[PSDK]
[reactos.git] / reactos / include / psdk / d3d9types.h
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23
24 #if(DIRECT3D_VERSION >= 0x0900)
25
26 #pragma pack(push, 4)
27
28 /*****************************************************************************
29 * Direct 3D v9 #defines
30 */
31 #define D3DCLEAR_TARGET 0x00000001L
32 #define D3DCLEAR_ZBUFFER 0x00000002L
33 #define D3DCLEAR_STENCIL 0x00000004L
34
35 #define D3DCLIPPLANE0 (1 << 0)
36 #define D3DCLIPPLANE1 (1 << 1)
37 #define D3DCLIPPLANE2 (1 << 2)
38 #define D3DCLIPPLANE3 (1 << 3)
39 #define D3DCLIPPLANE4 (1 << 4)
40 #define D3DCLIPPLANE5 (1 << 5)
41
42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
48
49 #define D3DCS_LEFT 0x001L
50 #define D3DCS_RIGHT 0x002L
51 #define D3DCS_TOP 0x004L
52 #define D3DCS_BOTTOM 0x008L
53 #define D3DCS_FRONT 0x010L
54 #define D3DCS_BACK 0x020L
55 #define D3DCS_PLANE0 0x040L
56 #define D3DCS_PLANE1 0x080L
57 #define D3DCS_PLANE2 0x100L
58 #define D3DCS_PLANE3 0x200L
59 #define D3DCS_PLANE4 0x400L
60 #define D3DCS_PLANE5 0x800L
61 #define D3DCS_ALL 0xFFFL
62
63 #define D3DFVF_TEXTUREFORMAT1 3
64 #define D3DFVF_TEXTUREFORMAT2 0
65 #define D3DFVF_TEXTUREFORMAT3 1
66 #define D3DFVF_TEXTUREFORMAT4 2
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_DONOTWAIT 0x4000
77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
78
79 #define D3DMAXUSERCLIPPLANES 32
80 #define D3DCLIPPLANE0 (1 << 0)
81 #define D3DCLIPPLANE1 (1 << 1)
82 #define D3DCLIPPLANE2 (1 << 2)
83 #define D3DCLIPPLANE3 (1 << 3)
84 #define D3DCLIPPLANE4 (1 << 4)
85 #define D3DCLIPPLANE5 (1 << 5)
86
87
88 #define D3DRENDERSTATE_WRAPBIAS 128UL
89
90 /* MSDN has this in d3d9caps.h, but it should be here */
91 #define D3DTSS_TCI_PASSTHRU 0x00000
92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
95 #define D3DTSS_TCI_SPHEREMAP 0x40000
96
97
98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
103
104 #define D3DUSAGE_RENDERTARGET 0x00000001L
105 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
106 #define D3DUSAGE_WRITEONLY 0x00000008L
107 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
108 #define D3DUSAGE_DONOTCLIP 0x00000020L
109 #define D3DUSAGE_POINTS 0x00000040L
110 #define D3DUSAGE_RTPATCHES 0x00000080L
111 #define D3DUSAGE_NPATCHES 0x00000100L
112 #define D3DUSAGE_DYNAMIC 0x00000200L
113 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
114 #define D3DUSAGE_DMAP 0x00004000L
115 #ifndef D3D_DISABLE_9EX
116 #define D3DUSAGE_TEXTAPI 0x10000000L
117 #endif
118
119 #define D3DUSAGE_QUERY_FILTER 0x00020000L
120 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
121 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
122 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
123 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
124 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
125 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
126
127 #define D3DWRAP_U 1
128 #define D3DWRAP_V 2
129 #define D3DWRAP_W 4
130 #define D3DWRAPCOORD_0 1
131 #define D3DWRAPCOORD_1 2
132 #define D3DWRAPCOORD_2 4
133 #define D3DWRAPCOORD_3 8
134
135 #define MAX_DEVICE_IDENTIFIER_STRING 512
136
137 #define D3DFVF_RESERVED0 0x0001
138 #define D3DFVF_POSITION_MASK 0x000E
139 #define D3DFVF_XYZ 0x0002
140 #define D3DFVF_XYZRHW 0x0004
141 #define D3DFVF_XYZB1 0x0006
142 #define D3DFVF_XYZB2 0x0008
143 #define D3DFVF_XYZB3 0x000a
144 #define D3DFVF_XYZB4 0x000c
145 #define D3DFVF_XYZB5 0x000e
146 #define D3DFVF_XYZW 0x4002
147 #define D3DFVF_NORMAL 0x0010
148 #define D3DFVF_PSIZE 0x0020
149 #define D3DFVF_DIFFUSE 0x0040
150 #define D3DFVF_SPECULAR 0x0080
151 #define D3DFVF_TEXCOUNT_MASK 0x0f00
152 #define D3DFVF_TEXCOUNT_SHIFT 8
153 #define D3DFVF_TEX0 0x0000
154 #define D3DFVF_TEX1 0x0100
155 #define D3DFVF_TEX2 0x0200
156 #define D3DFVF_TEX3 0x0300
157 #define D3DFVF_TEX4 0x0400
158 #define D3DFVF_TEX5 0x0500
159 #define D3DFVF_TEX6 0x0600
160 #define D3DFVF_TEX7 0x0700
161 #define D3DFVF_TEX8 0x0800
162 #define D3DFVF_LASTBETA_UBYTE4 0x1000
163 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
164 #define D3DFVF_RESERVED2 0x6000
165
166 #define D3DTA_SELECTMASK 0x0000000f
167 #define D3DTA_DIFFUSE 0x00000000
168 #define D3DTA_CURRENT 0x00000001
169 #define D3DTA_TEXTURE 0x00000002
170 #define D3DTA_TFACTOR 0x00000003
171 #define D3DTA_SPECULAR 0x00000004
172 #define D3DTA_TEMP 0x00000005
173 #define D3DTA_CONSTANT 0x00000006
174 #define D3DTA_COMPLEMENT 0x00000010
175 #define D3DTA_ALPHAREPLICATE 0x00000020
176
177 #define D3DCOLORWRITEENABLE_RED (1L<<0)
178 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
179 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
180 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
181
182 #define D3DPV_DONOTCOPYDATA (1 << 0)
183
184 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
185 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
186
187 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
188
189 #define MAXD3DDECLLENGTH 64 /* +end marker */
190 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
191 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
192 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
193 #define MAXD3DDECLUSAGEINDEX 15
194
195 #define D3DDMAPSAMPLER 256
196 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
197 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
198 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
199 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
200
201 #ifndef MAKEFOURCC
202 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
203 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
204 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
205 #endif
206
207 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
208
209 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
210 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
211 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
212 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
213
214 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
215 #define D3DPRESENT_RATE_DEFAULT 0x00000000
216
217 /****************************
218 * Vertex Shaders Declaration
219 */
220
221 typedef enum _D3DDECLUSAGE {
222 D3DDECLUSAGE_POSITION = 0,
223 D3DDECLUSAGE_BLENDWEIGHT = 1,
224 D3DDECLUSAGE_BLENDINDICES = 2,
225 D3DDECLUSAGE_NORMAL = 3,
226 D3DDECLUSAGE_PSIZE = 4,
227 D3DDECLUSAGE_TEXCOORD = 5,
228 D3DDECLUSAGE_TANGENT = 6,
229 D3DDECLUSAGE_BINORMAL = 7,
230 D3DDECLUSAGE_TESSFACTOR = 8,
231 D3DDECLUSAGE_POSITIONT = 9,
232 D3DDECLUSAGE_COLOR = 10,
233 D3DDECLUSAGE_FOG = 11,
234 D3DDECLUSAGE_DEPTH = 12,
235 D3DDECLUSAGE_SAMPLE = 13
236 } D3DDECLUSAGE;
237
238 /* MSDN is quite confussing at this point...
