2 /**************************************************************************
4 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
8 Permission is hereby granted, free of charge, to any person obtaining a
9 copy of this software and associated documentation files (the "Software"),
10 to deal in the Software without restriction, including without limitation
11 on the rights to use, copy, modify, merge, publish, distribute, sub
12 license, and/or sell copies of the Software, and to permit persons to whom
13 the Software is furnished to do so, subject to the following conditions:
15 The above copyright notice and this permission notice (including the next
16 paragraph) shall be included in all copies or substantial portions of the
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
22 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
23 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
25 USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Keith Whitwell <keith@tungstengraphics.com>
36 /* Display list compiler attempts to store lists of vertices with the
37 * same vertex layout. Additionally it attempts to minimize the need
38 * for execute-time fixup of these vertex lists, allowing them to be
41 * There are still some circumstances where this can be thwarted, for
42 * example by building a list that consists of one very long primitive
43 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
44 * from inside a different begin/end object (Begin(Lines), CallList,
47 * In that case the code will have to replay the list as individual
48 * commands through the Exec dispatch table, or fix up the copied
49 * vertices at execute-time.
51 * The other case where fixup is required is when a vertex attribute
52 * is introduced in the middle of a primitive. Eg:
54 * TexCoord1f() Vertex2f()
55 * TexCoord1f() Color3f() Vertex2f()
58 * If the current value of Color isn't known at compile-time, this
59 * primitive will require fixup.
62 * The list compiler currently doesn't attempt to compile lists
63 * containing EvalCoord or EvalPoint commands. On encountering one of
64 * these, compilation falls back to opcodes.
66 * This could be improved to fallback only when a mix of EvalCoord and
67 * Vertex commands are issued within a single primitive.
76 #include "api_validate.h"
77 #include "api_arrayelt.h"
79 #include "t_save_api.h"
83 * NOTE: Old 'parity' issue is gone, but copying can still be
84 * wrong-footed on replay.
86 static GLuint
_save_copy_vertices( GLcontext
*ctx
,
87 const struct tnl_vertex_list
*node
)
89 TNLcontext
*tnl
= TNL_CONTEXT( ctx
);
90 const struct tnl_prim
*prim
= &node
->prim
[node
->prim_count
-1];
91 GLuint nr
= prim
->count
;
92 GLuint sz
= tnl
->save
.vertex_size
;
93 const GLfloat
*src
= node
->buffer
+ prim
->start
* sz
;
94 GLfloat
*dst
= tnl
->save
.copied
.buffer
;
97 if (prim
->mode
& PRIM_END
)
100 switch( prim
->mode
& PRIM_MODE_MASK
)
106 for (i
= 0 ; i
< ovf
; i
++)
107 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
*sizeof(GLfloat
) );
111 for (i
= 0 ; i
< ovf
; i
++)
112 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
*sizeof(GLfloat
) );
116 for (i
= 0 ; i
< ovf
; i
++)
117 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
*sizeof(GLfloat
) );
123 _mesa_memcpy( dst
, src
+(nr
-1)*sz
, sz
*sizeof(GLfloat
) );
127 case GL_TRIANGLE_FAN
:
132 _mesa_memcpy( dst
, src
+0, sz
*sizeof(GLfloat
) );
135 _mesa_memcpy( dst
, src
+0, sz
*sizeof(GLfloat
) );
136 _mesa_memcpy( dst
+sz
, src
+(nr
-1)*sz
, sz
*sizeof(GLfloat
) );
139 case GL_TRIANGLE_STRIP
:
142 case 0: ovf
= 0; break;
143 case 1: ovf
= 1; break;
144 default: ovf
= 2 + (nr
&1); break;
146 for (i
= 0 ; i
< ovf
; i
++)
147 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
*sizeof(GLfloat
) );
157 build_normal_lengths( struct tnl_vertex_list
*node
)
161 GLfloat
*n
= node
->buffer
;
162 GLuint stride
= node
->vertex_size
;
163 GLuint count
= node
->count
;
165 len
= node
->normal_lengths
= (GLfloat
*) MALLOC( count
* sizeof(GLfloat
) );
169 /* Find the normal of the first vertex:
171 for (i
= 0 ; i
< _TNL_ATTRIB_NORMAL
; i
++)
172 n
+= node
->attrsz
[i
];
174 for (i
= 0 ; i
< count
; i
++, n
+= stride
) {
175 len
[i
] = LEN_3FV( n
);
176 if (len
[i
] > 0.0F
) len
[i
] = 1.0F
/ len
[i
];
180 static struct tnl_vertex_store
*alloc_vertex_store( GLcontext
*ctx
)
182 struct tnl_vertex_store
*store
= MALLOC_STRUCT(tnl_vertex_store
);
189 static struct tnl_primitive_store
*alloc_prim_store( GLcontext
*ctx
)
191 struct tnl_primitive_store
*store
= MALLOC_STRUCT(tnl_primitive_store
);
198 static void _save_reset_counters( GLcontext
*ctx
)
200 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
202 tnl
->save
.prim
= tnl
->save
.prim_store
->buffer
+ tnl
->save
.prim_store
->used
;
203 tnl
->save
.buffer
= (tnl
->save
.vertex_store
->buffer
+
204 tnl
->save
.vertex_store
->used
);
206 if (tnl
->save
.vertex_size
)
207 tnl
->save
.initial_counter
= ((SAVE_BUFFER_SIZE
-
208 tnl
->save
.vertex_store
->used
) /
209 tnl
->save
.vertex_size
);
211 tnl
->save
.initial_counter
= 0;
213 if (tnl
->save
.initial_counter
> ctx
->Const
.MaxArrayLockSize
)
214 tnl
->save
.initial_counter
= ctx
->Const
.MaxArrayLockSize
;
216 tnl
->save
.counter
= tnl
->save
.initial_counter
;
217 tnl
->save
.prim_count
= 0;
218 tnl
->save
.prim_max
= SAVE_PRIM_SIZE
- tnl
->save
.prim_store
->used
;
219 tnl
->save
.copied
.nr
= 0;
220 tnl
->save
.dangling_attr_ref
= 0;
224 /* Insert the active immediate struct onto the display list currently
227 static void _save_compile_vertex_list( GLcontext
*ctx
)
229 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
230 struct tnl_vertex_list
*node
;
232 /* Allocate space for this structure in the display list currently
235 node
= (struct tnl_vertex_list
*)
236 _mesa_alloc_instruction(ctx
, tnl
->save
.opcode_vertex_list
, sizeof(*node
));
241 /* Duplicate our template, increment refcounts to the storage structs:
243 _mesa_memcpy(node
->attrsz
, tnl
->save
.attrsz
, sizeof(node
->attrsz
));
244 node
->vertex_size
= tnl
->save
.vertex_size
;
245 node
->buffer
= tnl
->save
.buffer
;
246 node
->count
= tnl
->save
.initial_counter
- tnl
->save
.counter
;
247 node
->wrap_count
= tnl
->save
.copied
.nr
;
248 node
->have_materials
= tnl
->save
.have_materials
;
249 node
->dangling_attr_ref
= tnl
->save
.dangling_attr_ref
;
250 node
->normal_lengths
= NULL
;
251 node
->prim
= tnl
->save
.prim
;
252 node
->prim_count
= tnl
->save
.prim_count
;
253 node
->vertex_store
= tnl
->save
.vertex_store
;
254 node
->prim_store
= tnl
->save
.prim_store
;
256 node
->vertex_store
->refcount
++;
257 node
->prim_store
->refcount
++;
259 assert(node
->attrsz
[_TNL_ATTRIB_POS
] != 0 ||
262 if (tnl
->save
.dangling_attr_ref
)
263 ctx
->ListState
.CurrentList
->flags
|= MESA_DLIST_DANGLING_REFS
;
265 /* Maybe calculate normal lengths:
267 if (tnl
->CalcDListNormalLengths
&&
268 node
->attrsz
[_TNL_ATTRIB_NORMAL
] == 3 &&
269 !(ctx
->ListState
.CurrentList
->flags
& MESA_DLIST_DANGLING_REFS
))
270 build_normal_lengths( node
);
273 tnl
->save
.vertex_store
->used
+= tnl
->save
.vertex_size
* node
->count
;
274 tnl
->save
.prim_store
->used
+= node
->prim_count
;
276 /* Decide whether the storage structs are full, or can be used for
277 * the next vertex lists as well.
