1 <module name=
"ddraw" type=
"win32dll" installbase=
"system32" installname=
"ddraw.dll">
2 <importlibrary definition=
"ddraw.def" />
3 <include base=
"ddraw">.
</include>
4 <define name=
"UNICODE" />
5 <define name=
"__USE_W32API" />
6 <define name=
"WINVER">0x0600</define>
7 <define name=
"_WIN32_WINNT">0x0501</define>
9 <library>ntdll
</library>
10 <library>kernel32
</library>
11 <library>gdi32
</library>
12 <library>d3d8thk
</library>
13 <library>dxguid
</library>
14 <library>ole32
</library>
20 <directory name=
"hal">
21 <file>ddraw_hal.c
</file>
22 <file>surface_hal.c
</file>
25 <directory name=
"main">
26 <file>ddraw_main.c
</file>
27 <file>surface_main.c
</file>
28 <file>clipper_main.c
</file>
29 <file>color_main.c
</file>
30 <file>gamma_main.c
</file>
31 <file>palette_main.c
</file>
32 <file>videoport_main.c
</file>
33 <file>kernel_main.c
</file>
36 <directory name=
"soft">
37 <file>ddraw_hel.c
</file>
38 <file>surface_hel.c
</file>
41 <directory name=
"thunks">
42 <file>ddraw_thunk.c
</file>
43 <file>surface_thunk.c
</file>