ctx
, GLenum type
)
308 struct gl_shader
*sh
;
311 if (!validate_shader_target(ctx
, type
)) {
312 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
316 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
317 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
318 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
325 create_shader_program(struct gl_context
*ctx
)
328 struct gl_shader_program
*shProg
;
330 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
332 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
334 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
336 assert(shProg
->RefCount
== 1);
343 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
347 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
350 * NOTE: deleting shaders/programs works a bit differently than
351 * texture objects (and buffer objects, etc). Shader/program
352 * handles/IDs exist in the hash table until the object is really
353 * deleted (refcount==0). With texture objects, the handle/ID is
354 * removed from the hash table in glDeleteTextures() while the tex
355 * object itself might linger until its refcount goes to zero.
357 struct gl_shader_program
*shProg
;
359 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
363 if (!shProg
->DeletePending
) {
364 shProg
->DeletePending
= GL_TRUE
;
366 /* effectively, decr shProg's refcount */
367 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
373 delete_shader(struct gl_context
*ctx
, GLuint shader
)
375 struct gl_shader
*sh
;
377 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
381 sh
->DeletePending
= GL_TRUE
;
383 /* effectively, decr sh's refcount */
384 _mesa_reference_shader(ctx
, &sh
, NULL
);
389 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
391 struct gl_shader_program
*shProg
;
395 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
399 n
= shProg
->NumShaders
;
401 for (i
= 0; i
< n
; i
++) {
402 if (shProg
->Shaders
[i
]->Name
== shader
) {
404 struct gl_shader
**newList
;
407 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
409 /* alloc new, smaller array */
410 newList
= (struct gl_shader
**)
411 malloc((n
- 1) * sizeof(struct gl_shader
*));
413 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
416 for (j
= 0; j
< i
; j
++) {
417 newList
[j
] = shProg
->Shaders
[j
];
420 newList
[j
++] = shProg
->Shaders
[i
];
421 free(shProg
->Shaders
);
423 shProg
->Shaders
= newList
;
424 shProg
->NumShaders
= n
- 1;
429 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
430 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
431 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
432 assert(shProg
->Shaders
[j
]->RefCount
> 0);
444 if (is_shader(ctx
, shader
))
445 err
= GL_INVALID_OPERATION
;
446 else if (is_program(ctx
, shader
))
447 err
= GL_INVALID_OPERATION
;
449 err
= GL_INVALID_VALUE
;
450 _mesa_error(ctx
, err
, "glDetachProgram(shader)");
457 * Return list of shaders attached to shader program.
460 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
461 GLsizei
*count
, GLuint
*obj
)
463 struct gl_shader_program
*shProg
=
464 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
467 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
468 obj
[i
] = shProg
->Shaders
[i
]->Name
;
477 * glGetHandleARB() - return ID/name of currently bound shader program.
480 get_handle(struct gl_context
*ctx
, GLenum pname
)
482 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
483 if (ctx
->Shader
.ActiveProgram
)
484 return ctx
->Shader
.ActiveProgram
->Name
;
489 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
496 * glGetProgramiv() - get shader program state.
497 * Note that this is for GLSL shader programs, not ARB vertex/fragment
498 * programs (see glGetProgramivARB).
501 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
503 struct gl_shader_program
*shProg
504 = _mesa_lookup_shader_program(ctx
, program
);
507 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
512 case GL_DELETE_STATUS
:
513 *params
= shProg
->DeletePending
;
516 *params
= shProg
->LinkStatus
;
518 case GL_VALIDATE_STATUS
:
519 *params
= shProg
->Validated
;
521 case GL_INFO_LOG_LENGTH
:
522 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
524 case GL_ATTACHED_SHADERS
:
525 *params
= shProg
->NumShaders
;
527 case GL_ACTIVE_ATTRIBUTES
:
528 *params
= _mesa_count_active_attribs(shProg
);
530 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
531 *params
= _mesa_longest_attribute_name_length(shProg
);
533 case GL_ACTIVE_UNIFORMS
:
534 *params
= shProg
->NumUserUniformStorage
;
536 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
540 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
541 /* Add one for the terminating NUL character.