279 if (tnl
->save
.vertex_store
->used
>
280 SAVE_BUFFER_SIZE
- 16 * (tnl
->save
.vertex_size
+ 4)) {
282 tnl
->save
.vertex_store
->refcount
--;
283 assert(tnl
->save
.vertex_store
->refcount
!= 0);
284 tnl
->save
.vertex_store
= alloc_vertex_store( ctx
);
285 tnl
->save
.vbptr
= tnl
->save
.vertex_store
->buffer
;
288 if (tnl
->save
.prim_store
->used
> SAVE_PRIM_SIZE
- 6) {
289 tnl
->save
.prim_store
->refcount
--;
290 assert(tnl
->save
.prim_store
->refcount
!= 0);
291 tnl
->save
.prim_store
= alloc_prim_store( ctx
);
294 /* Reset our structures for the next run of vertices:
296 _save_reset_counters( ctx
);
298 /* Copy duplicated vertices
300 tnl
->save
.copied
.nr
= _save_copy_vertices( ctx
, node
);
303 /* Deal with GL_COMPILE_AND_EXECUTE:
305 if (ctx
->ExecuteFlag
) {
306 _tnl_playback_vertex_list( ctx
, (void *) node
);
311 /* TODO -- If no new vertices have been stored, don't bother saving
314 static void _save_wrap_buffers( GLcontext
*ctx
)
316 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
317 GLint i
= tnl
->save
.prim_count
- 1;
320 assert(i
< (GLint
) tnl
->save
.prim_max
);
323 /* Close off in-progress primitive.
325 tnl
->save
.prim
[i
].count
= ((tnl
->save
.initial_counter
- tnl
->save
.counter
) -
326 tnl
->save
.prim
[i
].start
);
327 mode
= tnl
->save
.prim
[i
].mode
& ~(PRIM_BEGIN
|PRIM_END
);
329 /* store the copied vertices, and allocate a new list.
331 _save_compile_vertex_list( ctx
);
333 /* Restart interrupted primitive
335 tnl
->save
.prim
[0].mode
= mode
;
336 tnl
->save
.prim
[0].start
= 0;
337 tnl
->save
.prim
[0].count
= 0;
338 tnl
->save
.prim_count
= 1;
343 /* Called only when buffers are wrapped as the result of filling the
344 * vertex_store struct.
346 static void _save_wrap_filled_vertex( GLcontext
*ctx
)
348 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
349 GLfloat
*data
= tnl
->save
.copied
.buffer
;
352 /* Emit a glEnd to close off the last vertex list.
354 _save_wrap_buffers( ctx
);
356 /* Copy stored stored vertices to start of new list.
358 assert(tnl
->save
.counter
> tnl
->save
.copied
.nr
);
360 for (i
= 0 ; i
< tnl
->save
.copied
.nr
; i
++) {
361 _mesa_memcpy( tnl
->save
.vbptr
, data
, tnl
->save
.vertex_size
* sizeof(GLfloat
));
362 data
+= tnl
->save
.vertex_size
;
363 tnl
->save
.vbptr
+= tnl
->save
.vertex_size
;
369 static void _save_copy_to_current( GLcontext
*ctx
)
371 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
374 for (i
= _TNL_ATTRIB_POS
+1 ; i
<= _TNL_ATTRIB_INDEX
; i
++) {
375 if (tnl
->save
.attrsz
[i
]) {
376 tnl
->save
.currentsz
[i
][0] = tnl
->save
.attrsz
[i
];
377 COPY_CLEAN_4V(tnl
->save
.current
[i
],
379 tnl
->save
.attrptr
[i
]);
383 /* Edgeflag requires special treatment:
385 * TODO: change edgeflag to GLfloat in Mesa.
387 if (tnl
->save
.attrsz
[_TNL_ATTRIB_EDGEFLAG
]) {
388 ctx
->ListState
.ActiveEdgeFlag
= 1;
389 tnl
->save
.CurrentFloatEdgeFlag
=
390 tnl
->save
.attrptr
[_TNL_ATTRIB_EDGEFLAG
][0];
391 ctx
->ListState
.CurrentEdgeFlag
=
392 (tnl
->save
.CurrentFloatEdgeFlag
== 1.0);
397 static void _save_copy_from_current( GLcontext
*ctx
)
399 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
402 for (i
= _TNL_ATTRIB_POS
+1 ; i
<= _TNL_ATTRIB_INDEX
; i
++)
403 switch (tnl
->save
.attrsz
[i
]) {
404 case 4: tnl
->save
.attrptr
[i
][3] = tnl
->save
.current
[i
][3];
405 case 3: tnl
->save
.attrptr
[i
][2] = tnl
->save
.current
[i
][2];
406 case 2: tnl
->save
.attrptr
[i
][1] = tnl
->save
.current
[i
][1];
407 case 1: tnl
->save
.attrptr
[i
][0] = tnl
->save
.current
[i
][0];
411 /* Edgeflag requires special treatment:
413 if (tnl
->save
.attrsz
[_TNL_ATTRIB_EDGEFLAG
]) {
414 tnl
->save
.CurrentFloatEdgeFlag
= (GLfloat
)ctx
->ListState
.CurrentEdgeFlag
;
415 tnl
->save
.attrptr
[_TNL_ATTRIB_EDGEFLAG
][0] = tnl
->save
.CurrentFloatEdgeFlag
;
422 /* Flush existing data, set new attrib size, replay copied vertices.
424 static void _save_upgrade_vertex( GLcontext
*ctx
,
428 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
433 /* Store the current run of vertices, and emit a GL_END. Emit a
434 * BEGIN in the new buffer.
436 if (tnl
->save
.initial_counter
!= tnl
->save
.counter
)
437 _save_wrap_buffers( ctx
);
439 assert( tnl
->save
.copied
.nr
== 0 );
441 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
442 * when the attribute already exists in the vertex and is having
443 * its size increased.