239 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
240 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
241 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
242 says MAXD3D, and D3DDECLUSAGE_SAMPLE
243
244 So both are defined
245 */
246
247 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
248 #define D3DMAXDECLUSAGEINDEX 15
249 #define D3DMAXDECLLENGTH 18
250 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
251
252 typedef enum _D3DDECLMETHOD {
253 D3DDECLMETHOD_DEFAULT = 0,
254 D3DDECLMETHOD_PARTIALU = 1,
255 D3DDECLMETHOD_PARTIALV = 2,
256 D3DDECLMETHOD_CROSSUV = 3,
257 D3DDECLMETHOD_UV = 4,
258 D3DDECLMETHOD_LOOKUP = 5,
259 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
260 } D3DDECLMETHOD;
261
262
263 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
264
265 typedef enum _D3DDECLTYPE {
266 D3DDECLTYPE_FLOAT1 = 0,
267 D3DDECLTYPE_FLOAT2 = 1,
268 D3DDECLTYPE_FLOAT3 = 2,
269 D3DDECLTYPE_FLOAT4 = 3,
270 D3DDECLTYPE_D3DCOLOR = 4,
271 D3DDECLTYPE_UBYTE4 = 5,
272 D3DDECLTYPE_SHORT2 = 6,
273 D3DDECLTYPE_SHORT4 = 7,
274 /* VS 2.0 */
275 D3DDECLTYPE_UBYTE4N = 8,
276 D3DDECLTYPE_SHORT2N = 9,
277 D3DDECLTYPE_SHORT4N = 10,
278 D3DDECLTYPE_USHORT2N = 11,
279 D3DDECLTYPE_USHORT4N = 12,
280 D3DDECLTYPE_UDEC3 = 13,
281 D3DDECLTYPE_DEC3N = 14,
282 D3DDECLTYPE_FLOAT16_2 = 15,
283 D3DDECLTYPE_FLOAT16_4 = 16,
284 D3DDECLTYPE_UNUSED = 17,
285 } D3DDECLTYPE;
286
287 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
288
289 typedef struct _D3DVERTEXELEMENT9 {
290 WORD Stream;
291 WORD Offset;
292 BYTE Type;
293 BYTE Method;
294 BYTE Usage;
295 BYTE UsageIndex;
296 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
297
298
299 typedef enum _D3DQUERYTYPE {
300 D3DQUERYTYPE_VCACHE = 4,
301 D3DQUERYTYPE_RESOURCEMANAGER = 5,
302 D3DQUERYTYPE_VERTEXSTATS = 6,
303 D3DQUERYTYPE_EVENT = 8,
304 D3DQUERYTYPE_OCCLUSION = 9,
305 D3DQUERYTYPE_TIMESTAMP = 10,
306 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
307 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
308 D3DQUERYTYPE_PIPELINETIMINGS = 13,
309 D3DQUERYTYPE_INTERFACETIMINGS = 14,
310 D3DQUERYTYPE_VERTEXTIMINGS = 15,
311 D3DQUERYTYPE_PIXELTIMINGS = 16,
312 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
313 D3DQUERYTYPE_CACHEUTILIZATION = 18
314 } D3DQUERYTYPE;
315
316 #define D3DISSUE_BEGIN (1 << 1)
317 #define D3DISSUE_END (1 << 0)
318 #define D3DGETDATA_FLUSH (1 << 0)
319
320
321 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
322 #define D3DDP_MAXTEXCOORD 8
323
324
325 #define D3DVSD_MAKETOKENTYPE(TokenType) \
326 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
327
328 #define D3DVSD_CONST(ConstantAddress, Count) \
329 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
330
331 #define D3DVSD_END() 0xFFFFFFFF
332
333 #define D3DVSD_NOP() 0x00000000
334
335 #define D3DVSD_REG(VertexRegister, Type) \
336 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
337
338 #define D3DVSD_SKIP(Count) \
339 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
340
341 #define D3DVSD_STREAM(StreamNumber) \
342 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
343
344 #define D3DVSD_STREAM_TESS() \
345 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
346
347 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
348 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
349
350 #define D3DVSD_TESSUV(Register) \
351 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
352
353
354 /********************************
355 * Pixel/Vertex Shaders Functions
356 */
357
358 /** Maximum number of supported texture coordinates sets operation */
359 #define D3DDP_MAXTEXCOORD 8
360
361 /** opcode token mask */
362 #define D3DSI_OPCODE_MASK 0x0000FFFF
363 #define D3DSI_INSTLENGTH_MASK 0x0F000000
364 #define D3DSI_INSTLENGTH_SHIFT 24
365
366 /** opcodes types for PS and VS */
367 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
368 D3DSIO_NOP = 0,
369 D3DSIO_MOV = 1,
370 D3DSIO_ADD = 2,
371 D3DSIO_SUB = 3,
372 D3DSIO_MAD = 4,
373 D3DSIO_MUL = 5,
374 D3DSIO_RCP = 6,
375 D3DSIO_RSQ = 7,
376 D3DSIO_DP3 = 8,
377 D3DSIO_DP4 = 9,
378 D3DSIO_MIN = 10,
379 D3DSIO_MAX = 11,
380 D3DSIO_SLT = 12,
381 D3DSIO_SGE = 13,
382 D3DSIO_EXP = 14,
383 D3DSIO_LOG = 15,
384 D3DSIO_LIT = 16,
385 D3DSIO_DST = 17,
386 D3DSIO_LRP = 18,
387 D3DSIO_FRC = 19,
388 D3DSIO_M4x4 = 20,
389 D3DSIO_M4x3 = 21,
390 D3DSIO_M3x4 = 22,
391 D3DSIO_M3x3 = 23,
392 D3DSIO_M3x2 = 24,
393 D3DSIO_CALL = 25,
394 D3DSIO_CALLNZ = 26,
395 D3DSIO_LOOP = 27,
396 D3DSIO_RET = 28,
397 D3DSIO_ENDLOOP = 29,
398 D3DSIO_LABEL = 30,
399 D3DSIO_DCL = 31,
400 D3DSIO_POW = 32,
401 D3DSIO_CRS = 33,
402 D3DSIO_SGN = 34,
403 D3DSIO_ABS = 35,
404 D3DSIO_NRM = 36,
405 D3DSIO_SINCOS = 37,
406 D3DSIO_REP = 38,
407 D3DSIO_ENDREP = 39,
408 D3DSIO_IF = 40,
409 D3DSIO_IFC = 41,
410 D3DSIO_ELSE = 42,
411 D3DSIO_ENDIF = 43,
412 D3DSIO_BREAK = 44,
413 D3DSIO_BREAKC = 45,
414 D3DSIO_MOVA = 46,
415 D3DSIO_DEFB = 47,
416 D3DSIO_DEFI = 48,
417
418 D3DSIO_TEXCOORD = 64,
419 D3DSIO_TEXKILL = 65,
420 D3DSIO_TEX = 66,
421 D3DSIO_TEXBEM = 67,
422 D3DSIO_TEXBEML = 68,
423 D3DSIO_TEXREG2AR = 69,
424 D3DSIO_TEXREG2GB = 70,
425 D3DSIO_TEXM3x2PAD = 71,
426 D3DSIO_TEXM3x2TEX = 72,
427 D3DSIO_TEXM3x3PAD = 73,
428 D3DSIO_TEXM3x3TEX = 74,
429 D3DSIO_TEXM3x3DIFF = 75,
430 D3DSIO_TEXM3x3SPEC = 76,
431 D3DSIO_TEXM3x3VSPEC = 77,
432 D3DSIO_EXPP = 78,
433 D3DSIO_LOGP = 79,
434 D3DSIO_CND = 80,
435 D3DSIO_DEF = 81,
436 D3DSIO_TEXREG2RGB = 82,
