[MSACM32]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45 return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50 return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55 if (a < min)
56 return min;
57 else if (a > max)
58 return max;
59 else
60 return a;
61 }
62
63
64 /**
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
67 */
68 void st_init_limits(struct st_context *st)
69 {
70 struct pipe_screen *screen = st->pipe->screen;
71 struct gl_constants *c = &st->ctx->Const;
72 gl_shader_type sh;
73
74 c->MaxTextureLevels
75 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76 MAX_TEXTURE_LEVELS);
77
78 c->Max3DTextureLevels
79 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80 MAX_3D_TEXTURE_LEVELS);
81
82 c->MaxCubeTextureLevels
83 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84 MAX_CUBE_TEXTURE_LEVELS);
85
86 c->MaxTextureRectSize
87 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89 c->MaxArrayTextureLayers
90 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92 c->MaxTextureImageUnits
93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95 MAX_TEXTURE_IMAGE_UNITS);
96
97 c->MaxVertexTextureImageUnits
98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102 c->MaxCombinedTextureImageUnits
103 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106 c->MaxTextureCoordUnits
107 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111 c->MaxDrawBuffers
112 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113 1, MAX_DRAW_BUFFERS);
114
115 c->MaxLineWidth
116 = _maxf(1.0f, screen->get_paramf(screen,
117 PIPE_CAPF_MAX_LINE_WIDTH));
118 c->MaxLineWidthAA
119 = _maxf(1.0f, screen->get_paramf(screen,
120 PIPE_CAPF_MAX_LINE_WIDTH_AA));
121
122 c->MaxPointSize
123 = _maxf(1.0f, screen->get_paramf(screen,
124 PIPE_CAPF_MAX_POINT_WIDTH));
125 c->MaxPointSizeAA
126 = _maxf(1.0f, screen->get_paramf(screen,
127 PIPE_CAPF_MAX_POINT_WIDTH_AA));
128 /* called after _mesa_create_context/_mesa_init_point, fix default user
129 * settable max point size up
130 */
131 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
132 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
133 * for non-aa sizes, but we can go down to 0.0 for aa points.
134 */
135 c->MinPointSize = 1.0f;
136 c->MinPointSizeAA = 0.0f;
137
138 c->MaxTextureMaxAnisotropy
139 = _maxf(2.0f, screen->get_paramf(screen,
140 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
141
142 c->MaxTextureLodBias
143 = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
144
145 c->MaxDrawBuffers
146 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
147 1, MAX_DRAW_BUFFERS);
148
149 /* Quads always follow GL provoking rules. */
150 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
151
152 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
153 struct gl_shader_compiler_options *options =
154 &st->ctx->ShaderCompilerOptions[sh];
155 struct gl_program_constants *pc;
156
157 switch (sh) {
158 case PIPE_SHADER_FRAGMENT:
159 pc = &c->FragmentProgram;
160 break;
161 case PIPE_SHADER_VERTEX:
162 pc = &c->VertexProgram;
163 break;
164 case PIPE_SHADER_GEOMETRY:
165 pc = &c->GeometryProgram;
166 break;
167 default:
168 assert(0);
169 continue;
170 }
171
172 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
173 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
174 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
175 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
176 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
177 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
178 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
179 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
180 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
181 /* raise MaxParameters if native support is higher */
182 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
183
184 /* Gallium doesn't really care about local vs. env parameters so use the
185 * same limits.
186 */
187 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
188 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
189
190 options->EmitNoNoise = TRUE;
191
192 /* TODO: make these more fine-grained if anyone needs it */
193 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
194 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
195 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
196 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
197
198 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
199
200 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
201 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
202 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
203 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
204 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
205 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
206 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
207 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
208
209 if (options->EmitNoLoops)
210 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
211 else
212 options->MaxUnrollIterations = 255; /* SM3 limit */
213 }
214
215 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
216 * of inputs. It's always 2 colors + N generic inputs. */
217 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
218 PIPE_SHADER_CAP_MAX_INPUTS);
219 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
220
221 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
222 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
223
224 c->UniformBooleanTrue = ~0;
225
226 c->MaxTransformFeedbackSeparateAttribs =
227 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
228 c->MaxTransformFeedbackSeparateComponents =
229 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
230 c->MaxTransformFeedbackInterleavedComponents =
231 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
232
233 c->StripTextureBorder = GL_TRUE;
234
235 c->GLSLSkipStrictMaxUniformLimitCheck =
236 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
237
238 c->GLSLSkipStrictMaxVaryingLimitCheck =
239 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
240 }
241
242
243 static GLboolean st_get_s3tc_override(void)
244 {
245 const char *override = _mesa_getenv("force_s3tc_enable");
246 if (override && !strcmp(override, "true"))
247 return GL_TRUE;
248 return GL_FALSE;
249 }
250
251
252 /**
253 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
254 * which GL extensions are supported.