543 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1;
552 case GL_PROGRAM_BINARY_LENGTH_OES
:
556 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname)");
563 * glGetShaderiv() - get GLSL shader state
566 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
568 struct gl_shader
*shader
=
569 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
577 *params
= shader
->Type
;
579 case GL_DELETE_STATUS
:
580 *params
= shader
->DeletePending
;
582 case GL_COMPILE_STATUS
:
583 *params
= shader
->CompileStatus
;
585 case GL_INFO_LOG_LENGTH
:
586 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
588 case GL_SHADER_SOURCE_LENGTH
:
589 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
592 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
599 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
600 GLsizei
*length
, GLchar
*infoLog
)
602 struct gl_shader_program
*shProg
603 = _mesa_lookup_shader_program(ctx
, program
);
605 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
608 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
613 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
614 GLsizei
*length
, GLchar
*infoLog
)
616 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
618 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
621 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
626 * Return shader source code.
629 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
630 GLsizei
*length
, GLchar
*sourceOut
)
632 struct gl_shader
*sh
;
633 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
637 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
642 * Set/replace shader source code.
645 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
647 struct gl_shader
*sh
;
649 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
653 /* free old shader source string and install new one */
655 free((void *) sh
->Source
);
658 sh
->CompileStatus
= GL_FALSE
;
660 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
669 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
671 struct gl_shader
*sh
;
672 struct gl_shader_compiler_options
*options
;
674 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
678 options
= &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(sh
->Type
)];
680 /* set default pragma state for shader */
681 sh
->Pragmas
= options
->DefaultPragmas
;
683 /* this call will set the sh->CompileStatus field to indicate if
684 * compilation was successful.
686 _mesa_glsl_compile_shader(ctx
, sh
);
691 * Link a program's shaders.
694 link_program(struct gl_context
*ctx
, GLuint program
)
696 struct gl_shader_program
*shProg
;
698 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
702 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
704 _mesa_glsl_link_shader(ctx
, shProg
);
710 printf("Link %u shaders in program %u: %s\n",
711 shProg
->NumShaders
, shProg
->Name
,
712 shProg
->LinkStatus
? "Success" : "Failed");
714 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
715 printf(" shader %u, type 0x%x\n",
716 shProg
->Shaders
[i
]->Name
,
717 shProg
->Shaders
[i
]->Type
);
724 * Print basic shader info (for debug).
727 print_shader_info(const struct gl_shader_program
*shProg
)
731 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
732 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
734 switch (shProg
->Shaders
[i
]->Type
) {
735 case GL_VERTEX_SHADER
:
738 case GL_FRAGMENT_SHADER
:
744 printf(" %s shader %u, checksum %u\n", s
,
745 shProg
->Shaders
[i
]->Name
,
746 shProg
->Shaders
[i
]->SourceChecksum
);
748 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
749 printf(" vert prog %u\n",
750 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
751 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
752 printf(" frag prog %u\n",
753 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
758 * Use the named shader program for subsequent glUniform calls
761 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
764 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
765 _mesa_error(ctx
, GL_INVALID_OPERATION
,
766 "%s(program %u not linked)", caller
, shProg
->Name
);
770 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
771 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
778 use_shader_program(struct gl_context
*ctx
, GLenum type
,
779 struct gl_shader_program
*shProg
)
781 struct gl_shader_program
**target
;
784 #if FEATURE_ARB_vertex_shader
785 case GL_VERTEX_SHADER
:
786 target
= &ctx
->Shader
.CurrentVertexProgram
;
788 || (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)) {
793 #if FEATURE_ARB_fragment_shader
794 case GL_FRAGMENT_SHADER
:
795 target
= &ctx
->Shader
.CurrentFragmentProgram
;
797 || (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)) {
806 if (*target
!= shProg
) {
807 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
809 /* If the shader is also bound as the current rendering shader, unbind
810 * it from that binding point as well. This ensures that the correct
811 * semantics of glDeleteProgram are maintained.
