[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3dx9_36 / skin.c
1 /*
2 * Skin Info operations specific to D3DX9.
3 *
4 * Copyright (C) 2011 Dylan Smith
5 * Copyright (C) 2013 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "d3dx9_36_private.h"
23
24 struct bone
25 {
26 char *name;
27 D3DXMATRIX transform;
28 DWORD num_influences;
29 DWORD *vertices;
30 FLOAT *weights;
31 };
32
33 struct d3dx9_skin_info
34 {
35 ID3DXSkinInfo ID3DXSkinInfo_iface;
36 LONG ref;
37
38 DWORD fvf;
39 D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
40 DWORD num_vertices;
41 DWORD num_bones;
42 struct bone *bones;
43 };
44
45 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
46 {
47 return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
48 }
49
50 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
51 {
52 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
53
54 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
55 {
56 IUnknown_AddRef(iface);
57 *out = iface;
58 return D3D_OK;
59 }
60
61 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
62
63 return E_NOINTERFACE;
64 }
65
66 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
67 {
68 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
69 ULONG refcount = InterlockedIncrement(&skin->ref);
70
71 TRACE("%p increasing refcount to %u.\n", skin, refcount);
72
73 return refcount;
74 }
75
76 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
77 {
78 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
79 ULONG refcount = InterlockedDecrement(&skin->ref);
80
81 TRACE("%p decreasing refcount to %u.\n", skin, refcount);
82
83 if (!refcount)
84 {
85 DWORD i;
86
87 for (i = 0; i < skin->num_bones; ++i)
88 {
89 HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
90 HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
91 HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
92 }
93 if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
94 HeapFree(GetProcessHeap(), 0, skin);
95 }
96
97 return refcount;
98 }
99
100 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
101 DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
102 {
103 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
104 struct bone *bone;
105 DWORD *new_vertices = NULL;
106 FLOAT *new_weights = NULL;
107
108 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
109 iface, bone_num, num_influences, vertices, weights);
110
111 if (bone_num >= skin->num_bones || !vertices || !weights)
112 return D3DERR_INVALIDCALL;
113
114 if (num_influences) {
115 new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
116 if (!new_vertices)
117 return E_OUTOFMEMORY;
118 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
119 if (!new_weights) {
120 HeapFree(GetProcessHeap(), 0, new_vertices);
121 return E_OUTOFMEMORY;
122 }
123 memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
124 memcpy(new_weights, weights, num_influences * sizeof(*weights));
125 }
126 bone = &skin->bones[bone_num];
127 bone->num_influences = num_influences;
128 HeapFree(GetProcessHeap(), 0, bone->vertices);
129 HeapFree(GetProcessHeap(), 0, bone->weights);
130 bone->vertices = new_vertices;
131 bone->weights = new_weights;
132
133 return D3D_OK;
134 }
135
136 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
137 DWORD bone_num, DWORD influence_num, float weight)
138 {
139 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
140 iface, bone_num, influence_num, weight);
141
142 return E_NOTIMPL;
143 }
144
145 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
146 {
147 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
148
149 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
150
151 if (bone_num >= skin->num_bones)
152 return 0;
153
154 return skin->bones[bone_num].num_influences;
155 }
156
157 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
158 DWORD bone_num, DWORD *vertices, float *weights)
159 {
160 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
161 struct bone *bone;
162
163 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
164 iface, bone_num, vertices, weights);
165
166 if (bone_num >= skin->num_bones || !vertices)
167 return D3DERR_INVALIDCALL;
168
169 bone = &skin->bones[bone_num];
170 if (!bone->num_influences)
171 return D3D_OK;
172
173 memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
174 if (weights)
175 memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
176
177 return D3D_OK;
178 }
179
180 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
181 DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
182 {
183 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
184 iface, bone_num, influence_num, weight, vertex_num);
185
186 return E_NOTIMPL;
187 }
188
189 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
190 {
191 FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
192
193 return E_NOTIMPL;
194 }
195
196 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
197 {
198 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
199
200 TRACE("iface %p.\n", iface);
201
202 return skin->num_bones;
203 }
204
205 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
206 DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
207 {
208 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
209 iface, bone_num, vertex_num, influence_index);
210
211 return E_NOTIMPL;
212 }
213
214 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
215 struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
216 {
217 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
218 iface, index_buffer, num_faces, max_face_influences);
219
220 return E_NOTIMPL;
221 }
222