445 _save_copy_to_current( ctx
);
449 oldsz
= tnl
->save
.attrsz
[attr
];
450 tnl
->save
.attrsz
[attr
] = newsz
;
452 tnl
->save
.vertex_size
+= newsz
- oldsz
;
453 tnl
->save
.counter
= ((SAVE_BUFFER_SIZE
- tnl
->save
.vertex_store
->used
) /
454 tnl
->save
.vertex_size
);
455 if (tnl
->save
.counter
> ctx
->Const
.MaxArrayLockSize
)
456 tnl
->save
.counter
= ctx
->Const
.MaxArrayLockSize
;
457 tnl
->save
.initial_counter
= tnl
->save
.counter
;
459 /* Recalculate all the attrptr[] values:
461 for (i
= 0, tmp
= tnl
->save
.vertex
; i
< _TNL_ATTRIB_MAX
; i
++) {
462 if (tnl
->save
.attrsz
[i
]) {
463 tnl
->save
.attrptr
[i
] = tmp
;
464 tmp
+= tnl
->save
.attrsz
[i
];
467 tnl
->save
.attrptr
[i
] = NULL
; /* will not be dereferenced. */
470 /* Copy from current to repopulate the vertex with correct values.
472 _save_copy_from_current( ctx
);
474 /* Replay stored vertices to translate them to new format here.
476 * If there are copied vertices and the new (upgraded) attribute
477 * has not been defined before, this list is somewhat degenerate,
478 * and will need fixup at runtime.
480 if (tnl
->save
.copied
.nr
)
482 GLfloat
*data
= tnl
->save
.copied
.buffer
;
483 GLfloat
*dest
= tnl
->save
.buffer
;
486 /* Need to note this and fix up at runtime (or loopback):
488 if (tnl
->save
.currentsz
[attr
][0] == 0) {
490 tnl
->save
.dangling_attr_ref
= GL_TRUE
;
492 /* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
496 /* The current strategy is to punt these degenerate cases
497 * through _tnl_loopback_vertex_list(), a lower-performance
498 * option. To minimize the impact of this, artificially
499 * reduce the size of this vertex_list.
501 if (t
->save
.counter
> 10) {
502 t
->save
.initial_counter
= 10;
503 t
->save
.counter
= 10;
508 for (i
= 0 ; i
< tnl
->save
.copied
.nr
; i
++) {
509 for (j
= 0 ; j
< _TNL_ATTRIB_MAX
; j
++) {
510 if (tnl
->save
.attrsz
[j
]) {
513 COPY_CLEAN_4V( dest
, oldsz
, data
);
518 COPY_SZ_4V( dest
, newsz
, tnl
->save
.current
[attr
] );
523 GLint sz
= tnl
->save
.attrsz
[j
];
524 COPY_SZ_4V( dest
, sz
, data
);
532 tnl
->save
.vbptr
= dest
;
533 tnl
->save
.counter
-= tnl
->save
.copied
.nr
;
540 /* Helper function for 'CHOOSE' macro. Do what's necessary when an
541 * entrypoint is called for the first time.
543 static void do_choose( GLuint attr
, GLuint sz
,
544 void (*attr_func
)( const GLfloat
*),
545 void (*choose1
)( const GLfloat
*),
546 void (*choose2
)( const GLfloat
*),
547 void (*choose3
)( const GLfloat
*),
548 void (*choose4
)( const GLfloat
*),
551 GET_CURRENT_CONTEXT( ctx
);
552 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
553 static GLfloat id
[4] = { 0, 0, 0, 1 };
556 if (tnl
->save
.attrsz
[attr
] < sz
) {
557 /* New size is larger. Need to flush existing vertices and get
558 * an enlarged vertex format.
560 _save_upgrade_vertex( ctx
, attr
, sz
);
563 /* New size is equal or smaller - just need to fill in some
566 for (i
= sz
; i
<= tnl
->save
.attrsz
[attr
] ; i
++)
567 tnl
->save
.attrptr
[attr
][i
-1] = id
[i
-1];
570 /* Reset any active pointers for this attribute
572 tnl
->save
.tabfv
[attr
][0] = choose1
;
573 tnl
->save
.tabfv
[attr
][1] = choose2
;
574 tnl
->save
.tabfv
[attr
][2] = choose3
;
575 tnl
->save
.tabfv
[attr
][3] = choose4
;
577 /* Update the secondary dispatch table with the new function
579 tnl
->save
.tabfv
[attr
][sz
-1] = attr_func
;
586 /* Only one size for each attribute may be active at once. Eg. if
587 * Color3f is installed/active, then Color4f may not be, even if the
588 * vertex actually contains 4 color coordinates. This is because the
589 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
590 * of the chooser function when switching between Color4f and Color3f.
592 #define ATTRFV( ATTR, N ) \
593 static void save_choose_##ATTR##_##N( const GLfloat *v ); \
595 static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
597 GET_CURRENT_CONTEXT( ctx ); \
598 TNLcontext *tnl = TNL_CONTEXT(ctx); \
603 if (N>0) tnl->save.vbptr[0] = v[0]; \
604 if (N>1) tnl->save.vbptr[1] = v[1]; \
605 if (N>2) tnl->save.vbptr[2] = v[2]; \
606 if (N>3) tnl->save.vbptr[3] = v[3]; \
608 for (i = N; i < tnl->save.vertex_size; i++) \
609 tnl->save.vbptr[i] = tnl->save.vertex[i]; \
611 tnl->save.vbptr += tnl->save.vertex_size; \
613 if (--tnl->save.counter == 0) \
614 _save_wrap_filled_vertex( ctx ); \
617 GLfloat *dest = tnl->save.attrptr[ATTR]; \
618 if (N>0) dest[0] = v[0]; \
619 if (N>1) dest[1] = v[1]; \
620 if (N>2) dest[2] = v[2]; \
621 if (N>3) dest[3] = v[3]; \
625 #define CHOOSE( ATTR, N ) \
626 static void save_choose_##ATTR##_##N( const GLfloat *v ) \
629 save_attrib_##ATTR##_##N, \
630 save_choose_##ATTR##_1, \
631 save_choose_##ATTR##_2, \
632 save_choose_##ATTR##_3, \
633 save_choose_##ATTR##_4, \
638 static void save_init_##ATTR( TNLcontext *tnl ) \
640 tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \
641 tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \
642 tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \
643 tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \
646 #define ATTRS( ATTRIB ) \
647 ATTRFV( ATTRIB, 1 ) \
648 ATTRFV( ATTRIB, 2 ) \
649 ATTRFV( ATTRIB, 3 ) \
650 ATTRFV( ATTRIB, 4 ) \
651 CHOOSE( ATTRIB, 1 ) \
652 CHOOSE( ATTRIB, 2 ) \
653 CHOOSE( ATTRIB, 3 ) \
654 CHOOSE( ATTRIB, 4 ) \
658 /* Generate a lot of functions. These are the actual worker
659 * functions, which are equivalent to those generated via codegen
680 static void _save_reset_vertex( GLcontext
*ctx
)
682 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
702 for (i
= 0 ; i
< _TNL_ATTRIB_MAX
; i
++)
703 tnl
->save
.attrsz
[i
] = 0;
705 tnl
->save
.vertex_size
= 0;
706 tnl
->save
.have_materials
= 0;
708 _save_reset_counters( ctx
);
713 /* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
714 * of glMultTexCoord and glProgramParamterNV by routing all these
715 * through a second level dispatch table.
