move mesa32 over to new dir
[reactos.git] / reactos / lib / mesa32 / src / tnl_dd / imm / t_dd_imm_vbtmp.h
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 3.5
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith_whitwell@yahoo.com>
27 */
28
29 /* Template to build support for t_dd_imm_* tnl module using vertices
30 * as defined in t_dd_vertex.h.
31 *
32 * See t_dd_vbtmp.h for definitions of arguments to this file.
33 * Unfortunately it seems necessary to duplicate a lot of that code.
34 */
35
36 #ifndef LOCALVARS
37 #define LOCALVARS
38 #endif
39
40
41
42 /* COPY_VERTEX_FROM_CURRENT in t_dd_imm_vapi.c
43 */
44 static void TAG(emit_vfmt)( GLcontext *ctx, VERTEX *v )
45 {
46 LOCALVARS
47 ;
48
49 /* This template assumes (like t_dd_vbtmp.h) that color is ubyte.
50 */
51 if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES)
52 {
53 const GLubyte *col = GET_HARDWARE_COLOR();
54 if (HAVE_RGBA_COLOR) {
55 v->v.ui[4] = *(GLuint *)&col;
56 } else {
57 v->v.color.blue = col[2];
58 v->v.color.green = col[1];
59 v->v.color.red = col[0];
60 v->v.color.alpha = col[3];
61 }
62 }
63 else {
64 if (HAVE_RGBA_COLOR) {
65 v->v.ui[3] = *(GLuint *)col;
66 }
67 else {
68 v->tv.color.blue = col[2];
69 v->tv.color.green = col[1];
70 v->tv.color.red = col[0];
71 v->tv.color.alpha = col[3];
72 }
73 }
74
75 if (DO_TEX0) {
76 GLfloat *tc = ctx->Current.Texture[0];
77 v->v.u0 = tc[0];
78 v->v.v0 = tc[1];
79 if (DO_PTEX) {
80 if (HAVE_PTEX_VERTICES) {
81 v->pv.q0 = tc[3];
82 }
83 else {
84 float rhw = 1.0 / tc[3];
85 v->v.w *= tc[3];
86 v->v.u0 *= rhw;
87 v->v.v0 *= rhw;
88 }
89 }
90 }
91 if (DO_TEX1) {
92 GLfloat *tc = ctx->Current.Texture[1];
93 if (DO_PTEX) {
94 v->pv.u1 = tc[0];
95 v->pv.v1 = tc[1];
96 v->pv.q1 = tc[3];
97 }
98 else {
99 v->v.u1 = tc[0];
100 v->v.v1 = tc[1];
101 }
102 }
103 else if (DO_PTEX) {
104 *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
105 }
106 if (DO_TEX2) {
107 GLfloat *tc = ctx->Current.Texture[2];
108 if (DO_PTEX) {
109 v->pv.u2 = tc[0];
110 v->pv.v2 = tc[1];
111 v->pv.q2 = tc[3];
112 }
113 else {
114 v->v.u2 = tc[0];
115 v->v.v2 = tc[1];
116 }
117 }
118 if (DO_TEX3) {
119 GLfloat *tc = ctx->Current.Texture[3];
120 if (DO_PTEX) {
121 v->pv.u3 = tc[0];
122 v->pv.v3 = tc[1];
123 v->pv.q3 = tc[3];
124 }
125 else {
126 v->v.u3 = tc[0];
127 v->v.v3 = tc[1];
128 }
129 }
130 }
131
132
133
134
135 static void TAG(interp)( GLcontext *ctx,
136 GLfloat t,
137 TNL_VERTEX *dst,
138 TNL_VERTEX *in,
139 TNL_VERTEX *out )
140 {
141 LOCALVARS
142 const GLfloat *s = GET_VIEWPORT_MAT();
143 GLfloat w;
144
145 (void)s;
146
147 if (HAVE_HW_DIVIDE) {
148 VIEWPORT_X( dst->v.v.x, dst->clip[0] );
149 VIEWPORT_Y( dst->v.v.y, dst->clip[1] );
150 VIEWPORT_Z( dst->v.v.z, dst->clip[2] );
151 w = dstclip[3];
152 }
153 else {
154 w = 1.0 / dst->clip[3];
155 VIEWPORT_X( dst->v.v.x, dst->clip[0] * w );
156 VIEWPORT_Y( dst->v.v.y, dst->clip[1] * w );
157 VIEWPORT_Z( dst->v.v.z, dst->clip[2] * w );
158 }
159
160 if (HAVE_HW_DIVIDE || DO_TEX0) {
161
162 dst->v.v.w = w;
163
164 INTERP_UB( t, dst->v.ub4[4][0], out->v.ub4[4][0], in->v.ub4[4][0] );
165 INTERP_UB( t, dst->v.ub4[4][1], out->v.ub4[4][1], in->v.ub4[4][1] );
