2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
39 #define WIN32_NO_STATUS
40 #define NONAMELESSUNION
41 #define NONAMELESSSTRUCT
49 #include "ddk/d3dkmthk.h"
50 #include "wine/debug.h"
51 #include "wine/heap.h"
52 #include "wine/unicode.h"
55 #include "wine/wined3d.h"
56 #include "wined3d_gl.h"
57 #include "wine/list.h"
58 #include "wine/rbtree.h"
59 #include "wine/wgl_driver.h"
62 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
65 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
68 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
69 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
70 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
71 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
72 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
73 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
74 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
75 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
76 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
77 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
81 WINED3D_FFP_POSITION
= 0,
82 WINED3D_FFP_BLENDWEIGHT
= 1,
83 WINED3D_FFP_BLENDINDICES
= 2,
84 WINED3D_FFP_NORMAL
= 3,
85 WINED3D_FFP_PSIZE
= 4,
86 WINED3D_FFP_DIFFUSE
= 5,
87 WINED3D_FFP_SPECULAR
= 6,
88 WINED3D_FFP_TEXCOORD0
= 7,
89 WINED3D_FFP_TEXCOORD1
= 8,
90 WINED3D_FFP_TEXCOORD2
= 9,
91 WINED3D_FFP_TEXCOORD3
= 10,
92 WINED3D_FFP_TEXCOORD4
= 11,
93 WINED3D_FFP_TEXCOORD5
= 12,
94 WINED3D_FFP_TEXCOORD6
= 13,
95 WINED3D_FFP_TEXCOORD7
= 14,
96 WINED3D_FFP_ATTRIBS_COUNT
= 15,
99 enum wined3d_ffp_emit_idx
101 WINED3D_FFP_EMIT_FLOAT1
,
102 WINED3D_FFP_EMIT_FLOAT2
,
103 WINED3D_FFP_EMIT_FLOAT3
,
104 WINED3D_FFP_EMIT_FLOAT4
,
105 WINED3D_FFP_EMIT_D3DCOLOR
,
106 WINED3D_FFP_EMIT_UBYTE4
,
107 WINED3D_FFP_EMIT_SHORT2
,
108 WINED3D_FFP_EMIT_SHORT4
,
109 WINED3D_FFP_EMIT_UBYTE4N
,
110 WINED3D_FFP_EMIT_SHORT2N
,
111 WINED3D_FFP_EMIT_SHORT4N
,
112 WINED3D_FFP_EMIT_USHORT2N
,
113 WINED3D_FFP_EMIT_USHORT4N
,
114 WINED3D_FFP_EMIT_UDEC3
,
115 WINED3D_FFP_EMIT_DEC3N
,
116 WINED3D_FFP_EMIT_FLOAT16_2
,
117 WINED3D_FFP_EMIT_FLOAT16_4
,
118 WINED3D_FFP_EMIT_INVALID
,
119 WINED3D_FFP_EMIT_COUNT
,
122 /* Texture format fixups */
124 enum fixup_channel_source
126 CHANNEL_SOURCE_ZERO
= 0,
127 CHANNEL_SOURCE_ONE
= 1,
128 CHANNEL_SOURCE_X
= 2,
129 CHANNEL_SOURCE_Y
= 3,
130 CHANNEL_SOURCE_Z
= 4,
131 CHANNEL_SOURCE_W
= 5,
132 CHANNEL_SOURCE_COMPLEX0
= 6,
133 CHANNEL_SOURCE_COMPLEX1
= 7,
138 COMPLEX_FIXUP_NONE
= 0,
139 COMPLEX_FIXUP_YUY2
= 1,
140 COMPLEX_FIXUP_UYVY
= 2,
141 COMPLEX_FIXUP_YV12
= 3,
142 COMPLEX_FIXUP_P8
= 4,
143 COMPLEX_FIXUP_NV12
= 5,
146 #include <pshpack2.h>
147 struct color_fixup_desc
149 unsigned short x_sign_fixup
: 1;
150 unsigned short x_source
: 3;
151 unsigned short y_sign_fixup
: 1;
152 unsigned short y_source
: 3;
153 unsigned short z_sign_fixup
: 1;
154 unsigned short z_source
: 3;
155 unsigned short w_sign_fixup
: 1;
156 unsigned short w_source
: 3;
160 struct wined3d_d3d_limits
162 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
163 DWORD vs_uniform_count
;
164 DWORD ps_uniform_count
;
165 unsigned int varying_count
;
166 unsigned int ffp_textures
;
167 unsigned int ffp_blend_stages
;
168 unsigned int ffp_vertex_blend_matrices
;
169 unsigned int active_light_count
;
172 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
173 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
174 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
175 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
177 struct wined3d_ffp_attrib_ops
179 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
180 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
181 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
182 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
183 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
184 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
187 struct wined3d_d3d_info
189 struct wined3d_d3d_limits limits
;
190 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
192 BOOL emulated_flatshading
;
193 BOOL ffp_generic_attributes
;
195 BOOL shader_color_key
;
197 DWORD valid_dual_rt_mask
;
198 DWORD wined3d_creation_flags
;
199 BOOL shader_double_precision
;
202 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
203 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
205 static inline struct color_fixup_desc
create_color_fixup_desc(
206 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
207 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
209 struct color_fixup_desc fixup
=
219 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
221 struct color_fixup_desc fixup
=
223 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
224 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
225 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
226 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
231 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
233 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
236 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
238 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
241 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
243 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
246 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
248 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
249 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
250 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
251 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
254 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
256 enum complex_fixup complex_fixup
= 0;
257 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
258 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
259 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
260 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
261 return complex_fixup
;
265 #define MAX_STREAMS 16
266 #define MAX_TEXTURES 8
267 #define MAX_FRAGMENT_SAMPLERS 16
268 #define MAX_VERTEX_SAMPLERS 4
269 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
270 #define MAX_ACTIVE_LIGHTS 8
271 #define MAX_CLIP_DISTANCES 8
272 #define MAX_CONSTANT_BUFFERS 15
273 #define MAX_SAMPLER_OBJECTS 16
274 #define MAX_SHADER_RESOURCE_VIEWS 128
275 #define MAX_RENDER_TARGET_VIEWS 8
276 #define MAX_UNORDERED_ACCESS_VIEWS 8
277 #define MAX_TGSM_REGISTERS 8192
278 #define MAX_VERTEX_BLENDS 4
279 #define MAX_VERTEX_INDEX_BLENDS 9
280 #define MAX_MULTISAMPLE_TYPES 8
281 #define MAX_RENDER_TARGETS 8
285 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
288 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
289 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
291 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
293 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
295 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
296 return WINED3D_CMP_ALWAYS
;
300 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
302 return magLookup
[mag_filter
];
305 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
306 enum wined3d_texture_filter_type mip_filter
)
308 return minMipLookup
[min_filter
].mip
[mip_filter
];
311 /* float_16_to_32() and float_32_to_16() (see implementation in
312 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
313 * to standard C floats and vice versa. They do not depend on the encoding
314 * of the C float, so they are platform independent, but slow. On x86 and
315 * other IEEE 754 compliant platforms the conversion can be accelerated by
316 * bit shifting the exponent and mantissa. There are also some SSE-based
317 * assembly routines out there.
