2 * Skin Info operations specific to D3DX9.
4 * Copyright (C) 2011 Dylan Smith
5 * Copyright (C) 2013 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3dx9_36_private.h"
33 struct d3dx9_skin_info
35 ID3DXSkinInfo ID3DXSkinInfo_iface
;
39 D3DVERTEXELEMENT9 vertex_declaration
[MAX_FVF_DECL_SIZE
];
45 static inline struct d3dx9_skin_info
*impl_from_ID3DXSkinInfo(ID3DXSkinInfo
*iface
)
47 return CONTAINING_RECORD(iface
, struct d3dx9_skin_info
, ID3DXSkinInfo_iface
);
50 static HRESULT WINAPI
d3dx9_skin_info_QueryInterface(ID3DXSkinInfo
*iface
, REFIID riid
, void **out
)
52 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
54 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3DXSkinInfo
))
56 IUnknown_AddRef(iface
);
61 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
66 static ULONG WINAPI
d3dx9_skin_info_AddRef(ID3DXSkinInfo
*iface
)
68 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
69 ULONG refcount
= InterlockedIncrement(&skin
->ref
);
71 TRACE("%p increasing refcount to %u.\n", skin
, refcount
);
76 static ULONG WINAPI
d3dx9_skin_info_Release(ID3DXSkinInfo
*iface
)
78 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
79 ULONG refcount
= InterlockedDecrement(&skin
->ref
);
81 TRACE("%p decreasing refcount to %u.\n", skin
, refcount
);
87 for (i
= 0; i
< skin
->num_bones
; ++i
)
89 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].name
);
90 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].vertices
);
91 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].weights
);
93 if (skin
->bones
) HeapFree(GetProcessHeap(), 0, skin
->bones
);
94 HeapFree(GetProcessHeap(), 0, skin
);
100 static HRESULT WINAPI
d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo
*iface
,
101 DWORD bone_num
, DWORD num_influences
, const DWORD
*vertices
, const float *weights
)
103 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
105 DWORD
*new_vertices
= NULL
;
106 FLOAT
*new_weights
= NULL
;
108 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
109 iface
, bone_num
, num_influences
, vertices
, weights
);
111 if (bone_num
>= skin
->num_bones
|| !vertices
|| !weights
)
112 return D3DERR_INVALIDCALL
;
114 if (num_influences
) {
115 new_vertices
= HeapAlloc(GetProcessHeap(), 0, num_influences
* sizeof(*vertices
));
117 return E_OUTOFMEMORY
;
118 new_weights
= HeapAlloc(GetProcessHeap(), 0, num_influences
* sizeof(*weights
));
120 HeapFree(GetProcessHeap(), 0, new_vertices
);
121 return E_OUTOFMEMORY
;
123 memcpy(new_vertices
, vertices
, num_influences
* sizeof(*vertices
));
124 memcpy(new_weights
, weights
, num_influences
* sizeof(*weights
));
126 bone
= &skin
->bones
[bone_num
];
127 bone
->num_influences
= num_influences
;
128 HeapFree(GetProcessHeap(), 0, bone
->vertices
);
129 HeapFree(GetProcessHeap(), 0, bone
->weights
);
130 bone
->vertices
= new_vertices
;
131 bone
->weights
= new_weights
;
136 static HRESULT WINAPI
d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo
*iface
,
137 DWORD bone_num
, DWORD influence_num
, float weight
)
139 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
140 iface
, bone_num
, influence_num
, weight
);
145 static DWORD WINAPI
d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo
*iface
, DWORD bone_num
)
147 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
149 TRACE("iface %p, bone_num %u.\n", iface
, bone_num
);
151 if (bone_num
>= skin
->num_bones
)
154 return skin
->bones
[bone_num
].num_influences
