[0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652
[reactos.git] / dll / directx / wine / ddraw / ddraw_private.h
1 /*
2 * Copyright 2006 Stefan Dösinger
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
28 #include "wine/heap.h"
29
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33
34 #include "d3d.h"
35 #include "ddraw.h"
36 #ifdef DDRAW_INIT_GUID
37 #include "initguid.h"
38 #endif
39 #include "wine/list.h"
40 #include "wine/wined3d.h"
41
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44
45 /*****************************************************************************
46 * IDirectDraw implementation structure
47 *****************************************************************************/
48 struct FvfToDecl
49 {
50 DWORD fvf;
51 struct wined3d_vertex_declaration *decl;
52 };
53
54 #define DDRAW_INITIALIZED 0x00000001
55 #define DDRAW_D3D_INITIALIZED 0x00000002
56 #define DDRAW_RESTORE_MODE 0x00000004
57 #define DDRAW_NO3D 0x00000008
58 #define DDRAW_SCL_DDRAW1 0x00000010
59 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_GDI_FLIP 0x00000040
61
62 #define DDRAW_STRIDE_ALIGNMENT 8
63
64 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
65 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
66 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
67 | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT)
68
69 enum ddraw_device_state
70 {
71 DDRAW_DEVICE_STATE_OK,
72 DDRAW_DEVICE_STATE_LOST,
73 DDRAW_DEVICE_STATE_NOT_RESTORED,
74 };
75
76 struct ddraw
77 {
78 /* Interfaces */
79 IDirectDraw7 IDirectDraw7_iface;
80 IDirectDraw4 IDirectDraw4_iface;
81 IDirectDraw2 IDirectDraw2_iface;
82 IDirectDraw IDirectDraw_iface;
83 IDirect3D7 IDirect3D7_iface;
84 IDirect3D3 IDirect3D3_iface;
85 IDirect3D2 IDirect3D2_iface;
86 IDirect3D IDirect3D_iface;
87 struct wined3d_device_parent device_parent;
88
89 /* See comment in IDirectDraw::AddRef */
90 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
91
92 struct wined3d *wined3d;
93 struct wined3d_device *wined3d_device;
94 DWORD flags;
95 LONG device_state;
96
97 struct ddraw_surface *primary;
98 RECT primary_lock;
99 struct wined3d_texture *wined3d_frontbuffer;
100 struct wined3d_swapchain *wined3d_swapchain;
101 HWND swapchain_window;
102
103 /* DirectDraw things, which are not handled by WineD3D */
104 DWORD cooperative_level;
105
106 /* D3D things */
107 HWND d3d_window;
108 struct d3d_device *d3ddevice;
109 int d3dversion;
110
111 /* Various HWNDs */
112 HWND focuswindow;
113 HWND devicewindow;
114 HWND dest_window;
115
116 /* For the dll unload cleanup code */
117 struct list ddraw_list_entry;
118 /* The surface list - can't relay this to WineD3D
119 * because of IParent
120 */
121 struct list surface_list;
122
123 /* FVF management */
124 struct FvfToDecl *decls;
125 UINT numConvertedDecls, declArraySize;
126 };
127
128 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
129
130 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
131 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
132 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
133 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
134
135 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
136 {
137 if (window == GetDesktopWindow())
138 window = NULL;
139 ddraw->swapchain_window = window;
140 }
141
142 /* Utility functions */
143 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
144 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
145 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
146
147 struct ddraw_surface
148 {
149 /* IUnknown fields */
150 IDirectDrawSurface7 IDirectDrawSurface7_iface;
151 IDirectDrawSurface4 IDirectDrawSurface4_iface;
152 IDirectDrawSurface3 IDirectDrawSurface3_iface;
153 IDirectDrawSurface2 IDirectDrawSurface2_iface;
154 IDirectDrawSurface IDirectDrawSurface_iface;
155 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
156 IDirect3DTexture2 IDirect3DTexture2_iface;
157 IDirect3DTexture IDirect3DTexture_iface;
158
159 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
160 IUnknown *ifaceToRelease;
161 IUnknown *texture_outer;
162
163 int version;
164
165 /* Connections to other Objects */
166 struct ddraw *ddraw;
167 struct wined3d_texture *wined3d_texture;
168 unsigned int sub_resource_idx;
169 struct wined3d_rendertarget_view *wined3d_rtv;
170 struct wined3d_private_store private_store;
171 struct d3d_device *device1;
172
173 /* This implementation handles attaching surfaces to other surfaces */
174 struct ddraw_surface *next_attached;
175 struct ddraw_surface *first_attached;
176 IUnknown *attached_iface;
177
178 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
179 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
180 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
181 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
182 */
183 #define MAX_COMPLEX_ATTACHED 6
184 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
185 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
186 * but no pointer to prevent temptations to traverse it in the wrong direction.