319 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
321 static inline float float_16_to_32(const unsigned short *in
)
323 const unsigned short s
= ((*in
) & 0x8000u
);
324 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
325 const unsigned short m
= (*in
) & 0x3ffu
;
326 const float sgn
= (s
? -1.0f
: 1.0f
);
329 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
330 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
332 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
334 if(m
== 0) return sgn
* INFINITY
;
339 static inline float float_24_to_32(DWORD in
)
341 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
342 const unsigned short e
= (in
& 0x780000u
) >> 19;
343 const unsigned int m
= in
& 0x7ffffu
;
347 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
348 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
352 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
356 if (m
== 0) return sgn
* INFINITY
;
361 static inline unsigned int wined3d_popcount(unsigned int x
)
363 #ifdef HAVE___BUILTIN_POPCOUNT
364 return __builtin_popcount(x
);
366 x
-= x
>> 1 & 0x55555555;
367 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
368 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
372 static inline void wined3d_pause(void)
377 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
378 __asm__
__volatile__( "rep;nop" : : : "memory" );
383 #define ORM_BACKBUFFER 0
386 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
387 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
389 /* NOTE: When adding fields to this structure, make sure to update the default
390 * values in wined3d_main.c as well. */
391 struct wined3d_settings
393 unsigned int cs_multithreaded
;
394 BOOL explicit_gl_version
;
395 DWORD max_gl_version
;
397 int offscreen_rendering_mode
;
398 unsigned short pci_vendor_id
;
399 unsigned short pci_device_id
;
400 /* Memory tracking and object counting. */
401 UINT64 emulated_textureram
;
403 unsigned int multisample_textures
;
404 unsigned int sample_count
;
405 BOOL strict_draw_ordering
;
406 BOOL check_float_constants
;
407 unsigned int max_sm_vs
;
408 unsigned int max_sm_hs
;
409 unsigned int max_sm_ds
;
410 unsigned int max_sm_gs
;
411 unsigned int max_sm_ps
;
412 unsigned int max_sm_cs
;
416 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
418 enum wined3d_shader_resource_type
420 WINED3D_SHADER_RESOURCE_NONE
,
421 WINED3D_SHADER_RESOURCE_BUFFER
,
422 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
423 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
424 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
425 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
426 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
427 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
428 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
429 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
430 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
433 #define WINED3D_SHADER_CONST_VS_F 0x00000001
434 #define WINED3D_SHADER_CONST_VS_I 0x00000002
435 #define WINED3D_SHADER_CONST_VS_B 0x00000004
436 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
437 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
438 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
439 #define WINED3D_SHADER_CONST_PS_F 0x00000040
440 #define WINED3D_SHADER_CONST_PS_I 0x00000080
441 #define WINED3D_SHADER_CONST_PS_B 0x00000100
442 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
443 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
444 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
445 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
446 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
447 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
448 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
449 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
450 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
451 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
452 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
453 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
454 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0xff000000
455 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND_INDEX(i) (0x01000000 << ((i) - 1))
457 enum wined3d_shader_register_type
460 WINED3DSPR_INPUT
= 1,
461 WINED3DSPR_CONST
= 2,
463 WINED3DSPR_TEXTURE
= 3,
464 WINED3DSPR_RASTOUT
= 4,
465 WINED3DSPR_ATTROUT
= 5,
466 WINED3DSPR_TEXCRDOUT
= 6,
467 WINED3DSPR_OUTPUT
= 6,
468 WINED3DSPR_CONSTINT
= 7,
469 WINED3DSPR_COLOROUT
= 8,
470 WINED3DSPR_DEPTHOUT
= 9,
471 WINED3DSPR_SAMPLER
= 10,
472 WINED3DSPR_CONST2
= 11,
473 WINED3DSPR_CONST3
= 12,
474 WINED3DSPR_CONST4
= 13,
475 WINED3DSPR_CONSTBOOL
= 14,
476 WINED3DSPR_LOOP
= 15,
477 WINED3DSPR_TEMPFLOAT16
= 16,
478 WINED3DSPR_MISCTYPE
= 17,
479 WINED3DSPR_LABEL
= 18,
480 WINED3DSPR_PREDICATE
= 19,
482 WINED3DSPR_CONSTBUFFER
,
483 WINED3DSPR_IMMCONSTBUFFER
,
488 WINED3DSPR_OUTPOINTID
,
489 WINED3DSPR_FORKINSTID
,
490 WINED3DSPR_JOININSTID
,
491 WINED3DSPR_INCONTROLPOINT
,
492 WINED3DSPR_OUTCONTROLPOINT
,
493 WINED3DSPR_PATCHCONST
,
494 WINED3DSPR_TESSCOORD
,
495 WINED3DSPR_GROUPSHAREDMEM
,
497 WINED3DSPR_THREADGROUPID
,
498 WINED3DSPR_LOCALTHREADID
,
499 WINED3DSPR_LOCALTHREADINDEX
,
502 WINED3DSPR_FUNCTIONBODY
,
503 WINED3DSPR_FUNCTIONPOINTER
,
505 WINED3DSPR_SAMPLEMASK
,
507 WINED3DSPR_DEPTHOUTGE
,
508 WINED3DSPR_DEPTHOUTLE
,
511 enum wined3d_data_type
515 WINED3D_DATA_RESOURCE
,
516 WINED3D_DATA_SAMPLER
,
524 enum wined3d_immconst_type
526 WINED3D_IMMCONST_SCALAR
,
527 WINED3D_IMMCONST_VEC4
,
530 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
532 enum wined3d_shader_src_modifier
534 WINED3DSPSM_NONE
= 0,
536 WINED3DSPSM_BIAS
= 2,
537 WINED3DSPSM_BIASNEG
= 3,
538 WINED3DSPSM_SIGN
= 4,
539 WINED3DSPSM_SIGNNEG
= 5,
540 WINED3DSPSM_COMP
= 6,
542 WINED3DSPSM_X2NEG
= 8,
545 WINED3DSPSM_ABS
= 11,
546 WINED3DSPSM_ABSNEG
= 12,
547 WINED3DSPSM_NOT
= 13,
550 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
551 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
552 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
553 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
554 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
556 enum wined3d_shader_dst_modifier
558 WINED3DSPDM_NONE
= 0,
559 WINED3DSPDM_SATURATE
= 1,
560 WINED3DSPDM_PARTIALPRECISION
= 2,
561 WINED3DSPDM_MSAMPCENTROID
= 4,
564 enum wined3d_shader_interpolation_mode
567 WINED3DSIM_CONSTANT
= 1,
568 WINED3DSIM_LINEAR
= 2,
569 WINED3DSIM_LINEAR_CENTROID
= 3,
570 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
571 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
572 WINED3DSIM_LINEAR_SAMPLE
= 6,
573 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
576 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
577 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
579 enum wined3d_shader_global_flags
581 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
582 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
583 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
586 enum wined3d_shader_sync_flags
588 WINED3DSSF_THREAD_GROUP
= 0x1,
589 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
592 enum wined3d_shader_uav_flags
594 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
595 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
598 enum wined3d_tessellator_domain
600 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
601 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
602 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
605 enum wined3d_tessellator_output_primitive
607 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
608 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
609 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
610 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
613 enum wined3d_tessellator_partitioning
615 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
616 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
617 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
618 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
621 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
622 #define WINED3DSI_TEXLD_PROJECT 0x1
623 #define WINED3DSI_TEXLD_BIAS 0x2
624 #define WINED3DSI_INDEXED_DYNAMIC 0x4
625 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
626 #define WINED3DSI_RESINFO_UINT 0x2
627 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
628 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
630 enum wined3d_shader_rel_op
632 WINED3D_SHADER_REL_OP_GT
= 1,
633 WINED3D_SHADER_REL_OP_EQ
= 2,
634 WINED3D_SHADER_REL_OP_GE
= 3,
635 WINED3D_SHADER_REL_OP_LT
= 4,
636 WINED3D_SHADER_REL_OP_NE
= 5,
637 WINED3D_SHADER_REL_OP_LE
= 6,
640 enum wined3d_shader_conditional_op
642 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
643 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