166 INTERP_UB( t, dst->v.ub4[4][2], out->v.ub4[4][2], in->v.ub4[4][2] );
167 INTERP_UB( t, dst->v.ub4[4][3], out->v.ub4[4][3], in->v.ub4[4][3] );
168
169 if (DO_TEX0) {
170 if (DO_PTEX) {
171 if (HAVE_PTEX_VERTICES) {
172 INTERP_F( t, dst->v.pv.u0, out->v.pv.u0, in->v.pv.u0 );
173 INTERP_F( t, dst->v.pv.v0, out->v.pv.v0, in->v.pv.v0 );
174 INTERP_F( t, dst->v.pv.q0, out->v.pv.q0, in->v.pv.q0 );
175 } else {
176 GLfloat wout = out->clip[3]; /* projected clip */
177 GLfloat win = in->clip[3]; /* projected clip */
178 GLfloat qout = out->v.pv.w / wout;
179 GLfloat qin = in->v.pv.w / win;
180 GLfloat qdst, rqdst;
181
182 ASSERT( !HAVE_HW_DIVIDE ); /* assert win, wout projected clip */
183
184 INTERP_F( t, dst->v.v.u0, out->v.v.u0 * qout, in->v.v.u0 * qin );
185 INTERP_F( t, dst->v.v.v0, out->v.v.v0 * qout, in->v.v.v0 * qin );
186 INTERP_F( t, qdst, qout, qin );
187
188 rqdst = 1.0 / qdst;
189 dst->v.v.u0 *= rqdst;
190 dst->v.v.v0 *= rqdst;
191 dst->v.v.w *= rqdst;
192 }
193 }
194 else {
195 INTERP_F( t, dst->v.v.u0, out->v.v.u0, in->v.v.u0 );
196 INTERP_F( t, dst->v.v.v0, out->v.v.v0, in->v.v.v0 );
197 }
198 }
199 if (DO_TEX1) {
200 if (DO_PTEX) {
201 INTERP_F( t, dst->v.pv.u1, out->v.pv.u1, in->v.pv.u1 );
202 INTERP_F( t, dst->v.pv.v1, out->v.pv.v1, in->v.pv.v1 );
203 INTERP_F( t, dst->v.pv.q1, out->v.pv.q1, in->v.pv.q1 );
204 } else {
205 INTERP_F( t, dst->v.v.u1, out->v.v.u1, in->v.v.u1 );
206 INTERP_F( t, dst->v.v.v1, out->v.v.v1, in->v.v.v1 );
207 }
208 }
209 else if (DO_PTEX) {
210 dst->v.pv.q0 = 0.0; /* must be a valid float on radeon */
211 }
212 if (DO_TEX2) {
213 if (DO_PTEX) {
214 INTERP_F( t, dst->v.pv.u2, out->v.pv.u2, in->v.pv.u2 );
215 INTERP_F( t, dst->v.pv.v2, out->v.pv.v2, in->v.pv.v2 );
216 INTERP_F( t, dst->v.pv.q2, out->v.pv.q2, in->v.pv.q2 );
217 } else {
218 INTERP_F( t, dst->v.v.u2, out->v.v.u2, in->v.v.u2 );
219 INTERP_F( t, dst->v.v.v2, out->v.v.v2, in->v.v.v2 );
220 }
221 }
222 if (DO_TEX3) {
223 if (DO_PTEX) {
224 INTERP_F( t, dst->v.pv.u3, out->v.pv.u3, in->v.pv.u3 );
225 INTERP_F( t, dst->v.pv.v3, out->v.pv.v3, in->v.pv.v3 );
226 INTERP_F( t, dst->v.pv.q3, out->v.pv.q3, in->v.pv.q3 );
227 } else {
228 INTERP_F( t, dst->v.v.u3, out->v.v.u3, in->v.v.u3 );
229 INTERP_F( t, dst->v.v.v3, out->v.v.v3, in->v.v.v3 );
230 }
231 }
232 } else {
233 /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
234 */
235 INTERP_UB( t, dst->v.ub4[3][0], out->v.ub4[3][0], in->v.ub4[3][0] );
236 INTERP_UB( t, dst->v.ub4[3][1], out->v.ub4[3][1], in->v.ub4[3][1] );
237 INTERP_UB( t, dst->v.ub4[3][2], out->v.ub4[3][2], in->v.ub4[3][2] );
238 INTERP_UB( t, dst->v.ub4[3][3], out->v.ub4[3][3], in->v.ub4[3][3] );
239 }
240 }
241
242
243 static __inline void TAG(copy_pv)( GLcontext *ctx,
244 TNL_VERTEX *dst,
245 TNL_VERTEX *src )
246 {
247 if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) {
248 dst->v.v.ui[4] = src->v.v.ui[4];
249 }
250 else {
251 dst->v.v.ui[3] = src->v.v.ui[3];
252 }
253 }
254
255
256
257 static void TAG(init)( void )
258 {
259 setup_tab[IND].emit = TAG(emit_vfmt);
260 setup_tab[IND].interp = TAG(interp_vfmt);
261 }
262
263
264 #undef IND
265 #undef TAG
266
267
268