;
157 static HRESULT WINAPI
d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo
*iface
,
158 DWORD bone_num
, DWORD
*vertices
, float *weights
)
160 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
163 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
164 iface
, bone_num
, vertices
, weights
);
166 if (bone_num
>= skin
->num_bones
|| !vertices
)
167 return D3DERR_INVALIDCALL
;
169 bone
= &skin
->bones
[bone_num
];
170 if (!bone
->num_influences
)
173 memcpy(vertices
, bone
->vertices
, bone
->num_influences
* sizeof(*vertices
));
175 memcpy(weights
, bone
->weights
, bone
->num_influences
* sizeof(*weights
));
180 static HRESULT WINAPI
d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo
*iface
,
181 DWORD bone_num
, DWORD influence_num
, float *weight
, DWORD
*vertex_num
)
183 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
184 iface
, bone_num
, influence_num
, weight
, vertex_num
);
189 static HRESULT WINAPI
d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo
*iface
, DWORD
*max_vertex_influences
)
191 FIXME("iface %p, max_vertex_influences %p stub!\n", iface
, max_vertex_influences
);
196 static DWORD WINAPI
d3dx9_skin_info_GetNumBones(ID3DXSkinInfo
*iface
)
198 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
200 TRACE("iface %p.\n", iface
);
202 return skin
->num_bones
;
205 static HRESULT WINAPI
d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo
*iface
,
206 DWORD bone_num
, DWORD vertex_num
, DWORD
*influence_index
)
208 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
209 iface
, bone_num
, vertex_num
, influence_index
);
214 static HRESULT WINAPI
d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo
*iface
,
215 struct IDirect3DIndexBuffer9
*index_buffer
, DWORD num_faces
, DWORD
*max_face_influences
)
217 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
218 iface
, index_buffer
, num_faces
, max_face_influences
);
223 static HRESULT WINAPI
d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo
*iface
, float min_influence
)
225 FIXME("iface %p, min_influence %.8e stub!\n", iface
, min_influence
);
230 static float WINAPI
d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo
*iface
)
232 FIXME("iface %p stub!\n", iface
);
237 static HRESULT WINAPI
d3dx9_skin_info_SetBoneName(ID3DXSkinInfo
*iface
, DWORD bone_idx
, const char *name
)
239 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
243 TRACE("iface %p, bone_idx %u, name %s.\n", iface
, bone_idx
, debugstr_a(name
));
245 if (bone_idx
>= skin
->num_bones
|| !name
)
246 return D3DERR_INVALIDCALL
;
248 size
= strlen(name
) + 1;
249 new_name
= HeapAlloc(GetProcessHeap(), 0, size
);
251 return E_OUTOFMEMORY
;
252 memcpy(new_name
, name
, size
);
253 HeapFree(GetProcessHeap(), 0, skin
->bones
[bone_idx
].name
);
254 skin
->bones
[bone_idx
].name
= new_name
;
259 static const char * WINAPI
d3dx9_skin_info_GetBoneName(ID3DXSkinInfo
*iface
, DWORD bone_idx
)
261 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
263 TRACE("iface %p, bone_idx %u.\n", iface
, bone_idx
);
265 if (bone_idx
>= skin
->num_bones
)
268 return skin
->bones
[bone_idx
].name
;
271 static HRESULT WINAPI
d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo
*iface
,
272 DWORD bone_num
, const D3DXMATRIX
*bone_transform
)
274 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
276 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface
, bone_num
, bone_transform
);
278 if (bone_num
