2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/context.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
36 #include "t_context.h"
41 static GLubyte
*get_space(struct gl_context
*ctx
, GLuint bytes
)
43 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
44 GLubyte
*space
= malloc(bytes
);
46 tnl
->block
[tnl
->nr_blocks
++] = space
;
51 static void free_space(struct gl_context
*ctx
)
53 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
55 for (i
= 0; i
< tnl
->nr_blocks
; i
++)
61 /* Convert the incoming array to GLfloats. Understands the
62 * array->Normalized flag and selects the correct conversion method.
64 #define CONVERT( TYPE, MACRO ) do { \
66 if (input->Normalized) { \
67 for (i = 0; i < count; i++) { \
68 const TYPE *in = (TYPE *)ptr; \
69 for (j = 0; j < sz; j++) { \
70 *fptr++ = MACRO(*in); \
73 ptr += input->StrideB; \
76 for (i = 0; i < count; i++) { \
77 const TYPE *in = (TYPE *)ptr; \
78 for (j = 0; j < sz; j++) { \
79 *fptr++ = (GLfloat)(*in); \
82 ptr += input->StrideB; \
89 convert_half_to_float(const struct gl_client_array
*input
,
90 const GLubyte
*ptr
, GLfloat
*fptr
,
91 GLuint count
, GLuint sz
)
95 for (i
= 0; i
< count
; i
++) {
96 GLhalfARB
*in
= (GLhalfARB
*)ptr
;
98 for (j
= 0; j
< sz
; j
++) {
99 *fptr
++ = _mesa_half_to_float(in
[j
]);
101 ptr
+= input
->StrideB
;
106 * \brief Convert fixed-point to floating-point.
108 * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
109 * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
111 * If the buffer has the \c normalized flag set, the formula
112 * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
113 * is used to map the fixed-point numbers into the range [-1, 1].
116 convert_fixed_to_float(const struct gl_client_array
*input
,
117 const GLubyte
*ptr
, GLfloat
*fptr
,
121 const GLint size
= input
->Size
;
123 if (input
->Normalized
) {
124 for (i
= 0; i
< count
; ++i
) {
125 const GLfixed
*in
= (GLfixed
*) ptr
;
126 for (j
= 0; j
< size
; ++j
) {
127 *fptr
++ = (GLfloat
) (2 * in
[j
] + 1) / (GLfloat
) ((1 << 16) - 1);
129 ptr
+= input
->StrideB
;
132 for (i
= 0; i
< count
; ++i
) {
133 const GLfixed
*in
= (GLfixed
*) ptr
;
134 for (j
= 0; j
< size
; ++j
) {
135 *fptr
++ = in
[j
] / (GLfloat
) (1 << 16);
137 ptr
+= input
->StrideB
;
142 /* Adjust pointer to point at first requested element, convert to
143 * floating point, populate VB->AttribPtr[].
145 static void _tnl_import_array( struct gl_context
*ctx
,
148 const struct gl_client_array
*input
,
151 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
152 struct vertex_buffer
*VB
= &tnl
->vb
;
153 GLuint stride
= input
->StrideB
;
155 if (input
->Type
!= GL_FLOAT
) {
156 const GLuint sz
= input
->Size
;
157 GLubyte
*buf
= get_space(ctx
, count
* sz
* sizeof(GLfloat
));
158 GLfloat
*fptr
= (GLfloat
*)buf
;
160 switch (input
->Type
) {
162 CONVERT(GLbyte
, BYTE_TO_FLOAT
);
164 case GL_UNSIGNED_BYTE
:
165 CONVERT(GLubyte
, UBYTE_TO_FLOAT
);
168 CONVERT(GLshort