814 #if FEATURE_ARB_vertex_shader
815 case GL_VERTEX_SHADER
:
819 #if FEATURE_ARB_fragment_shader
820 case GL_FRAGMENT_SHADER
:
821 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
822 _mesa_reference_shader_program(ctx
,
823 &ctx
->Shader
._CurrentFragmentProgram
,
830 _mesa_reference_shader_program(ctx
, target
, shProg
);
838 * Use the named shader program for subsequent rendering.
841 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
843 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
844 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
845 _mesa_active_program(ctx
, shProg
, "glUseProgram");
847 if (ctx
->Driver
.UseProgram
)
848 ctx
->Driver
.UseProgram(ctx
, shProg
);
852 * Do validation of the given shader program.
853 * \param errMsg returns error message if validation fails.
854 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
857 validate_shader_program(const struct gl_shader_program
*shProg
,
860 if (!shProg
->LinkStatus
) {
864 /* From the GL spec, a program is invalid if any of these are true:
866 any two active samplers in the current program object are of
867 different types, but refer to the same texture image unit,
869 any active sampler in the current program object refers to a texture
870 image unit where fixed-function fragment processing accesses a
871 texture target that does not match the sampler type, or
873 the sum of the number of active samplers in the program and the
874 number of texture image units enabled for fixed-function fragment
875 processing exceeds the combined limit on the total number of texture
881 * Check: any two active samplers in the current program object are of
882 * different types, but refer to the same texture image unit,
884 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
892 * Called via glValidateProgram()
895 validate_program(struct gl_context
*ctx
, GLuint program
)
897 struct gl_shader_program
*shProg
;
898 char errMsg
[100] = "";
900 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
905 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
906 if (!shProg
->Validated
) {
907 /* update info log */
908 if (shProg
->InfoLog
) {
909 ralloc_free(shProg
->InfoLog
);
911 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
918 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
920 GET_CURRENT_CONTEXT(ctx
);
921 attach_shader(ctx
, program
, shader
);
926 _mesa_AttachShader(GLuint program
, GLuint shader
)
928 GET_CURRENT_CONTEXT(ctx
);
929 attach_shader(ctx
, program
, shader
);
934 _mesa_CompileShaderARB(GLhandleARB shaderObj
)
936 GET_CURRENT_CONTEXT(ctx
);
937 if (MESA_VERBOSE
& VERBOSE_API
)
938 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
939 compile_shader(ctx
, shaderObj
);
944 _mesa_CreateShader(GLenum type
)
946 GET_CURRENT_CONTEXT(ctx
);
947 if (MESA_VERBOSE
& VERBOSE_API
)
948 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
949 return create_shader(ctx
, type
);
953 GLhandleARB GLAPIENTRY
954 _mesa_CreateShaderObjectARB(GLenum type
)
956 GET_CURRENT_CONTEXT(ctx
);
957 return create_shader(ctx
, type
);
962 _mesa_CreateProgram(void)
964 GET_CURRENT_CONTEXT(ctx
);
965 if (MESA_VERBOSE
& VERBOSE_API
)
966 _mesa_debug(ctx
, "glCreateProgram\n");
967 return create_shader_program(ctx
);
971 GLhandleARB GLAPIENTRY
972 _mesa_CreateProgramObjectARB(void)
974 GET_CURRENT_CONTEXT(ctx
);
975 return create_shader_program(ctx
);
980 _mesa_DeleteObjectARB(GLhandleARB obj
)
982 if (MESA_VERBOSE
& VERBOSE_API
) {
983 GET_CURRENT_CONTEXT(ctx
);
984 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
988 GET_CURRENT_CONTEXT(ctx
);
989 FLUSH_VERTICES(ctx
, 0);
990 if (is_program(ctx
, obj
)) {
991 delete_shader_program(ctx
, obj
);
993 else if (is_shader(ctx
, obj
)) {
994 delete_shader(ctx
, obj
);
1004 _mesa_DeleteProgram(GLuint name
)
1007 GET_CURRENT_CONTEXT(ctx
);
1008 FLUSH_VERTICES(ctx
, 0);
