[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / ddraw / executebuffer.c
1 /* Direct3D ExecuteBuffer
2 * Copyright (c) 1998-2004 Lionel ULMER
3 * Copyright (c) 2002-2004 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "wine/port.h"
23
24 #include "ddraw_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
27
28 /*****************************************************************************
29 * _dump_executedata
30 * _dump_D3DEXECUTEBUFFERDESC
31 *
32 * Debug functions which write the executebuffer data to the console
33 *
34 *****************************************************************************/
35
36 static void _dump_executedata(const D3DEXECUTEDATA *lpData) {
37 TRACE("dwSize : %d\n", lpData->dwSize);
38 TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount);
39 TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
40 TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset);
41 }
42
43 static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
44 TRACE("dwSize : %d\n", lpDesc->dwSize);
45 TRACE("dwFlags : %x\n", lpDesc->dwFlags);
46 TRACE("dwCaps : %x\n", lpDesc->dwCaps);
47 TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize);
48 TRACE("lpData : %p\n", lpDesc->lpData);
49 }
50
51 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
52 struct d3d_device *device, struct d3d_viewport *viewport)
53 {
54 DWORD is = buffer->data.dwInstructionOffset;
55 char *instr = (char *)buffer->desc.lpData + is;
56 unsigned int i, primitive_size;
57 struct wined3d_map_desc map_desc;
58 struct wined3d_box box = {0};
59 HRESULT hr;
60
61 if (viewport->active_device != device)
62 {
63 WARN("Viewport %p active device is %p.\n",
64 viewport, viewport->active_device);
65 return DDERR_INVALIDPARAMS;
66 }
67
68 /* Activate the viewport */
69 viewport_activate(viewport, FALSE);
70
71 TRACE("ExecuteData :\n");
72 if (TRACE_ON(ddraw))
73 _dump_executedata(&(buffer->data));
74
75 for (;;)
76 {
77 D3DINSTRUCTION *current = (D3DINSTRUCTION *)instr;
78 BYTE size;
79 WORD count;
80
81 count = current->wCount;
82 size = current->bSize;
83 instr += sizeof(*current);
84 primitive_size = 0;
85
86 switch (current->bOpcode)
87 {
88 case D3DOP_POINT:
89 {
90 const D3DPOINT *p = (D3DPOINT *)instr;
91 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST, 0);
92 wined3d_device_set_stream_source(device->wined3d_device, 0,
93 buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
94 wined3d_device_set_vertex_declaration(device->wined3d_device,
95 ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
96
97 for (i = 0; i < count; ++i)
98 wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
99
100 instr += sizeof(*p) * count;
101 break;
102 }
103
104 case D3DOP_LINE:
105 primitive_size = 2;
106 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST, 0);
107 /* Drop through. */
108 case D3DOP_TRIANGLE:
109 {
110 WORD *indices;
111 unsigned int index_pos = buffer->index_pos, index_count;
112 TRACE("TRIANGLE (%d)\n", count);
113
114 if (!count)
115 break;
116
117 if (!primitive_size)
118 {
119 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST, 0);
120 primitive_size = 3;
121 }
122
123 index_count = count * primitive_size;
124
125 if (buffer->index_size < index_count)
126 {
127 unsigned int new_size = max(buffer->index_size * 2, index_count);
128 struct wined3d_buffer *new_buffer;
129 struct wined3d_buffer_desc desc;
130
131 desc.byte_width = new_size * sizeof(*indices);
132 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
133 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
134 desc.access = WINED3D_RESOURCE_ACCESS_GPU
135 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
136 desc.misc_flags = 0;
137 desc.structure_byte_stride = 0;
138
139 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
140 NULL, NULL, &ddraw_null_wined3d_parent_ops, &new_buffer)))
141 return hr;
142