223 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
224 {
225 FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
226
227 return E_NOTIMPL;
228 }
229
230 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
231 {
232 FIXME("iface %p stub!\n", iface);
233
234 return 0.0f;
235 }
236
237 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
238 {
239 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
240 char *new_name;
241 size_t size;
242
243 TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
244
245 if (bone_idx >= skin->num_bones || !name)
246 return D3DERR_INVALIDCALL;
247
248 size = strlen(name) + 1;
249 new_name = HeapAlloc(GetProcessHeap(), 0, size);
250 if (!new_name)
251 return E_OUTOFMEMORY;
252 memcpy(new_name, name, size);
253 HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
254 skin->bones[bone_idx].name = new_name;
255
256 return D3D_OK;
257 }
258
259 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
260 {
261 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
262
263 TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
264
265 if (bone_idx >= skin->num_bones)
266 return NULL;
267
268 return skin->bones[bone_idx].name;
269 }
270
271 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
272 DWORD bone_num, const D3DXMATRIX *bone_transform)
273 {
274 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
275
276 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
277
278 if (bone_num >= skin->num_bones || !bone_transform)
279 return D3DERR_INVALIDCALL;
280
281 skin->bones[bone_num].transform = *bone_transform;
282 return D3D_OK;
283 }
284
285 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
286 {
287 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
288
289 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
290
291 if (bone_num >= skin->num_bones)
292 return NULL;
293
294 return &skin->bones[bone_num].transform;
295 }
296
297 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
298 {
299 FIXME("iface %p, skin_info %p stub!\n", iface, skin_info);
300
301 return E_NOTIMPL;
302 }
303
304 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
305 {
306 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
307
308 return E_NOTIMPL;
309 }
310
311 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
312 {
313 HRESULT hr;
314 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
315
316 TRACE("iface %p, fvf %#x.\n", iface, fvf);
317
318 hr = D3DXDeclaratorFromFVF(fvf, declaration);
319 if (FAILED(hr)) return hr;
320
321 return iface->lpVtbl->SetDeclaration(iface, declaration);
322 }
323
324 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
325 {
326 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
327 HRESULT hr;
328 int count;
329
330 TRACE("iface %p, declaration %p.\n", iface, declaration);
331
332 if (!declaration)
333 return D3DERR_INVALIDCALL;
334 for (count = 0; declaration[count].Stream != 0xff; count++) {
335 if (declaration[count].Stream != 0) {
336 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
337 count, declaration[count].Stream);
338 return D3DERR_INVALIDCALL;
339 }
340 }
341 count++;
342
343 memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
344
345 if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
346 skin->fvf = 0;
347
348 return D3D_OK;
349 }
350
351 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
352 {
353 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
354
355 TRACE("iface %p.\n", iface);
356
357 return skin->fvf;
358 }
359
360 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
361 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
362 {
363 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
364 UINT count = 0;
365
366 TRACE("iface %p, declaration %p.\n", iface, declaration);
367
368 while (skin->vertex_declaration[count++].Stream != 0xff);
369 memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
370 return D3D_OK;
371 }
372
373 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
374 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
375 {
376 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
377 DWORD size = D3DXGetFVFVertexSize(skin->fvf);
378 DWORD i, j;
379
380 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
381 skin, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
382
383 if (bone_inv_transpose_transforms)
384 FIXME("Skinning vertices with two position elements not supported\n");
385
386 if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
387 FIXME("Vertex type %#x not supported\n", skin->fvf & D3DFVF_POSITION_MASK);
388 return E_FAIL;
389 }
390
391 /* Reset all positions */
392 for (i = 0; i < skin->num_vertices; i++) {
393 D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
394 position->x = 0.0f;
395 position->y = 0.0f;
396 position->z = 0.0f;
397 }
398
399 /* Update positions that are influenced by bones */
400 for (i = 0; i < skin->num_bones; i++) {
401 D3DXMATRIX bone_inverse, matrix;
402
403 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
404 D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
405 D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
406
407 for (j = 0; j < skin->bones[i].num_influences; j++) {
408 D3DXVECTOR3 position;
409 D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j]);
410 D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j]);
411 FLOAT weight = skin->bones[i].weights[j];
412
413 D3DXVec3TransformCoord(&position, position_src, &matrix);
414 position_dest->x += weight * position.x;
415 position_dest->y += weight * position.y;
416 position_dest->z += weight * position.z;
417 }
418 }
419
420 if (skin->fvf & D3DFVF_NORMAL) {