437 D3DSIO_TEXDP3TEX = 83,
438 D3DSIO_TEXM3x2DEPTH = 84,
439 D3DSIO_TEXDP3 = 85,
440 D3DSIO_TEXM3x3 = 86,
441 D3DSIO_TEXDEPTH = 87,
442 D3DSIO_CMP = 88,
443 D3DSIO_BEM = 89,
444 D3DSIO_DP2ADD = 90,
445 D3DSIO_DSX = 91,
446 D3DSIO_DSY = 92,
447 D3DSIO_TEXLDD = 93,
448 D3DSIO_SETP = 94,
449 D3DSIO_TEXLDL = 95,
450 D3DSIO_BREAKP = 96,
451
452 D3DSIO_PHASE = 0xFFFD,
453 D3DSIO_COMMENT = 0xFFFE,
454 D3DSIO_END = 0XFFFF,
455
456 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
457 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
458
459 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
460 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
461
462 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
463
464 /** for parallelism */
465 #define D3DSI_COISSUE 0x40000000
466
467 #define D3DSP_DCL_USAGE_SHIFT 0
468 #define D3DSP_DCL_USAGE_MASK 0x0000000f
469
470 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
471 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
472
473 #define D3DSP_TEXTURETYPE_SHIFT 27
474 #define D3DSP_TEXTURETYPE_MASK 0x78000000
475
476 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
477 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
478 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
479 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
480 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
481 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
482
483 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
484 } D3DSAMPLER_TEXTURE_TYPE;
485
486 #define D3DSP_REGNUM_MASK 0x000007FF
487
488 /** destination parameter modifiers (.xyzw) */
489 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
490 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
491 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
492 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
493 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
494
495 #define D3DSP_DSTMOD_SHIFT 20
496 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
497
498 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
499 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
500 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
501 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
502 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
503
504 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
505 } D3DSHADER_PARAM_DSTMOD_TYPE;
506
507 /** destination param */
508 #define D3DSP_DSTSHIFT_SHIFT 24
509 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
510
511 /** destination/source reg type */
512 #define D3DSP_REGTYPE_SHIFT 28
513 #define D3DSP_REGTYPE_SHIFT2 8
514 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
515 #define D3DSP_REGTYPE_MASK2 0x00001800
516
517 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
518 D3DSPR_TEMP = 0,
519 D3DSPR_INPUT = 1,
520 D3DSPR_CONST = 2,
521 D3DSPR_ADDR = 3,
522 D3DSPR_TEXTURE = 3,
523 D3DSPR_RASTOUT = 4,
524 D3DSPR_ATTROUT = 5,
525 D3DSPR_TEXCRDOUT = 6,
526 D3DSPR_OUTPUT = 6,
527 D3DSPR_CONSTINT = 7,
528 D3DSPR_COLOROUT = 8,
529 D3DSPR_DEPTHOUT = 9,
530 D3DSPR_SAMPLER = 10,
531 D3DSPR_CONST2 = 11,
532 D3DSPR_CONST3 = 12,
533 D3DSPR_CONST4 = 13,
534 D3DSPR_CONSTBOOL = 14,
535 D3DSPR_LOOP = 15,
536 D3DSPR_TEMPFLOAT16 = 16,
537 D3DSPR_MISCTYPE = 17,
538 D3DSPR_LABEL = 18,
539 D3DSPR_PREDICATE = 19,
540
541 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
542 } D3DSHADER_PARAM_REGISTER_TYPE;
543
544 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
545 D3DSMO_POSITION = 0,
546 D3DSMO_FACE = 1
547 } D3DSHADER_MISCTYPE_OFFSETS;
548
549 typedef enum _D3DVS_RASTOUT_OFFSETS {
550 D3DSRO_POSITION = 0,
551 D3DSRO_FOG = 1,
552 D3DSRO_POINT_SIZE = 2,
553
554 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
555 } D3DVS_RASTOUT_OFFSETS;
556
557 #define D3DVS_ADDRESSMODE_SHIFT 13
558 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
559
560 typedef enum _D3DVS_ADDRESSMODE_TYPE {
561 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
562 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
563
564 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
565 } D3DVS_ADDRESSMODE_TYPE;
566
567 #define D3DSHADER_ADDRESSMODE_SHIFT 13
568 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
569
570 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
571 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
572 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
573
574 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
575 } D3DSHADER_ADDRESSMODE_TYPE;
576
577
578 #define D3DVS_SWIZZLE_SHIFT 16
579 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
580
581 #define D3DSP_SWIZZLE_SHIFT 16
582 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
583
584 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
585 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
586 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
587 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
588
589 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
590 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
591 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
592 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
593
594 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
595 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
596 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
597 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
598