143 buffer->index_size = new_size;
144 if (buffer->index_buffer)
145 wined3d_buffer_decref(buffer->index_buffer);
146 buffer->index_buffer = new_buffer;
147 index_pos = 0;
148 }
149 else if (buffer->index_size - index_count < index_pos)
150 {
151 index_pos = 0;
152 }
153
154 box.left = index_pos * sizeof(*indices);
155 box.right = (index_pos + index_count) * sizeof(*indices);
156 if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0, &map_desc,
157 &box, WINED3D_MAP_WRITE | (index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
158 return hr;
159 indices = map_desc.data;
160
161 for (i = 0; i < count; ++i)
162 {
163 D3DTRIANGLE *ci = (D3DTRIANGLE *)instr;
164 TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
165 TRACE(" Flags : ");
166 if (TRACE_ON(ddraw))
167 {
168 /* Wireframe */
169 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
170 TRACE("EDGEENABLE1 ");
171 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2)
172 TRACE("EDGEENABLE2 ");
173 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
174 TRACE("EDGEENABLE3 ");
175 /* Strips / Fans */
176 if (ci->wFlags == D3DTRIFLAG_EVEN)
177 TRACE("EVEN ");
178 if (ci->wFlags == D3DTRIFLAG_ODD)
179 TRACE("ODD ");
180 if (ci->wFlags == D3DTRIFLAG_START)
181 TRACE("START ");
182 if ((ci->wFlags > 0) && (ci->wFlags < 30))
183 TRACE("STARTFLAT(%u) ", ci->wFlags);
184 TRACE("\n");
185 }
186
187 switch (primitive_size)
188 {
189 case 3:
190 indices[(i * primitive_size) + 2] = ci->u3.v3;
191 /* Drop through. */
192 case 2:
193 indices[(i * primitive_size) + 1] = ci->u2.v2;
194 indices[(i * primitive_size) ] = ci->u1.v1;
195 }
196 instr += size;
197 }
198
199 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0);
200
201 wined3d_device_set_stream_source(device->wined3d_device, 0,
202 buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
203 wined3d_device_set_vertex_declaration(device->wined3d_device,
204 ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
205 wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
206 wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
207
208 buffer->index_pos = index_pos + index_count;
209 break;
210 }
211
212 case D3DOP_MATRIXLOAD:
213 WARN("MATRIXLOAD-s (%u)\n", count);
214 instr += count * size;
215 break;
216
217 case D3DOP_MATRIXMULTIPLY:
218 TRACE("MATRIXMULTIPLY (%d)\n", count);
219 for (i = 0; i < count; ++i)
220 {
221 D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
222 D3DMATRIX *a, *b, *c;
223
224 a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
225 b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
226 c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
227
228 if (!a || !b || !c)
229 {
230 ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
231 ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
232 }
233 else
234 {
235 TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
236 multiply_matrix(a, c, b);
237 }
238
239 instr += size;
240 }
241 break;
242
243 case D3DOP_STATETRANSFORM:
244 TRACE("STATETRANSFORM (%d)\n", count);
245 for (i = 0; i < count; ++i)
246 {
247 D3DSTATE *ci = (D3DSTATE *)instr;
248 D3DMATRIX *m;
249
250 m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
251 if (!m)
252 {
253 ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
254 }
255 else
256 {
257 if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
258 device->world = ci->u2.dwArg[0];
259 if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
260 device->view = ci->u2.dwArg[0];
261 if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
262 device->proj = ci->u2.dwArg[0];
263 IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface,
264 ci->u1.dtstTransformStateType, m);
265 }
266
267 instr += size;
268 }
269 break;
270
271 case D3DOP_STATELIGHT:
272 TRACE("STATELIGHT (%d)\n", count);
273 for (i = 0; i < count; ++i)
274 {
275 D3DSTATE *ci = (D3DSTATE *)instr;