646 #define WINED3D_SM1_VS 0xfffeu
647 #define WINED3D_SM1_PS 0xffffu
648 #define WINED3D_SM4_PS 0x0000u
649 #define WINED3D_SM4_VS 0x0001u
650 #define WINED3D_SM4_GS 0x0002u
651 #define WINED3D_SM5_HS 0x0003u
652 #define WINED3D_SM5_DS 0x0004u
653 #define WINED3D_SM5_CS 0x0005u
655 /* Shader version tokens, and shader end tokens */
656 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
657 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
659 /* Shader backends */
661 /* TODO: Make this dynamic, based on shader limits ? */
662 #define MAX_ATTRIBS 16
663 #define MAX_REG_ADDR 1
664 #define MAX_REG_TEXCRD 8
665 #define MAX_REG_INPUT 32
666 #define MAX_REG_OUTPUT 32
667 #define WINED3D_MAX_CBS 15
668 #define WINED3D_MAX_CONSTS_B 16
669 #define WINED3D_MAX_CONSTS_I 16
670 #define WINED3D_MAX_VS_CONSTS_F 256
671 #define WINED3D_MAX_PS_CONSTS_F 224
673 /* FIXME: This needs to go up to 2048 for
674 * Shader model 3 according to msdn (and for software shaders) */
675 #define MAX_LABELS 16
677 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
679 struct wined3d_string_buffer
683 unsigned int buffer_size
;
684 unsigned int content_size
;
687 enum WINED3D_SHADER_INSTRUCTION_HANDLER
692 WINED3DSIH_ATOMIC_AND
,
693 WINED3DSIH_ATOMIC_CMP_STORE
,
694 WINED3DSIH_ATOMIC_IADD
,
695 WINED3DSIH_ATOMIC_IMAX
,
696 WINED3DSIH_ATOMIC_IMIN
,
697 WINED3DSIH_ATOMIC_OR
,
698 WINED3DSIH_ATOMIC_UMAX
,
699 WINED3DSIH_ATOMIC_UMIN
,
700 WINED3DSIH_ATOMIC_XOR
,
714 WINED3DSIH_CONTINUEP
,
715 WINED3DSIH_COUNTBITS
,
718 WINED3DSIH_CUT_STREAM
,
720 WINED3DSIH_DCL_CONSTANT_BUFFER
,
721 WINED3DSIH_DCL_FUNCTION_BODY
,
722 WINED3DSIH_DCL_FUNCTION_TABLE
,
723 WINED3DSIH_DCL_GLOBAL_FLAGS
,
724 WINED3DSIH_DCL_GS_INSTANCES
,
725 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
726 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
727 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
728 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
729 WINED3DSIH_DCL_INDEX_RANGE
,
730 WINED3DSIH_DCL_INDEXABLE_TEMP
,
731 WINED3DSIH_DCL_INPUT
,
732 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
733 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
734 WINED3DSIH_DCL_INPUT_PS
,
735 WINED3DSIH_DCL_INPUT_PS_SGV
,
736 WINED3DSIH_DCL_INPUT_PS_SIV
,
737 WINED3DSIH_DCL_INPUT_SGV
,
738 WINED3DSIH_DCL_INPUT_SIV
,
739 WINED3DSIH_DCL_INTERFACE
,
740 WINED3DSIH_DCL_OUTPUT
,
741 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
742 WINED3DSIH_DCL_OUTPUT_SIV
,
743 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
744 WINED3DSIH_DCL_RESOURCE_RAW
,
745 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
746 WINED3DSIH_DCL_SAMPLER
,
747 WINED3DSIH_DCL_STREAM
,
748 WINED3DSIH_DCL_TEMPS
,
749 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
750 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
751 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
752 WINED3DSIH_DCL_TGSM_RAW
,
753 WINED3DSIH_DCL_TGSM_STRUCTURED
,
754 WINED3DSIH_DCL_THREAD_GROUP
,
755 WINED3DSIH_DCL_UAV_RAW
,
756 WINED3DSIH_DCL_UAV_STRUCTURED
,
757 WINED3DSIH_DCL_UAV_TYPED
,
758 WINED3DSIH_DCL_VERTICES_OUT
,
770 WINED3DSIH_DSX_COARSE
,
773 WINED3DSIH_DSY_COARSE
,
775 WINED3DSIH_EVAL_SAMPLE_INDEX
,
778 WINED3DSIH_EMIT_STREAM
,
782 WINED3DSIH_ENDSWITCH
,
789 WINED3DSIH_FIRSTBIT_HI
,
790 WINED3DSIH_FIRSTBIT_LO
,
791 WINED3DSIH_FIRSTBIT_SHI
,
796 WINED3DSIH_GATHER4_C
,
797 WINED3DSIH_GATHER4_PO
,
798 WINED3DSIH_GATHER4_PO_C
,
800 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
802 WINED3DSIH_HS_FORK_PHASE
,
803 WINED3DSIH_HS_JOIN_PHASE
,
814 WINED3DSIH_IMM_ATOMIC_ALLOC
,
815 WINED3DSIH_IMM_ATOMIC_AND
,
816 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
817 WINED3DSIH_IMM_ATOMIC_CONSUME
,
818 WINED3DSIH_IMM_ATOMIC_EXCH
,
819 WINED3DSIH_IMM_ATOMIC_IADD
,
820 WINED3DSIH_IMM_ATOMIC_IMAX
,
821 WINED3DSIH_IMM_ATOMIC_IMIN
,
822 WINED3DSIH_IMM_ATOMIC_OR
,
823 WINED3DSIH_IMM_ATOMIC_UMAX
,
824 WINED3DSIH_IMM_ATOMIC_UMIN
,
825 WINED3DSIH_IMM_ATOMIC_XOR
,
836 WINED3DSIH_LD_STRUCTURED
,
837 WINED3DSIH_LD_UAV_TYPED
,
877 WINED3DSIH_SAMPLE_C_LZ
,
878 WINED3DSIH_SAMPLE_GRAD
,
879 WINED3DSIH_SAMPLE_INFO
,
880 WINED3DSIH_SAMPLE_LOD
,
881 WINED3DSIH_SAMPLE_POS
,
888 WINED3DSIH_STORE_RAW
,
889 WINED3DSIH_STORE_STRUCTURED
,
890 WINED3DSIH_STORE_UAV_TYPED
,
901 WINED3DSIH_TEXDP3TEX
,
905 WINED3DSIH_TEXM3x2DEPTH
,
906 WINED3DSIH_TEXM3x2PAD
,
907 WINED3DSIH_TEXM3x2TEX
,
909 WINED3DSIH_TEXM3x3DIFF
,
910 WINED3DSIH_TEXM3x3PAD
,
911 WINED3DSIH_TEXM3x3SPEC
,
912 WINED3DSIH_TEXM3x3TEX
,
913 WINED3DSIH_TEXM3x3VSPEC
,
914 WINED3DSIH_TEXREG2AR
,
915 WINED3DSIH_TEXREG2GB
,
916 WINED3DSIH_TEXREG2RGB
,
927 WINED3DSIH_TABLE_SIZE
930 enum wined3d_shader_type
932 WINED3D_SHADER_TYPE_PIXEL
,
933 WINED3D_SHADER_TYPE_VERTEX
,
934 WINED3D_SHADER_TYPE_GEOMETRY
,
935 WINED3D_SHADER_TYPE_HULL
,
936 WINED3D_SHADER_TYPE_DOMAIN
,
937 WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
939 WINED3D_SHADER_TYPE_COMPUTE
= WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
940 WINED3D_SHADER_TYPE_COUNT
,
943 struct wined3d_shader_version
945 enum wined3d_shader_type type
;
950 struct wined3d_shader_resource_info
952 enum wined3d_shader_resource_type type
;
953 enum wined3d_data_type data_type
;
958 #define WINED3D_SAMPLER_DEFAULT ~0x0u
960 struct wined3d_shader_sampler_map_entry
962 unsigned int resource_idx
;
963 unsigned int sampler_idx
;
964 unsigned int bind_idx
;
967 struct wined3d_shader_sampler_map
969 struct wined3d_shader_sampler_map_entry
*entries
;
974 struct wined3d_shader_immediate_constant_buffer
976 unsigned int vec4_count
;
977 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
980 struct wined3d_shader_indexable_temp
983 unsigned int register_idx
;
984 unsigned int register_size
;
985 unsigned int component_count
;
988 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
990 struct wined3d_shader_reg_maps
992 struct wined3d_shader_version shader_version
;
993 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
994 BYTE address
; /* MAX_REG_ADDR, 1 */
995 WORD labels
; /* MAX_LABELS, 16 */
996 DWORD temporary
; /* 32 */
997 unsigned int temporary_count
;
998 DWORD
*constf
; /* pixel, vertex */
999 struct list indexable_temps
;
1000 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1003 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1004 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1006 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1007 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1008 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1009 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1010 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1011 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1012 UINT cb_sizes
[WINED3D_MAX_CBS
];
1014 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1015 struct wined3d_shader_sampler_map sampler_map
;
1016 DWORD sampler_comparison_mode
;
1017 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
1018 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
1019 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1020 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1021 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1023 DWORD clip_distance_mask
: 8; /* MAX_CLIP_DISTANCES, 8 */
1024 DWORD cull_distance_mask
: 8; /* MAX_CLIP_DISTANCES, 8 */
1029 DWORD usestexldd
: 1;
1031 DWORD usesfacing
: 1;
1032 DWORD usesrelconstF
: 1;
1034 DWORD usestexldl
: 1;
1038 DWORD point_size
: 1;
1040 DWORD input_rel_addressing
: 1;
1043 DWORD rt_mask
; /* Used render targets, 32 max. */
1045 /* Whether or not loops are used in this shader, and nesting depth */
1046 unsigned int loop_depth
;
1047 unsigned int min_rel_offset
, max_rel_offset
;
1049 struct wined3d_shader_tgsm
*tgsm
;
1050 SIZE_T tgsm_capacity
;
1051 unsigned int tgsm_count
;
1054 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1055 * state information between multiple instructions. */
1056 struct wined3d_shader_tex_mx
1058 unsigned int current_row
;
1059 DWORD texcoord_w
[2];
1062 struct wined3d_shader_parser_state
1064 unsigned int current_loop_depth
;
1065 unsigned int current_loop_reg
;
1069 struct wined3d_shader_context
1071 const struct wined3d_shader
*shader
;
1072 const struct wined3d_gl_info
*gl_info
;
1073 const struct wined3d_shader_reg_maps
*reg_maps
;
1074 struct wined3d_string_buffer
*buffer
;
1075 struct wined3d_shader_tex_mx
*tex_mx
;
1076 struct wined3d_shader_parser_state
*state
;
1080 struct wined3d_shader_register_index
1082 const struct wined3d_shader_src_param
*rel_addr
;
1083 unsigned int offset
;
1086 struct wined3d_shader_register
1088 enum wined3d_shader_register_type type
;
1089 enum wined3d_data_type data_type
;
1090 struct wined3d_shader_register_index idx
[2];
1091 enum wined3d_immconst_type immconst_type
;
1094 DWORD immconst_data
[4];
1095 unsigned fp_body_idx
;
1099 struct wined3d_shader_dst_param