>= skin
->num_bones
|| !bone_transform
)
279 return D3DERR_INVALIDCALL
;
281 skin
->bones
[bone_num
].transform
= *bone_transform
;
285 static D3DXMATRIX
* WINAPI
d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo
*iface
, DWORD bone_num
)
287 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
289 TRACE("iface %p, bone_num %u.\n", iface
, bone_num
);
291 if (bone_num
>= skin
->num_bones
)
294 return &skin
->bones
[bone_num
].transform
;
297 static HRESULT WINAPI
d3dx9_skin_info_Clone(ID3DXSkinInfo
*iface
, ID3DXSkinInfo
**skin_info
)
299 FIXME("iface %p, skin_info %p stub!\n", iface
, skin_info
);
304 static HRESULT WINAPI
d3dx9_skin_info_Remap(ID3DXSkinInfo
*iface
, DWORD num_vertices
, DWORD
*vertex_remap
)
306 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface
, num_vertices
, vertex_remap
);
311 static HRESULT WINAPI
d3dx9_skin_info_SetFVF(ID3DXSkinInfo
*iface
, DWORD fvf
)
314 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
316 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
318 hr
= D3DXDeclaratorFromFVF(fvf
, declaration
);
319 if (FAILED(hr
)) return hr
;
321 return iface
->lpVtbl
->SetDeclaration(iface
, declaration
);
324 static HRESULT WINAPI
d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo
*iface
, const D3DVERTEXELEMENT9
*declaration
)
326 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
330 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
333 return D3DERR_INVALIDCALL
;
334 for (count
= 0; declaration
[count
].Stream
!= 0xff; count
++) {
335 if (declaration
[count
].Stream
!= 0) {
336 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
337 count
, declaration
[count
].Stream
);
338 return D3DERR_INVALIDCALL
;
343 memcpy(skin
->vertex_declaration
, declaration
, count
* sizeof(*declaration
));
345 if (FAILED(hr
= D3DXFVFFromDeclarator(skin
->vertex_declaration
, &skin
->fvf
)))
351 static DWORD WINAPI
d3dx9_skin_info_GetFVF(ID3DXSkinInfo
*iface
)
353 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
355 TRACE("iface %p.\n", iface
);
360 static HRESULT WINAPI
d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo
*iface
,
361 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
])
363 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
366 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
368 while (skin
->vertex_declaration
[count
++].Stream
!= 0xff);
369 memcpy(declaration
, skin
->vertex_declaration
, count
* sizeof(declaration
[0]));
373 static HRESULT WINAPI
d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo
*iface
, const D3DXMATRIX
*bone_transforms
,
374 const D3DXMATRIX
*bone_inv_transpose_transforms
, const void *src_vertices
, void *dst_vertices
)
376 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
377 DWORD size
= D3DXGetFVFVertexSize(skin
->fvf
);
380 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
381 skin
, bone_transforms
, bone_inv_transpose_transforms
, src_vertices
, dst_vertices
);
383 if (bone_inv_transpose_transforms
)
384 FIXME("Skinning vertices with two position elements not supported\n");
386 if ((skin
->fvf
& D3DFVF_POSITION_MASK
) != D3DFVF_XYZ
) {
387 FIXME("Vertex type %#x not supported\n", skin
->fvf
& D3DFVF_POSITION_MASK
);
391 /* Reset all positions */
392 for (i
= 0; i
< skin
->num_vertices
; i
++) {
393 D3DXVECTOR3
*position
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* i
);
399 /* Update positions that are influenced by bones */
400 for (i
= 0; i
