--- /dev/null
+/* $Id: alpha.c,v 1.5 1997/07/24 01:24:28 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 2.4
+ * Copyright (C) 1995-1997 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * $Log: alpha.c,v $
+ * Revision 1.5 1997/07/24 01:24:28 brianp
+ * changed precompiled header symbol from PCH to PC_HEADER
+ *
+ * Revision 1.4 1997/05/28 03:23:09 brianp
+ * added precompiled header (PCH) support
+ *
+ * Revision 1.3 1997/03/13 03:07:53 brianp
+ * optimized gl_alpha_test() by removing conditional from inside loops
+ *
+ * Revision 1.2 1996/09/15 14:15:54 brianp
+ * now use GLframebuffer and GLvisual
+ *
+ * Revision 1.1 1996/09/13 01:38:16 brianp
+ * Initial revision
+ *
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "alpha.h"
+#include "context.h"
+#include "types.h"
+#include "dlist.h"
+#include "macros.h"
+#endif
+
+
+
+void gl_AlphaFunc( GLcontext* ctx, GLenum func, GLclampf ref )
+{
+ if (INSIDE_BEGIN_END(ctx)) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glAlphaFunc" );
+ return;
+ }
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = CLAMP( ref, 0.0F, 1.0F );
+ ctx->Color.AlphaRefUbyte = (GLubyte) (ctx->Color.AlphaRef
+ * ctx->Visual->AlphaScale);
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ break;
+ }
+}
+
+
+
+
+/*
+ * Apply the alpha test to a span of pixels.
+ * In/Out: mask - current pixel mask. Pixels which fail the alpha test
+ * will set the corresponding mask flag to 0.
+ * Return: 0 = all pixels in the span failed the alpha test.
+ * 1 = one or more pixels passed the alpha test.
+ */
+GLint gl_alpha_test( GLcontext* ctx,
+ GLuint n, const GLubyte alpha[], GLubyte mask[] )
+{
+ GLuint i;
+ GLubyte ref = ctx->Color.AlphaRefUbyte;
+
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Color.AlphaFunc) {
+ case GL_LESS:
+ for (i=0;i<n;i++) {
+ mask[i] &= (alpha[i] < ref);
+ }
+ return 1;
+ case GL_LEQUAL:
+ for (i=0;i<n;i++) {
+ mask[i] &= (alpha[i] <= ref);
+ }
+ return 1;
+ case GL_GEQUAL:
+ for (i=0;i<n;i++) {
+ mask[i] &= (alpha[i] >= ref);
+ }
+ return 1;
+ case GL_GREATER:
+ for (i=0;i<n;i++) {
+ mask[i] &= (alpha[i] > ref);
+ }
+ return 1;
+ case GL_NOTEQUAL:
+ for (i=0;i<n;i++) {
+ mask[i] &= (alpha[i] != ref);
+ }
+ return 1;
+ case GL_EQUAL:
+ for (i=0;i<n;i++) {
+ mask[i] &= (alpha[i] == ref);
+ }
+ return 1;
+ case GL_ALWAYS:
+ /* do nothing */
+ return 1;
+ case GL_NEVER:
+ /* caller should check for zero! */
+ return 0;
+ default:
+ gl_problem( ctx, "Invalid alpha test in gl_alpha_test" );
+ return 0;
+ }
+ /* Never get here */
+ return 1;
+}