1101 struct wined3d_shader_register reg
;
1107 struct wined3d_shader_src_param
1109 struct wined3d_shader_register reg
;
1111 enum wined3d_shader_src_modifier modifiers
;
1114 struct wined3d_shader_index_range
1116 struct wined3d_shader_dst_param first_register
;
1117 unsigned int last_register
;
1120 struct wined3d_shader_semantic
1122 enum wined3d_decl_usage usage
;
1124 enum wined3d_shader_resource_type resource_type
;
1125 enum wined3d_data_type resource_data_type
;
1126 struct wined3d_shader_dst_param reg
;
1129 enum wined3d_shader_input_sysval_semantic
1131 WINED3D_SIV_POSITION
= 1,
1132 WINED3D_SIV_CLIP_DISTANCE
= 2,
1133 WINED3D_SIV_CULL_DISTANCE
= 3,
1134 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1135 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1136 WINED3D_SIV_VERTEX_ID
= 6,
1137 WINED3D_SIV_PRIMITIVE_ID
= 7,
1138 WINED3D_SIV_INSTANCE_ID
= 8,
1139 WINED3D_SIV_IS_FRONT_FACE
= 9,
1140 WINED3D_SIV_SAMPLE_INDEX
= 10,
1141 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1142 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1143 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1144 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1145 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1146 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1147 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1148 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1149 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1150 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1151 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1152 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1155 struct wined3d_shader_register_semantic
1157 struct wined3d_shader_dst_param reg
;
1158 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1161 struct wined3d_shader_structured_resource
1163 struct wined3d_shader_dst_param reg
;
1164 unsigned int byte_stride
;
1167 struct wined3d_shader_tgsm
1170 unsigned int stride
;
1173 struct wined3d_shader_tgsm_raw
1175 struct wined3d_shader_dst_param reg
;
1176 unsigned int byte_count
;
1179 struct wined3d_shader_tgsm_structured
1181 struct wined3d_shader_dst_param reg
;
1182 unsigned int byte_stride
;
1183 unsigned int structure_count
;
1186 struct wined3d_shader_thread_group_size
1188 unsigned int x
, y
, z
;
1191 struct wined3d_shader_function_table_pointer
1194 unsigned int array_size
;
1195 unsigned int body_count
;
1196 unsigned int table_count
;
1199 struct wined3d_shader_texel_offset
1201 signed char u
, v
, w
;
1204 struct wined3d_shader_primitive_type
1206 enum wined3d_primitive_type type
;
1207 unsigned int patch_vertex_count
;
1210 struct wined3d_shader_instruction
1212 const struct wined3d_shader_context
*ctx
;
1213 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1215 unsigned int dst_count
;
1216 unsigned int src_count
;
1217 const struct wined3d_shader_dst_param
*dst
;
1218 const struct wined3d_shader_src_param
*src
;
1219 struct wined3d_shader_texel_offset texel_offset
;
1221 const struct wined3d_shader_src_param
*predicate
;
1224 struct wined3d_shader_semantic semantic
;
1225 struct wined3d_shader_register_semantic register_semantic
;
1226 struct wined3d_shader_primitive_type primitive_type
;
1227 struct wined3d_shader_dst_param dst
;
1228 struct wined3d_shader_src_param src
;
1231 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1232 struct wined3d_shader_structured_resource structured_resource
;
1233 struct wined3d_shader_tgsm_raw tgsm_raw
;
1234 struct wined3d_shader_tgsm_structured tgsm_structured
;
1235 struct wined3d_shader_thread_group_size thread_group_size
;
1236 enum wined3d_tessellator_domain tessellator_domain
;
1237 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1238 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1239 float max_tessellation_factor
;
1240 struct wined3d_shader_index_range index_range
;
1241 struct wined3d_shader_indexable_temp indexable_temp
;
1242 struct wined3d_shader_function_table_pointer fp
;
1246 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1248 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1251 struct wined3d_shader_attribute
1253 enum wined3d_decl_usage usage
;
1257 struct wined3d_shader_loop_control
1264 struct wined3d_shader_frontend
1266 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1267 const struct wined3d_shader_signature
*output_signature
);
1268 void (*shader_free
)(void *data
);
1269 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1270 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1271 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1274 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1275 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1277 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1279 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1280 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1281 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
1285 unsigned int vs_version
;
1286 unsigned int hs_version
;
1287 unsigned int ds_version
;
1288 unsigned int gs_version
;
1289 unsigned int ps_version
;
1290 unsigned int cs_version
;
1292 DWORD vs_uniform_count
;
1293 DWORD ps_uniform_count
;
1294 float ps_1x_max_value
;
1295 DWORD varying_count
;
1300 enum wined3d_gl_resource_type
1302 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1303 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1304 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1305 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1306 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1307 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1308 WINED3D_GL_RES_TYPE_RB
= 6,
1309 WINED3D_GL_RES_TYPE_COUNT
= 7,
1312 enum vertexprocessing_mode
{
1318 #define WINED3D_CONST_NUM_UNUSED ~0U
1320 enum wined3d_ffp_ps_fog_mode
1322 WINED3D_FFP_PS_FOG_OFF
,
1323 WINED3D_FFP_PS_FOG_LINEAR
,
1324 WINED3D_FFP_PS_FOG_EXP
,
1325 WINED3D_FFP_PS_FOG_EXP2
,
1328 /* Stateblock dependent parameters which have to be hardcoded
1329 * into the shader code
1332 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1333 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1334 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1335 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1336 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1338 /* Used for Shader Model 1 pixel shaders to track the bound texture
1339 * type. 2D and RECT textures are separated through NP2 fixup. */
1340 enum wined3d_shader_tex_types
1342 WINED3D_SHADER_TEX_2D
= 0,
1343 WINED3D_SHADER_TEX_3D
= 1,
1344 WINED3D_SHADER_TEX_CUBE
= 2,
1347 struct ps_compile_args
1349 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1350 enum vertexprocessing_mode vp_mode
;
1351 enum wined3d_ffp_ps_fog_mode fog
;
1352 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1353 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1354 WORD srgb_correction
;
1355 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1356 D3D9 has a limit of 16 samplers and the fixup is superfluous
1357 in D3D10 (unconditional NP2 support mandatory). */
1359 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1360 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1361 DWORD pointsprite
: 1;
1362 DWORD flatshading
: 1;
1363 DWORD alpha_test_func
: 3;
1364 DWORD render_offscreen
: 1;
1365 DWORD dual_source_blend
: 1;
1375 struct vs_compile_args
1378 BYTE clip_enabled
: 1;
1379 BYTE point_size
: 1;
1380 BYTE per_vertex_point_size
: 1;
1381 BYTE flatshading
: 1;
1382 BYTE next_shader_type
: 3;
1384 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1385 unsigned int next_shader_input_count
;
1386 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1389 struct ds_compile_args
1391 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1392 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1393 unsigned int output_count
: 16;
1394 unsigned int next_shader_type
: 3;
1395 unsigned int render_offscreen
: 1;
1396 unsigned int padding
: 12;
1397 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1400 struct gs_compile_args
1402 unsigned int output_count
;
1403 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1406 struct wined3d_context
;
1407 struct wined3d_state
;
1408 struct fragment_pipeline
;
1409 struct wined3d_vertex_pipe_ops
;
1411 struct wined3d_shader_backend_ops
1413 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1414 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1415 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1416 const struct wined3d_state
*state
);
1417 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1418 const struct wined3d_state
*state
);
1419 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1420 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1421 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1422 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1423 const struct wined3d_state