187 */
188 BOOL is_complex_root;
189 BOOL is_lost;
190
191 /* Surface description, for GetAttachedSurface */
192 DDSURFACEDESC2 surface_desc;
193
194 /* Clipper objects */
195 struct ddraw_clipper *clipper;
196 struct ddraw_palette *palette;
197
198 /* For the ddraw surface list */
199 struct list surface_list_entry;
200
201 DWORD Handle;
202 HDC dc;
203 };
204
205 struct ddraw_texture
206 {
207 unsigned int version;
208 DDSURFACEDESC2 surface_desc;
209
210 struct ddraw_surface *root;
211 struct wined3d_device *wined3d_device;
212 };
213
214 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
215 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
216 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
217 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
218 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
219 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
220 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
221 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
222
223 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
224 {
225 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
226 }
227
228 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
229 {
230 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
231 }
232
233 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
234 {
235 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
236 }
237
238 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
239 {
240 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
241 }
242
243 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
244 {
245 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
246 }
247
248 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
249 {
250 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
251 }
252
253 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
254 {
255 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
256 }
257
258 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
259 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
261
262 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
263 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
264
265 #define DDRAW_INVALID_HANDLE ~0U
266
267 enum ddraw_handle_type
268 {
269 DDRAW_HANDLE_FREE,
270 DDRAW_HANDLE_MATERIAL,
271 DDRAW_HANDLE_MATRIX,
272 DDRAW_HANDLE_STATEBLOCK,
273 DDRAW_HANDLE_SURFACE,
274 };
275
276 struct ddraw_handle_entry
277 {
278 void *object;
279 enum ddraw_handle_type type;
280 };
281
282 struct ddraw_handle_table
283 {
284 struct ddraw_handle_entry *entries;
285 struct ddraw_handle_entry *free_entries;
286 UINT table_size;
287 UINT entry_count;
288 };
289
290 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
291 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
292 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
293 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
294 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
295
296 struct d3d_device
297 {
298 /* IUnknown */
299 IDirect3DDevice7 IDirect3DDevice7_iface;
300 IDirect3DDevice3 IDirect3DDevice3_iface;
301 IDirect3DDevice2 IDirect3DDevice2_iface;
302 IDirect3DDevice IDirect3DDevice_iface;
303 IUnknown IUnknown_inner;
304 LONG ref;
305 UINT version;
306 BOOL hw;
307
308 IUnknown *outer_unknown;
309 struct wined3d_device *wined3d_device;
310 struct ddraw *ddraw;
311 IUnknown *rt_iface;
312
313 struct wined3d_buffer *index_buffer;
314 UINT index_buffer_size;
315 UINT index_buffer_pos;
316
317 struct wined3d_buffer *vertex_buffer;
318 UINT vertex_buffer_size;
319 UINT vertex_buffer_pos;
320
321 /* Viewport management */
322 struct list viewport_list;
323 struct d3d_viewport *current_viewport;
324 D3DVIEWPORT7 active_viewport;
325
326 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
327 BOOL legacyTextureBlending;
328
329 D3DMATRIX legacy_projection;
330 D3DMATRIX legacy_clipspace;
331
332 /* Light state */
333 DWORD material;
334
335 /* Rendering functions to wrap D3D(1-3) to D3D7 */
336 D3DPRIMITIVETYPE primitive_type;
337 DWORD vertex_type;
338 DWORD render_flags;
339 DWORD nb_vertices;
340 BYTE *sysmem_vertex_buffer;
341 DWORD vertex_size;
342 DWORD buffer_size;
343
344 /* Handle management */
345 struct ddraw_handle_table handle_table;
346 D3DMATRIXHANDLE world, proj, view;
347
348 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
349 };
350
351 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
352 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
353 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
354
355 /* The IID */
356 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
357
358 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
359 {
360 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
361 }
362
363 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
364 {
365 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
366 }
367
368 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
369 {
370 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
371 }
372
373 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
374 {
375 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
376 }
377
378 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
379 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
380 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
381 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
382
383 struct ddraw_clipper
384 {
385 IDirectDrawClipper IDirectDrawClipper_iface;
386 LONG ref;
387 HWND window;
388 HRGN region;
389 BOOL initialized;
390 };
391
392 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
393 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
394
395 /*****************************************************************************
396 * IDirectDrawPalette implementation structure
397 *****************************************************************************/
398 struct ddraw_palette
399 {
400 /* IUnknown fields */
401 IDirectDrawPalette IDirectDrawPalette_iface;
402 LONG ref;
403
404 struct wined3d_palette *wined3d_palette;
405 struct ddraw *ddraw;
406 IUnknown *ifaceToRelease;
407 DWORD flags;
408 };
409
410 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
411 {
412 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
413 }
414
415 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
416
417 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
418 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
419
420 /* Helper structures */
421 struct object_creation_info
422 {
423 const CLSID *clsid;
424 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
425 void **ppObj);
426 };
427
428 /******************************************************************************
429 * IDirect3DLight implementation structure - Wraps to D3D7
430 ******************************************************************************/
431 struct d3d_light
432 {
433 IDirect3DLight IDirect3DLight_iface;
434 LONG ref;
435
436 /* IDirect3DLight fields */