599 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
600 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
601 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
602 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
603
604 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
605
606 #define D3DSP_NOSWIZZLE \
607 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
608
609 #define D3DSP_SRCMOD_SHIFT 24
610 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
611
612 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
613 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
614 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
615 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
616 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
618 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
619 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
620 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
621 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
622 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
623 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
624 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
625 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
626 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
627
628 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
629 } D3DSHADER_PARAM_SRCMOD_TYPE;
630
631 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
632 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
633 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
634 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
635
636 #define D3DSI_COMMENTSIZE_SHIFT 16
637 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
638
639 #define D3DSHADER_COMMENT(commentSize) \
640 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
641
642 #define D3DPS_END() 0x0000FFFF
643 #define D3DVS_END() 0x0000FFFF
644
645
646 /*****************************************************************************
647 * Direct 3D v8 enumerated types
648 */
649 typedef enum _D3DBACKBUFFER_TYPE {
650 D3DBACKBUFFER_TYPE_MONO = 0,
651 D3DBACKBUFFER_TYPE_LEFT = 1,
652 D3DBACKBUFFER_TYPE_RIGHT = 2,
653
654 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
655 } D3DBACKBUFFER_TYPE;
656
657 #define D3DPRESENT_BACK_BUFFER_MAX 3L
658
659 typedef enum _D3DBASISTYPE {
660 D3DBASIS_BEZIER = 0,
661 D3DBASIS_BSPLINE = 1,
662 D3DBASIS_INTERPOLATE = 2,
663
664 D3DBASIS_FORCE_DWORD = 0x7fffffff
665 } D3DBASISTYPE;
666
667 typedef enum _D3DBLEND {
668 D3DBLEND_ZERO = 1,
669 D3DBLEND_ONE = 2,
670 D3DBLEND_SRCCOLOR = 3,
671 D3DBLEND_INVSRCCOLOR = 4,
672 D3DBLEND_SRCALPHA = 5,
673 D3DBLEND_INVSRCALPHA = 6,
674 D3DBLEND_DESTALPHA = 7,
675 D3DBLEND_INVDESTALPHA = 8,
676 D3DBLEND_DESTCOLOR = 9,
677 D3DBLEND_INVDESTCOLOR = 10,
678 D3DBLEND_SRCALPHASAT = 11,
679 D3DBLEND_BOTHSRCALPHA = 12,
680 D3DBLEND_BOTHINVSRCALPHA = 13,
681 D3DBLEND_BLENDFACTOR = 14,
682 D3DBLEND_INVBLENDFACTOR = 15,
683 D3DBLEND_FORCE_DWORD = 0x7fffffff
684 } D3DBLEND;
685
686 typedef enum _D3DBLENDOP {
687 D3DBLENDOP_ADD = 1,
688 D3DBLENDOP_SUBTRACT = 2,
689 D3DBLENDOP_REVSUBTRACT = 3,
690 D3DBLENDOP_MIN = 4,
691 D3DBLENDOP_MAX = 5,
692
693 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
694 } D3DBLENDOP;
695
696 typedef enum _D3DCMPFUNC {
697 D3DCMP_NEVER = 1,
698 D3DCMP_LESS = 2,
699 D3DCMP_EQUAL = 3,
700 D3DCMP_LESSEQUAL = 4,
701 D3DCMP_GREATER = 5,
702 D3DCMP_NOTEQUAL = 6,
703 D3DCMP_GREATEREQUAL = 7,
704 D3DCMP_ALWAYS = 8,
705
706 D3DCMP_FORCE_DWORD = 0x7fffffff
707 } D3DCMPFUNC;
708
709 typedef enum _D3DCUBEMAP_FACES {
710 D3DCUBEMAP_FACE_POSITIVE_X = 0,
711 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
712 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
713 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
714 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
715 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
716
717 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
718 } D3DCUBEMAP_FACES;
719
720 typedef enum _D3DCULL {
721 D3DCULL_NONE = 1,
722 D3DCULL_CW = 2,
723 D3DCULL_CCW = 3,
724
725 D3DCULL_FORCE_DWORD = 0x7fffffff
726 } D3DCULL;
727
728 typedef enum _D3DDEBUGMONITORTOKENS {
729 D3DDMT_ENABLE = 0,
730 D3DDMT_DISABLE = 1,
731
732 D3DDMT_FORCE_DWORD = 0x7fffffff
733 } D3DDEBUGMONITORTOKENS;
734
735 typedef enum _D3DDEGREETYPE {
736 D3DDEGREE_LINEAR = 1,
737 D3DDEGREE_QUADRATIC = 2,
738 D3DDEGREE_CUBIC = 3,
739 D3DDEGREE_QUINTIC = 5,
740
741 D3DDEGREE_FORCE_DWORD = 0x7fffffff
742 } D3DDEGREETYPE;
743
744 typedef enum _D3DDEVTYPE {
745 D3DDEVTYPE_HAL = 1,
746 D3DDEVTYPE_REF = 2,
747 D3DDEVTYPE_SW = 3,
748 D3DDEVTYPE_NULLREF = 4,
749
750 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
751 } D3DDEVTYPE;
752
753 typedef enum _D3DFILLMODE {
754 D3DFILL_POINT = 1,
755 D3DFILL_WIREFRAME = 2,
756 D3DFILL_SOLID = 3,
757
758 D3DFILL_FORCE_DWORD = 0x7fffffff
759 } D3DFILLMODE;
760
761 typedef enum _D3DFOGMODE {
762 D3DFOG_NONE = 0,
763 D3DFOG_EXP = 1,
764 D3DFOG_EXP2 = 2,
765 D3DFOG_LINEAR = 3,
766
767 D3DFOG_FORCE_DWORD = 0x7fffffff
768 } D3DFOGMODE;
769
770 typedef enum _D3DFORMAT {
771 D3DFMT_UNKNOWN = 0,
772
773 D3DFMT_R8G8B8 = 20,
774 D3DFMT_A8R8G8B8 = 21,
775 D3DFMT_X8R8G8B8 = 22,
776 D3DFMT_R5G6B5 = 23,
777 D3DFMT_X1R5G5B5 = 24,
778 D3DFMT_A1R5G5B5 = 25,
779 D3DFMT_A4R4G4B4 = 26,
780 D3DFMT_R3G3B2 = 27,
781 D3DFMT_A8 = 28,
782 D3DFMT_A8R3G3B2 = 29,
783 D3DFMT_X4R4G4B4 = 30,