*state
);
1424 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1425 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1426 const struct fragment_pipeline
*fragment_pipe
);
1427 void (*shader_free_private
)(struct wined3d_device
*device
);
1428 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1429 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1430 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1431 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1432 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1433 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1436 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1437 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1438 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1440 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1442 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1443 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1444 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1445 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1447 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1449 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1450 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1451 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1452 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1455 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1457 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1458 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1460 /* Checking of API calls */
1461 /* --------------------- */
1462 #ifndef WINE_NO_DEBUG_MSGS
1463 #define checkGLcall(A) \
1465 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1466 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1467 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1470 #define checkGLcall(A) do {} while(0)
1473 struct wined3d_bo_address
1475 GLuint buffer_object
;
1479 struct wined3d_const_bo_address
1481 GLuint buffer_object
;
1485 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1487 return (struct wined3d_const_bo_address
*)data
;
1490 struct wined3d_stream_info_element
1492 const struct wined3d_format
*format
;
1493 struct wined3d_bo_address data
;
1495 unsigned int stream_idx
;
1496 unsigned int divisor
;
1499 struct wined3d_stream_info
1501 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1502 DWORD position_transformed
: 1;
1504 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1505 WORD use_map
; /* MAX_ATTRIBS, 16 */
1508 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1509 const struct wined3d_state
*state
, const struct wined3d_gl_info
*gl_info
,
1510 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1512 struct wined3d_direct_dispatch_parameters
1514 unsigned int group_count_x
;
1515 unsigned int group_count_y
;
1516 unsigned int group_count_z
;
1519 struct wined3d_indirect_dispatch_parameters
1521 struct wined3d_buffer
*buffer
;
1522 unsigned int offset
;
1525 struct wined3d_dispatch_parameters
1530 struct wined3d_direct_dispatch_parameters direct
;
1531 struct wined3d_indirect_dispatch_parameters indirect
;
1535 struct wined3d_direct_draw_parameters
1537 int base_vertex_idx
;
1538 unsigned int start_idx
;
1539 unsigned int index_count
;
1540 unsigned int start_instance
;
1541 unsigned int instance_count
;
1544 struct wined3d_indirect_draw_parameters
1546 struct wined3d_buffer
*buffer
;
1547 unsigned int offset
;
1550 struct wined3d_draw_parameters
1555 struct wined3d_direct_draw_parameters direct
;
1556 struct wined3d_indirect_draw_parameters indirect
;
1561 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1562 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1563 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1564 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1565 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1569 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1570 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1572 enum wined3d_pipeline
1574 WINED3D_PIPELINE_GRAPHICS
,
1575 WINED3D_PIPELINE_COMPUTE
,
1576 WINED3D_PIPELINE_COUNT
,
1579 /* Routines and structures related to state management */
1581 #define STATE_RENDER(a) (a)
1582 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1584 #define STATE_TEXTURESTAGE(stage, num) \
1585 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1586 #define STATE_IS_TEXTURESTAGE(a) \
1587 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1589 /* + 1 because samplers start with 0 */
1590 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1591 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1593 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1594 #define STATE_IS_GRAPHICS_SHADER(a) \
1595 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1597 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1598 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1599 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1600 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1602 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1603 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1605 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1606 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1608 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1609 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1611 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1612 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1613 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1614 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1616 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1617 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1619 #define STATE_VIEWPORT (STATE_VDECL + 1)
1620 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1622 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1623 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1624 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1625 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1627 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1628 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1630 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1631 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1633 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1634 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1636 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1637 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1639 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1640 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1642 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1643 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1645 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1646 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1648 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1649 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1651 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1652 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1654 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1655 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1657 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1658 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1660 #define STATE_COMPUTE_OFFSET (STATE_BLEND + 1)
1662 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1663 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1665 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1666 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1668 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1669 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1671 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1672 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1674 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1675 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1677 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1678 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1680 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1681 #define STATE_CONSTANT_BUFFER(a) \
1682 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1683 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1684 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1692 union wined3d_gl_fence_object
1698 enum wined3d_fence_result
1701 WINED3D_FENCE_WAITING
,
1702 WINED3D_FENCE_NOT_STARTED
,
1703 WINED3D_FENCE_WRONG_THREAD
,
1704 WINED3D_FENCE_ERROR
,
1707 struct wined3d_fence
1710 union wined3d_gl_fence_object object
;
1711 struct wined3d_context
*context
;
1714 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1715 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1716 void wined3d_fence_issue(struct wined3d_fence
*fence
