[CONSOLE.DLL-KERNEL32-CONSRV]
[reactos.git] / win32ss / user / consrv / conio.h
1 /*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS Console Server DLL
4 * FILE: win32ss/user/consrv/conio.h
5 * PURPOSE: Internal console I/O interface
6 * PROGRAMMERS:
7 */
8
9 #pragma once
10
11 #define CSR_DEFAULT_CURSOR_SIZE 25
12 #define CURSOR_BLINK_TIME 500
13
14 /* Default attributes */
15 #define DEFAULT_SCREEN_ATTRIB (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)
16 #define DEFAULT_POPUP_ATTRIB (FOREGROUND_BLUE | FOREGROUND_RED | \
17 BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
18
19 #ifndef WM_APP
20 #define WM_APP 0x8000
21 #endif
22 #define PM_CREATE_CONSOLE (WM_APP + 1)
23 #define PM_DESTROY_CONSOLE (WM_APP + 2)
24 #define PM_CONSOLE_BEEP (WM_APP + 3)
25 #define PM_CONSOLE_SET_TITLE (WM_APP + 4)
26
27
28 /************************************************************************
29 * Screen buffer structure represents the win32 screen buffer object. *
30 * Internally, the portion of the buffer being shown CAN loop past the *
31 * bottom of the virtual buffer and wrap around to the top. Win32 does *
32 * not do this. I decided to do this because it eliminates the need to *
33 * do a massive memcpy() to scroll the contents of the buffer up to *
34 * scroll the screen on output, instead I just shift down the position *
35 * to be displayed, and let it wrap around to the top again. *
36 * The VirtualY member keeps track of the top Y coord that win32 *
37 * clients THINK is currently being displayed, because they think that *
38 * when the display reaches the bottom of the buffer and another line *
39 * being printed causes another line to scroll down, that the buffer IS *
40 * memcpy()'s up, and the bottom of the buffer is still displayed, but *
41 * internally, I just wrap back to the top of the buffer. *
42 ************************************************************************/
43
44 typedef struct _CONSOLE_SCREEN_BUFFER
45 {
46 Object_t Header; /* Object header */
47 LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
48
49 BYTE *Buffer; /* CHAR_INFO */ /* Pointer to screen buffer */
50
51 COORD ScreenBufferSize; /* Size of this screen buffer */
52 COORD CursorPosition; /* Current cursor position */
53
54 USHORT ShowX, ShowY; /* Beginning offset for the actual display area */
55 USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
56
57 BOOLEAN CursorBlinkOn;
58 BOOLEAN ForceCursorOff;
59 ULONG CursorSize;
60 CONSOLE_CURSOR_INFO CursorInfo; // FIXME: Keep this member or not ??
61
62 WORD ScreenDefaultAttrib; /* Default screen char attribute */
63 WORD PopupDefaultAttrib; /* Default popup char attribute */
64 USHORT Mode;
65 } CONSOLE_SCREEN_BUFFER, *PCONSOLE_SCREEN_BUFFER;
66
67 typedef struct _CONSOLE_INPUT_BUFFER
68 {
69 Object_t Header; /* Object header */
70
71 ULONG InputBufferSize; /* Size of this input buffer */
72 LIST_ENTRY InputEvents; /* List head for input event queue */
73 HANDLE ActiveEvent; /* Event set when an input event is added in its queue */
74 LIST_ENTRY ReadWaitQueue; /* List head for the queue of read wait blocks */
75
76 USHORT Mode; /* Console Input Buffer mode flags */
77 } CONSOLE_INPUT_BUFFER, *PCONSOLE_INPUT_BUFFER;
78
79 typedef struct ConsoleInput_t
80 {
81 LIST_ENTRY ListEntry;
82 INPUT_RECORD InputEvent;
83 } ConsoleInput;
84
85 typedef struct _CONSOLE
86 {
87 LONG ReferenceCount; /* Is incremented each time a handle to a screen-buffer or the input buffer of this console gets referenced, or the console gets locked */
88 CRITICAL_SECTION Lock;
89
90 struct _CONSOLE *Prev, *Next; /* Next and Prev consoles in console wheel */
91 struct _CONSOLE_VTBL *Vtbl; /* Using CUI or GUI consoles */
92
93 CLIENT_ID ConsoleLeaderCID; /* Contains the Console Leader Process CID for this console. TODO: Is it possible to compute it via the contents of the ProcessList list ?? */
94 LIST_ENTRY ProcessList;
95
96 /**************************** Input buffer and data ***************************/
97 CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
98
99 PWCHAR LineBuffer; /* Current line being input, in line buffered mode */
100 WORD LineMaxSize; /* Maximum size of line in characters (including CR+LF) */
101 WORD LineSize; /* Current size of line */