< skin
->num_bones
; i
++) {
401 D3DXMATRIX bone_inverse
, matrix
;
403 D3DXMatrixInverse(&bone_inverse
, NULL
, &skin
->bones
[i
].transform
);
404 D3DXMatrixMultiply(&matrix
, &bone_transforms
[i
], &bone_inverse
);
405 D3DXMatrixMultiply(&matrix
, &matrix
, &skin
->bones
[i
].transform
);
407 for (j
= 0; j
< skin
->bones
[i
].num_influences
; j
++) {
408 D3DXVECTOR3 position
;
409 D3DXVECTOR3
*position_src
= (D3DXVECTOR3
*)((BYTE
*)src_vertices
+ size
* skin
->bones
[i
].vertices
[j
]);
410 D3DXVECTOR3
*position_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* skin
->bones
[i
].vertices
[j
]);
411 FLOAT weight
= skin
->bones
[i
].weights
[j
];
413 D3DXVec3TransformCoord(&position
, position_src
, &matrix
);
414 position_dest
->x
+= weight
* position
.x
;
415 position_dest
->y
+= weight
* position
.y
;
416 position_dest
->z
+= weight
* position
.z
;
420 if (skin
->fvf
& D3DFVF_NORMAL
) {
421 /* Reset all normals */
422 for (i
= 0; i
< skin
->num_vertices
; i
++) {
423 D3DXVECTOR3
*normal
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* i
+ sizeof(D3DXVECTOR3
));
429 /* Update normals that are influenced by bones */
430 for (i
= 0; i
< skin
->num_bones
; i
++) {
431 D3DXMATRIX bone_inverse
, matrix
;
433 D3DXMatrixInverse(&bone_inverse
, NULL
, &skin
->bones
[i
].transform
);
434 D3DXMatrixMultiply(&matrix
, &skin
->bones
[i
].transform
, &bone_transforms
[i
]);
436 for (j
= 0; j
< skin
->bones
[i
].num_influences
; j
++) {
438 D3DXVECTOR3
*normal_src
= (D3DXVECTOR3
*)((BYTE
*)src_vertices
+ size
* skin
->bones
[i
].vertices
[j
] + sizeof(D3DXVECTOR3
));
439 D3DXVECTOR3
*normal_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* skin
->bones
[i
].vertices
[j
] + sizeof(D3DXVECTOR3
));
440 FLOAT weight
= skin
->bones
[i
].weights
[j
];
442 D3DXVec3TransformNormal(&normal
, normal_src
, &bone_inverse
);
443 D3DXVec3TransformNormal(&normal
, &normal
, &matrix
);
444 normal_dest
->x
+= weight
* normal
.x
;
445 normal_dest
->y
+= weight
* normal
.y
;
446 normal_dest
->z
+= weight
* normal
.z
;
450 /* Normalize all normals that are influenced by bones*/
451 for (i
= 0; i
< skin
->num_vertices
; i
++) {
452 D3DXVECTOR3
*normal_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ (i
* size
) + sizeof(D3DXVECTOR3
));
453 if ((normal_dest
->x
!= 0.0f
) && (normal_dest
->y
!= 0.0f
) && (normal_dest
->z
!= 0.0f
))
454 D3DXVec3Normalize(normal_dest
, normal_dest
);
461 static HRESULT WINAPI
d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo
*iface
, ID3DXMesh
*mesh_in
,
462 DWORD options
, const DWORD
*adjacency_in
, DWORD
*adjacency_out
, DWORD
*face_remap
,
463 ID3DXBuffer
**vertex_remap
, DWORD
*max_face_infl
, DWORD
*num_bone_combinations
,
464 ID3DXBuffer
**bone_combination_table
, ID3DXMesh
**mesh_out
)
466 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
467 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
468 iface
, mesh_in
, options
, adjacency_in
, adjacency_out
, face_remap
, vertex_remap
,
469 max_face_infl
, num_bone_combinations
, bone_combination_table
, mesh_out
);
474 static HRESULT WINAPI
d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo
*iface
, ID3DXMesh
*mesh_in
,
475 DWORD options
, DWORD palette_size
, const DWORD
*adjacency_in
, DWORD
*adjacency_out
, DWORD
*face_remap
,
476 ID3DXBuffer
**vertex_remap
, DWORD
*max_face_infl
, DWORD
*num_bone_combinations
,
477 ID3DXBuffer
**bone_combination_table
, ID3DXMesh
**mesh_out
)
