move mesa32 over to new dir
[reactos.git] / reactos / lib / mesa32 / src / tnl_dd / imm / t_dd_imm_tapi.h
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 3.5
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Gareth Hughes <gareth@valinux.com>
27 * Keith Whitwell <keith_whitwell@yahoo.com>
28 */
29
30 /* Template for immediate mode texture coordinate functions.
31 */
32
33 #ifndef DO_PROJ_TEX
34 #error "Need to define DO_PROJ_TEX"
35 #endif
36
37
38 /* =============================================================
39 * Notify on calls to texture4f, to allow switch to projected texture
40 * vertex format:
41 */
42
43 static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
44 {
45 GET_CURRENT;
46 DO_PROJ_TEX;
47 TEXCOORD4( s, t, r, q );
48 }
49
50 static void TAG(TexCoord4fv)( const GLfloat *v )
51 {
52 GET_CURRENT;
53 DO_PROJ_TEX;
54 TEXCOORD4( v[0], v[1], v[2], v[3] );
55 }
56
57 static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
58 GLfloat t, GLfloat r, GLfloat q )
59 {
60 GET_CURRENT;
61 DO_PROJ_TEX;
62 MULTI_TEXCOORD4( unit, s, t, r, q );
63 }
64
65 static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v )
66 {
67 GET_CURRENT;
68 DO_PROJ_TEX;
69 MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] );
70 }
71
72
73
74 #undef DO_PROJ_TEX
75 #undef TAG