102 WORD LinePos; /* Current position within line */
103 BOOLEAN LineComplete; /* User pressed enter, ready to send back to client */
104 BOOLEAN LineUpPressed;
105 BOOLEAN LineInsertToggle; /* Replace character over cursor instead of inserting */
106 ULONG LineWakeupMask; /* Bitmap of which control characters will end line input */
107
108 BOOLEAN QuickEdit;
109 BOOLEAN InsertMode;
110 UINT CodePage;
111 UINT OutputCodePage;
112
113 CONSOLE_SELECTION_INFO Selection;
114
115 /******************************* Screen buffers *******************************/
116 LIST_ENTRY BufferList; /* List of all screen buffers for this console */
117 PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to currently active screen buffer */
118 BYTE PauseFlags;
119 HANDLE UnpauseEvent;
120 LIST_ENTRY WriteWaitQueue; /* List head for the queue of write wait blocks */
121
122 DWORD HardwareState; /* _GDI_MANAGED, _DIRECT */
123 /* BOOLEAN */ ULONG FullScreen; // Give the type of console: GUI (windowed) or TUI (fullscreen)
124
125 /**************************** Aliases and Histories ***************************/
126 struct _ALIAS_HEADER *Aliases;
127 LIST_ENTRY HistoryBuffers;
128 ULONG HistoryBufferSize; /* Size for newly created history buffers */
129 ULONG NumberOfHistoryBuffers; /* Maximum number of history buffers allowed */
130 BOOLEAN HistoryNoDup; /* Remove old duplicate history entries */
131
132 /******************************* Common UI data *******************************/
133 UNICODE_STRING OriginalTitle; /* Original title of console, the one when the console leader is launched. It is always NULL-terminated */
134 UNICODE_STRING Title; /* Title of console. It is always NULL-terminated */
135
136 COORD Size; /* Size of the console (different of the size of the screen buffer */
137 COLORREF Colors[16]; /* Colour palette */
138
139 /****************************** GUI-related data ******************************/
140 HWND hWindow; /* Handle to the console's window */
141 HICON hIcon; /* Handle to its icon (used when freeing) */
142 HICON hIconSm;
143 PVOID GuiData; /* PGUI_CONSOLE_DATA */
144
145 } CONSOLE, *PCONSOLE;
146
147 /**************************************************************\
148 \** Define the Console Leader Process for the console window **/
149 #define GWLP_CONSOLEWND_ALLOC (2 * sizeof(LONG_PTR))
150 #define GWLP_CONSOLE_LEADER_PID 0
151 #define GWLP_CONSOLE_LEADER_TID 4
152
153 #define SetConsoleWndConsoleLeaderCID(Console) \
154 do { \
155 SetWindowLongPtrW((Console)->hWindow, GWLP_CONSOLE_LEADER_PID, (LONG_PTR)((Console)->ConsoleLeaderCID.UniqueProcess)); \
156 SetWindowLongPtrW((Console)->hWindow, GWLP_CONSOLE_LEADER_TID, (LONG_PTR)((Console)->ConsoleLeaderCID.UniqueThread )); \
157 } while(0)
158 /**************************************************************/
159
160 typedef struct _CONSOLE_VTBL
161 {
162 VOID (WINAPI *WriteStream)(PCONSOLE Console, SMALL_RECT* Block, LONG CursorStartX, LONG CursorStartY,
163 UINT ScrolledLines, CHAR *Buffer, UINT Length);
164 VOID (WINAPI *DrawRegion)(PCONSOLE Console, SMALL_RECT* Region);
165 BOOL (WINAPI *SetCursorInfo)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer);
166 BOOL (WINAPI *SetScreenInfo)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer,
167 UINT OldCursorX, UINT OldCursorY);
168 BOOL (WINAPI *UpdateScreenInfo)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer);
169 VOID (WINAPI *ChangeTitle)(PCONSOLE Console);
170 VOID (WINAPI *CleanupConsole)(PCONSOLE Console);
171 BOOL (WINAPI *ChangeIcon)(PCONSOLE Console, HICON hWindowIcon);
172 NTSTATUS (WINAPI *ResizeBuffer)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer, COORD Size);
173 BOOL (WINAPI *ProcessKeyCallback)(PCONSOLE Console, MSG* msg, BYTE KeyStateMenu, DWORD ShiftState, UINT VirtualKeyCode, BOOL Down);
174 } CONSOLE_VTBL, *PCONSOLE_VTBL;
175
176 /* CONSOLE_SELECTION_INFO dwFlags values */
177 #define CONSOLE_NO_SELECTION 0x0
178 #define CONSOLE_SELECTION_IN_PROGRESS 0x1
179 #define CONSOLE_SELECTION_NOT_EMPTY 0x2
180 #define CONSOLE_MOUSE_SELECTION 0x4
181 #define CONSOLE_MOUSE_DOWN 0x8
182 /* HistoryFlags values */
183 #define HISTORY_NO_DUP_FLAG 0x1
184
185 /* PauseFlags values (internal only) */
186 #define PAUSED_FROM_KEYBOARD 0x1