717 #define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
719 GET_CURRENT_CONTEXT( ctx ); \
720 TNLcontext *tnl = TNL_CONTEXT(ctx); \
721 tnl->save.tabfv[ATTR][COUNT-1]( P ); \
724 #define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
725 #define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
726 #define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
727 #define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
729 #define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
731 #if defined(USE_X86_ASM) && 0 /* will break register calling convention */
734 #define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
735 #define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
736 #define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
740 #define DISPATCH_ATTR2F( ATTR, S,T ) \
743 v[0] = S; v[1] = T; \
744 DISPATCH_ATTR2FV( ATTR, v ); \
746 #define DISPATCH_ATTR3F( ATTR, S,T,R ) \
749 v[0] = S; v[1] = T; v[2] = R; \
750 DISPATCH_ATTR3FV( ATTR, v ); \
752 #define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
755 v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
756 DISPATCH_ATTR4FV( ATTR, v ); \
761 static void enum_error( void )
763 GET_CURRENT_CONTEXT( ctx
);
764 _mesa_compile_error( ctx
, GL_INVALID_ENUM
, "glVertexAttrib" );
767 static void GLAPIENTRY
_save_Vertex2f( GLfloat x
, GLfloat y
)
769 DISPATCH_ATTR2F( _TNL_ATTRIB_POS
, x
, y
);
772 static void GLAPIENTRY
_save_Vertex2fv( const GLfloat
*v
)
774 DISPATCH_ATTR2FV( _TNL_ATTRIB_POS
, v
);
777 static void GLAPIENTRY
_save_Vertex3f( GLfloat x
, GLfloat y
, GLfloat z
)
779 DISPATCH_ATTR3F( _TNL_ATTRIB_POS
, x
, y
, z
);
782 static void GLAPIENTRY
_save_Vertex3fv( const GLfloat
*v
)
784 DISPATCH_ATTR3FV( _TNL_ATTRIB_POS
, v
);
787 static void GLAPIENTRY
_save_Vertex4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
789 DISPATCH_ATTR4F( _TNL_ATTRIB_POS
, x
, y
, z
, w
);
792 static void GLAPIENTRY
_save_Vertex4fv( const GLfloat
*v
)
794 DISPATCH_ATTR4FV( _TNL_ATTRIB_POS
, v
);
797 static void GLAPIENTRY
_save_TexCoord1f( GLfloat x
)
799 DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0
, x
);
802 static void GLAPIENTRY
_save_TexCoord1fv( const GLfloat
*v
)
804 DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0
, v
);
807 static void GLAPIENTRY
_save_TexCoord2f( GLfloat x
, GLfloat y
)
809 DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0
, x
, y
);
812 static void GLAPIENTRY
_save_TexCoord2fv( const GLfloat
*v
)
814 DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0
, v
);
817 static void GLAPIENTRY
_save_TexCoord3f( GLfloat x
, GLfloat y
, GLfloat z
)
819 DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0
, x
, y
, z
);
822 static void GLAPIENTRY
_save_TexCoord3fv( const GLfloat
*v
)
824 DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0
, v
);
827 static void GLAPIENTRY
_save_TexCoord4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
829 DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0
, x
, y
, z
, w
);
832 static void GLAPIENTRY
_save_TexCoord4fv( const GLfloat
*v
)
834 DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0
, v
);
837 static void GLAPIENTRY
_save_Normal3f( GLfloat x
, GLfloat y
, GLfloat z
)
839 DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL
, x
, y
, z
);
842 static void GLAPIENTRY
_save_Normal3fv( const GLfloat
*v
)
844 DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL
, v
);
847 static void GLAPIENTRY
_save_FogCoordfEXT( GLfloat x
)
849 DISPATCH_ATTR1F( _TNL_ATTRIB_FOG
, x
);
852 static void GLAPIENTRY
_save_FogCoordfvEXT( const GLfloat
*v
)
854 DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG
, v
);
857 static void GLAPIENTRY
_save_Color3f( GLfloat x
, GLfloat y
, GLfloat z
)
859 DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0
, x
, y
, z
);
862 static void GLAPIENTRY
_save_Color3fv( const GLfloat
*v
)
864 DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0
, v
);
867 static void GLAPIENTRY
_save_Color4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
869 DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0
, x
, y
, z
, w
);
872 static void GLAPIENTRY
_save_Color4fv( const GLfloat
*v
)
874 DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0
, v
);
877 static void GLAPIENTRY
_save_SecondaryColor3fEXT( GLfloat x
, GLfloat y
, GLfloat z
)
879 DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1
, x
, y
, z
);
882 static void GLAPIENTRY
_save_SecondaryColor3fvEXT( const GLfloat
*v
)
884 DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1
, v
);
887 static void GLAPIENTRY
_save_MultiTexCoord1f( GLenum target
, GLfloat x
)
889 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
890 DISPATCH_ATTR1F( attr
, x
);
893 static void GLAPIENTRY
_save_MultiTexCoord1fv( GLenum target
, const GLfloat
*v
)
895 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
896 DISPATCH_ATTR1FV( attr
, v
);
899 static void GLAPIENTRY
_save_MultiTexCoord2f( GLenum target
, GLfloat x
, GLfloat y
)
901 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
902 DISPATCH_ATTR2F( attr
, x
, y
);
905 static void GLAPIENTRY
_save_MultiTexCoord2fv( GLenum target
, const GLfloat
*v
)
907 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
908 DISPATCH_ATTR2FV( attr
, v
);
911 static void GLAPIENTRY
_save_MultiTexCoord3f( GLenum target
, GLfloat x
, GLfloat y
,
914 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
915 DISPATCH_ATTR3F( attr
, x
, y
, z
);
918 static void GLAPIENTRY
_save_MultiTexCoord3fv( GLenum target
, const GLfloat
*v
)
920 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
921 DISPATCH_ATTR3FV( attr
, v
);
924 static void GLAPIENTRY
_save_MultiTexCoord4f( GLenum target
, GLfloat x
, GLfloat y
,
925 GLfloat z
, GLfloat w
)
927 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
928 DISPATCH_ATTR4F( attr
, x
, y
, z
, w
);