, SHORT_TO_FLOAT
);
170 case GL_UNSIGNED_SHORT
:
171 CONVERT(GLushort
, USHORT_TO_FLOAT
);
174 CONVERT(GLint
, INT_TO_FLOAT
);
176 case GL_UNSIGNED_INT
:
177 CONVERT(GLuint
, UINT_TO_FLOAT
);
180 CONVERT(GLdouble
, (GLfloat
));
183 convert_half_to_float(input
, ptr
, fptr
, count
, sz
);
186 convert_fixed_to_float(input
, ptr
, fptr
, count
);
194 stride
= sz
* sizeof(GLfloat
);
197 VB
->AttribPtr
[attrib
] = &tnl
->tmp_inputs
[attrib
];
198 VB
->AttribPtr
[attrib
]->data
= (GLfloat (*)[4])ptr
;
199 VB
->AttribPtr
[attrib
]->start
= (GLfloat
*)ptr
;
200 VB
->AttribPtr
[attrib
]->count
= count
;
201 VB
->AttribPtr
[attrib
]->stride
= stride
;
202 VB
->AttribPtr
[attrib
]->size
= input
->Size
;
204 /* This should die, but so should the whole GLvector4f concept:
206 VB
->AttribPtr
[attrib
]->flags
= (((1<<input
->Size
)-1) |
208 (stride
== 4*sizeof(GLfloat
) ? 0 : VEC_BAD_STRIDE
));
210 VB
->AttribPtr
[attrib
]->storage
= NULL
;
213 #define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
216 static GLboolean
*_tnl_import_edgeflag( struct gl_context
*ctx
,
217 const GLvector4f
*input
,
220 const GLubyte
*ptr
= (const GLubyte
*)input
->data
;
221 const GLuint stride
= input
->stride
;
222 GLboolean
*space
= (GLboolean
*)get_space(ctx
, count
+ CLIPVERTS
);
223 GLboolean
*bptr
= space
;
226 for (i
= 0; i
< count
; i
++) {
227 *bptr
++ = ((GLfloat
*)ptr
)[0] == 1.0;
234 static const GLfloat zero_floats
[4] = {0.0, 0.0, 0.0, 0.0};
237 static void bind_inputs( struct gl_context
*ctx
,
238 const struct gl_client_array
*inputs
[],
240 struct gl_buffer_object
**bo
,
243 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
244 struct vertex_buffer
*VB
= &tnl
->vb
;
249 for (i
= 0; i
< _TNL_ATTRIB_MAX
; i
++) {
252 if (inputs
[i
]->BufferObj
->Name
) {
253 if (!inputs
[i
]->BufferObj
->Pointer
) {
254 bo
[*nr_bo
] = inputs
[i
]->BufferObj
;
256 ctx
->Driver
.MapBufferRange(ctx
, 0, inputs
[i
]->BufferObj
->Size
,
258 inputs
[i
]->BufferObj
);
260 assert(inputs
[i
]->BufferObj
->Pointer
);
263 ptr
= ADD_POINTERS(inputs
[i
]->BufferObj
->Pointer
,
267 ptr
= inputs
[i
]->Ptr
;
269 /* Just make sure the array is floating point, otherwise convert to
272 * XXX: remove the GLvector4f type at some stage and just use
275 _tnl_import_array(ctx
, i
, count
, inputs
[i
], ptr
);
278 /* We process only the vertices between min & max index:
282 /* These should perhaps be part of _TNL_ATTRIB_* */
283 VB
->BackfaceColorPtr
= NULL
;
284 VB
->BackfaceIndexPtr
= NULL
;
285 VB
->BackfaceSecondaryColorPtr
= NULL
;
287 /* Clipping and drawing code still requires this to be a packed
288 * array of ubytes which can be written into. TODO: Fix and
291 if (ctx
->Polygon
.FrontMode
!= GL_FILL
||
292 ctx
->Polygon
.BackMode
!= GL_FILL
)
294 VB
->EdgeFlag
= _tnl_import_edgeflag( ctx
,
295 VB
->AttribPtr
[_TNL_ATTRIB_EDGEFLAG
],
299 /* the data previously pointed to by EdgeFlag may have been freed */
305 /* Translate indices to GLuints and store in VB->Elts.