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1717 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1718 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1720 /* Direct3D terminology with little modifications. We do not have an issued
1721 * state because only the driver knows about it, but we have a created state
1722 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1723 enum wined3d_query_state
1730 struct wined3d_query_ops
1732 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1733 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1734 void (*query_destroy
)(struct wined3d_query
*query
);
1737 struct wined3d_query
1742 const struct wined3d_parent_ops
*parent_ops
;
1743 struct wined3d_device
*device
;
1744 enum wined3d_query_state state
;
1745 enum wined3d_query_type type
;
1748 const struct wined3d_query_ops
*query_ops
;
1750 LONG counter_main
, counter_retrieved
;
1751 struct list poll_list_entry
;
1754 struct wined3d_event_query
1756 struct wined3d_query query
;
1758 struct wined3d_fence fence
;
1762 struct wined3d_occlusion_query
1764 struct wined3d_query query
;
1768 struct wined3d_context
*context
;
1773 struct wined3d_timestamp_query
1775 struct wined3d_query query
;
1779 struct wined3d_context
*context
;
1783 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1784 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1786 union wined3d_gl_so_statistics_query
1796 struct wined3d_so_statistics_query
1798 struct wined3d_query query
;
1801 union wined3d_gl_so_statistics_query u
;
1802 struct wined3d_context
*context
;
1803 unsigned int stream_idx
;
1804 struct wined3d_query_data_so_statistics statistics
;
1808 void context_alloc_so_statistics_query(struct wined3d_context
*context
,
1809 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1810 void context_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1812 union wined3d_gl_pipeline_statistics_query
1819 GLuint vertex_shader
;
1820 GLuint tess_control_shader
;
1821 GLuint tess_eval_shader
;
1822 GLuint geometry_shader
;
1823 GLuint geometry_primitives
;
1824 GLuint fragment_shader
;
1825 GLuint compute_shader
;
1826 GLuint clipping_input
;
1827 GLuint clipping_output
;
1831 struct wined3d_pipeline_statistics_query
1833 struct wined3d_query query
;
1836 union wined3d_gl_pipeline_statistics_query u
;
1837 struct wined3d_context
*context
;
1838 struct wined3d_query_data_pipeline_statistics statistics
;
1842 void context_alloc_pipeline_statistics_query(struct wined3d_context
*context
,
1843 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1844 void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1846 struct wined3d_gl_view
1852 struct wined3d_rendertarget_info
1854 struct wined3d_gl_view gl_view
;
1855 struct wined3d_resource
*resource
;
1856 unsigned int sub_resource_idx
;
1857 unsigned int layer_count
;
1860 #define MAX_GL_FRAGMENT_SAMPLERS 32
1862 struct wined3d_context
1864 const struct wined3d_gl_info
*gl_info
;
1865 const struct wined3d_d3d_info
*d3d_info
;
1866 const struct StateEntry
*state_table
;
1867 /* State dirtification
1868 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1869 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1870 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1871 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1873 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1874 DWORD numDirtyEntries
;
1875 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1876 unsigned int dirty_compute_states
[STATE_COMPUTE_COUNT
/ (sizeof(unsigned int) * CHAR_BIT
) + 1];
1878 struct wined3d_device
*device
;
1879 struct wined3d_swapchain
*swapchain
;
1882 struct wined3d_texture
*texture
;
1883 unsigned int sub_resource_idx
;
1885 DWORD tid
; /* Thread ID which owns this context at the moment */
1887 /* Stores some information about the context state for optimization */
1888 DWORD render_offscreen
: 1;
1889 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1890 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
1891 DWORD last_was_pshader
: 1;
1892 DWORD last_was_vshader
: 1;
1893 DWORD last_was_normal
: 1;
1894 DWORD namedArraysLoaded
: 1;
1895 DWORD numberedArraysLoaded
: 1;
1896 DWORD last_was_blit
: 1;
1897 DWORD last_was_ckey
: 1;
1898 DWORD fog_coord
: 1;
1899 DWORD fog_enabled
: 1;
1900 DWORD num_untracked_materials
: 2; /* Max value 2 */
1902 DWORD destroyed
: 1;
1904 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1905 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1906 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1907 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1908 DWORD use_immediate_mode_draw
: 1;
1909 DWORD rebind_fbo
: 1;
1910 DWORD needs_set
: 1;
1911 DWORD hdc_is_private
: 1;
1912 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1913 DWORD update_shader_resource_bindings
: 1;
1914 DWORD update_compute_shader_resource_bindings
: 1;
1915 DWORD update_unordered_access_view_bindings
: 1;
1916 DWORD update_compute_unordered_access_view_bindings
: 1;
1917 DWORD uses_uavs
: 1;
1918 DWORD destroy_delayed
: 1;
1919 DWORD transform_feedback_active
: 1;
1920 DWORD transform_feedback_paused
: 1;
1921 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
1922 DWORD clip_distance_mask
: 8; /* MAX_CLIP_DISTANCES, 8 */
1923 DWORD last_was_dual_blend
: 1;
1925 DWORD constant_update_mask
;
1926 DWORD numbered_array_mask
;
1927 GLenum tracking_parm
; /* Which source is tracking current colour */
1928 GLenum untracked_materials
[2];
1929 UINT blit_w
, blit_h
;
1930 enum fogsource fog_source
;
1931 DWORD active_texture
;
1932 DWORD
*texture_type
;
1934 UINT instance_count
;
1936 /* The actual opengl context */
1941 HWND restore_pf_win
;
1948 void *shader_backend_data
;
1949 void *fragment_pipe_data
;
1952 UINT fbo_entry_count
;
1953 struct list fbo_list
;
1954 struct list fbo_destroy_list
;
1955 struct fbo_entry
*current_fbo
;
1956 GLuint fbo_read_binding
;
1957 GLuint fbo_draw_binding
;
1958 struct wined3d_rendertarget_info blit_targets
[MAX_RENDER_TARGET_VIEWS
];
1959 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1962 GLuint
*free_occlusion_queries
;
1963 SIZE_T free_occlusion_query_size
;
1964 unsigned int free_occlusion_query_count
;
1965 struct list occlusion_queries
;
1967 union wined3d_gl_fence_object
*free_fences
;
1968 SIZE_T free_fence_size
;
1969 unsigned int free_fence_count
;
1972 GLuint
*free_timestamp_queries
;
1973 SIZE_T free_timestamp_query_size
;
1974 unsigned int free_timestamp_query_count
;
1975 struct list timestamp_queries
;
1977 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
1978 SIZE_T free_so_statistics_query_size
;
1979 unsigned int free_so_statistics_query_count
;
1980 struct list so_statistics_queries
;
1982 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
1983 SIZE_T free_pipeline_statistics_query_size
;
1984 unsigned int free_pipeline_statistics_query_count
;
1985 struct list pipeline_statistics_queries
;
1987 struct wined3d_stream_info stream_info
;
1989 /* Fences for GL_APPLE_flush_buffer_range */
1990 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
1991 unsigned int buffer_fence_count
;
1993 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1994 DWORD rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ MAX_VERTEX_SAMPLERS
];
1996 /* Extension emulation */
1997 GLint gl_fog_source
;
1998 GLfloat fog_coord_value
;
1999 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
2000 GLuint dummy_arbfp_prog
;
2003 struct wined3d_fb_state
2005 struct wined3d_rendertarget_view
*render_targets
[MAX_RENDER_TARGET_VIEWS
];
2006 struct wined3d_rendertarget_view
*depth_stencil
;
2009 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2013 DWORD representative
;
2014 APPLYSTATEFUNC apply
;
2017 struct StateEntryTemplate
2020 struct StateEntry content
;
2021 enum wined3d_gl_extension extension
;
2024 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2025 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2026 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2028 struct fragment_caps
2031 DWORD PrimitiveMiscCaps
;
2032 DWORD TextureOpCaps
;
2033 DWORD MaxTextureBlendStages
;
2034 DWORD MaxSimultaneousTextures
;
2037 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2038 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2040 struct fragment_pipeline
2042 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
2043 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
2044 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2045 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2046 void (*free_private
)(struct wined3d_device
*device
);
2047 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2048 void (*free_context_data
)(struct wined3d_context
*context
);
2049 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2050 const struct StateEntryTemplate
*states
;
2053 struct wined3d_vertex_caps
2056 BOOL emulated_flatshading
;
2057 BOOL ffp_generic_attributes
;
2058 DWORD max_active_lights
