[THEMES]
[reactos.git] / reactos / dll / opengl / mesa / vbo / vbo_exec.h
1 /**************************************************************************
2
3 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 *
32 */
33
34 #ifndef __VBO_EXEC_H__
35 #define __VBO_EXEC_H__
36
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
39 #include "vbo.h"
40 #include "vbo_attrib.h"
41
42
43 /**
44 * Max number of primitives (number of glBegin/End pairs) per VBO.
45 */
46 #define VBO_MAX_PRIM 64
47
48
49 /**
50 * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
51 */
52 #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
53
54
55 /** Current vertex program mode */
56 enum vp_mode {
57 VP_NONE, /**< fixed function */
58 VP_NV, /**< NV vertex program */
59 VP_ARB /**< ARB vertex program or GLSL vertex shader */
60 };
61
62
63 struct vbo_exec_eval1_map {
64 struct gl_1d_map *map;
65 GLuint sz;
66 };
67
68 struct vbo_exec_eval2_map {
69 struct gl_2d_map *map;
70 GLuint sz;
71 };
72
73
74
75 struct vbo_exec_copied_vtx {
76 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
77 GLuint nr;
78 };
79
80
81 /** Used to signal when transitioning from one kind of drawing method
82 * to another.
83 */
84 enum draw_method
85 {
86 DRAW_NONE, /**< Initial value only */
87 DRAW_BEGIN_END,
88 DRAW_DISPLAY_LIST,
89 DRAW_ARRAYS
90 };
91
92
93 struct vbo_exec_context
94 {
95 struct gl_context *ctx;
96 GLvertexformat vtxfmt;
97 GLvertexformat vtxfmt_noop;
98
99 enum draw_method last_draw_method;
100
101 struct {
102 struct gl_buffer_object *bufferobj;
103
104 GLuint vertex_size; /* in dwords */
105
106 struct _mesa_prim prim[VBO_MAX_PRIM];
107 GLuint prim_count;
108
109 GLfloat *buffer_map;
110 GLfloat *buffer_ptr; /* cursor, points into buffer */
111 GLuint buffer_used; /* in bytes */
112 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
113
114 GLuint vert_count;
115 GLuint max_vert;
116 struct vbo_exec_copied_vtx copied;
117
118 GLubyte attrsz[VBO_ATTRIB_MAX];
119 GLubyte active_sz[VBO_ATTRIB_MAX];
120
121 GLfloat *attrptr[VBO_ATTRIB_MAX];
122 struct gl_client_array arrays[VBO_ATTRIB_MAX];
123
124 /* According to program mode, the values above plus current
125 * values are squashed down to the 32 attributes passed to the
126 * vertex program below:
127 */
128 const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
129 } vtx;
130
131
132 struct {
133 GLboolean recalculate_maps;
134 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
135 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
136 } eval;
137
138 struct {
139 /* Arrays and current values manipulated according to program
140 * mode, etc. These are the attributes as seen by vertex
141 * programs:
142 */
143 const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
144 } array;
145
146 /* Which flags to set in vbo_exec_BeginVertices() */
147 GLbitfield begin_vertices_flags;
148
149 #ifdef DEBUG
150 GLint flush_call_depth;
151 #endif
152 };
153
154
155
156 /* External API:
157 */
158 void vbo_exec_init( struct gl_context *ctx );
159 void vbo_exec_destroy( struct gl_context *ctx );
160 void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
161
162 void vbo_exec_BeginVertices( struct gl_context *ctx );
163 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
164
165
166 /* Internal functions:
167 */
168 void vbo_exec_array_init( struct vbo_exec_context *exec );
169 void vbo_exec_array_destroy( struct vbo_exec_context *exec );
170
171
172 void vbo_exec_vtx_init( struct vbo_exec_context *exec );
173 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
174
175
176 /**
177 * This is called by glBegin, glDrawArrays and glDrawElements (and
178 * variations of those calls). When we transition from immediate mode
179 * drawing to array drawing we need to invalidate the array state.
180 *
181 * glBegin/End builds vertex arrays. Those arrays may look identical
182 * to glDrawArrays arrays except that the position of the elements may
183 * be different. For example, arrays of (position3v, normal3f) vs. arrays
184 * of (normal3f, position3f). So we need to make sure we notify drivers
185 * that arrays may be changing.
186 */
187 static inline void
188 vbo_draw_method(struct vbo_exec_context *exec, enum draw_method method)
189 {
190 if (exec->last_draw_method != method) {
191 exec->ctx->NewState |= _NEW_ARRAY;
192 exec->last_draw_method = method;
193 }
194 }
195
196
197 #if FEATURE_beginend
198
199 void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
200 void vbo_exec_vtx_map( struct vbo_exec_context *exec );
201
202 #else /* FEATURE_beginend */
203
204 static inline void
205 vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
206 {
207 }
208
209 static inline void
210 vbo_exec_vtx_map( struct vbo_exec_context *exec )
211 {
212 }
213
214 #endif /* FEATURE_beginend */
215
216 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
217
218 void vbo_exec_eval_update( struct vbo_exec_context *exec );
219
220 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
221 GLfloat u, GLfloat v );
222
223 void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
224 GLfloat u);
225
226 #endif