784 D3DFMT_A2B10G10R10 = 31,
785 D3DFMT_A8B8G8R8 = 32,
786 D3DFMT_X8B8G8R8 = 33,
787 D3DFMT_G16R16 = 34,
788 D3DFMT_A2R10G10B10 = 35,
789 D3DFMT_A16B16G16R16 = 36,
790
791
792 D3DFMT_A8P8 = 40,
793 D3DFMT_P8 = 41,
794
795 D3DFMT_L8 = 50,
796 D3DFMT_A8L8 = 51,
797 D3DFMT_A4L4 = 52,
798
799 D3DFMT_V8U8 = 60,
800 D3DFMT_L6V5U5 = 61,
801 D3DFMT_X8L8V8U8 = 62,
802 D3DFMT_Q8W8V8U8 = 63,
803 D3DFMT_V16U16 = 64,
804 D3DFMT_A2W10V10U10 = 67,
805
806 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
807 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
808 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
809 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
810 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
811 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
812 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
813 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
814 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
815 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
816
817 D3DFMT_D16_LOCKABLE = 70,
818 D3DFMT_D32 = 71,
819 D3DFMT_D15S1 = 73,
820 D3DFMT_D24S8 = 75,
821 D3DFMT_D24X8 = 77,
822 D3DFMT_D24X4S4 = 79,
823 D3DFMT_D16 = 80,
824 D3DFMT_L16 = 81,
825 D3DFMT_D32F_LOCKABLE = 82,
826 D3DFMT_D24FS8 = 83,
827
828 #ifndef D3D_DISABLE_9EX
829 D3DFMT_D32_LOCKABLE = 84,
830 D3DFMT_S8_LOCKABLE = 85,
831 #endif
832
833 D3DFMT_VERTEXDATA = 100,
834 D3DFMT_INDEX16 = 101,
835 D3DFMT_INDEX32 = 102,
836 D3DFMT_Q16W16V16U16 = 110,
837 /* Floating point formats */
838 D3DFMT_R16F = 111,
839 D3DFMT_G16R16F = 112,
840 D3DFMT_A16B16G16R16F = 113,
841
842 /* IEEE formats */
843 D3DFMT_R32F = 114,
844 D3DFMT_G32R32F = 115,
845 D3DFMT_A32B32G32R32F = 116,
846
847 D3DFMT_CxV8U8 = 117,
848
849
850 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
851 } D3DFORMAT;
852
853 typedef enum _D3DLIGHTTYPE {
854 D3DLIGHT_POINT = 1,
855 D3DLIGHT_SPOT = 2,
856 D3DLIGHT_DIRECTIONAL = 3,
857
858 D3DLIGHT_FORCE_DWORD = 0x7fffffff
859 } D3DLIGHTTYPE;
860
861 typedef enum _D3DMATERIALCOLORSOURCE {
862 D3DMCS_MATERIAL = 0,
863 D3DMCS_COLOR1 = 1,
864 D3DMCS_COLOR2 = 2,
865
866 D3DMCS_FORCE_DWORD = 0x7fffffff
867 } D3DMATERIALCOLORSOURCE;
868
869 typedef enum _D3DMULTISAMPLE_TYPE {
870 D3DMULTISAMPLE_NONE = 0,
871 D3DMULTISAMPLE_NONMASKABLE = 1,
872 D3DMULTISAMPLE_2_SAMPLES = 2,
873 D3DMULTISAMPLE_3_SAMPLES = 3,
874 D3DMULTISAMPLE_4_SAMPLES = 4,
875 D3DMULTISAMPLE_5_SAMPLES = 5,
876 D3DMULTISAMPLE_6_SAMPLES = 6,
877 D3DMULTISAMPLE_7_SAMPLES = 7,
878 D3DMULTISAMPLE_8_SAMPLES = 8,
879 D3DMULTISAMPLE_9_SAMPLES = 9,
880 D3DMULTISAMPLE_10_SAMPLES = 10,
881 D3DMULTISAMPLE_11_SAMPLES = 11,
882 D3DMULTISAMPLE_12_SAMPLES = 12,
883 D3DMULTISAMPLE_13_SAMPLES = 13,
884 D3DMULTISAMPLE_14_SAMPLES = 14,
885 D3DMULTISAMPLE_15_SAMPLES = 15,
886 D3DMULTISAMPLE_16_SAMPLES = 16,
887
888 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
889 } D3DMULTISAMPLE_TYPE;
890
891 #if 0
892 typedef enum _D3DORDERTYPE {
893 D3DORDER_LINEAR = 1,
894 D3DORDER_QUADRATIC = 2,
895 D3DORDER_CUBIC = 3,
896 D3DORDER_QUINTIC = 5,
897
898 D3DORDER_FORCE_DWORD = 0x7fffffff
899 } D3DORDERTYPE;
900 #endif
901 typedef enum _D3DPATCHEDGESTYLE {
902 D3DPATCHEDGE_DISCRETE = 0,
903 D3DPATCHEDGE_CONTINUOUS = 1,
904
905 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
906 } D3DPATCHEDGESTYLE;
907
908 typedef enum _D3DPOOL {
909 D3DPOOL_DEFAULT = 0,
910 D3DPOOL_MANAGED = 1,
911 D3DPOOL_SYSTEMMEM = 2,
912 D3DPOOL_SCRATCH = 3,
913
914 D3DPOOL_FORCE_DWORD = 0x7fffffff
915 } D3DPOOL;
916
917 typedef enum _D3DPRIMITIVETYPE {
918 D3DPT_POINTLIST = 1,
919 D3DPT_LINELIST = 2,
920 D3DPT_LINESTRIP = 3,
921 D3DPT_TRIANGLELIST = 4,
922 D3DPT_TRIANGLESTRIP = 5,
923 D3DPT_TRIANGLEFAN = 6,
924
925 D3DPT_FORCE_DWORD = 0x7fffffff
926 } D3DPRIMITIVETYPE;
927
928 typedef enum _D3DRENDERSTATETYPE {
929 D3DRS_ZENABLE = 7,
930 D3DRS_FILLMODE = 8,
931 D3DRS_SHADEMODE = 9,
932 D3DRS_ZWRITEENABLE = 14,
933 D3DRS_ALPHATESTENABLE = 15,
934 D3DRS_LASTPIXEL = 16,
935 D3DRS_SRCBLEND = 19,
936 D3DRS_DESTBLEND = 20,
937 D3DRS_CULLMODE = 22,
938 D3DRS_ZFUNC = 23,
939 D3DRS_ALPHAREF = 24,
940 D3DRS_ALPHAFUNC = 25,
941 D3DRS_DITHERENABLE = 26,
942 D3DRS_ALPHABLENDENABLE = 27,
943 D3DRS_FOGENABLE = 28,
944 D3DRS_SPECULARENABLE = 29,
945 D3DRS_FOGCOLOR = 34,
946 D3DRS_FOGTABLEMODE = 35,
947 D3DRS_FOGSTART = 36,
948 D3DRS_FOGEND = 37,
949 D3DRS_FOGDENSITY = 38,
950 D3DRS_RANGEFOGENABLE = 48,
951 D3DRS_STENCILENABLE = 52,
952 D3DRS_STENCILFAIL = 53,
953 D3DRS_STENCILZFAIL = 54,
954 D3DRS_STENCILPASS = 55,
955 D3DRS_STENCILFUNC = 56,
956 D3DRS_STENCILREF = 57,
957 D3DRS_STENCILMASK = 58,
958 D3DRS_STENCILWRITEMASK = 59,
959 D3DRS_TEXTUREFACTOR = 60,
960 D3DRS_WRAP0 = 128,
961 D3DRS_WRAP1 = 129,
962 D3DRS_WRAP2 = 130,
963 D3DRS_WRAP3 = 131,
964 D3DRS_WRAP4 = 132,
965 D3DRS_WRAP5 = 133,
966 D3DRS_WRAP6 = 134,
967 D3DRS_WRAP7 = 135,
968 D3DRS_CLIPPING = 136,
969 D3DRS_LIGHTING = 137,
970 D3DRS_AMBIENT = 139,
971 D3DRS_FOGVERTEXMODE = 140,
972 D3DRS_COLORVERTEX = 141,
973 D3DRS_LOCALVIEWER = 142,
974 D3DRS_NORMALIZENORMALS = 143,
975 D3DRS_DIFFUSEMATERIALSOURCE = 145,
976 D3DRS_SPECULARMATERIALSOURCE = 146,
977 D3DRS_AMBIENTMATERIALSOURCE = 147,
978 D3DRS_EMISSIVEMATERIALSOURCE = 148,
979 D3DRS_VERTEXBLEND = 151,
980 D3DRS_CLIPPLANEENABLE = 152,
981 D3DRS_POINTSIZE = 154,
982 D3DRS_POINTSIZE_MIN = 155,
983 D3DRS_POINTSPRITEENABLE = 156,
984 D3DRS_POINTSCALEENABLE = 157,
985 D3DRS_POINTSCALE_A = 158,
986 D3DRS_POINTSCALE_B = 159,
