[[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mfeatures.h"
34 #include "mtypes.h"
35 #include "vtxfmt.h"
36 #include "eval.h"
37 #include "dlist.h"
38 #include "main/dispatch.h"
39
40
41 #if FEATURE_beginend
42
43 /**
44 * Use the per-vertex functions found in <vfmt> to initialoze the given
45 * API dispatch table.
46 */
47 static void
48 install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
49 {
50 _mesa_install_arrayelt_vtxfmt(tab, vfmt);
51
52 SET_Color3f(tab, vfmt->Color3f);
53 SET_Color3fv(tab, vfmt->Color3fv);
54 SET_Color4f(tab, vfmt->Color4f);
55 SET_Color4fv(tab, vfmt->Color4fv);
56 SET_EdgeFlag(tab, vfmt->EdgeFlag);
57
58 _mesa_install_eval_vtxfmt(tab, vfmt);
59
60 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
61 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
62 SET_Indexf(tab, vfmt->Indexf);
63 SET_Indexfv(tab, vfmt->Indexfv);
64 SET_Materialfv(tab, vfmt->Materialfv);
65 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
66 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
67 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
68 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
69 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
70 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
71 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
72 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
73 SET_Normal3f(tab, vfmt->Normal3f);
74 SET_Normal3fv(tab, vfmt->Normal3fv);
75 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
76 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
77 SET_TexCoord1f(tab, vfmt->TexCoord1f);
78 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
79 SET_TexCoord2f(tab, vfmt->TexCoord2f);
80 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
81 SET_TexCoord3f(tab, vfmt->TexCoord3f);
82 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
83 SET_TexCoord4f(tab, vfmt->TexCoord4f);
84 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
85 SET_Vertex2f(tab, vfmt->Vertex2f);
86 SET_Vertex2fv(tab, vfmt->Vertex2fv);
87 SET_Vertex3f(tab, vfmt->Vertex3f);
88 SET_Vertex3fv(tab, vfmt->Vertex3fv);
89 SET_Vertex4f(tab, vfmt->Vertex4f);
90 SET_Vertex4fv(tab, vfmt->Vertex4fv);
91
92 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
93
94 SET_Begin(tab, vfmt->Begin);
95 SET_End(tab, vfmt->End);
96 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
97
98 SET_Rectf(tab, vfmt->Rectf);
99
100 SET_DrawArrays(tab, vfmt->DrawArrays);
101 SET_DrawElements(tab, vfmt->DrawElements);
102 SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
103 SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
104 SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
105 SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
106 SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
107 SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
108 SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
109 SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
110
111 /* GL_NV_vertex_program */
112 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
113 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
114 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
115 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
116 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
117 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
118 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
119 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
120 #if FEATURE_ARB_vertex_program
121 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
122 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
123 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
124 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
125 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
126 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
127 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
128 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
129 #endif
130
131 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
132 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
133 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
134 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
135 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
136 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
137 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
138 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
139
140 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
141 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
142 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
143 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
144 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
145 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
146 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
147 }
148
149
150 /**
151 * Install per-vertex functions into the API dispatch table for execution.
152 */
153 void
154 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
155 {
156 if (ctx->API == API_OPENGL)
157 install_vtxfmt( ctx->Exec, vfmt );
158 }
159
160
161 /**
162 * Install per-vertex functions into the API dispatch table for display
163 * list compilation.
164 */
165 void
166 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
167 {
168 if (ctx->API == API_OPENGL)
169 install_vtxfmt( ctx->Save, vfmt );
170 }
171
172
173 #endif /* FEATURE_beginend */