1009 delete_shader_program(ctx
, name
);
1015 _mesa_DeleteShader(GLuint name
)
1018 GET_CURRENT_CONTEXT(ctx
);
1019 FLUSH_VERTICES(ctx
, 0);
1020 delete_shader(ctx
, name
);
1026 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1028 GET_CURRENT_CONTEXT(ctx
);
1029 detach_shader(ctx
, program
, shader
);
1034 _mesa_DetachShader(GLuint program
, GLuint shader
)
1036 GET_CURRENT_CONTEXT(ctx
);
1037 detach_shader(ctx
, program
, shader
);
1042 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1043 GLsizei
* count
, GLhandleARB
* obj
)
1045 GET_CURRENT_CONTEXT(ctx
);
1046 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1051 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1052 GLsizei
*count
, GLuint
*obj
)
1054 GET_CURRENT_CONTEXT(ctx
);
1055 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1060 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1061 GLcharARB
* infoLog
)
1063 GET_CURRENT_CONTEXT(ctx
);
1064 if (is_program(ctx
, object
)) {
1065 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1067 else if (is_shader(ctx
, object
)) {
1068 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1071 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1077 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1079 GET_CURRENT_CONTEXT(ctx
);
1080 /* Implement in terms of GetProgramiv, GetShaderiv */
1081 if (is_program(ctx
, object
)) {
1082 if (pname
== GL_OBJECT_TYPE_ARB
) {
1083 *params
= GL_PROGRAM_OBJECT_ARB
;
1086 get_programiv(ctx
, object
, pname
, params
);
1089 else if (is_shader(ctx
, object
)) {
1090 if (pname
== GL_OBJECT_TYPE_ARB
) {
1091 *params
= GL_SHADER_OBJECT_ARB
;
1094 get_shaderiv(ctx
, object
, pname
, params
);
1098 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1104 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1107 GLint iparams
[1]; /* XXX is one element enough? */
1108 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1109 params
[0] = (GLfloat
) iparams
[0];
1114 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1116 GET_CURRENT_CONTEXT(ctx
);
1117 get_programiv(ctx
, program
, pname
, params
);
1122 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1124 GET_CURRENT_CONTEXT(ctx
);
1125 get_shaderiv(ctx
, shader
, pname
, params
);
1130 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1131 GLsizei
*length
, GLchar
*infoLog
)
1133 GET_CURRENT_CONTEXT(ctx
);
1134 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1139 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1140 GLsizei
*length
, GLchar
*infoLog
)
1142 GET_CURRENT_CONTEXT(ctx
);
1143 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1148 _mesa_GetShaderSourceARB(GLhandleARB shader
, GLsizei maxLength
,
1149 GLsizei
*length
, GLcharARB
*sourceOut
)
1151 GET_CURRENT_CONTEXT(ctx
);
1152 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1156 GLhandleARB GLAPIENTRY
1157 _mesa_GetHandleARB(GLenum pname
)
1159 GET_CURRENT_CONTEXT(ctx
);
1160 return get_handle(ctx
, pname
);
1164 GLboolean GLAPIENTRY
1165 _mesa_IsProgram(GLuint name
)
1167 GET_CURRENT_CONTEXT(ctx
);
1168 return is_program(ctx
, name
);
1172 GLboolean GLAPIENTRY
1173 _mesa_IsShader(GLuint name
)
1175 GET_CURRENT_CONTEXT(ctx
);
1176 return is_shader(ctx
, name
);
1181 _mesa_LinkProgramARB(GLhandleARB programObj
)
1183 GET_CURRENT_CONTEXT(ctx
);
1184 link_program(ctx
, programObj
);
1190 * Read shader source code from a file.
1191 * Useful for debugging to override an app's shader.
1194 read_shader(const char *fname
)
1196 const int max
= 50*1000;
1197 FILE *f
= fopen(fname
, "r");
1198 GLcharARB
*buffer
, *shader
;
1205 buffer
= (char *) malloc(max
);
1206 len
= fread(buffer
, 1, max
, f
);
1211 shader
= _mesa_strdup(buffer
);
1219 * Called via glShaderSource() and glShaderSourceARB() API functions.
1220 * Basically, concatenate the source code strings into one long string
1221 * and pass it to _mesa_shader_source().