;
2059 DWORD max_vertex_blend_matrices
;
2060 DWORD max_vertex_blend_matrix_index
;
2061 DWORD vertex_processing_caps
;
2063 DWORD max_user_clip_planes
;
2067 struct wined3d_vertex_pipe_ops
2069 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
2070 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
2071 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2072 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2073 void (*vp_free
)(struct wined3d_device
*device
);
2074 const struct StateEntryTemplate
*vp_states
;
2077 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
2078 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
2079 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2080 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2081 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2082 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2083 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2084 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
2086 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2087 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2088 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2090 /* "Base" state table */
2091 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2092 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2093 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
2094 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
2096 struct wined3d_surface
;
2098 enum wined3d_blit_op
2100 WINED3D_BLIT_OP_COLOR_BLIT
,
2101 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2102 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2103 WINED3D_BLIT_OP_COLOR_FILL
,
2104 WINED3D_BLIT_OP_DEPTH_FILL
,
2105 WINED3D_BLIT_OP_DEPTH_BLIT
,
2106 WINED3D_BLIT_OP_RAW_BLIT
,
2109 struct wined3d_blitter
2111 const struct wined3d_blitter_ops
*ops
;
2112 struct wined3d_blitter
*next
;
2115 struct wined3d_blitter_ops
2117 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2118 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2119 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2120 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2121 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2122 struct wined3d_surface
*src_surface
, DWORD src_location
, const RECT
*src_rect
,
2123 struct wined3d_surface
*dst_surface
, DWORD dst_location
, const RECT
*dst_rect
,
2124 const struct wined3d_color_key
*color_key
, enum wined3d_texture_filter_type filter
);
2127 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2128 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2129 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2130 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2131 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2132 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2133 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2134 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2135 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2137 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2139 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
2140 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2141 void context_alloc_fence(struct wined3d_context
*context
, struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2142 void context_alloc_occlusion_query(struct wined3d_context
*context
,
2143 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2144 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2145 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
2146 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2147 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
2148 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
2149 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
2150 unsigned int unit
) DECLSPEC_HIDDEN
;
2151 void context_bind_bo(struct wined3d_context
*context
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2152 void context_bind_dummy_textures(const struct wined3d_device
*device
,
2153 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2154 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2155 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
2156 void context_copy_bo_address(struct wined3d_context
*context
,
2157 const struct wined3d_bo_address
*dst
, GLenum dst_binding
,
2158 const struct wined3d_bo_address
*src
, GLenum src_binding
, size_t size
) DECLSPEC_HIDDEN
;
2159 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
2160 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
2161 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2162 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2163 void context_enable_clip_distances(struct wined3d_context
*context
, unsigned int mask
) DECLSPEC_HIDDEN
;
2164 void context_end_transform_feedback(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2165 void context_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2166 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2167 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
2168 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2169 const DWORD
*context_get_tex_unit_mapping(const struct wined3d_context
*context
,
2170 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2171 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2172 void context_gl_resource_released(struct wined3d_device
*device
,
2173 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2174 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2175 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2176 void *context_map_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
2177 size_t size
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2178 struct wined3d_context
*context_reacquire(const struct wined3d_device
*device
,
2179 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2180 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2181 void context_resource_released(const struct wined3d_device
*device
,
2182 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
2183 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
2184 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
2185 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
2186 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2187 void context_state_drawbuf(struct wined3d_context
*context
,
2188 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2189 void context_state_fb(struct wined3d_context
*context
,
2190 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2191 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2192 void context_unmap_bo_address(struct wined3d_context
*context
,
2193 const struct wined3d_bo_address
*data
, GLenum binding
) DECLSPEC_HIDDEN
;
2195 /*****************************************************************************
2196 * Internal representation of a light
2198 struct wined3d_light_info
2200 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2201 DWORD OriginalIndex
;
2205 /* Converted parms to speed up swapping lights */
2206 struct wined3d_vec4 position
;
2207 struct wined3d_vec4 direction
;
2214 /* The default light parameters */
2215 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2217 struct wined3d_pixel_format
2219 int iPixelFormat
; /* WGL pixel format */
2220 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2221 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2222 int depthSize
, stencilSize
;
2223 BOOL windowDrawable
;
2229 enum wined3d_pci_vendor
2231 HW_VENDOR_SOFTWARE
= 0x0000,
2232 HW_VENDOR_AMD
= 0x1002,
2233 HW_VENDOR_NVIDIA
= 0x10de,
2234 HW_VENDOR_VMWARE
= 0x15ad,
2235 HW_VENDOR_INTEL
= 0x8086,
2238 enum wined3d_pci_device
2242 CARD_AMD_RAGE_128PRO
= 0x5246,
2243 CARD_AMD_RADEON_7200
= 0x5144,
2244 CARD_AMD_RADEON_8500
= 0x514c,
2245 CARD_AMD_RADEON_9500
= 0x4144,
2246 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2247 CARD_AMD_RADEON_X700
= 0x5e4c,
2248 CARD_AMD_RADEON_X1600
= 0x71c2,
2249 CARD_AMD_RADEON_HD2350
= 0x94c7,
2250 CARD_AMD_RADEON_HD2600
= 0x9581,
2251 CARD_AMD_RADEON_HD2900
= 0x9400,
2252 CARD_AMD_RADEON_HD3200
= 0x9620,
2253 CARD_AMD_RADEON_HD3850
= 0x9515,
2254 CARD_AMD_RADEON_HD4200M
= 0x9712,
2255 CARD_AMD_RADEON_HD4350
= 0x954f,
2256 CARD_AMD_RADEON_HD4600
= 0x9495,
2257 CARD_AMD_RADEON_HD4700
= 0x944e,
2258 CARD_AMD_RADEON_HD4800
= 0x944c,
2259 CARD_AMD_RADEON_HD5400
= 0x68f9,
2260 CARD_AMD_RADEON_HD5600
= 0x68d8,
2261 CARD_AMD_RADEON_HD5700
= 0x68be,
2262 CARD_AMD_RADEON_HD5800
= 0x6898,
2263 CARD_AMD_RADEON_HD5900
= 0x689c,
2264 CARD_AMD_RADEON_HD6300
= 0x9803,
2265 CARD_AMD_RADEON_HD6400
= 0x6770,
2266 CARD_AMD_RADEON_HD6410D
= 0x9644,
2267 CARD_AMD_RADEON_HD6480G
= 0x9648,
2268 CARD_AMD_RADEON_HD6550D
= 0x9640,
2269 CARD_AMD_RADEON_HD6600
= 0x6758,
2270 CARD_AMD_RADEON_HD6600M
= 0x6741,
2271 CARD_AMD_RADEON_HD6700
= 0x68ba,
2272 CARD_AMD_RADEON_HD6800
= 0x6739,
2273 CARD_AMD_RADEON_HD6900
= 0x6719,