987 D3DRS_POINTSCALE_C = 160,
988 D3DRS_MULTISAMPLEANTIALIAS = 161,
989 D3DRS_MULTISAMPLEMASK = 162,
990 D3DRS_PATCHEDGESTYLE = 163,
991 D3DRS_DEBUGMONITORTOKEN = 165,
992 D3DRS_POINTSIZE_MAX = 166,
993 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
994 D3DRS_COLORWRITEENABLE = 168,
995 D3DRS_TWEENFACTOR = 170,
996 D3DRS_BLENDOP = 171,
997 D3DRS_POSITIONDEGREE = 172,
998 D3DRS_NORMALDEGREE = 173,
999 D3DRS_SCISSORTESTENABLE = 174,
1000 D3DRS_SLOPESCALEDEPTHBIAS = 175,
1001 D3DRS_ANTIALIASEDLINEENABLE = 176,
1002 D3DRS_MINTESSELLATIONLEVEL = 178,
1003 D3DRS_MAXTESSELLATIONLEVEL = 179,
1004 D3DRS_ADAPTIVETESS_X = 180,
1005 D3DRS_ADAPTIVETESS_Y = 181,
1006 D3DRS_ADAPTIVETESS_Z = 182,
1007 D3DRS_ADAPTIVETESS_W = 183,
1008 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
1009 D3DRS_TWOSIDEDSTENCILMODE = 185,
1010 D3DRS_CCW_STENCILFAIL = 186,
1011 D3DRS_CCW_STENCILZFAIL = 187,
1012 D3DRS_CCW_STENCILPASS = 188,
1013 D3DRS_CCW_STENCILFUNC = 189,
1014 D3DRS_COLORWRITEENABLE1 = 190,
1015 D3DRS_COLORWRITEENABLE2 = 191,
1016 D3DRS_COLORWRITEENABLE3 = 192,
1017 D3DRS_BLENDFACTOR = 193,
1018 D3DRS_SRGBWRITEENABLE = 194,
1019 D3DRS_DEPTHBIAS = 195,
1020 D3DRS_WRAP8 = 198,
1021 D3DRS_WRAP9 = 199,
1022 D3DRS_WRAP10 = 200,
1023 D3DRS_WRAP11 = 201,
1024 D3DRS_WRAP12 = 202,
1025 D3DRS_WRAP13 = 203,
1026 D3DRS_WRAP14 = 204,
1027 D3DRS_WRAP15 = 205,
1028 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1029 D3DRS_SRCBLENDALPHA = 207,
1030 D3DRS_DESTBLENDALPHA = 208,
1031 D3DRS_BLENDOPALPHA = 209,
1032
1033 D3DRS_FORCE_DWORD = 0x7fffffff
1034 } D3DRENDERSTATETYPE;
1035
1036 typedef enum _D3DRESOURCETYPE {
1037 D3DRTYPE_SURFACE = 1,
1038 D3DRTYPE_VOLUME = 2,
1039 D3DRTYPE_TEXTURE = 3,
1040 D3DRTYPE_VOLUMETEXTURE = 4,
1041 D3DRTYPE_CUBETEXTURE = 5,
1042 D3DRTYPE_VERTEXBUFFER = 6,
1043 D3DRTYPE_INDEXBUFFER = 7,
1044
1045 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1046 } D3DRESOURCETYPE;
1047
1048 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1049
1050 typedef enum _D3DSHADEMODE {
1051 D3DSHADE_FLAT = 1,
1052 D3DSHADE_GOURAUD = 2,
1053 D3DSHADE_PHONG = 3,
1054
1055 D3DSHADE_FORCE_DWORD = 0x7fffffff
1056 } D3DSHADEMODE;
1057
1058 typedef enum _D3DSTATEBLOCKTYPE {
1059 D3DSBT_ALL = 1,
1060 D3DSBT_PIXELSTATE = 2,
1061 D3DSBT_VERTEXSTATE = 3,
1062
1063 D3DSBT_FORCE_DWORD = 0xffffffff
1064 } D3DSTATEBLOCKTYPE;
1065
1066 typedef enum _D3DSTENCILOP {
1067 D3DSTENCILOP_KEEP = 1,
1068 D3DSTENCILOP_ZERO = 2,
1069 D3DSTENCILOP_REPLACE = 3,
1070 D3DSTENCILOP_INCRSAT = 4,
1071 D3DSTENCILOP_DECRSAT = 5,
1072 D3DSTENCILOP_INVERT = 6,
1073 D3DSTENCILOP_INCR = 7,
1074 D3DSTENCILOP_DECR = 8,
1075
1076 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1077 } D3DSTENCILOP;
1078
1079 typedef enum _D3DSWAPEFFECT {
1080 D3DSWAPEFFECT_DISCARD = 1,
1081 D3DSWAPEFFECT_FLIP = 2,
1082 D3DSWAPEFFECT_COPY = 3,
1083 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1084 } D3DSWAPEFFECT;
1085
1086 typedef enum _D3DTEXTUREADDRESS {
1087 D3DTADDRESS_WRAP = 1,
1088 D3DTADDRESS_MIRROR = 2,
1089 D3DTADDRESS_CLAMP = 3,
1090 D3DTADDRESS_BORDER = 4,
1091 D3DTADDRESS_MIRRORONCE = 5,
1092
1093 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1094 } D3DTEXTUREADDRESS;
1095
1096 typedef enum _D3DTEXTUREFILTERTYPE {
1097 D3DTEXF_NONE = 0,
1098 D3DTEXF_POINT = 1,
1099 D3DTEXF_LINEAR = 2,
1100 D3DTEXF_ANISOTROPIC = 3,
1101 D3DTEXF_FLATCUBIC = 4,
1102 D3DTEXF_GAUSSIANCUBIC = 5,
1103 D3DTEXF_PYRAMIDALQUAD = 6,
1104 D3DTEXF_GAUSSIANQUAD = 7,
1105 D3DTEXF_FORCE_DWORD = 0x7fffffff
1106 } D3DTEXTUREFILTERTYPE;
1107
1108 typedef enum _D3DTEXTUREOP {
1109 D3DTOP_DISABLE = 1,
1110 D3DTOP_SELECTARG1 = 2,
1111 D3DTOP_SELECTARG2 = 3,
1112 D3DTOP_MODULATE = 4,
1113 D3DTOP_MODULATE2X = 5,
1114 D3DTOP_MODULATE4X = 6,
1115 D3DTOP_ADD = 7,
1116 D3DTOP_ADDSIGNED = 8,
1117 D3DTOP_ADDSIGNED2X = 9,
1118 D3DTOP_SUBTRACT = 10,
1119 D3DTOP_ADDSMOOTH = 11,
1120 D3DTOP_BLENDDIFFUSEALPHA = 12,
1121 D3DTOP_BLENDTEXTUREALPHA = 13,
1122 D3DTOP_BLENDFACTORALPHA = 14,
1123 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1124 D3DTOP_BLENDCURRENTALPHA = 16,
1125 D3DTOP_PREMODULATE = 17,
1126 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1127 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1128 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1129 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1130 D3DTOP_BUMPENVMAP = 22,
1131 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1132 D3DTOP_DOTPRODUCT3 = 24,
1133 D3DTOP_MULTIPLYADD = 25,
1134 D3DTOP_LERP = 26,
1135
1136 D3DTOP_FORCE_DWORD = 0x7fffffff,
1137 } D3DTEXTUREOP;
1138
1139 typedef enum _D3DTEXTURESTAGESTATETYPE {
1140 D3DTSS_COLOROP = 1,
1141 D3DTSS_COLORARG1 = 2,
1142 D3DTSS_COLORARG2 = 3,
1143 D3DTSS_ALPHAOP = 4,
1144 D3DTSS_ALPHAARG1 = 5,
1145 D3DTSS_ALPHAARG2 = 6,
1146 D3DTSS_BUMPENVMAT00 = 7,
1147 D3DTSS_BUMPENVMAT01 = 8,
1148 D3DTSS_BUMPENVMAT10 = 9,
1149 D3DTSS_BUMPENVMAT11 = 10,
1150 D3DTSS_TEXCOORDINDEX = 11,
1151 #if 1 /* TODO: remove once samplerstates are implemented. */
1152 D3DTSS_ADDRESSU = 13,
1153 D3DTSS_ADDRESSV = 14,
1154 D3DTSS_BORDERCOLOR = 15,
1155 D3DTSS_MAGFILTER = 16,
1156 D3DTSS_MINFILTER = 17,
1157 D3DTSS_MIPFILTER = 18,
1158 D3DTSS_MIPMAPLODBIAS = 19,
1159 D3DTSS_MAXMIPLEVEL = 20,
1160 D3DTSS_MAXANISOTROPY = 21,
1161 #endif
1162 D3DTSS_BUMPENVLSCALE = 22,
1163 D3DTSS_BUMPENVLOFFSET = 23,
1164 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1165 D3DTSS_ADDRESSW = 25,