479 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
480 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
481 iface
, mesh_in
, options
, palette_size
, adjacency_in
, adjacency_out
, face_remap
, vertex_remap
,
482 max_face_infl
, num_bone_combinations
, bone_combination_table
, mesh_out
);
487 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl
=
489 d3dx9_skin_info_QueryInterface
,
490 d3dx9_skin_info_AddRef
,
491 d3dx9_skin_info_Release
,
492 d3dx9_skin_info_SetBoneInfluence
,
493 d3dx9_skin_info_SetBoneVertexInfluence
,
494 d3dx9_skin_info_GetNumBoneInfluences
,
495 d3dx9_skin_info_GetBoneInfluence
,
496 d3dx9_skin_info_GetBoneVertexInfluence
,
497 d3dx9_skin_info_GetMaxVertexInfluences
,
498 d3dx9_skin_info_GetNumBones
,
499 d3dx9_skin_info_FindBoneVertexInfluenceIndex
,
500 d3dx9_skin_info_GetMaxFaceInfluences
,
501 d3dx9_skin_info_SetMinBoneInfluence
,
502 d3dx9_skin_info_GetMinBoneInfluence
,
503 d3dx9_skin_info_SetBoneName
,
504 d3dx9_skin_info_GetBoneName
,
505 d3dx9_skin_info_SetBoneOffsetMatrix
,
506 d3dx9_skin_info_GetBoneOffsetMatrix
,
507 d3dx9_skin_info_Clone
,
508 d3dx9_skin_info_Remap
,
509 d3dx9_skin_info_SetFVF
,
510 d3dx9_skin_info_SetDeclaration
,
511 d3dx9_skin_info_GetFVF
,
512 d3dx9_skin_info_GetDeclaration
,
513 d3dx9_skin_info_UpdateSkinnedMesh
,
514 d3dx9_skin_info_ConvertToBlendedMesh
,
515 d3dx9_skin_info_ConvertToIndexedBlendedMesh
,
518 HRESULT WINAPI
D3DXCreateSkinInfo(DWORD num_vertices
, const D3DVERTEXELEMENT9
*declaration
,
519 DWORD num_bones
, ID3DXSkinInfo
**skin_info
)
522 static const D3DVERTEXELEMENT9 empty_declaration
= D3DDECL_END();
523 struct d3dx9_skin_info
*object
= NULL
;
525 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
526 num_vertices
, declaration
, num_bones
, skin_info
);
528 if (!skin_info
|| !declaration
)
529 return D3DERR_INVALIDCALL
;
531 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
533 return E_OUTOFMEMORY
;
535 object
->ID3DXSkinInfo_iface
.lpVtbl
= &d3dx9_skin_info_vtbl
;
537 object
->num_vertices
= num_vertices
;
538 object
->num_bones
= num_bones
;
539 object
->vertex_declaration
[0] = empty_declaration
;
542 object
->bones
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, num_bones
* sizeof(*object
->bones
));
543 if (!object
->bones
) {
548 if (FAILED(hr
= d3dx9_skin_info_SetDeclaration(&object
->ID3DXSkinInfo_iface
, declaration
)))
551 *skin_info
= &object
->ID3DXSkinInfo_iface
;
555 HeapFree(GetProcessHeap(), 0, object
->bones
);
556 HeapFree(GetProcessHeap(), 0, object
);
560 HRESULT WINAPI
D3DXCreateSkinInfoFVF(DWORD num_vertices
, DWORD fvf
, DWORD num_bones
, ID3DXSkinInfo
**skin_info
)
563 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
565 TRACE("(%u, %x, %u, %p)\n", num_vertices
, fvf
, num_bones
, skin_info
);
567 hr
= D3DXDeclaratorFromFVF(fvf
, declaration
);
571 return D3DXCreateSkinInfo(num_vertices
, declaration
, num_bones
, skin_info
);
574 HRESULT
create_dummy_skin(ID3DXSkinInfo
**iface
)
576 static const D3DVERTEXELEMENT9 empty_declaration
= D3DDECL_END();
577 struct d3dx9_skin_info
*object
= NULL
;
579 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
580 if (!object
) return E_OUTOFMEMORY
;
582 object
->ID3DXSkinInfo_iface
.lpVtbl
= &d3dx9_skin_info_vtbl
;
584 object
->num_vertices
= 0;
585 object
->num_bones
= 0;
586 object
->vertex_declaration
[0] = empty_declaration
;
588 object
->bones
= NULL
;
590 *iface
= &object
->ID3DXSkinInfo_iface
;