[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37 #include "main/state.h"
38
39 #include "tnl.h"
40 #include "t_context.h"
41 #include "t_pipeline.h"
42
43 #include "vbo/vbo.h"
44
45 GLboolean
46 _tnl_CreateContext( struct gl_context *ctx )
47 {
48 TNLcontext *tnl;
49
50 /* Create the TNLcontext structure
51 */
52 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
53
54 if (!tnl) {
55 return GL_FALSE;
56 }
57
58 /* Initialize the VB.
59 */
60 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
61
62
63 /* Initialize tnl state.
64 */
65 if (ctx->VertexProgram._MaintainTnlProgram) {
66 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
67 } else {
68 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
69 }
70
71 tnl->NeedNdcCoords = GL_TRUE;
72 tnl->AllowVertexFog = GL_TRUE;
73 tnl->AllowPixelFog = GL_TRUE;
74
75 /* Set a few default values in the driver struct.
76 */
77 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
78 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
79 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
80
81 tnl->nr_blocks = 0;
82
83 /* plug in the VBO drawing function */
84 vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
85
86 _math_init_transformation();
87 _math_init_translate();
88
89 return GL_TRUE;
90 }
91
92
93 void
94 _tnl_DestroyContext( struct gl_context *ctx )
95 {
96 TNLcontext *tnl = TNL_CONTEXT(ctx);
97
98 _tnl_destroy_pipeline( ctx );
99
100 FREE(tnl);
101 ctx->swtnl_context = NULL;
102 }
103
104
105 void
106 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
107 {
108 TNLcontext *tnl = TNL_CONTEXT(ctx);
109 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
110 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
111 GLuint i;
112
113 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
114 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
115 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
116 || !tnl->AllowPixelFog) && !fp;
117 }
118
119 tnl->pipeline.new_state |= new_state;
120
121 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
122 * attributes need to be emitted to the rasterizer.
123 */
124 tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
125
126 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
127 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
128 }
129
130 if (_mesa_need_secondary_color(ctx))
131 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
132
133 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
134 if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
135 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
136 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
137 }
138 }
139
140 if (ctx->Fog.Enabled
141 || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
142 /* Either fixed-function fog or a fragment program needs fog coord.
143 */
144 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
145 }
146
147 if (ctx->Polygon.FrontMode != GL_FILL ||
148 ctx->Polygon.BackMode != GL_FILL)
149 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
150
151 if (ctx->RenderMode == GL_FEEDBACK)
152 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
153
154 if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
155 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
156
157 /* check for varying vars which are written by the vertex program */
158 if (vp) {
159 GLuint i;
160 for (i = 0; i < MAX_VARYING; i++) {
161 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
162 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
163 }
164 }
165 }
166 }
167
168
169 void
170 _tnl_wakeup( struct gl_context *ctx )
171 {
172 /* Assume we haven't been getting state updates either:
173 */
174 _tnl_InvalidateState( ctx, ~0 );
175
176 #if 0
177 if (ctx->Light.ColorMaterialEnabled) {
178 _mesa_update_color_material( ctx,
179 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
180 }
181 #endif
182 }
183
184
185
186
187 /**
188 * Drivers call this function to tell the TCL module whether or not
189 * it wants Normalized Device Coords (NDC) computed. I.e. whether
190 * we should "Divide-by-W". Software renders will want that.
191 */
192 void
193 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
194 {
195 TNLcontext *tnl = TNL_CONTEXT(ctx);
196 tnl->NeedNdcCoords = mode;
197 }
198
199 void
200 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
201 {
202 TNLcontext *tnl = TNL_CONTEXT(ctx);
203 tnl->AllowVertexFog = value;
204 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
205 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
206
207 }
208
209 void
210 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
211 {
212 TNLcontext *tnl = TNL_CONTEXT(ctx);
213 tnl->AllowPixelFog = value;
214 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
215 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
216 }
217