276
277 if (FAILED(IDirect3DDevice3_SetLightState(&device->IDirect3DDevice3_iface,
278 ci->u1.dlstLightStateType, ci->u2.dwArg[0])))
279 WARN("Failed to set light state.\n");
280
281 instr += size;
282 }
283 break;
284
285 case D3DOP_STATERENDER:
286 TRACE("STATERENDER (%d)\n", count);
287 for (i = 0; i < count; ++i)
288 {
289 D3DSTATE *ci = (D3DSTATE *)instr;
290
291 if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
292 ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
293 WARN("Failed to set render state.\n");
294
295 instr += size;
296 }
297 break;
298
299 case D3DOP_PROCESSVERTICES:
300 TRACE("PROCESSVERTICES (%d)\n", count);
301
302 for (i = 0; i < count; ++i)
303 {
304 D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
305 DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK;
306
307 TRACE(" start %u, dest %u, count %u, flags %#x.\n",
308 ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags);
309
310 if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS)
311 {
312 static int once;
313 if (!once++) FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
314 }
315 if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
316 FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
317
318 switch (op)
319 {
320 case D3DPROCESSVERTICES_TRANSFORMLIGHT:
321 case D3DPROCESSVERTICES_TRANSFORM:
322 wined3d_device_set_stream_source(device->wined3d_device, 0,
323 buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX));
324 if (op == D3DPROCESSVERTICES_TRANSFORMLIGHT)
325 {
326 wined3d_device_set_vertex_declaration(device->wined3d_device,
327 ddraw_find_decl(device->ddraw, D3DFVF_VERTEX));
328 wined3d_device_set_render_state(device->wined3d_device,
329 WINED3D_RS_LIGHTING, TRUE);
330 }
331 else
332 {
333 wined3d_device_set_vertex_declaration(device->wined3d_device,
334 ddraw_find_decl(device->ddraw, D3DFVF_LVERTEX));
335 wined3d_device_set_render_state(device->wined3d_device,
336 WINED3D_RS_LIGHTING, FALSE);
337 }
338
339 wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest,
340 ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
341 break;
342
343 case D3DPROCESSVERTICES_COPY:
344 box.left = (buffer->src_vertex_pos + ci->wStart) * sizeof(D3DTLVERTEX);
345 box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX);
346 box.top = box.front = 0;
347 box.bottom = box.back = 1;
348 wined3d_device_copy_sub_resource_region(device->wined3d_device,
349 wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0,
350 ci->wDest * sizeof(D3DTLVERTEX), 0, 0,
351 wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box);
352 break;
353
354 default:
355 FIXME("Unhandled vertex processing op %#x.\n", op);
356 break;
357 }
358
359 instr += size;
360 }
361 break;
362
363 case D3DOP_TEXTURELOAD:
364 TRACE("TEXTURELOAD (%u)\n", count);
365
366 for (i = 0; i < count; ++i)
367 {
368 D3DTEXTURELOAD *ci = (D3DTEXTURELOAD *)instr;
369 struct ddraw_surface *dst, *src;
370
371 instr += size;
372
373 if (!(dst = ddraw_get_object(&device->handle_table,
374 ci->hDestTexture - 1, DDRAW_HANDLE_SURFACE)))
375 {
376 WARN("Invalid destination texture handle %#x.\n", ci->hDestTexture);
377 continue;
378 }
379 if (!(src = ddraw_get_object(&device->handle_table,
380 ci->hSrcTexture - 1, DDRAW_HANDLE_SURFACE)))
381 {
382 WARN("Invalid source texture handle %#x.\n", ci->hSrcTexture);
383 continue;
384 }
385
386 IDirect3DTexture2_Load(&dst->IDirect3DTexture2_iface, &src->IDirect3DTexture2_iface);
387 }
388 break;
389
390 case D3DOP_EXIT:
391 TRACE("EXIT (%u)\n", count);
392 instr += size;
393 goto end_of_buffer;
394
395 case D3DOP_BRANCHFORWARD:
396 TRACE("BRANCHFORWARD (%d)\n", count);
397 for (i = 0; i < count; ++i)
398 {
399 D3DBRANCH *ci = (D3DBRANCH *)instr;
400
401 if ((buffer->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue)
402 {
403 if (!ci->bNegate)
404 {
405 TRACE(" Branch to %d\n", ci->dwOffset);