931 static void GLAPIENTRY
_save_MultiTexCoord4fv( GLenum target
, const GLfloat
*v
)
933 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
934 DISPATCH_ATTR4FV( attr
, v
);
937 static void GLAPIENTRY
_save_VertexAttrib1fNV( GLuint index
, GLfloat x
)
939 if (index
< VERT_ATTRIB_MAX
)
940 DISPATCH_ATTR1F( index
, x
);
945 static void GLAPIENTRY
_save_VertexAttrib1fvNV( GLuint index
, const GLfloat
*v
)
947 if (index
< VERT_ATTRIB_MAX
)
948 DISPATCH_ATTR1FV( index
, v
);
953 static void GLAPIENTRY
_save_VertexAttrib2fNV( GLuint index
, GLfloat x
, GLfloat y
)
955 if (index
< VERT_ATTRIB_MAX
)
956 DISPATCH_ATTR2F( index
, x
, y
);
961 static void GLAPIENTRY
_save_VertexAttrib2fvNV( GLuint index
, const GLfloat
*v
)
963 if (index
< VERT_ATTRIB_MAX
)
964 DISPATCH_ATTR2FV( index
, v
);
969 static void GLAPIENTRY
_save_VertexAttrib3fNV( GLuint index
, GLfloat x
, GLfloat y
,
972 if (index
< VERT_ATTRIB_MAX
)
973 DISPATCH_ATTR3F( index
, x
, y
, z
);
978 static void GLAPIENTRY
_save_VertexAttrib3fvNV( GLuint index
, const GLfloat
*v
)
980 if (index
< VERT_ATTRIB_MAX
)
981 DISPATCH_ATTR3FV( index
, v
);
986 static void GLAPIENTRY
_save_VertexAttrib4fNV( GLuint index
, GLfloat x
, GLfloat y
,
987 GLfloat z
, GLfloat w
)
989 if (index
< VERT_ATTRIB_MAX
)
990 DISPATCH_ATTR4F( index
, x
, y
, z
, w
);
995 static void GLAPIENTRY
_save_VertexAttrib4fvNV( GLuint index
, const GLfloat
*v
)
997 if (index
< VERT_ATTRIB_MAX
)
998 DISPATCH_ATTR4FV( index
, v
);
1004 static void GLAPIENTRY
1005 _save_VertexAttrib1fARB( GLuint index
, GLfloat x
)
1007 if (index
< VERT_ATTRIB_MAX
)
1008 DISPATCH_ATTR1F( index
, x
);
1013 static void GLAPIENTRY
1014 _save_VertexAttrib1fvARB( GLuint index
, const GLfloat
*v
)
1016 if (index
< VERT_ATTRIB_MAX
)
1017 DISPATCH_ATTR1FV( index
, v
);
1022 static void GLAPIENTRY
1023 _save_VertexAttrib2fARB( GLuint index
, GLfloat x
, GLfloat y
)
1025 if (index
< VERT_ATTRIB_MAX
)
1026 DISPATCH_ATTR2F( index
, x
, y
);
1031 static void GLAPIENTRY
1032 _save_VertexAttrib2fvARB( GLuint index
, const GLfloat
*v
)
1034 if (index
< VERT_ATTRIB_MAX
)
1035 DISPATCH_ATTR2FV( index
, v
);
1040 static void GLAPIENTRY
1041 _save_VertexAttrib3fARB( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
)
1043 if (index
< VERT_ATTRIB_MAX
)
1044 DISPATCH_ATTR3F( index
, x
, y
, z
);
1049 static void GLAPIENTRY
1050 _save_VertexAttrib3fvARB( GLuint index
, const GLfloat
*v
)
1052 if (index
< VERT_ATTRIB_MAX
)
1053 DISPATCH_ATTR3FV( index
, v
);
1058 static void GLAPIENTRY
1059 _save_VertexAttrib4fARB( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
1061 if (index
< VERT_ATTRIB_MAX
)
1062 DISPATCH_ATTR4F( index
, x
, y
, z
, w
);
1067 static void GLAPIENTRY
1068 _save_VertexAttrib4fvARB( GLuint index
, const GLfloat
*v
)
1070 if (index
< VERT_ATTRIB_MAX
)
1071 DISPATCH_ATTR4FV( index
, v
);
1079 * These are treated as per-vertex attributes, at indices above where
1080 * the NV_vertex_program leaves off. There are a lot of good things
1081 * about treating materials this way.
1083 * However: I don't want to double the number of generated functions
1084 * just to cope with this, so I unroll the 'C' varients of CHOOSE and
1085 * ATTRF into this function, and dispense with codegen and
1086 * second-level dispatch.
1088 * There is no aliasing of material attributes with other entrypoints.
1090 #define MAT_ATTR( A, N, params ) \
1092 if (tnl->save.attrsz[A] < N) { \
1093 _save_upgrade_vertex( ctx, A, N ); \
1094 tnl->save.have_materials = GL_TRUE; \
1098 GLfloat *dest = tnl->save.attrptr[A]; \
1099 if (N>0) dest[0] = params[0]; \
1100 if (N>1) dest[1] = params[1]; \
1101 if (N>2) dest[2] = params[2]; \
1102 if (N>3) dest[3] = params[3]; \
1107 #define MAT( ATTR, N, face, params ) \
1109 if (face != GL_BACK) \
1110 MAT_ATTR( ATTR, N, params ); /* front */ \
1111 if (face != GL_FRONT) \
1112 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1116 /* NOTE: Have to remove/deal-with colormaterial crossovers, probably
1117 * later on - in the meantime just store everything.
1119 static void GLAPIENTRY
_save_Materialfv( GLenum face
, GLenum pname
,
1120 const GLfloat
*params
)
1122 GET_CURRENT_CONTEXT( ctx
);
1123 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1127 MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION
, 4, face
, params
);
1130 MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT
, 4, face
, params
);
1133 MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE
, 4, face
, params
);
1136 MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR
, 4, face
, params
);
1139 MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS
, 1, face
, params
);
1141 case GL_COLOR_INDEXES
:
1142 MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES
, 3, face
, params
);
1144 case GL_AMBIENT_AND_DIFFUSE
:
1145 MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT
, 4, face
, params
);
1146 MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE
, 4, face
, params
);
1149 _mesa_compile_error( ctx
, GL_INVALID_ENUM
, "glMaterialfv" );
1155 #define IDX_ATTR( A, IDX ) \
1157 GET_CURRENT_CONTEXT( ctx ); \
1158 TNLcontext *tnl = TNL_CONTEXT(ctx); \
1160 if (tnl->save.attrsz[A] < 1) { \
1161 _save_upgrade_vertex( ctx, A, 1 ); \
1165 GLfloat *dest = tnl->save.attrptr[A]; \
1171 static void GLAPIENTRY
_save_EdgeFlag( GLboolean b
)
1173 IDX_ATTR( _TNL_ATTRIB_EDGEFLAG
, (GLfloat
)b
);
1176 static void GLAPIENTRY
_save_EdgeFlagv( const GLboolean
*v
)
1178 IDX_ATTR( _TNL_ATTRIB_EDGEFLAG
, (GLfloat
)(v
[0]) );
1181 static void GLAPIENTRY
_save_Indexf( GLfloat f
)
1183 IDX_ATTR( _TNL_ATTRIB_INDEX
, f
);
1186 static void GLAPIENTRY
_save_Indexfv( const GLfloat
*f
)
1188 IDX_ATTR( _TNL_ATTRIB_INDEX
, f
[0] );
1194 /* Cope with EvalCoord/CallList called within a begin/end object:
1195 * -- Flush current buffer
1196 * -- Fallback to opcodes for the rest of the begin/end object.