307 static void bind_indices( struct gl_context
*ctx
,
308 const struct _mesa_index_buffer
*ib
,
309 struct gl_buffer_object
**bo
,
312 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
313 struct vertex_buffer
*VB
= &tnl
->vb
;
322 if (_mesa_is_bufferobj(ib
->obj
) && !_mesa_bufferobj_mapped(ib
->obj
)) {
323 /* if the buffer object isn't mapped yet, map it now */
324 bo
[*nr_bo
] = ib
->obj
;
326 ptr
= ctx
->Driver
.MapBufferRange(ctx
, (GLsizeiptr
) ib
->ptr
,
327 ib
->count
* vbo_sizeof_ib_type(ib
->type
),
328 GL_MAP_READ_BIT
, ib
->obj
);
329 assert(ib
->obj
->Pointer
);
331 /* user-space elements, or buffer already mapped */
332 ptr
= ADD_POINTERS(ib
->obj
->Pointer
, ib
->ptr
);
335 if (ib
->type
== GL_UNSIGNED_INT
) {
336 VB
->Elts
= (GLuint
*) ptr
;
339 GLuint
*elts
= (GLuint
*)get_space(ctx
, ib
->count
* sizeof(GLuint
));
342 if (ib
->type
== GL_UNSIGNED_SHORT
) {
343 const GLushort
*in
= (GLushort
*)ptr
;
344 for (i
= 0; i
< ib
->count
; i
++)
345 *elts
++ = (GLuint
)(*in
++);
348 const GLubyte
*in
= (GLubyte
*)ptr
;
349 for (i
= 0; i
< ib
->count
; i
++)
350 *elts
++ = (GLuint
)(*in
++);
355 static void bind_prims( struct gl_context
*ctx
,
356 const struct _mesa_prim
*prim
,
359 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
360 struct vertex_buffer
*VB
= &tnl
->vb
;
362 VB
->Primitive
= prim
;
363 VB
->PrimitiveCount
= nr_prims
;
366 static void unmap_vbos( struct gl_context
*ctx
,
367 struct gl_buffer_object
**bo
,
371 for (i
= 0; i
< nr_bo
; i
++) {
372 ctx
->Driver
.UnmapBuffer(ctx
, bo
[i
]);
377 void _tnl_vbo_draw_prims(struct gl_context
*ctx
,
378 const struct gl_client_array
*arrays
[],
379 const struct _mesa_prim
*prim
,
381 const struct _mesa_index_buffer
*ib
,
382 GLboolean index_bounds_valid
,
386 if (!index_bounds_valid
)
387 vbo_get_minmax_index(ctx
, prim
, ib
, &min_index
, &max_index
);
389 _tnl_draw_prims(ctx
, arrays
, prim
, nr_prims
, ib
, min_index
, max_index
);
392 /* This is the main entrypoint into the slimmed-down software tnl
393 * module. In a regular swtnl driver, this can be plugged straight
394 * into the vbo->Driver.DrawPrims() callback.
396 void _tnl_draw_prims( struct gl_context
*ctx
,
397 const struct gl_client_array
*arrays
[],
398 const struct _mesa_prim
*prim
,
400 const struct _mesa_index_buffer
*ib
,
404 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
405 const GLuint TEST_SPLIT
= 0;
406 const GLint max
= TEST_SPLIT
? 8 : tnl
->vb
.Size
- MAX_CLIPPED_VERTICES
;
408 /* Mesa core state should have been validated already */
409 assert(ctx
->NewState
== 0x0);
414 printf("%s %d..%d\n", __FUNCTION__
, min_index
, max_index
);
415 for (i
= 0; i
< nr_prims
; i
++)
416 printf("prim %d: %s start %d count %d\n", i
,
417 _mesa_lookup_enum_by_nr(prim
[i
].mode
),
423 /* We always translate away calls with min_index != 0.
425 vbo_rebase_prims( ctx
, arrays
, prim
, nr_prims
, ib
,
426 min_index
, max_index
,
427 _tnl_vbo_draw_prims
);
430 else if (max_index
> max
) {
431 /* The software TNL pipeline has a fixed amount of storage for
432 * vertices and it is necessary to split incoming drawing commands
433 * if they exceed that limit.
435 struct split_limits limits
;
436 limits
.max_verts
= max
;
437 limits
.max_vb_size
= ~0;
438 limits
.max_indices
= ~0;
440 /* This will split the buffers one way or another and
441 * recursively call back into this function.
443 vbo_split_prims( ctx
, arrays
, prim
, nr_prims
, ib
,
449 /* May need to map a vertex buffer object for every attribute plus
450 * one for the index buffer.
452 struct gl_buffer_object
*bo
[_TNL_ATTRIB_MAX
];
456 /* Binding inputs may imply mapping some vertex buffer objects.
457 * They will need to be unmapped below.
459 for (inst
= 0; inst
< prim
[0].num_instances
; inst
++) {
461 bind_prims(ctx
, prim
, nr_prims
);
462 bind_inputs(ctx
, arrays
, max_index
+ 1,
464 bind_indices(ctx
, ib
, bo
, &nr_bo
);
466 tnl
->CurInstance
= inst
;
467 TNL_CONTEXT(ctx
)->Driver
.RunPipeline(ctx
);
469 unmap_vbos(ctx
, bo
, nr_bo
);