#include "bufferobj.h"
#include "context.h"
#include "cpuinfo.h"
-#include "debug.h"
#include "depth.h"
#include "dlist.h"
#include "eval.h"
_mesa_init_color( ctx );
_mesa_init_current( ctx );
_mesa_init_depth( ctx );
- _mesa_init_debug( ctx );
_mesa_init_display_list( ctx );
_mesa_init_eval( ctx );
_mesa_init_feedback( ctx );
check_context_limits(newCtx);
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
- if (_mesa_getenv("MESA_INFO")) {
- _mesa_print_info();
- }
-
newCtx->FirstTimeCurrent = GL_FALSE;
}
}