421 /* Reset all normals */
422 for (i = 0; i < skin->num_vertices; i++) {
423 D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i + sizeof(D3DXVECTOR3));
424 normal->x = 0.0f;
425 normal->y = 0.0f;
426 normal->z = 0.0f;
427 }
428
429 /* Update normals that are influenced by bones */
430 for (i = 0; i < skin->num_bones; i++) {
431 D3DXMATRIX bone_inverse, matrix;
432
433 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
434 D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, &bone_transforms[i]);
435
436 for (j = 0; j < skin->bones[i].num_influences; j++) {
437 D3DXVECTOR3 normal;
438 D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
439 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
440 FLOAT weight = skin->bones[i].weights[j];
441
442 D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
443 D3DXVec3TransformNormal(&normal, &normal, &matrix);
444 normal_dest->x += weight * normal.x;
445 normal_dest->y += weight * normal.y;
446 normal_dest->z += weight * normal.z;
447 }
448 }
449
450 /* Normalize all normals that are influenced by bones*/
451 for (i = 0; i < skin->num_vertices; i++) {
452 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) + sizeof(D3DXVECTOR3));
453 if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && (normal_dest->z != 0.0f))
454 D3DXVec3Normalize(normal_dest, normal_dest);
455 }
456 }
457
458 return D3D_OK;
459 }
460
461 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
462 DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
463 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
464 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
465 {
466 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
467 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
468 iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
469 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
470
471 return E_NOTIMPL;
472 }
473
474 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
475 DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
476 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
477 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
478 {
479 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
480 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
481 iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
482 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
483
484 return E_NOTIMPL;
485 }
486
487 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
488 {
489 d3dx9_skin_info_QueryInterface,
490 d3dx9_skin_info_AddRef,
491 d3dx9_skin_info_Release,
492 d3dx9_skin_info_SetBoneInfluence,
493 d3dx9_skin_info_SetBoneVertexInfluence,
494 d3dx9_skin_info_GetNumBoneInfluences,
495 d3dx9_skin_info_GetBoneInfluence,
496 d3dx9_skin_info_GetBoneVertexInfluence,
497 d3dx9_skin_info_GetMaxVertexInfluences,
498 d3dx9_skin_info_GetNumBones,
499 d3dx9_skin_info_FindBoneVertexInfluenceIndex,
500 d3dx9_skin_info_GetMaxFaceInfluences,
501 d3dx9_skin_info_SetMinBoneInfluence,
502 d3dx9_skin_info_GetMinBoneInfluence,
503 d3dx9_skin_info_SetBoneName,
504 d3dx9_skin_info_GetBoneName,
505 d3dx9_skin_info_SetBoneOffsetMatrix,
506 d3dx9_skin_info_GetBoneOffsetMatrix,
507 d3dx9_skin_info_Clone,
508 d3dx9_skin_info_Remap,
509 d3dx9_skin_info_SetFVF,
510 d3dx9_skin_info_SetDeclaration,
511 d3dx9_skin_info_GetFVF,
512 d3dx9_skin_info_GetDeclaration,
513 d3dx9_skin_info_UpdateSkinnedMesh,
514 d3dx9_skin_info_ConvertToBlendedMesh,
515 d3dx9_skin_info_ConvertToIndexedBlendedMesh,
516 };
517
518 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
519 DWORD num_bones, ID3DXSkinInfo **skin_info)
520 {
521 HRESULT hr;
522 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
523 struct d3dx9_skin_info *object = NULL;
524
525 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
526 num_vertices, declaration, num_bones, skin_info);
527
528 if (!skin_info || !declaration)
529 return D3DERR_INVALIDCALL;
530
531 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
532 if (!object)
533 return E_OUTOFMEMORY;
534
535 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
536 object->ref = 1;
537 object->num_vertices = num_vertices;
538 object->num_bones = num_bones;
539 object->vertex_declaration[0] = empty_declaration;
540 object->fvf = 0;
541
542 object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
543 if (!object->bones) {
544 hr = E_OUTOFMEMORY;
545 goto error;
546 }
547
548 if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
549 goto error;
550
551 *skin_info = &object->ID3DXSkinInfo_iface;
552
553 return D3D_OK;
554 error:
555 HeapFree(GetProcessHeap(), 0, object->bones);
556 HeapFree(GetProcessHeap(), 0, object);
557 return hr;
558 }
559
560 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
561 {
562 HRESULT hr;
563 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
564
565 TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
566
567 hr = D3DXDeclaratorFromFVF(fvf, declaration);
568 if (FAILED(hr))
569 return hr;
570
571 return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
572 }
573
574 HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
575 {
576 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
577 struct d3dx9_skin_info *object = NULL;
578
579 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
580 if (!object) return E_OUTOFMEMORY;
581
582 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
583 object->ref = 1;
584 object->num_vertices = 0;
585 object->num_bones = 0;
586 object->vertex_declaration[0] = empty_declaration;
587 object->fvf = 0;
588 object->bones = NULL;
589
590 *iface = &object->ID3DXSkinInfo_iface;
591 return D3D_OK;
592 }