1198 #define FALLBACK(ctx) \
1200 TNLcontext *tnl = TNL_CONTEXT(ctx); \
1202 if (tnl->save.initial_counter != tnl->save.counter || \
1203 tnl->save.prim_count) \
1204 _save_compile_vertex_list( ctx ); \
1206 _save_copy_to_current( ctx ); \
1207 _save_reset_vertex( ctx ); \
1208 _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
1209 ctx->Driver.SaveNeedFlush = 0; \
1212 static void GLAPIENTRY
_save_EvalCoord1f( GLfloat u
)
1214 GET_CURRENT_CONTEXT(ctx
);
1216 CALL_EvalCoord1f(ctx
->Save
, ( u
));
1219 static void GLAPIENTRY
_save_EvalCoord1fv( const GLfloat
*v
)
1221 GET_CURRENT_CONTEXT(ctx
);
1223 CALL_EvalCoord1fv(ctx
->Save
, ( v
));
1226 static void GLAPIENTRY
_save_EvalCoord2f( GLfloat u
, GLfloat v
)
1228 GET_CURRENT_CONTEXT(ctx
);
1230 CALL_EvalCoord2f(ctx
->Save
, ( u
, v
));
1233 static void GLAPIENTRY
_save_EvalCoord2fv( const GLfloat
*v
)
1235 GET_CURRENT_CONTEXT(ctx
);
1237 CALL_EvalCoord2fv(ctx
->Save
, ( v
));
1240 static void GLAPIENTRY
_save_EvalPoint1( GLint i
)
1242 GET_CURRENT_CONTEXT(ctx
);
1244 CALL_EvalPoint1(ctx
->Save
, ( i
));
1247 static void GLAPIENTRY
_save_EvalPoint2( GLint i
, GLint j
)
1249 GET_CURRENT_CONTEXT(ctx
);
1251 CALL_EvalPoint2(ctx
->Save
, ( i
, j
));
1254 static void GLAPIENTRY
_save_CallList( GLuint l
)
1256 GET_CURRENT_CONTEXT(ctx
);
1258 CALL_CallList(ctx
->Save
, ( l
));
1261 static void GLAPIENTRY
_save_CallLists( GLsizei n
, GLenum type
, const GLvoid
*v
)
1263 GET_CURRENT_CONTEXT(ctx
);
1265 CALL_CallLists(ctx
->Save
, ( n
, type
, v
));
1271 /* This begin is hooked into ... Updating of
1272 * ctx->Driver.CurrentSavePrimitive is already taken care of.
1274 static GLboolean
_save_NotifyBegin( GLcontext
*ctx
, GLenum mode
)
1276 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1279 GLuint i
= tnl
->save
.prim_count
++;
1281 assert(i
< tnl
->save
.prim_max
);
1282 tnl
->save
.prim
[i
].mode
= mode
| PRIM_BEGIN
;
1283 tnl
->save
.prim
[i
].start
= tnl
->save
.initial_counter
- tnl
->save
.counter
;
1284 tnl
->save
.prim
[i
].count
= 0;
1286 _mesa_install_save_vtxfmt( ctx
, &tnl
->save_vtxfmt
);
1287 ctx
->Driver
.SaveNeedFlush
= 1;
1296 static void GLAPIENTRY
_save_End( void )
1298 GET_CURRENT_CONTEXT( ctx
);
1299 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1300 GLint i
= tnl
->save
.prim_count
- 1;
1302 ctx
->Driver
.CurrentSavePrimitive
= PRIM_OUTSIDE_BEGIN_END
;
1303 tnl
->save
.prim
[i
].mode
|= PRIM_END
;
1304 tnl
->save
.prim
[i
].count
= ((tnl
->save
.initial_counter
- tnl
->save
.counter
) -
1305 tnl
->save
.prim
[i
].start
);
1307 if (i
== (GLint
) tnl
->save
.prim_max
- 1) {
1308 _save_compile_vertex_list( ctx
);
1309 assert(tnl
->save
.copied
.nr
== 0);
1312 /* Swap out this vertex format while outside begin/end. Any color,
1313 * etc. received between here and the next begin will be compiled
1316 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
1320 /* These are all errors as this vtxfmt is only installed inside
1323 static void GLAPIENTRY
_save_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
1324 const GLvoid
*indices
)
1326 GET_CURRENT_CONTEXT(ctx
);
1327 (void) mode
; (void) count
; (void) type
; (void) indices
;
1328 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "glDrawElements" );
1332 static void GLAPIENTRY
_save_DrawRangeElements(GLenum mode
,
1333 GLuint start
, GLuint end
,
1334 GLsizei count
, GLenum type
,
1335 const GLvoid
*indices
)
1337 GET_CURRENT_CONTEXT(ctx
);
1338 (void) mode
; (void) start
; (void) end
; (void) count
; (void) type
; (void) indices
;
1339 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "glDrawRangeElements" );
1342 static void GLAPIENTRY
_save_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
1344 GET_CURRENT_CONTEXT(ctx
);
1345 (void) mode
; (void) start
; (void) count
;
1346 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "glDrawArrays" );
1349 static void GLAPIENTRY
_save_Rectf( GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
)
1351 GET_CURRENT_CONTEXT(ctx
);
1352 (void) x1
; (void) y1
; (void) x2
; (void) y2
;
1353 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "glRectf" );
1356 static void GLAPIENTRY
_save_EvalMesh1( GLenum mode
, GLint i1
, GLint i2
)
1358 GET_CURRENT_CONTEXT(ctx
);
1359 (void) mode
; (void) i1
; (void) i2
;
1360 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "glEvalMesh1" );
1363 static void GLAPIENTRY
_save_EvalMesh2( GLenum mode
, GLint i1
, GLint i2
,
1364 GLint j1
, GLint j2
)
1366 GET_CURRENT_CONTEXT(ctx
);
1367 (void) mode
; (void) i1
; (void) i2
; (void) j1
; (void) j2
;
1368 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "glEvalMesh2" );
1371 static void GLAPIENTRY
_save_Begin( GLenum mode
)
1373 GET_CURRENT_CONTEXT( ctx
);
1375 _mesa_compile_error( ctx
, GL_INVALID_OPERATION
, "Recursive glBegin" );
1379 /* Unlike the functions above, these are to be hooked into the vtxfmt
1380 * maintained in ctx->ListState, active when the list is known or
1381 * suspected to be outside any begin/end primitive.