406 if (ci->dwOffset) {
407 instr = (char*)current + ci->dwOffset;
408 break;
409 }
410 }
411 }
412 else
413 {
414 if (ci->bNegate)
415 {
416 TRACE(" Branch to %d\n", ci->dwOffset);
417 if (ci->dwOffset) {
418 instr = (char*)current + ci->dwOffset;
419 break;
420 }
421 }
422 }
423
424 instr += size;
425 }
426 break;
427
428 case D3DOP_SPAN:
429 WARN("SPAN-s (%u)\n", count);
430 instr += count * size;
431 break;
432
433 case D3DOP_SETSTATUS:
434 TRACE("SETSTATUS (%d)\n", count);
435 for (i = 0; i < count; ++i)
436 {
437 buffer->data.dsStatus = *(D3DSTATUS *)instr;
438 instr += size;
439 }
440 break;
441
442 default:
443 ERR("Unhandled OpCode %#x.\n",current->bOpcode);
444 instr += count * size;
445 break;
446 }
447 }
448
449 end_of_buffer:
450 return D3D_OK;
451 }
452
453 static inline struct d3d_execute_buffer *impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
454 {
455 return CONTAINING_RECORD(iface, struct d3d_execute_buffer, IDirect3DExecuteBuffer_iface);
456 }
457
458 static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out)
459 {
460 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
461
462 if (IsEqualGUID(&IID_IDirect3DExecuteBuffer, iid)
463 || IsEqualGUID(&IID_IUnknown, iid))
464 {
465 IDirect3DExecuteBuffer_AddRef(iface);
466 *out = iface;
467 return S_OK;
468 }
469
470 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
471
472 *out = NULL;
473 return E_NOINTERFACE;
474 }
475
476 /*****************************************************************************
477 * IDirect3DExecuteBuffer::AddRef
478 *
479 * A normal AddRef method, nothing special
480 *
481 * Returns:
482 * The new refcount
483 *
484 *****************************************************************************/
485 static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface)
486 {
487 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
488 ULONG ref = InterlockedIncrement(&buffer->ref);
489
490 TRACE("%p increasing refcount to %u.\n", buffer, ref);
491
492 return ref;
493 }
494
495 /*****************************************************************************
496 * IDirect3DExecuteBuffer::Release
497 *
498 * A normal Release method, nothing special
499 *
500 * Returns:
501 * The new refcount
502 *
503 *****************************************************************************/
504 static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface)
505 {
506 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
507 ULONG ref = InterlockedDecrement(&buffer->ref);
508
509 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
510
511 if (!ref)
512 {
513 if (buffer->need_free)
514 heap_free(buffer->desc.lpData);
515 if (buffer->index_buffer)
516 wined3d_buffer_decref(buffer->index_buffer);
517 if (buffer->dst_vertex_buffer)
518 {
519 wined3d_buffer_decref(buffer->src_vertex_buffer);
520 wined3d_buffer_decref(buffer->dst_vertex_buffer);
521 }
522 heap_free(buffer);
523 }
524
525 return ref;
526 }
527
528 /*****************************************************************************
529 * IDirect3DExecuteBuffer::Initialize
530 *
531 * Initializes the Execute Buffer. This method exists for COM compliance
532 * Nothing to do here.
533 *
534 * Returns:
535 * D3D_OK
536 *
537 *****************************************************************************/
538 static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface,
539 IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc)
540 {
541 TRACE("iface %p, device %p, desc %p.\n", iface, device, desc);
542
543 return D3D_OK;
544 }
545
546 /*****************************************************************************
547 * IDirect3DExecuteBuffer::Lock
548 *
549 * Locks the buffer, so the app can write into it.
550 *
551 * Params:
552 * Desc: Pointer to return the buffer description. This Description contains
553 * a pointer to the buffer data.
