move mesa32 over to new dir
[reactos.git] / reactos / lib / mesa32 / src / swrast_setup / ss_triangle.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "glheader.h"
29 #include "colormac.h"
30 #include "macros.h"
31 #include "mtypes.h"
32
33 #include "tnl/t_context.h"
34
35 #include "ss_triangle.h"
36 #include "ss_context.h"
37
38 #define SS_RGBA_BIT 0x1
39 #define SS_OFFSET_BIT 0x2
40 #define SS_TWOSIDE_BIT 0x4
41 #define SS_UNFILLED_BIT 0x8
42 #define SS_MAX_TRIFUNC 0x10
43
44 static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC];
45 static tnl_quad_func quad_tab[SS_MAX_TRIFUNC];
46
47
48 static void _swsetup_render_line_tri( GLcontext *ctx,
49 GLuint e0, GLuint e1, GLuint e2,
50 GLuint facing )
51 {
52 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
53 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
54 GLubyte *ef = VB->EdgeFlag;
55 SWvertex *verts = swsetup->verts;
56 SWvertex *v0 = &verts[e0];
57 SWvertex *v1 = &verts[e1];
58 SWvertex *v2 = &verts[e2];
59 GLchan c[2][4];
60 GLchan s[2][4];
61 GLfloat i[2];
62
63 /* cull testing */
64 if (ctx->Polygon.CullFlag) {
65 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
66 return;
67 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
68 return;
69 }
70
71 if (ctx->Light.ShadeModel == GL_FLAT) {
72 COPY_CHAN4(c[0], v0->color);
73 COPY_CHAN4(c[1], v1->color);
74 COPY_CHAN4(s[0], v0->specular);
75 COPY_CHAN4(s[1], v1->specular);
76 i[0] = v0->index;
77 i[1] = v1->index;
78
79 COPY_CHAN4(v0->color, v2->color);
80 COPY_CHAN4(v1->color, v2->color);
81 COPY_CHAN4(v0->specular, v2->specular);
82 COPY_CHAN4(v1->specular, v2->specular);
83 v0->index = v2->index;
84 v1->index = v2->index;
85 }
86
87 if (swsetup->render_prim == GL_POLYGON) {
88 if (ef[e2]) _swrast_Line( ctx, v2, v0 );
89 if (ef[e0]) _swrast_Line( ctx, v0, v1 );
90 if (ef[e1]) _swrast_Line( ctx, v1, v2 );
91 } else {
92 if (ef[e0]) _swrast_Line( ctx, v0, v1 );
93 if (ef[e1]) _swrast_Line( ctx, v1, v2 );
94 if (ef[e2]) _swrast_Line( ctx, v2, v0 );
95 }
96
97 if (ctx->Light.ShadeModel == GL_FLAT) {
98 COPY_CHAN4(v0->color, c[0]);
99 COPY_CHAN4(v1->color, c[1]);
100 COPY_CHAN4(v0->specular, s[0]);
101 COPY_CHAN4(v1->specular, s[1]);
102 v0->index = i[0];
103 v1->index = i[1];
104 }
105 }
106
107 static void _swsetup_render_point_tri( GLcontext *ctx,
108 GLuint e0, GLuint e1, GLuint e2,
109 GLuint facing )
110 {
111 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
112 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
113 GLubyte *ef = VB->EdgeFlag;
114 SWvertex *verts = swsetup->verts;
115 SWvertex *v0 = &verts[e0];
116 SWvertex *v1 = &verts[e1];
117 SWvertex *v2 = &verts[e2];
118 GLchan c[2][4];
119 GLchan s[2][4];
120 GLfloat i[2];
121
122 /* cull testing */
123 if (ctx->Polygon.CullFlag) {
124 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
125 return;
126 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
127 return;
128 }
129
130 if (ctx->Light.ShadeModel == GL_FLAT) {
131 /* save colors/indexes for v0, v1 vertices */
132 COPY_CHAN4(c[0], v0->color);
133 COPY_CHAN4(c[1], v1->color);
134 COPY_CHAN4(s[0], v0->specular);
135 COPY_CHAN4(s[1], v1->specular);
136 i[0] = v0->index;
137 i[1] = v1->index;
138
139 /* copy v2 color/indexes to v0, v1 indexes */
140 COPY_CHAN4(v0->color, v2->color);
141 COPY_CHAN4(v1->color, v2->color);
142 COPY_CHAN4(v0->specular, v2->specular);
143 COPY_CHAN4(v1->specular, v2->specular);
144 v0->index = v2->index;
145 v1->index = v2->index;
146 }
147
148 if (ef[e0]) _swrast_Point( ctx, v0 );
149 if (ef[e1]) _swrast_Point( ctx, v1 );
150 if (ef[e2]) _swrast_Point( ctx, v2 );
151
152 if (ctx->Light.ShadeModel == GL_FLAT) {
153 /* restore v0, v1 colores/indexes */
154 COPY_CHAN4(v0->color, c[0]);
155 COPY_CHAN4(v1->color, c[1]);
156 COPY_CHAN4(v0->specular, s[0]);
157 COPY_CHAN4(v1->specular, s[1]);
158 v0->index = i[0];
159 v1->index = i[1];
160 }
161 _swrast_flush(ctx);
162 }
163
164 #define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
165 #define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b)
166 #define SS_IND(a,b) (a = b)