1383 static void GLAPIENTRY
_save_OBE_Rectf( GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
)
1385 GET_CURRENT_CONTEXT(ctx
);
1386 _save_NotifyBegin( ctx
, GL_QUADS
| PRIM_WEAK
);
1387 CALL_Vertex2f(GET_DISPATCH(), ( x1
, y1
));
1388 CALL_Vertex2f(GET_DISPATCH(), ( x2
, y1
));
1389 CALL_Vertex2f(GET_DISPATCH(), ( x2
, y2
));
1390 CALL_Vertex2f(GET_DISPATCH(), ( x1
, y2
));
1391 CALL_End(GET_DISPATCH(), ());
1395 static void GLAPIENTRY
_save_OBE_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
1397 GET_CURRENT_CONTEXT(ctx
);
1400 if (!_mesa_validate_DrawArrays( ctx
, mode
, start
, count
))
1403 _save_NotifyBegin( ctx
, mode
| PRIM_WEAK
);
1404 for (i
= 0; i
< count
; i
++)
1405 CALL_ArrayElement(GET_DISPATCH(), (start
+ i
));
1406 CALL_End(GET_DISPATCH(), ());
1410 static void GLAPIENTRY
_save_OBE_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
1411 const GLvoid
*indices
)
1413 GET_CURRENT_CONTEXT(ctx
);
1416 if (!_mesa_validate_DrawElements( ctx
, mode
, count
, type
, indices
))
1419 _save_NotifyBegin( ctx
, mode
| PRIM_WEAK
);
1422 case GL_UNSIGNED_BYTE
:
1423 for (i
= 0 ; i
< count
; i
++)
1424 CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte
*)indices
)[i
] ));
1426 case GL_UNSIGNED_SHORT
:
1427 for (i
= 0 ; i
< count
; i
++)
1428 CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort
*)indices
)[i
] ));
1430 case GL_UNSIGNED_INT
:
1431 for (i
= 0 ; i
< count
; i
++)
1432 CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint
*)indices
)[i
] ));
1435 _mesa_error( ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
1439 CALL_End(GET_DISPATCH(), ());
1442 static void GLAPIENTRY
_save_OBE_DrawRangeElements(GLenum mode
,
1443 GLuint start
, GLuint end
,
1444 GLsizei count
, GLenum type
,
1445 const GLvoid
*indices
)
1447 GET_CURRENT_CONTEXT(ctx
);
1448 if (_mesa_validate_DrawRangeElements( ctx
, mode
,
1450 count
, type
, indices
))
1451 _save_OBE_DrawElements( mode
, count
, type
, indices
);
1458 static void _save_vtxfmt_init( GLcontext
*ctx
)
1460 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1461 GLvertexformat
*vfmt
= &tnl
->save_vtxfmt
;
1463 vfmt
->ArrayElement
= _ae_loopback_array_elt
; /* generic helper */
1464 vfmt
->Begin
= _save_Begin
;
1465 vfmt
->Color3f
= _save_Color3f
;
1466 vfmt
->Color3fv
= _save_Color3fv
;
1467 vfmt
->Color4f
= _save_Color4f
;
1468 vfmt
->Color4fv
= _save_Color4fv
;
1469 vfmt
->EdgeFlag
= _save_EdgeFlag
;
1470 vfmt
->EdgeFlagv
= _save_EdgeFlagv
;
1471 vfmt
->End
= _save_End
;
1472 vfmt
->FogCoordfEXT
= _save_FogCoordfEXT
;
1473 vfmt
->FogCoordfvEXT
= _save_FogCoordfvEXT
;
1474 vfmt
->Indexf
= _save_Indexf
;
1475 vfmt
->Indexfv
= _save_Indexfv
;
1476 vfmt
->Materialfv
= _save_Materialfv
;
1477 vfmt
->MultiTexCoord1fARB
= _save_MultiTexCoord1f
;
1478 vfmt
->MultiTexCoord1fvARB
= _save_MultiTexCoord1fv
;
1479 vfmt
->MultiTexCoord2fARB
= _save_MultiTexCoord2f
;
1480 vfmt
->MultiTexCoord2fvARB
= _save_MultiTexCoord2fv
;
1481 vfmt
->MultiTexCoord3fARB
= _save_MultiTexCoord3f
;
1482 vfmt
->MultiTexCoord3fvARB
= _save_MultiTexCoord3fv
;
1483 vfmt
->MultiTexCoord4fARB
= _save_MultiTexCoord4f
;
1484 vfmt
->MultiTexCoord4fvARB
= _save_MultiTexCoord4fv
;
1485 vfmt
->Normal3f
= _save_Normal3f
;
1486 vfmt
->Normal3fv
= _save_Normal3fv
;
1487 vfmt
->SecondaryColor3fEXT
= _save_SecondaryColor3fEXT
;
1488 vfmt
->SecondaryColor3fvEXT
= _save_SecondaryColor3fvEXT
;
1489 vfmt
->TexCoord1f
= _save_TexCoord1f
;
1490 vfmt
->TexCoord1fv
= _save_TexCoord1fv
;
1491 vfmt
->TexCoord2f
= _save_TexCoord2f
;
1492 vfmt
->TexCoord2fv
= _save_TexCoord2fv
;
1493 vfmt
->TexCoord3f
= _save_TexCoord3f
;
1494 vfmt
->TexCoord3fv
= _save_TexCoord3fv
;
1495 vfmt
->TexCoord4f
= _save_TexCoord4f
;
1496 vfmt
->TexCoord4fv
= _save_TexCoord4fv
;
1497 vfmt
->Vertex2f
= _save_Vertex2f
;
1498 vfmt
->Vertex2fv
= _save_Vertex2fv
;
1499 vfmt
->Vertex3f
= _save_Vertex3f
;
1500 vfmt
->Vertex3fv
= _save_Vertex3fv
;
1501 vfmt
->Vertex4f
= _save_Vertex4f
;
1502 vfmt
->Vertex4fv
= _save_Vertex4fv
;
1503 vfmt
->VertexAttrib1fNV
= _save_VertexAttrib1fNV
;
1504 vfmt
->VertexAttrib1fvNV
= _save_VertexAttrib1fvNV
;
1505 vfmt
->VertexAttrib2fNV
= _save_VertexAttrib2fNV
;
1506 vfmt
->VertexAttrib2fvNV
= _save_VertexAttrib2fvNV
;
1507 vfmt
->VertexAttrib3fNV
= _save_VertexAttrib3fNV
;
1508 vfmt
->VertexAttrib3fvNV
= _save_VertexAttrib3fvNV
;
1509 vfmt
->VertexAttrib4fNV
= _save_VertexAttrib4fNV
;
1510 vfmt
->VertexAttrib4fvNV
= _save_VertexAttrib4fvNV
;
1511 vfmt
->VertexAttrib1fARB
= _save_VertexAttrib1fARB
;
1512 vfmt
->VertexAttrib1fvARB
= _save_VertexAttrib1fvARB
;
1513 vfmt
->VertexAttrib2fARB
= _save_VertexAttrib2fARB
;
1514 vfmt
->VertexAttrib2fvARB
= _save_VertexAttrib2fvARB
;
1515 vfmt
->VertexAttrib3fARB
= _save_VertexAttrib3fARB
;
1516 vfmt
->VertexAttrib3fvARB
= _save_VertexAttrib3fvARB
;
1517 vfmt
->VertexAttrib4fARB
= _save_VertexAttrib4fARB
;
1518 vfmt
->VertexAttrib4fvARB
= _save_VertexAttrib4fvARB
;
1520 /* This will all require us to fallback to saving the list as opcodes:
1522 vfmt
->CallList
= _save_CallList
; /* inside begin/end */
1523 vfmt
->CallLists
= _save_CallLists
; /* inside begin/end */
1524 vfmt
->EvalCoord1f
= _save_EvalCoord1f
;
1525 vfmt
->EvalCoord1fv
= _save_EvalCoord1fv
;
1526 vfmt
->EvalCoord2f
= _save_EvalCoord2f
;
1527 vfmt
->EvalCoord2fv
= _save_EvalCoord2fv
;
1528 vfmt
->EvalPoint1
= _save_EvalPoint1
;
1529 vfmt
->EvalPoint2
= _save_EvalPoint2
;
1531 /* These are all errors as we at least know we are in some sort of