1166 D3DTSS_COLORARG0 = 26,
1167 D3DTSS_ALPHAARG0 = 27,
1168 D3DTSS_RESULTARG = 28,
1169 D3DTSS_CONSTANT = 32,
1170
1171 D3DTSS_FORCE_DWORD = 0x7fffffff
1172 } D3DTEXTURESTAGESTATETYPE;
1173
1174 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1175 D3DTTFF_DISABLE = 0,
1176 D3DTTFF_COUNT1 = 1,
1177 D3DTTFF_COUNT2 = 2,
1178 D3DTTFF_COUNT3 = 3,
1179 D3DTTFF_COUNT4 = 4,
1180 D3DTTFF_PROJECTED = 256,
1181
1182 D3DTTFF_FORCE_DWORD = 0x7fffffff
1183 } D3DTEXTURETRANSFORMFLAGS;
1184
1185 typedef enum _D3DTRANSFORMSTATETYPE {
1186 D3DTS_VIEW = 2,
1187 D3DTS_PROJECTION = 3,
1188 D3DTS_TEXTURE0 = 16,
1189 D3DTS_TEXTURE1 = 17,
1190 D3DTS_TEXTURE2 = 18,
1191 D3DTS_TEXTURE3 = 19,
1192 D3DTS_TEXTURE4 = 20,
1193 D3DTS_TEXTURE5 = 21,
1194 D3DTS_TEXTURE6 = 22,
1195 D3DTS_TEXTURE7 = 23,
1196
1197 D3DTS_FORCE_DWORD = 0x7fffffff
1198 } D3DTRANSFORMSTATETYPE;
1199
1200 typedef enum _D3DVERTEXBLENDFLAGS {
1201 D3DVBF_DISABLE = 0,
1202 D3DVBF_1WEIGHTS = 1,
1203 D3DVBF_2WEIGHTS = 2,
1204 D3DVBF_3WEIGHTS = 3,
1205 D3DVBF_TWEENING = 255,
1206 D3DVBF_0WEIGHTS = 256
1207 } D3DVERTEXBLENDFLAGS;
1208
1209 typedef enum _D3DZBUFFERTYPE {
1210 D3DZB_FALSE = 0,
1211 D3DZB_TRUE = 1,
1212 D3DZB_USEW = 2,
1213
1214 D3DZB_FORCE_DWORD = 0x7fffffff
1215 } D3DZBUFFERTYPE;
1216
1217 typedef enum _D3DSAMPLERSTATETYPE {
1218 D3DSAMP_ADDRESSU = 1,
1219 D3DSAMP_ADDRESSV = 2,
1220 D3DSAMP_ADDRESSW = 3,
1221 D3DSAMP_BORDERCOLOR = 4,
1222 D3DSAMP_MAGFILTER = 5,
1223 D3DSAMP_MINFILTER = 6,
1224 D3DSAMP_MIPFILTER = 7,
1225 D3DSAMP_MIPMAPLODBIAS = 8,
1226 D3DSAMP_MAXMIPLEVEL = 9,
1227 D3DSAMP_MAXANISOTROPY = 10,
1228 D3DSAMP_SRGBTEXTURE = 11,
1229 D3DSAMP_ELEMENTINDEX = 12,
1230 D3DSAMP_DMAPOFFSET = 13,
1231
1232 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1233 } D3DSAMPLERSTATETYPE;
1234
1235
1236 /*****************************************************************************
1237 * Direct 3D v9 typedefs
1238 */
1239 #ifndef D3DCOLOR_DEFINED
1240 typedef DWORD D3DCOLOR;
1241 #define D3DCOLOR_DEFINED
1242 #endif
1243
1244 /*****************************************************************************
1245 * Direct 3D v9 structures
1246 */
1247 typedef struct _D3DADAPTER_IDENTIFIER9 {
1248 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1249 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1250 char DeviceName[32];
1251 LARGE_INTEGER DriverVersion;
1252
1253 DWORD VendorId;
1254 DWORD DeviceId;
1255 DWORD SubSysId;
1256 DWORD Revision;
1257
1258 GUID DeviceIdentifier;
1259
1260 DWORD WHQLLevel;
1261 } D3DADAPTER_IDENTIFIER9;
1262
1263 typedef struct _D3DBOX {
1264 UINT Left;
1265 UINT Top;
1266 UINT Right;
1267 UINT Bottom;
1268 UINT Front;
1269 UINT Back;
1270 } D3DBOX;
1271
1272 typedef struct _D3DCLIPSTATUS9 {
1273 DWORD ClipUnion;
1274 DWORD ClipIntersection;
1275 } D3DCLIPSTATUS9;
1276
1277 #ifndef D3DCOLORVALUE_DEFINED
1278 typedef struct _D3DCOLORVALUE {
1279 float r;
1280 float g;
1281 float b;
1282 float a;
1283 } D3DCOLORVALUE;
1284 #define D3DCOLORVALUE_DEFINED
1285 #endif
1286
1287 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1288 UINT AdapterOrdinal;
1289 D3DDEVTYPE DeviceType;
1290 HWND hFocusWindow;
1291 DWORD BehaviorFlags;
1292 } D3DDEVICE_CREATION_PARAMETERS;
1293
1294 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1295 float MaxBandwidthUtilized;
1296 float FrontEndUploadMemoryUtilizedPercent;
1297 float VertexRateUtilizedPercent;
1298 float TriangleSetupRateUtilizedPercent;
1299 float FillRateUtilizedPercent;
1300 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1301
1302 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1303 float TextureCacheHitRate;
1304 float PostTransformVertexCacheHitRate;
1305 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1306
1307 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1308 float WaitingForGPUToUseApplicationResourceTimePercent;
1309 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1310 float WaitingForGPUToStayWithinLatencyTimePercent;
1311 float WaitingForGPUExclusiveResourceTimePercent;
1312 float WaitingForGPUOtherTimePercent;
1313 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1314
1315 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1316 float VertexProcessingTimePercent;
1317 float PixelProcessingTimePercent;
1318 float OtherGPUProcessingTimePercent;
1319 float GPUIdleTimePercent;
1320 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1321
1322 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1323 float MemoryProcessingPercent;
1324 float ComputationProcessingPercent;
1325 } D3DDEVINFO_D3D9STAGETIMINGS;
1326
1327
1328 /* Vertex cache optimization hints. */
1329 typedef struct D3DDEVINFO_VCACHE {
1330 /* Must be a 4 char code FOURCC (e.g. CACH) */
1331 DWORD Pattern;
1332 /* 0 to get the longest strips, 1 vertex cache */
1333 DWORD OptMethod;
1334 /* Cache size to use (only valid if OptMethod==1) */
1335 DWORD CacheSize;
1336 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1337 DWORD MagicNumber;
1338 } D3DDEVINFO_VCACHE;
1339
1340 typedef struct D3DRESOURCESTATS {
1341 BOOL bThrashing;
1342 DWORD ApproxBytesDownloaded;
1343 DWORD NumEvicts;
1344 DWORD NumVidCreates;
1345 DWORD LastPri;
1346 DWORD NumUsed;
1347 DWORD NumUsedInVidMem;
1348 DWORD WorkingSet;
1349 DWORD WorkingSetBytes;
1350 DWORD TotalManaged;
1351 DWORD TotalBytes;
1352 } D3DRESOURCESTATS;
1353
1354 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1355 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1356 } D3DDEVINFO_D3DRESOURCEMANAGER;