255 * Quite a few extensions are always supported because they are standard
256 * features or can be built on top of other gallium features.
257 * Some fine tuning may still be needed.
258 */
259 void st_init_extensions(struct st_context *st)
260 {
261 struct pipe_screen *screen = st->pipe->screen;
262 struct gl_context *ctx = st->ctx;
263 int i;
264
265 ctx->Const.GLSLVersion = 120;
266 _mesa_override_glsl_version(st->ctx);
267
268 /*
269 * Extensions that are supported by all Gallium drivers:
270 */
271 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
272 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
273 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
274 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
275 ctx->Extensions.ARB_fragment_program = GL_TRUE;
276 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
277 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
278 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
279 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
280 ctx->Extensions.ARB_shader_objects = GL_TRUE;
281 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
282 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
283 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
284 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
285 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
286 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
287 ctx->Extensions.ARB_texture_storage = GL_TRUE;
288 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
289 ctx->Extensions.ARB_vertex_program = GL_TRUE;
290 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
291 ctx->Extensions.ARB_window_pos = GL_TRUE;
292
293 ctx->Extensions.EXT_blend_color = GL_TRUE;
294 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
295 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
296 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
297 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
298 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
299 ctx->Extensions.EXT_fog_coord = GL_TRUE;
300 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
301 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
302 ctx->Extensions.EXT_point_parameters = GL_TRUE;
303 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
304 ctx->Extensions.EXT_secondary_color = GL_TRUE;
305 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
306 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
307 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
308
309 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
310
311 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
312
313 ctx->Extensions.MESA_pack_invert = GL_TRUE;
314
315 ctx->Extensions.NV_blend_square = GL_TRUE;
316 ctx->Extensions.NV_fog_distance = GL_TRUE;
317 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
318 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
319 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
320 #if 0
321 /* possibly could support the following two */
322 ctx->Extensions.NV_vertex_program = GL_TRUE;
323 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
324 #endif
325
326 #if FEATURE_OES_EGL_image
327 ctx->Extensions.OES_EGL_image = GL_TRUE;
328 if (ctx->API != API_OPENGL)
329 ctx->Extensions.OES_EGL_image_external = GL_TRUE;
330 #endif
331 #if FEATURE_OES_draw_texture
332 ctx->Extensions.OES_draw_texture = GL_TRUE;
333 #endif
334
335 /*
336 * Extensions that depend on the driver/hardware:
337 */
338 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
339 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
340 }
341
342 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
343 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
344 }
345
346 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
347 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
348 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
349 }
350
351 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
352 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
353 }
354
355 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
356 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
357 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
358 }
359
360 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
361 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
362 }
363
364 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
365 ctx->Extensions.ARB_point_sprite = GL_TRUE;
366 /* GL_NV_point_sprite is not supported by gallium because we don't
367 * support the GL_POINT_SPRITE_R_MODE_NV option.
368 */
369 }
370
371 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
372 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
373 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
374 }
375 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
376 ctx->Extensions.EXT_timer_query = GL_TRUE;
377 }
378
379 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
380 ctx->Extensions.ARB_depth_texture = GL_TRUE;
381 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
382 ctx->Extensions.ARB_shadow = GL_TRUE;
383 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
384 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
385 }
386
387 /* GL_EXT_packed_depth_stencil requires both the ability to render to
388 * a depth/stencil buffer and texture from depth/stencil source.
