1 typedef struct _BRUSHINST
3 // We need to removed ajC0-3 when color pattern code is complete!!!
5 BYTE ajC0
[8]; // Color bits for plane 0
6 BYTE ajC1
[8]; // Color bits for plane 1
7 BYTE ajC2
[8]; // Color bits for plane 2
8 BYTE ajC3
[8]; // Color bits for plane 3
10 BYTE ajPattern
[32]; // Color bits for the mask
11 USHORT usStyle
; // Brush style
12 BYTE fjAccel
; // Accelerator flags
13 BYTE jFgColor
; // Current foreground color
14 BYTE jBkColor
; // Current background color
17 BYTE jOldBrushRealized
; //
18 DWORD Width
; // Width of brush
20 BYTE
*pPattern
; //Pointer to realized mono pattern
27 #define BRI_MONO_PATTERN 4
28 #define BRI_COLOR_PATTERN 5
30 // Definitions for the pcol_C3 byte of the physical color
32 // Some of these definitions have limitations as to when they
33 // are valid. They are as follows:
35 // C0_BIT color device, phys color, solid brushes if SOLID_COLOR
36 // C1_BIT color device, phys color, solid brushes if SOLID_COLOR
37 // C2_BIT color device, phys color, solid brushes if SOLID_COLOR
38 // C3_BIT color device, phys color, solid brushes if SOLID_COLOR
39 // MONO_BIT mono device, phys color
40 // ONES_OR_ZEROS color device, phys color, solid brushes if SOLID_COLOR
41 // GREY_SCALE color device, dithered solid and hatched brushes
42 // SOLID_BRUSH color device, solid brush qualifier
44 // There may be brushes where the accelerators could have been set,
45 // but wasn't. That's life.
47 #define C0_BIT 0x01 // C0 color
48 #define C1_BIT 0x02 // C1 color
49 #define C2_BIT 0x04 // C2 color
50 #define C3_BIT 0x08 // C3 color
51 #define COLOR_BITS 0x0f // All the color bits
52 #define MONO_BIT 0x10 // Monochrome bit
53 #define ONES_OR_ZEROS 0x20 // Color is really all 1's or all 0's
54 #define GREY_SCALE 0x40 // Indicates a real grey scale brush
55 #define SOLID_BRUSH 0x80 // Indicates a solid color brush
57 #define PTRI_INVERT 0x0001
58 #define PTRI_ANIMATE 0x0002