1224 _mesa_ShaderSourceARB(GLhandleARB shaderObj
, GLsizei count
,
1225 const GLcharARB
** string
, const GLint
* length
)
1227 GET_CURRENT_CONTEXT(ctx
);
1229 GLsizei i
, totalLength
;
1233 if (!shaderObj
|| string
== NULL
) {
1234 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1239 * This array holds offsets of where the appropriate string ends, thus the
1240 * last element will be set to the total length of the source code.
1242 offsets
= (GLint
*) malloc(count
* sizeof(GLint
));
1243 if (offsets
== NULL
) {
1244 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1248 for (i
= 0; i
< count
; i
++) {
1249 if (string
[i
] == NULL
) {
1250 free((GLvoid
*) offsets
);
1251 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1252 "glShaderSourceARB(null string)");
1255 if (length
== NULL
|| length
[i
] < 0)
1256 offsets
[i
] = strlen(string
[i
]);
1258 offsets
[i
] = length
[i
];
1259 /* accumulate string lengths */
1261 offsets
[i
] += offsets
[i
- 1];
1264 /* Total length of source string is sum off all strings plus two.
1265 * One extra byte for terminating zero, another extra byte to silence
1266 * valgrind warnings in the parser/grammer code.
1268 totalLength
= offsets
[count
- 1] + 2;
1269 source
= (GLcharARB
*) malloc(totalLength
* sizeof(GLcharARB
));
1270 if (source
== NULL
) {
1271 free((GLvoid
*) offsets
);
1272 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1276 for (i
= 0; i
< count
; i
++) {
1277 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1278 memcpy(source
+ start
, string
[i
],
1279 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1281 source
[totalLength
- 1] = '\0';
1282 source
[totalLength
- 2] = '\0';
1285 /* Compute the shader's source code checksum then try to open a file
1286 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1287 * original shader source code. For debugging.
1290 GLcharARB
*newSource
;
1292 checksum
= _mesa_str_checksum(source
);
1294 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1296 newSource
= read_shader(filename
);
1298 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1299 shaderObj
, checksum
, filename
);
1305 shader_source(ctx
, shaderObj
, source
);
1308 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1310 sh
->SourceChecksum
= checksum
; /* save original checksum */
1318 _mesa_UseProgramObjectARB(GLhandleARB program
)
1320 GET_CURRENT_CONTEXT(ctx
);
1321 struct gl_shader_program
*shProg
;
1323 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1326 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1330 if (!shProg
->LinkStatus
) {
1331 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1332 "glUseProgram(program %u not linked)", program
);
1337 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1338 print_shader_info(shProg
);
1345 _mesa_use_program(ctx
, shProg
);
1350 _mesa_ValidateProgramARB(GLhandleARB program
)
1352 GET_CURRENT_CONTEXT(ctx
);
1353 validate_program(ctx
, program
);
1359 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1360 GLint
* range
, GLint
* precision
)
1362 const struct gl_program_constants
*limits
;
1363 const struct gl_precision
*p
;
1364 GET_CURRENT_CONTEXT(ctx
);
1366 switch (shadertype
) {
1367 case GL_VERTEX_SHADER
:
1368 limits
= &ctx
->Const
.VertexProgram
;
1370 case GL_FRAGMENT_SHADER
:
1371 limits
= &ctx
->Const
.FragmentProgram
;
1374 _mesa_error(ctx
, GL_INVALID_ENUM
,
1375 "glGetShaderPrecisionFormat(shadertype)");
1379 switch (precisiontype
) {
1381 p
= &limits
->LowFloat
;
1383 case GL_MEDIUM_FLOAT
:
1384 p
= &limits
->MediumFloat
;
1387 p
= &limits
->HighFloat
;
1390 p
= &limits
->LowInt
;
1393 p
= &limits
->MediumInt
;
1396 p
= &limits
->HighInt
;
1399 _mesa_error(ctx
, GL_INVALID_ENUM
,
1400 "glGetShaderPrecisionFormat(precisiontype)");
1404 range
[0] = p
->RangeMin
;
1405 range
[1] = p
->RangeMax
;
1406 precision
[0] = p
->Precision
;
1411 _mesa_ReleaseShaderCompiler(void)
1413 _mesa_destroy_shader_compiler_caches();
1418 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1419 const void* binary
, GLint length
)
1421 GET_CURRENT_CONTEXT(ctx
);
1424 (void) binaryformat
;
1427 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1430 #endif /* FEATURE_ES2 */
1434 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1435 struct gl_shader_program
*shProg
)
1437 use_shader_program(ctx
, type
, shProg
);
1439 if (ctx
->Driver
.UseProgram
)