437 struct ddraw *ddraw;
438
439 /* If this light is active for one viewport, put the viewport here */
440 struct d3d_viewport *active_viewport;
441
442 D3DLIGHT2 light;
443 D3DLIGHT7 light7;
444
445 DWORD dwLightIndex;
446
447 struct list entry;
448 };
449
450 /* Helper functions */
451 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
452 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
453 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
454 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
455
456 /******************************************************************************
457 * IDirect3DMaterial implementation structure - Wraps to D3D7
458 ******************************************************************************/
459 struct d3d_material
460 {
461 IDirect3DMaterial3 IDirect3DMaterial3_iface;
462 IDirect3DMaterial2 IDirect3DMaterial2_iface;
463 IDirect3DMaterial IDirect3DMaterial_iface;
464 LONG ref;
465
466 /* IDirect3DMaterial2 fields */
467 struct ddraw *ddraw;
468 struct d3d_device *active_device;
469
470 D3DMATERIAL mat;
471 DWORD Handle;
472 };
473
474 /* Helper functions */
475 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
476 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
477
478 /*****************************************************************************
479 * IDirect3DViewport - Wraps to D3D7
480 *****************************************************************************/
481 struct d3d_viewport
482 {
483 IDirect3DViewport3 IDirect3DViewport3_iface;
484 LONG ref;
485
486 /* IDirect3DViewport fields */
487 struct ddraw *ddraw;
488
489 /* If this viewport is active for one device, put the device here */
490 struct d3d_device *active_device;
491
492 DWORD num_lights;
493 DWORD map_lights;
494
495 int use_vp2;
496
497 union
498 {
499 D3DVIEWPORT vp1;
500 D3DVIEWPORT2 vp2;
501 } viewports;
502
503 struct list entry;
504 struct list light_list;
505 struct d3d_material *background;
506 };
507
508 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
509 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
510 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
511
512 /* Helper functions */
513 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
514 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
515
516 /*****************************************************************************
517 * IDirect3DExecuteBuffer - Wraps to D3D7
518 *****************************************************************************/
519 struct d3d_execute_buffer
520 {
521 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
522 LONG ref;
523 /* IDirect3DExecuteBuffer fields */
524 struct ddraw *ddraw;
525 struct d3d_device *d3ddev;
526
527 D3DEXECUTEBUFFERDESC desc;
528 D3DEXECUTEDATA data;
529
530 /* This buffer will store the transformed vertices */
531 unsigned int index_size, index_pos;
532 unsigned int vertex_size, src_vertex_pos;
533 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
534
535 /* This flags is set to TRUE if we allocated ourselves the
536 * data buffer
537 */
538 BOOL need_free;
539 };
540
541 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
542 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
543 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
544
545 /* The execute function */
546 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
547 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
548
549 /*****************************************************************************
550 * IDirect3DVertexBuffer
551 *****************************************************************************/
552 struct d3d_vertex_buffer
553 {
554 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
555 LONG ref;
556 unsigned int version;
557
558 /*** WineD3D and ddraw links ***/
559 struct wined3d_buffer *wined3d_buffer;
560 struct wined3d_vertex_declaration *wined3d_declaration;
561 struct ddraw *ddraw;
562
563 /*** Storage for D3D7 specific things ***/
564 DWORD Caps;
565 DWORD fvf;
566 DWORD size;
567 BOOL dynamic;
568 };
569
570 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
571 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
572 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
573 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
574
575 /*****************************************************************************
576 * Helper functions from utils.c
577 *****************************************************************************/
578
579 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
580 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
581
582 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
583 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
584
585 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
586 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
587 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
588 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
589 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
590 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
591 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
592 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
593 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
594 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
595 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
596 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
597 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
598 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
599
600 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
601
602 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
603 {
604 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
605 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
606 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
607 }
608
609 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
610 {
611 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
612 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
613 return !!(fmt->dwFlags & flags);
614 }
615
616 /* Used for generic dumping */
617 struct flag_info
618 {
619 DWORD val;
620 const char *name;
621 };
622
623 #define FE(x) { x, #x }
624
625 struct member_info
626 {
627 DWORD val;
628 const char *name;
629 void (*func)(const void *);
630 ptrdiff_t offset;
631 };
632
633 /* Structure copy */
634 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
635
636 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
637 do { \
638 DWORD __size = (to)->dwSize; \
639 DWORD __resetsize = min(to_size, sizeof(*to)); \
640 DWORD __copysize = min(__resetsize, from_size); \
641 assert(to != from); \
642 memcpy(to, from, __copysize); \
643 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
644 (to)->dwSize = __size; /* restore size */ \
645 } while (0)
646
647 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
648
649 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
650
651 #endif