1534 vfmt
->EvalMesh1
= _save_EvalMesh1
;
1535 vfmt
->EvalMesh2
= _save_EvalMesh2
;
1536 vfmt
->Begin
= _save_Begin
;
1537 vfmt
->Rectf
= _save_Rectf
;
1538 vfmt
->DrawArrays
= _save_DrawArrays
;
1539 vfmt
->DrawElements
= _save_DrawElements
;
1540 vfmt
->DrawRangeElements
= _save_DrawRangeElements
;
1545 void _tnl_SaveFlushVertices( GLcontext
*ctx
)
1547 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1549 /* Noop when we are actually active:
1551 if (ctx
->Driver
.CurrentSavePrimitive
== PRIM_INSIDE_UNKNOWN_PRIM
||
1552 ctx
->Driver
.CurrentSavePrimitive
<= GL_POLYGON
)
1555 if (tnl
->save
.initial_counter
!= tnl
->save
.counter
||
1556 tnl
->save
.prim_count
)
1557 _save_compile_vertex_list( ctx
);
1559 _save_copy_to_current( ctx
);
1560 _save_reset_vertex( ctx
);
1561 ctx
->Driver
.SaveNeedFlush
= 0;
1564 void _tnl_NewList( GLcontext
*ctx
, GLuint list
, GLenum mode
)
1566 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1568 (void) list
; (void) mode
;
1570 if (!tnl
->save
.prim_store
)
1571 tnl
->save
.prim_store
= alloc_prim_store( ctx
);
1573 if (!tnl
->save
.vertex_store
) {
1574 tnl
->save
.vertex_store
= alloc_vertex_store( ctx
);
1575 tnl
->save
.vbptr
= tnl
->save
.vertex_store
->buffer
;
1578 _save_reset_vertex( ctx
);
1579 ctx
->Driver
.SaveNeedFlush
= 0;
1582 void _tnl_EndList( GLcontext
*ctx
)
1585 assert(TNL_CONTEXT(ctx
)->save
.vertex_size
== 0);
1588 void _tnl_BeginCallList( GLcontext
*ctx
, struct mesa_display_list
*dlist
)
1590 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1591 tnl
->save
.replay_flags
|= dlist
->flags
;
1592 tnl
->save
.replay_flags
|= tnl
->LoopbackDListCassettes
;
1595 void _tnl_EndCallList( GLcontext
*ctx
)
1597 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1599 if (ctx
->ListState
.CallDepth
== 1)
1600 tnl
->save
.replay_flags
= 0;
1604 static void _tnl_destroy_vertex_list( GLcontext
*ctx
, void *data
)
1606 struct tnl_vertex_list
*node
= (struct tnl_vertex_list
*)data
;
1609 if ( --node
->vertex_store
->refcount
== 0 )
1610 FREE( node
->vertex_store
);
1612 if ( --node
->prim_store
->refcount
== 0 )
1613 FREE( node
->prim_store
);
1615 if ( node
->normal_lengths
)
1616 FREE( node
->normal_lengths
);
1620 static void _tnl_print_vertex_list( GLcontext
*ctx
, void *data
)
1622 struct tnl_vertex_list
*node
= (struct tnl_vertex_list
*)data
;
1626 _mesa_debug(NULL
, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
1631 for (i
= 0 ; i
< node
->prim_count
; i
++) {
1632 struct tnl_prim
*prim
= &node
->prim
[i
];
1633 _mesa_debug(NULL
, " prim %d: %s %d..%d %s %s\n",
1635 _mesa_lookup_enum_by_nr(prim
->mode
& PRIM_MODE_MASK
),
1637 prim
->start
+ prim
->count
,
1638 (prim
->mode
& PRIM_BEGIN
) ? "BEGIN" : "(wrap)",
1639 (prim
->mode
& PRIM_END
) ? "END" : "(wrap)");
1644 static void _save_current_init( GLcontext
*ctx
)
1646 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1649 for (i
= 0; i
< _TNL_ATTRIB_MAT_FRONT_AMBIENT
; i
++) {
1650 ASSERT(i
< VERT_ATTRIB_MAX
);
1651 tnl
->save
.currentsz
[i
] = &ctx
->ListState
.ActiveAttribSize
[i
];
1652 tnl
->save
.current
[i
] = ctx
->ListState
.CurrentAttrib
[i
];
1655 for (i
= _TNL_ATTRIB_MAT_FRONT_AMBIENT
; i
< _TNL_ATTRIB_INDEX
; i
++) {
1656 const GLuint j
= i
- _TNL_ATTRIB_MAT_FRONT_AMBIENT
;
1657 ASSERT(j
< MAT_ATTRIB_MAX
);
1658 tnl
->save
.currentsz
[i
] = &ctx
->ListState
.ActiveMaterialSize
[j
];
1659 tnl
->save
.current
[i
] = ctx
->ListState
.CurrentMaterial
[j
];
1662 tnl
->save
.currentsz
[_TNL_ATTRIB_INDEX
] = &ctx
->ListState
.ActiveIndex
;
1663 tnl
->save
.current
[_TNL_ATTRIB_INDEX
] = &ctx
->ListState
.CurrentIndex
;
1665 tnl
->save
.currentsz
[_TNL_ATTRIB_EDGEFLAG
] = &ctx
->ListState
.ActiveEdgeFlag
;
1666 tnl
->save
.current
[_TNL_ATTRIB_EDGEFLAG
] = &tnl
->save
.CurrentFloatEdgeFlag
;
1670 * Initialize the display list compiler
1672 void _tnl_save_init( GLcontext
*ctx
)
1674 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1675 struct tnl_vertex_arrays
*tmp
= &tnl
->save_inputs
;
1679 for (i
= 0; i
< _TNL_ATTRIB_MAX
; i
++)
1680 _mesa_vector4f_init( &tmp
->Attribs
[i
], 0, NULL
);
1682 tnl
->save
.opcode_vertex_list
=
1683 _mesa_alloc_opcode( ctx
,
1684 sizeof(struct tnl_vertex_list
),
1685 _tnl_playback_vertex_list
,
1686 _tnl_destroy_vertex_list
,
1687 _tnl_print_vertex_list
);
1689 ctx
->Driver
.NotifySaveBegin
= _save_NotifyBegin
;
1691 _save_vtxfmt_init( ctx
);
1692 _save_current_init( ctx
);
1694 /* Hook our array functions into the outside-begin-end vtxfmt in
1697 ctx
->ListState
.ListVtxfmt
.Rectf
= _save_OBE_Rectf
;
1698 ctx
->ListState
.ListVtxfmt
.DrawArrays
= _save_OBE_DrawArrays
;
1699 ctx
->ListState
.ListVtxfmt
.DrawElements
= _save_OBE_DrawElements
;
1700 ctx
->ListState
.ListVtxfmt
.DrawRangeElements
= _save_OBE_DrawRangeElements
;
1701 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
1706 * Deallocate the immediate-mode buffer for the given context, if
1707 * its reference count goes to zero.
1709 void _tnl_save_destroy( GLcontext
*ctx
)
1711 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1713 /* Decrement the refcounts. References may still be held by
1714 * display lists yet to be destroyed, so it may not yet be time to
1717 if (tnl
->save
.prim_store
&&
1718 --tnl
->save
.prim_store
->refcount
== 0 )
1719 FREE( tnl
->save
.prim_store
);
1721 if (tnl
->save
.vertex_store
&&
1722 --tnl
->save
.vertex_store
->refcount
== 0 )
1723 FREE( tnl
->save
.vertex_store
);