1357
1358 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1359 DWORD NumRenderedTriangles;
1360 DWORD NumExtraClippingTriangles;
1361 } D3DDEVINFO_D3DVERTEXSTATS;
1362
1363 typedef struct _D3DDISPLAYMODE {
1364 UINT Width;
1365 UINT Height;
1366 UINT RefreshRate;
1367 D3DFORMAT Format;
1368 } D3DDISPLAYMODE;
1369
1370 typedef struct _D3DGAMMARAMP {
1371 WORD red [256];
1372 WORD green[256];
1373 WORD blue [256];
1374 } D3DGAMMARAMP;
1375
1376 typedef struct _D3DINDEXBUFFER_DESC {
1377 D3DFORMAT Format;
1378 D3DRESOURCETYPE Type;
1379 DWORD Usage;
1380 D3DPOOL Pool;
1381 UINT Size;
1382 } D3DINDEXBUFFER_DESC;
1383
1384 #ifndef D3DVECTOR_DEFINED
1385 typedef struct _D3DVECTOR {
1386 float x;
1387 float y;
1388 float z;
1389 } D3DVECTOR;
1390 #define D3DVECTOR_DEFINED
1391 #endif
1392
1393 typedef struct _D3DLIGHT9 {
1394 D3DLIGHTTYPE Type;
1395 D3DCOLORVALUE Diffuse;
1396 D3DCOLORVALUE Specular;
1397 D3DCOLORVALUE Ambient;
1398 D3DVECTOR Position;
1399 D3DVECTOR Direction;
1400 float Range;
1401 float Falloff;
1402 float Attenuation0;
1403 float Attenuation1;
1404 float Attenuation2;
1405 float Theta;
1406 float Phi;
1407 } D3DLIGHT9;
1408
1409 typedef struct _D3DLINEPATTERN {
1410 WORD wRepeatFactor;
1411 WORD wLinePattern;
1412 } D3DLINEPATTERN;
1413
1414 typedef struct _D3DLOCKED_BOX {
1415 INT RowPitch;
1416 INT SlicePitch;
1417 void* pBits;
1418 } D3DLOCKED_BOX;
1419
1420 typedef struct _D3DLOCKED_RECT {
1421 INT Pitch;
1422 void* pBits;
1423 } D3DLOCKED_RECT;
1424
1425 typedef struct _D3DMATERIAL9 {
1426 D3DCOLORVALUE Diffuse;
1427 D3DCOLORVALUE Ambient;
1428 D3DCOLORVALUE Specular;
1429 D3DCOLORVALUE Emissive;
1430 float Power;
1431 } D3DMATERIAL9;
1432
1433 #ifndef D3DMATRIX_DEFINED
1434 typedef struct _D3DMATRIX {
1435 union {
1436 struct {
1437 float _11, _12, _13, _14;
1438 float _21, _22, _23, _24;
1439 float _31, _32, _33, _34;
1440 float _41, _42, _43, _44;
1441 } DUMMYSTRUCTNAME;
1442 float m[4][4];
1443 } DUMMYUNIONNAME;
1444 } D3DMATRIX;
1445 #define D3DMATRIX_DEFINED
1446 #endif
1447
1448 typedef struct _D3DPRESENT_PARAMETERS_ {
1449 UINT BackBufferWidth;
1450 UINT BackBufferHeight;
1451 D3DFORMAT BackBufferFormat;
1452 UINT BackBufferCount;
1453
1454 D3DMULTISAMPLE_TYPE MultiSampleType;
1455 DWORD MultiSampleQuality;
1456
1457 D3DSWAPEFFECT SwapEffect;
1458 HWND hDeviceWindow;
1459 BOOL Windowed;
1460 BOOL EnableAutoDepthStencil;
1461 D3DFORMAT AutoDepthStencilFormat;
1462 DWORD Flags;
1463
1464 UINT FullScreen_RefreshRateInHz;
1465 UINT PresentationInterval;
1466
1467 } D3DPRESENT_PARAMETERS;
1468
1469 typedef struct _D3DRANGE {
1470 UINT Offset;
1471 UINT Size;
1472 } D3DRANGE;
1473
1474 typedef struct _D3DRASTER_STATUS {
1475 BOOL InVBlank;
1476 UINT ScanLine;
1477 } D3DRASTER_STATUS;
1478
1479 #ifndef D3DRECT_DEFINED
1480 typedef struct _D3DRECT {
1481 LONG x1;
1482 LONG y1;
1483 LONG x2;
1484 LONG y2;
1485 } D3DRECT;
1486 #define D3DRECT_DEFINED
1487 #endif
1488
1489 typedef struct _D3DRECTPATCH_INFO {
1490 UINT StartVertexOffsetWidth;
1491 UINT StartVertexOffsetHeight;
1492 UINT Width;
1493 UINT Height;
1494 UINT Stride;
1495 D3DBASISTYPE Basis;
1496 D3DDEGREETYPE Degree;
1497 } D3DRECTPATCH_INFO;
1498
1499 typedef struct _D3DSURFACE_DESC {
1500 D3DFORMAT Format;
1501 D3DRESOURCETYPE Type;
1502 DWORD Usage;
1503 D3DPOOL Pool;
1504 D3DMULTISAMPLE_TYPE MultiSampleType;
1505 DWORD MultiSampleQuality;
1506 UINT Width;
1507 UINT Height;
1508 } D3DSURFACE_DESC;
1509
1510 typedef struct _D3DTRIPATCH_INFO {
1511 UINT StartVertexOffset;
1512 UINT NumVertices;
1513 D3DBASISTYPE Basis;
1514 D3DDEGREETYPE Degree;
1515 } D3DTRIPATCH_INFO;
1516
1517 typedef struct _D3DVERTEXBUFFER_DESC {
1518 D3DFORMAT Format;
1519 D3DRESOURCETYPE Type;
1520 DWORD Usage;
1521 D3DPOOL Pool;
1522 UINT Size;
1523 DWORD FVF;
1524 } D3DVERTEXBUFFER_DESC;
1525
1526 typedef struct _D3DVIEWPORT9 {
1527 DWORD X;
1528 DWORD Y;
1529 DWORD Width;
1530 DWORD Height;
1531 float MinZ;
1532 float MaxZ;
1533 } D3DVIEWPORT9;
1534
1535 typedef struct _D3DVOLUME_DESC {
1536 D3DFORMAT Format;
1537 D3DRESOURCETYPE Type;
1538 DWORD Usage;
1539 D3DPOOL Pool;
1540
1541 UINT Width;
1542 UINT Height;
1543 UINT Depth;
1544 } D3DVOLUME_DESC;
1545
1546 #if !defined(D3D_DISABLE_9EX)
1547 typedef enum D3DSCANLINEORDERING
1548 {
1549 D3DSCANLINEORDERING_UNKNOWN,
1550 D3DSCANLINEORDERING_PROGRESSIVE,
1551 D3DSCANLINEORDERING_INTERLACED,
1552 } D3DSCANLINEORDERING;
1553
1554
1555 typedef struct D3DDISPLAYMODEFILTER
1556 {
1557 UINT Size;
1558 D3DFORMAT Format;
1559 D3DSCANLINEORDERING ScanLineOrdering;
1560 } D3DDISPLAYMODEFILTER;
1561
1562 typedef struct D3DDISPLAYMODEEX
1563 {
1564 UINT Size;
1565 UINT Width;
1566 UINT Height;
1567 UINT RefreshRate;
1568 D3DFORMAT Format;
1569 D3DSCANLINEORDERING ScanLineOrdering;
1570 } D3DDISPLAYMODEEX;
1571
1572 typedef enum D3DDISPLAYROTATION
1573 {
1574 D3DDISPLAYROTATION_IDENTITY = 1,
1575 D3DDISPLAYROTATION_90,
1576 D3DDISPLAYROTATION_180,
1577 D3DDISPLAYROTATION_270
1578 } D3DDISPLAYROTATION;
1579
1580 typedef enum _D3DCOMPOSERECTSOP{
1581 D3DCOMPOSERECTS_COPY = 1,
1582 D3DCOMPOSERECTS_OR,
1583 D3DCOMPOSERECTS_AND,
1584 D3DCOMPOSERECTS_NEG,
1585 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1586 } D3DCOMPOSERECTSOP;
1587 #endif /* D3D_DISABLE_9EX */
1588
1589 #pragma pack(pop)
1590
1591 #endif /* DIRECT3D_VERSION >= 0x0900 */
1592
1593 #endif /* __WINE_D3D9TYPES_H */