554 *
555 * Returns:
556 * This implementation always returns D3D_OK
557 *
558 *****************************************************************************/
559 static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc)
560 {
561 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
562 DWORD dwSize;
563
564 TRACE("iface %p, desc %p.\n", iface, desc);
565
566 dwSize = desc->dwSize;
567 memcpy(desc, &buffer->desc, dwSize);
568
569 if (TRACE_ON(ddraw))
570 {
571 TRACE(" Returning description :\n");
572 _dump_D3DEXECUTEBUFFERDESC(desc);
573 }
574 return D3D_OK;
575 }
576
577 /*****************************************************************************
578 * IDirect3DExecuteBuffer::Unlock
579 *
580 * Unlocks the buffer. We don't have anything to do here
581 *
582 * Returns:
583 * This implementation always returns D3D_OK
584 *
585 *****************************************************************************/
586 static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
587 {
588 TRACE("iface %p.\n", iface);
589
590 return D3D_OK;
591 }
592
593 /*****************************************************************************
594 * IDirect3DExecuteBuffer::SetExecuteData
595 *
596 * Sets the execute data. This data is used to describe the buffer's content
597 *
598 * Params:
599 * Data: Pointer to a D3DEXECUTEDATA structure containing the data to
600 * assign
601 *
602 * Returns:
603 * D3D_OK on success
604 * DDERR_OUTOFMEMORY if the vertex buffer allocation failed
605 *
606 *****************************************************************************/
607 static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
608 {
609 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
610 struct wined3d_map_desc map_desc;
611 struct wined3d_box box = {0};
612 HRESULT hr;
613
614 TRACE("iface %p, data %p.\n", iface, data);
615
616 /* Skip past previous vertex data. */
617 buffer->src_vertex_pos += buffer->data.dwVertexCount;
618
619 if (buffer->vertex_size < data->dwVertexCount)
620 {
621 unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
622 struct wined3d_buffer *src_buffer, *dst_buffer;
623 struct wined3d_buffer_desc desc;
624
625 desc.byte_width = new_size * sizeof(D3DVERTEX);
626 desc.usage = 0;
627 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
628 desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
629 desc.misc_flags = 0;
630 desc.structure_byte_stride = 0;
631
632 if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
633 NULL, NULL, &ddraw_null_wined3d_parent_ops, &src_buffer)))
634 return hr;
635
636 desc.byte_width = new_size * sizeof(D3DTLVERTEX);
637 desc.usage = WINED3DUSAGE_STATICDECL;
638 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
639
640 if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
641 NULL, NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer)))
642 {
643 wined3d_buffer_decref(src_buffer);
644 return hr;
645 }
646
647 if (buffer->dst_vertex_buffer)
648 {
649 wined3d_buffer_decref(buffer->src_vertex_buffer);
650 wined3d_buffer_decref(buffer->dst_vertex_buffer);
651 }
652 buffer->src_vertex_buffer = src_buffer;
653 buffer->dst_vertex_buffer = dst_buffer;
654 buffer->vertex_size = new_size;
655 buffer->src_vertex_pos = 0;
656 }
657 else if (buffer->vertex_size - data->dwVertexCount < buffer->src_vertex_pos)
658 {
659 buffer->src_vertex_pos = 0;
660 }
661
662 if (data->dwVertexCount)
663 {
664 box.left = buffer->src_vertex_pos * sizeof(D3DVERTEX);
665 box.right = box.left + data->dwVertexCount * sizeof(D3DVERTEX);
666 if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer),
667 0, &map_desc, &box, WINED3D_MAP_WRITE)))
668 return hr;
669
670 memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset,
671 data->dwVertexCount * sizeof(D3DVERTEX));
672
673 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0);
674 }
675
676 memcpy(&buffer->data, data, data->dwSize);
677
678 if (TRACE_ON(ddraw))
679 _dump_executedata(data);
680
681 return D3D_OK;
682 }
683
684 /*****************************************************************************
685 * IDirect3DExecuteBuffer::GetExecuteData
686 *
687 * Returns the data in the execute buffer
688 *
689 * Params:
690 * Data: Pointer to a D3DEXECUTEDATA structure used to return data
691 *
692 * Returns:
693 * D3D_OK on success
694 *
695 *****************************************************************************/
696 static HRESULT WINAPI d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
697 {
698 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
699 DWORD dwSize;
700
701 TRACE("iface %p, data %p.\n", iface, data);
702
703 dwSize = data->dwSize;
704 memcpy(data, &buffer->data, dwSize);
705
706 if (TRACE_ON(ddraw))
707 {
708 TRACE("Returning data :\n");
709 _dump_executedata(data);
710 }
711
712 return DD_OK;
713 }
714
715 /*****************************************************************************
716 * IDirect3DExecuteBuffer::Validate
717 *
718 * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
719 * currently implemented"
720 *
721 * Params:
722 * ?