389 */
390 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
391 PIPE_TEXTURE_2D, 0,
392 PIPE_BIND_DEPTH_STENCIL) &&
393 screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
394 PIPE_TEXTURE_2D, 0,
395 PIPE_BIND_SAMPLER_VIEW)) {
396 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
397 }
398 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
399 PIPE_TEXTURE_2D, 0,
400 PIPE_BIND_DEPTH_STENCIL) &&
401 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
402 PIPE_TEXTURE_2D, 0,
403 PIPE_BIND_SAMPLER_VIEW)) {
404 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
405 }
406
407 /* float support - assume nothing exclusively supports 64-bit floats */
408 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
409 PIPE_TEXTURE_2D, 0,
410 PIPE_BIND_SAMPLER_VIEW |
411 PIPE_BIND_RENDER_TARGET) &&
412 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
413 PIPE_TEXTURE_2D, 0,
414 PIPE_BIND_SAMPLER_VIEW |
415 PIPE_BIND_RENDER_TARGET)) {
416 ctx->Extensions.ARB_texture_float = GL_TRUE;
417 }
418
419 /* sRGB support */
420 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
421 PIPE_TEXTURE_2D, 0,
422 PIPE_BIND_SAMPLER_VIEW) ||
423 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
424 PIPE_TEXTURE_2D, 0,
425 PIPE_BIND_SAMPLER_VIEW)) {
426 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
427 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
428 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
429 PIPE_TEXTURE_2D, 0,
430 PIPE_BIND_RENDER_TARGET) ||
431 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
432 PIPE_TEXTURE_2D, 0,
433 PIPE_BIND_RENDER_TARGET)) {
434 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
435 ctx->Const.sRGBCapable = GL_TRUE;
436 }
437 }
438
439 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
440 PIPE_TEXTURE_2D, 0,
441 PIPE_BIND_SAMPLER_VIEW)) {
442 ctx->Extensions.ARB_texture_rg = GL_TRUE;
443 }
444
445 /* s3tc support */
446 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
447 PIPE_TEXTURE_2D, 0,
448 PIPE_BIND_SAMPLER_VIEW) &&
449 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
450 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
451 ctx->Extensions.S3_s3tc = GL_TRUE;
452 }
453
454 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
455 PIPE_TEXTURE_2D, 0,
456 PIPE_BIND_SAMPLER_VIEW) &&
457 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
458 PIPE_TEXTURE_2D, 0,
459 PIPE_BIND_SAMPLER_VIEW) &&
460 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
461 PIPE_TEXTURE_2D, 0,
462 PIPE_BIND_SAMPLER_VIEW) &&
463 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
464 PIPE_TEXTURE_2D, 0,
465 PIPE_BIND_SAMPLER_VIEW)
466 ) {
467 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
468 }
469
470 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
471 PIPE_TEXTURE_2D, 0,
472 PIPE_BIND_SAMPLER_VIEW) &&
473 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
474 PIPE_TEXTURE_2D, 0,
475 PIPE_BIND_SAMPLER_VIEW) &&
476 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
477 PIPE_TEXTURE_2D, 0,
478 PIPE_BIND_SAMPLER_VIEW) &&
479 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
480 PIPE_TEXTURE_2D, 0,
481 PIPE_BIND_SAMPLER_VIEW)) {
482 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
483 }
484
485 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
486 PIPE_TEXTURE_2D, 0,
487 PIPE_BIND_SAMPLER_VIEW)) {
488 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
489 }
490
491 if (ctx->API != API_OPENGL) {
492 if (screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
493 PIPE_TEXTURE_2D, 0,
494 PIPE_BIND_SAMPLER_VIEW)) {
495 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = GL_TRUE;
496 }
497 }
498
499 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
500 PIPE_TEXTURE_2D, 0,
501 PIPE_BIND_SAMPLER_VIEW)) {
502 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
503 }
504
505 /* ycbcr support */
506 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
507 PIPE_TEXTURE_2D, 0,
508 PIPE_BIND_SAMPLER_VIEW) ||
509 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
510 PIPE_TEXTURE_2D, 0,
511 PIPE_BIND_SAMPLER_VIEW)) {
512 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
513 }
514
515 /* GL_EXT_texture_array */
516 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
517 ctx->Extensions.EXT_texture_array = GL_TRUE;
518 ctx->Extensions.MESA_texture_array = GL_TRUE;
519 }
520
521 /* GL_ARB_framebuffer_object */
522 if (ctx->Extensions.EXT_packed_depth_stencil) {
523 /* we support always support GL_EXT_framebuffer_blit */
524 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
525 }
526
527 if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
528 ctx->Extensions.NV_conditional_render = GL_TRUE;
529 }
530
531 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
532 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
533 }
534
535 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
536 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
537 }
538
539 /* GL_ARB_half_float_vertex */
540 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
541 PIPE_BUFFER, 0,
542 PIPE_BIND_VERTEX_BUFFER)) {
543 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
544 }
545
546 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
547 PIPE_BUFFER, 0,
548 PIPE_BIND_VERTEX_BUFFER)) {
549 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
550 }
551
552 if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
553 PIPE_BUFFER, 0,
554 PIPE_BIND_VERTEX_BUFFER) &&
555 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
556 PIPE_BUFFER, 0,
557 PIPE_BIND_VERTEX_BUFFER) &&
558 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
559 PIPE_BUFFER, 0,
560 PIPE_BIND_VERTEX_BUFFER) &&
561 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
562 PIPE_BUFFER, 0,
563 PIPE_BIND_VERTEX_BUFFER) &&
564 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
565 PIPE_BUFFER, 0,
566 PIPE_BIND_VERTEX_BUFFER) &&
567 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
568 PIPE_BUFFER, 0,
569 PIPE_BIND_VERTEX_BUFFER) &&
570 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
571 PIPE_BUFFER, 0,
572 PIPE_BIND_VERTEX_BUFFER) &&
573 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
574 PIPE_BUFFER, 0,
575 PIPE_BIND_VERTEX_BUFFER)) {
576 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
577 }
578
579 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
580 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
581 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
582 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
583 #endif
584 }
585
586 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
587 PIPE_SHADER_CAP_INTEGERS) &&
588 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
589 PIPE_SHADER_CAP_INTEGERS)) {
590 ctx->Const.NativeIntegers = GL_TRUE;
591 }
592
593 if (ctx->Const.NativeIntegers)
594 ctx->Const.GLSLVersion = 130;
595
596 /* Extensions that only depend on the GLSL version:
597 */
598 if (ctx->Const.GLSLVersion >= 130) {
599 ctx->Extensions.ARB_conservative_depth = GL_TRUE;
600 ctx->Const.MaxClipPlanes = 8;
601 }
602
603 ctx->Extensions.NV_primitive_restart = GL_TRUE;
604 if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
605 st->sw_primitive_restart = GL_TRUE;
606 }
607
608 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE)) {
609 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
610 }
611
612 /* This extension does not actually require support of floating point
613 * render targets, just clamping controls.