187 #define PAUSED_FROM_SCROLLBAR 0x2
188 #define PAUSED_FROM_SELECTION 0x4
189
190 #define ConioDrawRegion(Console, Region) (Console)->Vtbl->DrawRegion((Console), (Region))
191 #define ConioWriteStream(Console, Block, CurStartX, CurStartY, ScrolledLines, Buffer, Length) \
192 (Console)->Vtbl->WriteStream((Console), (Block), (CurStartX), (CurStartY), \
193 (ScrolledLines), (Buffer), (Length))
194 #define ConioSetCursorInfo(Console, Buff) (Console)->Vtbl->SetCursorInfo((Console), (Buff))
195 #define ConioSetScreenInfo(Console, Buff, OldCursorX, OldCursorY) \
196 (Console)->Vtbl->SetScreenInfo((Console), (Buff), (OldCursorX), (OldCursorY))
197 #define ConioUpdateScreenInfo(Console, Buff) \
198 (Console)->Vtbl->UpdateScreenInfo((Console), (Buff))
199 #define ConioChangeTitle(Console) (Console)->Vtbl->ChangeTitle(Console)
200 #define ConioCleanupConsole(Console) (Console)->Vtbl->CleanupConsole(Console)
201 #define ConioChangeIcon(Console, hWindowIcon) (Console)->Vtbl->ChangeIcon((Console), (hWindowIcon))
202 #define ConioResizeBuffer(Console, Buff, Size) (Console)->Vtbl->ResizeBuffer((Console), (Buff), (Size))
203 #define ConioProcessKeyCallback(Console, Msg, KeyStateMenu, ShiftState, VirtualKeyCode, Down) (Console)->Vtbl->ProcessKeyCallback((Console), (Msg), (KeyStateMenu), (ShiftState), (VirtualKeyCode), (Down))
204
205 /* console.c */
206 VOID WINAPI ConSrvDeleteConsole(PCONSOLE Console);
207 VOID WINAPI ConSrvInitConsoleSupport(VOID);
208 NTSTATUS WINAPI ConSrvInitConsole(OUT PCONSOLE* NewConsole,
209 IN LPCWSTR AppPath,
210 IN OUT PCONSOLE_START_INFO ConsoleStartInfo,
211 IN PCSR_PROCESS ConsoleLeaderProcess);
212 VOID FASTCALL ConioPause(PCONSOLE Console, UINT Flags);
213 VOID FASTCALL ConioUnpause(PCONSOLE Console, UINT Flags);
214 VOID FASTCALL ConSrvConsoleCtrlEvent(DWORD Event, PCONSOLE_PROCESS_DATA ProcessData);
215 VOID FASTCALL ConSrvConsoleCtrlEventTimeout(DWORD Event,
216 PCONSOLE_PROCESS_DATA ProcessData,
217 DWORD Timeout);
218
219 /* coninput.c */
220 #define ConSrvGetInputBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
221 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), NULL, \
222 (Access), (LockConsole), CONIO_INPUT_BUFFER_MAGIC)
223 #define ConSrvGetInputBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
224 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), (Entry), \
225 (Access), (LockConsole), CONIO_INPUT_BUFFER_MAGIC)
226 #define ConSrvReleaseInputBuffer(Buff, IsConsoleLocked) \
227 ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
228 VOID WINAPI ConioProcessKey(PCONSOLE Console, MSG* msg);
229
230 /* conoutput.c */
231 #define ConioRectHeight(Rect) \
232 (((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
233 #define ConioRectWidth(Rect) \
234 (((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
235 #define ConSrvGetScreenBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
236 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), NULL, \
237 (Access), (LockConsole), CONIO_SCREEN_BUFFER_MAGIC)
238 #define ConSrvGetScreenBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
239 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), (Entry), \
240 (Access), (LockConsole), CONIO_SCREEN_BUFFER_MAGIC)
241 #define ConSrvReleaseScreenBuffer(Buff, IsConsoleLocked) \
242 ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
243 PBYTE FASTCALL ConioCoordToPointer(PCONSOLE_SCREEN_BUFFER Buf, ULONG X, ULONG Y);
244 VOID FASTCALL ConioDrawConsole(PCONSOLE Console);
245 NTSTATUS FASTCALL ConioWriteConsole(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER Buff,
246 CHAR *Buffer, DWORD Length, BOOL Attrib);
247 NTSTATUS FASTCALL ConSrvCreateScreenBuffer(IN OUT PCONSOLE Console,
248 OUT PCONSOLE_SCREEN_BUFFER* Buffer,
249 IN COORD ScreenBufferSize,
250 IN USHORT ScreenAttrib,
251 IN USHORT PopupAttrib);
252 VOID WINAPI ConioDeleteScreenBuffer(PCONSOLE_SCREEN_BUFFER Buffer);
253 DWORD FASTCALL ConioEffectiveCursorSize(PCONSOLE Console, DWORD Scale);
254
255 /* alias.c */
256 VOID IntDeleteAllAliases(struct _ALIAS_HEADER *RootHeader);
257
258 /* lineinput.c */
259 struct _HISTORY_BUFFER;
260 VOID FASTCALL HistoryDeleteBuffer(struct _HISTORY_BUFFER *Hist);
261 VOID FASTCALL LineInputKeyDown(PCONSOLE Console, KEY_EVENT_RECORD *KeyEvent);
262
263 /* EOF */