723 *
724 * Returns:
725 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
726 *
727 *****************************************************************************/
728 static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface,
729 DWORD *offset, LPD3DVALIDATECALLBACK callback, void *context, DWORD reserved)
730 {
731 TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
732 iface, offset, callback, context, reserved);
733
734 WARN("Not implemented.\n");
735
736 return DDERR_UNSUPPORTED; /* Unchecked */
737 }
738
739 /*****************************************************************************
740 * IDirect3DExecuteBuffer::Optimize
741 *
742 * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
743 * currently supported"
744 *
745 * Params:
746 * Dummy: Seems to be an unused dummy ;)
747 *
748 * Returns:
749 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
750 *
751 *****************************************************************************/
752 static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved)
753 {
754 TRACE("iface %p, reserved %#x.\n", iface, reserved);
755
756 WARN("Not implemented.\n");
757
758 return DDERR_UNSUPPORTED; /* Unchecked */
759 }
760
761 static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
762 {
763 d3d_execute_buffer_QueryInterface,
764 d3d_execute_buffer_AddRef,
765 d3d_execute_buffer_Release,
766 d3d_execute_buffer_Initialize,
767 d3d_execute_buffer_Lock,
768 d3d_execute_buffer_Unlock,
769 d3d_execute_buffer_SetExecuteData,
770 d3d_execute_buffer_GetExecuteData,
771 d3d_execute_buffer_Validate,
772 d3d_execute_buffer_Optimize,
773 };
774
775 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
776 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc)
777 {
778 execute_buffer->IDirect3DExecuteBuffer_iface.lpVtbl = &d3d_execute_buffer_vtbl;
779 execute_buffer->ref = 1;
780 execute_buffer->d3ddev = device;
781
782 /* Initializes memory */
783 memcpy(&execute_buffer->desc, desc, desc->dwSize);
784
785 /* No buffer given */
786 if (!(execute_buffer->desc.dwFlags & D3DDEB_LPDATA))
787 execute_buffer->desc.lpData = NULL;
788
789 /* No buffer size given */
790 if (!(execute_buffer->desc.dwFlags & D3DDEB_BUFSIZE))
791 execute_buffer->desc.dwBufferSize = 0;
792
793 /* Create buffer if asked */
794 if (!execute_buffer->desc.lpData && execute_buffer->desc.dwBufferSize)
795 {
796 execute_buffer->need_free = TRUE;
797 if (!(execute_buffer->desc.lpData = heap_alloc_zero(execute_buffer->desc.dwBufferSize)))
798 {
799 ERR("Failed to allocate execute buffer data.\n");
800 return DDERR_OUTOFMEMORY;
801 }
802 }
803
804 execute_buffer->desc.dwFlags |= D3DDEB_LPDATA;
805
806 return D3D_OK;
807 }
808
809 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
810 {
811 if (!iface)
812 return NULL;
813 assert(iface->lpVtbl == &d3d_execute_buffer_vtbl);
814
815 return impl_from_IDirect3DExecuteBuffer(iface);
816 }