614 * Advertise this extension if either fragment color clamping is supported
615 * or no render targets having color values outside of the range [0, 1]
616 * are supported, in which case the fragment color clamping has no effect
617 * on rendering.
618 */
619 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
620 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
621 PIPE_TEXTURE_2D, 0,
622 PIPE_BIND_RENDER_TARGET) &&
623 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
624 PIPE_TEXTURE_2D, 0,
625 PIPE_BIND_RENDER_TARGET) &&
626 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
627 PIPE_TEXTURE_2D, 0,
628 PIPE_BIND_RENDER_TARGET) &&
629 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
630 PIPE_TEXTURE_2D, 0,
631 PIPE_BIND_RENDER_TARGET) &&
632 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
633 PIPE_TEXTURE_2D, 0,
634 PIPE_BIND_RENDER_TARGET) &&
635 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
636 PIPE_TEXTURE_2D, 0,
637 PIPE_BIND_RENDER_TARGET))) {
638 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
639 }
640
641 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
642 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
643 }
644
645 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
646 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
647 }
648 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
649 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
650 }
651
652 if (screen->fence_finish) {
653 ctx->Extensions.ARB_sync = GL_TRUE;
654 }
655
656 if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
657 ctx->Extensions.NV_texture_barrier = GL_TRUE;
658 }
659
660 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
661 PIPE_TEXTURE_2D, 0,
662 PIPE_BIND_SAMPLER_VIEW)) {
663 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
664 }
665
666 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
667 PIPE_TEXTURE_2D, 0,
668 PIPE_BIND_RENDER_TARGET |
669 PIPE_BIND_SAMPLER_VIEW)) {
670 ctx->Extensions.EXT_packed_float = GL_TRUE;
671 }
672
673 /* Maximum sample count. */
674 for (i = 16; i > 0; --i) {
675 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
676 PIPE_TEXTURE_2D, i,
677 PIPE_BIND_RENDER_TARGET)) {
678 ctx->Const.MaxSamples = i;
679 break;
680 }
681 }
682
683 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
684 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
685 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
686 }
687 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
688 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
689 }
690
691 if (screen->get_param(screen, PIPE_CAP_SM3)) {
692 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
693 }
694
695 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
696 PIPE_TEXTURE_2D, 0,
697 PIPE_BIND_DEPTH_STENCIL |
698 PIPE_BIND_SAMPLER_VIEW) &&
699 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
700 PIPE_TEXTURE_2D, 0,
701 PIPE_BIND_DEPTH_STENCIL |
702 PIPE_BIND_SAMPLER_VIEW)) {
703 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
704 }
705
706 if (screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UINT,
707 PIPE_TEXTURE_2D, 0,
708 PIPE_BIND_SAMPLER_VIEW))
709 ctx->Extensions.ARB_texture_rgb10_a2ui = GL_TRUE;
710
711 if (screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
712 ctx->Extensions.EXT_transform_feedback = GL_TRUE;
713
714 if (screen->get_param(screen,
715 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME) != 0) {
716 ctx->Extensions.ARB_transform_feedback2 = GL_TRUE;
717 }
718 }
719
720 if (ctx->Const.NativeIntegers &&
721 screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_UINT, PIPE_TEXTURE_2D, 0,
722 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET) &&
723 screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SINT, PIPE_TEXTURE_2D, 0,
724 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET))
725 ctx->Extensions.EXT_texture_integer = GL_TRUE;
726
727 }