167
168 #define IND (0)
169 #define TAG(x) x
170 #include "ss_tritmp.h"
171
172 #define IND (SS_OFFSET_BIT)
173 #define TAG(x) x##_offset
174 #include "ss_tritmp.h"
175
176 #define IND (SS_TWOSIDE_BIT)
177 #define TAG(x) x##_twoside
178 #include "ss_tritmp.h"
179
180 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
181 #define TAG(x) x##_offset_twoside
182 #include "ss_tritmp.h"
183
184 #define IND (SS_UNFILLED_BIT)
185 #define TAG(x) x##_unfilled
186 #include "ss_tritmp.h"
187
188 #define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
189 #define TAG(x) x##_offset_unfilled
190 #include "ss_tritmp.h"
191
192 #define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
193 #define TAG(x) x##_twoside_unfilled
194 #include "ss_tritmp.h"
195
196 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
197 #define TAG(x) x##_offset_twoside_unfilled
198 #include "ss_tritmp.h"
199
200 #define IND (0|SS_RGBA_BIT)
201 #define TAG(x) x##_rgba
202 #include "ss_tritmp.h"
203
204 #define IND (SS_OFFSET_BIT|SS_RGBA_BIT)
205 #define TAG(x) x##_offset_rgba
206 #include "ss_tritmp.h"
207
208 #define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT)
209 #define TAG(x) x##_twoside_rgba
210 #include "ss_tritmp.h"
211
212 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
213 #define TAG(x) x##_offset_twoside_rgba
214 #include "ss_tritmp.h"
215
216 #define IND (SS_UNFILLED_BIT|SS_RGBA_BIT)
217 #define TAG(x) x##_unfilled_rgba
218 #include "ss_tritmp.h"
219
220 #define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
221 #define TAG(x) x##_offset_unfilled_rgba
222 #include "ss_tritmp.h"
223
224 #define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
225 #define TAG(x) x##_twoside_unfilled_rgba
226 #include "ss_tritmp.h"
227
228 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
229 #define TAG(x) x##_offset_twoside_unfilled_rgba
230 #include "ss_tritmp.h"
231
232
233 void _swsetup_trifuncs_init( GLcontext *ctx )
234 {
235 (void) ctx;
236
237 init();
238 init_offset();
239 init_twoside();
240 init_offset_twoside();
241 init_unfilled();
242 init_offset_unfilled();
243 init_twoside_unfilled();
244 init_offset_twoside_unfilled();
245
246 init_rgba();
247 init_offset_rgba();
248 init_twoside_rgba();
249 init_offset_twoside_rgba();
250 init_unfilled_rgba();
251 init_offset_unfilled_rgba();
252 init_twoside_unfilled_rgba();
253 init_offset_twoside_unfilled_rgba();
254 }
255
256
257 static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
258 {
259 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
260 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
261 GLuint i;
262
263 if (VB->Elts) {
264 for (i = first; i < last; i++)
265 if (VB->ClipMask[VB->Elts[i]] == 0)
266 _swrast_Point( ctx, &verts[VB->Elts[i]] );
267 }
268 else {
269 for (i = first; i < last; i++)
270 if (VB->ClipMask[i] == 0)
271 _swrast_Point( ctx, &verts[i] );
272 }
273 }
274
275 static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 )
276 {
277 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
278 _swrast_Line( ctx, &verts[v0], &verts[v1] );
279 }
280
281
282
283 void _swsetup_choose_trifuncs( GLcontext *ctx )
284 {
285 TNLcontext *tnl = TNL_CONTEXT(ctx);
286 GLuint ind = 0;
287
288 if (ctx->Polygon.OffsetPoint ||
289 ctx->Polygon.OffsetLine ||
290 ctx->Polygon.OffsetFill)
291 ind |= SS_OFFSET_BIT;
292
293 if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
294 (ctx->VertexProgram._Enabled && ctx->VertexProgram.TwoSideEnabled))
295 ind |= SS_TWOSIDE_BIT;
296
297 /* We piggyback the two-sided stencil front/back determination on the
298 * unfilled triangle path.
299 */
300 if (ctx->Polygon.FrontMode != GL_FILL ||
301 ctx->Polygon.BackMode != GL_FILL ||
302 (ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
303 ind |= SS_UNFILLED_BIT;
304
305 if (ctx->Visual.rgbMode)
306 ind |= SS_RGBA_BIT;
307
308 tnl->Driver.Render.Triangle = tri_tab[ind];
309 tnl->Driver.Render.Quad = quad_tab[ind];
310 tnl->Driver.Render.Line = swsetup_line;
311 tnl->Driver.Render.Points = swsetup_points;
312
313 ctx->_Facing = 0;
314 }