1440 ctx
->Driver
.UseProgram(ctx
, shProg
);
1444 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1446 GET_CURRENT_CONTEXT(ctx
);
1447 struct gl_shader_program
*shProg
= NULL
;
1449 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1451 if (!validate_shader_target(ctx
, type
)) {
1452 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1457 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1458 "glUseShaderProgramEXT");
1462 if (!shProg
->LinkStatus
) {
1463 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1464 "glUseShaderProgramEXT(program not linked)");
1469 _mesa_use_shader_program(ctx
, type
, shProg
);
1473 _mesa_ActiveProgramEXT(GLuint program
)
1475 GET_CURRENT_CONTEXT(ctx
);
1476 struct gl_shader_program
*shProg
= (program
!= 0)
1477 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1480 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1485 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1487 GET_CURRENT_CONTEXT(ctx
);
1488 const GLuint shader
= create_shader(ctx
, type
);
1492 shader_source(ctx
, shader
, _mesa_strdup(string
));
1493 compile_shader(ctx
, shader
);
1495 program
= create_shader_program(ctx
);
1497 struct gl_shader_program
*shProg
;
1498 struct gl_shader
*sh
;
1499 GLint compiled
= GL_FALSE
;
1501 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1502 sh
= _mesa_lookup_shader(ctx
, shader
);
1504 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1506 attach_shader(ctx
, program
, shader
);
1507 link_program(ctx
, program
);
1508 detach_shader(ctx
, program
, shader
);
1512 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1513 append
-error
-to
-info
-log
;
1514 shProg
->LinkStatus
= GL_FALSE
;
1519 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1522 delete_shader(ctx
, shader
);
1529 * Plug in shader-related functions into API dispatch table.
1532 _mesa_init_shader_dispatch(struct _glapi_table
*exec
)
1535 /* GL_ARB_vertex/fragment_shader */
1536 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
1537 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
1538 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
1539 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
1540 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
1541 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
1542 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
1543 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
1544 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
1545 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
1546 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
1547 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
1548 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
1549 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
1550 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
1551 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
1554 SET_AttachShader(exec
, _mesa_AttachShader
);
1555 SET_CreateProgram(exec
, _mesa_CreateProgram
);
1556 SET_CreateShader(exec
, _mesa_CreateShader
);
1557 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
1558 SET_DeleteShader(exec
, _mesa_DeleteShader
);
1559 SET_DetachShader(exec
, _mesa_DetachShader
);
1560 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
1561 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
1562 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
1563 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
1564 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
1565 SET_IsProgram(exec
, _mesa_IsProgram
);
1566 SET_IsShader(exec
, _mesa_IsShader
);
1568 #if FEATURE_ARB_vertex_shader
1569 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
1570 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
1571 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
1574 SET_UseShaderProgramEXT(exec
, _mesa_UseShaderProgramEXT
);
1575 SET_ActiveProgramEXT(exec
, _mesa_ActiveProgramEXT
);
1576 SET_CreateShaderProgramEXT(exec
, _mesa_CreateShaderProgramEXT
);
1578 /* GL_EXT_gpu_shader4 / GL 3.0 */
1579 SET_BindFragDataLocationEXT(exec
, _mesa_BindFragDataLocation
);
1580 SET_GetFragDataLocationEXT(exec
, _mesa_GetFragDataLocation
);
1582 /* GL_ARB_ES2_compatibility */
1583 SET_ReleaseShaderCompiler(exec
, _mesa_ReleaseShaderCompiler
);
1584 SET_GetShaderPrecisionFormat(exec
, _mesa_GetShaderPrecisionFormat
);
1586 #endif /* FEATURE_GL */