Move the inclusion of <debug.h> to individual files and consolidate the inclusion...
[reactos.git] / reactos / subsys / win32k / eng / float.c
1 /*
2 * ReactOS W32 Subsystem
3 * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18 */
19 /* $Id$
20 *
21 * COPYRIGHT: See COPYING in the top level directory
22 * PROJECT: ReactOS kernel
23 * PURPOSE: Engine floating point functions
24 * FILE: subsys/win32k/eng/float.c
25 * PROGRAMER: Jason Filby
26 * REVISION HISTORY:
27 */
28
29 #include <w32k.h>
30
31 #define NDEBUG
32 #include <debug.h>
33
34 BOOL
35 STDCALL
36 EngRestoreFloatingPointState ( IN VOID *Buffer )
37 {
38 NTSTATUS Status;
39 Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer);
40 if (Status != STATUS_SUCCESS)
41 {
42 return FALSE;
43 }
44 return TRUE;
45 }
46
47 ULONG
48 STDCALL
49 EngSaveFloatingPointState(OUT VOID *Buffer,
50 IN ULONG BufferSize)
51 {
52 KFLOATING_SAVE TempBuffer;
53 NTSTATUS Status;
54 if (Buffer == NULL || BufferSize == 0)
55 {
56 /* Check for floating point support. */
57 Status = KeSaveFloatingPointState(&TempBuffer);
58 if (Status != STATUS_SUCCESS)
59 {
60 return(0);
61 }
62 KeRestoreFloatingPointState(&TempBuffer);
63 return(sizeof(KFLOATING_SAVE));
64 }
65 if (BufferSize < sizeof(KFLOATING_SAVE))
66 {
67 return(0);
68 }
69 Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer);
70 if (!NT_SUCCESS(Status))
71 {
72 return FALSE;
73 }
74 return TRUE;
75 }
76
77