[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / d3d9 / shader.c
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Raphael Junqueira
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include "config.h"
21 #include "d3d9_private.h"
22
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
24
25 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
26 {
27 return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
28 }
29
30 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
31 {
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33
34 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
35 || IsEqualGUID(riid, &IID_IUnknown))
36 {
37 IDirect3DVertexShader9_AddRef(iface);
38 *out = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *out = NULL;
45 return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
49 {
50 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
51 ULONG refcount = InterlockedIncrement(&shader->refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 if (refcount == 1)
56 {
57 IDirect3DDevice9Ex_AddRef(shader->parent_device);
58 wined3d_mutex_lock();
59 wined3d_shader_incref(shader->wined3d_shader);
60 wined3d_mutex_unlock();
61 }
62
63 return refcount;
64 }
65
66 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
67 {
68 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
69 ULONG refcount = InterlockedDecrement(&shader->refcount);
70
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 IDirect3DDevice9Ex *device = shader->parent_device;
76
77 wined3d_mutex_lock();
78 wined3d_shader_decref(shader->wined3d_shader);
79 wined3d_mutex_unlock();
80
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(device);
83 }
84
85 return refcount;
86 }
87
88 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
89 {
90 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
91
92 TRACE("iface %p, device %p.\n", iface, device);
93
94 *device = (IDirect3DDevice9 *)shader->parent_device;
95 IDirect3DDevice9_AddRef(*device);
96
97 TRACE("Returning device %p.\n", *device);
98
99 return D3D_OK;
100 }
101
102 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
103 {
104 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
105 HRESULT hr;
106
107 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
108
109 wined3d_mutex_lock();
110 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
111 wined3d_mutex_unlock();
112
113 return hr;
114 }
115
116 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
117 {
118 /* IUnknown */
119 d3d9_vertexshader_QueryInterface,
120 d3d9_vertexshader_AddRef,
121 d3d9_vertexshader_Release,
122 /* IDirect3DVertexShader9 */
123 d3d9_vertexshader_GetDevice,
124 d3d9_vertexshader_GetFunction,
125 };
126
127 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
128 {
129 heap_free(parent);
130 }
131
132 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
133 {
134 d3d9_vertexshader_wined3d_object_destroyed,
135 };
136
137 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
138 {
139 struct wined3d_shader_desc desc;
140 HRESULT hr;
141
142 shader->refcount = 1;
143 shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
144
145 desc.byte_code = byte_code;
146 desc.byte_code_size = ~(size_t)0;
147 desc.format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
148 desc.input_signature.element_count = 0;
149 desc.output_signature.element_count = 0;
150 desc.patch_constant_signature.element_count = 0;
151 desc.max_version = 3;
152
153 wined3d_mutex_lock();
154 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
155 &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
156 wined3d_mutex_unlock();
157 if (FAILED(hr))
158 {
159 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
160 return hr;
161 }
162
163 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
164 IDirect3DDevice9Ex_AddRef(shader->parent_device);
165
166 return D3D_OK;
167 }
168
169 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
170 {
171 if (!iface)
172 return NULL;
173 if (iface->lpVtbl != &d3d9_vertexshader_vtbl)
174 WARN("Vertex shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
175
176 return impl_from_IDirect3DVertexShader9(iface);
177 }
178
179 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
180 {
181 return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
182 }
183
184 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
185 {
186 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
187
188 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
189 || IsEqualGUID(riid, &IID_IUnknown))
190 {
191 IDirect3DPixelShader9_AddRef(iface);
192 *out = iface;
193 return S_OK;
194 }
195
196 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
197
198 *out = NULL;
199 return E_NOINTERFACE;
200 }
201
202 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
203 {
204 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
205 ULONG refcount = InterlockedIncrement(&shader->refcount);
206
207 TRACE("%p increasing refcount to %u.\n", iface, refcount);
208
209 if (refcount == 1)
210 {
211 IDirect3DDevice9Ex_AddRef(shader->parent_device);
212 wined3d_mutex_lock();
213 wined3d_shader_incref(shader->wined3d_shader);
214 wined3d_mutex_unlock();
215 }
216
217 return refcount;
218 }
219
220 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
221 {
222 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
223 ULONG refcount = InterlockedDecrement(&shader->refcount);
224
225 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
226
227 if (!refcount)
228 {
229 IDirect3DDevice9Ex *device = shader->parent_device;
230
231 wined3d_mutex_lock();
232 wined3d_shader_decref(shader->wined3d_shader);
233 wined3d_mutex_unlock();
234
235 /* Release the device last, as it may cause the device to be destroyed. */
236 IDirect3DDevice9Ex_Release(device);
237 }
238
239 return refcount;
240 }
241
242 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
243 {
244 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
245
246 TRACE("iface %p, device %p.\n", iface, device);
247
248 *device = (IDirect3DDevice9 *)shader->parent_device;
249 IDirect3DDevice9_AddRef(*device);
250
251 TRACE("Returning device %p.\n", *device);
252
253 return D3D_OK;
254 }
255
256 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
257 {
258 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
259 HRESULT hr;
260
261 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
262
263 wined3d_mutex_lock();
264 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
265 wined3d_mutex_unlock();
266
267 return hr;
268 }
269
270 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
271 {
272 /* IUnknown */
273 d3d9_pixelshader_QueryInterface,
274 d3d9_pixelshader_AddRef,
275 d3d9_pixelshader_Release,
276 /* IDirect3DPixelShader9 */
277 d3d9_pixelshader_GetDevice,
278 d3d9_pixelshader_GetFunction,
279 };
280
281 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
282 {
283 heap_free(parent);
284 }
285
286 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
287 {
288 d3d9_pixelshader_wined3d_object_destroyed,
289 };
290
291 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
292 {
293 struct wined3d_shader_desc desc;
294 HRESULT hr;
295
296 shader->refcount = 1;
297 shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
298
299 desc.byte_code = byte_code;
300 desc.byte_code_size = ~(size_t)0;
301 desc.format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
302 desc.input_signature.element_count = 0;
303 desc.output_signature.element_count = 0;
304 desc.patch_constant_signature.element_count = 0;
305 desc.max_version = 3;
306
307 wined3d_mutex_lock();
308 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
309 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
310 wined3d_mutex_unlock();
311 if (FAILED(hr))
312 {
313 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
314 return hr;
315 }
316
317 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
318 IDirect3DDevice9Ex_AddRef(shader->parent_device);
319
320 return D3D_OK;
321 }
322
323 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
324 {
325 if (!iface)
326 return NULL;
327 if (iface->lpVtbl != &d3d9_pixelshader_vtbl)
328 WARN("Pixel shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
329
330 return impl_from_IDirect3DPixelShader9(iface);
331 }