2274 CARD_AMD_RADEON_HD7660D
= 0x9901,
2275 CARD_AMD_RADEON_HD7700
= 0x683d,
2276 CARD_AMD_RADEON_HD7800
= 0x6819,
2277 CARD_AMD_RADEON_HD7900
= 0x679a,
2278 CARD_AMD_RADEON_HD8600M
= 0x6660,
2279 CARD_AMD_RADEON_HD8670
= 0x6610,
2280 CARD_AMD_RADEON_HD8770
= 0x665c,
2281 CARD_AMD_RADEON_R3
= 0x9830,
2282 CARD_AMD_RADEON_R7
= 0x130f,
2283 CARD_AMD_RADEON_R9_285
= 0x6939,
2284 CARD_AMD_RADEON_R9_290
= 0x67b1,
2285 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2286 CARD_AMD_RADEON_RX_460
= 0x67ef,
2287 CARD_AMD_RADEON_RX_480
= 0x67df,
2289 CARD_NVIDIA_RIVA_128
= 0x0018,
2290 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2291 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2292 CARD_NVIDIA_GEFORCE
= 0x0100,
2293 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2294 CARD_NVIDIA_GEFORCE2
= 0x0150,
2295 CARD_NVIDIA_GEFORCE3
= 0x0200,
2296 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2297 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2298 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2299 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2300 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2301 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2302 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2303 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2304 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2305 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2306 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2307 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2308 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2309 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2310 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2311 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2312 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2313 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2314 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2315 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2316 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2317 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2318 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2319 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2320 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2321 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2322 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2323 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2324 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2325 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2326 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2327 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2328 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2329 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2330 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2331 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2332 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2333 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2334 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2335 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2336 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2337 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2338 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2339 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2340 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2341 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2342 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2343 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2344 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2345 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2346 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2347 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2348 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2349 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2350 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2351 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2352 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2353 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2354 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2355 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2356 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2357 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2358 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2359 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2360 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2361 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2362 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2363 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2364 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2365 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2366 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2367 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2368 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2369 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2370 CARD_NVIDIA_GEFORCE_GTX675MX
= 0x11a7,
2371 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2372 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2373 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2374 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2375 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2376 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2377 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2378 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2379 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2380 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2381 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2382 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2383 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2384 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2385 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2386 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2387 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2388 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2389 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2390 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2391 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2392 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2393 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2394 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2395 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2396 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2397 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2398 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2399 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2400 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2401 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2402 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2403 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2404 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2405 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2406 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2407 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2408 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2409 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2410 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2411 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2412 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2414 CARD_VMWARE_SVGA3D
= 0x0405,
2416 CARD_INTEL_830M
= 0x3577,
2417 CARD_INTEL_855GM
= 0x3582,
2418 CARD_INTEL_845G
= 0x2562,
2419 CARD_INTEL_865G
= 0x2572,
2420 CARD_INTEL_915G
= 0x2582,
2421 CARD_INTEL_E7221G
= 0x258a,
2422 CARD_INTEL_915GM
= 0x2592,
2423 CARD_INTEL_945G
= 0x2772,
2424 CARD_INTEL_945GM
= 0x27a2,
2425 CARD_INTEL_945GME
= 0x27ae,
2426 CARD_INTEL_Q35
= 0x29b2,
2427 CARD_INTEL_G33
= 0x29c2,
2428 CARD_INTEL_Q33
= 0x29d2,
2429 CARD_INTEL_PNVG
= 0xa001,
2430 CARD_INTEL_PNVM
= 0xa011,
2431 CARD_INTEL_965Q
= 0x2992,
2432 CARD_INTEL_965G
= 0x2982,
2433 CARD_INTEL_946GZ
= 0x2972,
2434 CARD_INTEL_965GM
= 0x2a02,
2435 CARD_INTEL_965GME
= 0x2a12,
2436 CARD_INTEL_GM45
= 0x2a42,
2437 CARD_INTEL_IGD
= 0x2e02,
2438 CARD_INTEL_Q45
= 0x2e12,
2439 CARD_INTEL_G45
= 0x2e22,
2440 CARD_INTEL_G41
= 0x2e32,
2441 CARD_INTEL_B43
= 0x2e92,
2442 CARD_INTEL_ILKD
= 0x0042,
2443 CARD_INTEL_ILKM
= 0x0046,
2444 CARD_INTEL_SNBD
= 0x0122,
2445 CARD_INTEL_SNBM
= 0x0126,
2446 CARD_INTEL_SNBS
= 0x010a,
2447 CARD_INTEL_IVBD
= 0x0162,
2448 CARD_INTEL_IVBM
= 0x0166,
2449 CARD_INTEL_IVBS
= 0x015a,
2450 CARD_INTEL_HWD
= 0x0412,
2451 CARD_INTEL_HWM
= 0x0416,
2452 CARD_INTEL_HD5000
= 0x0a26,
2453 CARD_INTEL_I5100_1
= 0x0a22,
2454 CARD_INTEL_I5100_2
= 0x0a2a,
2455 CARD_INTEL_I5100_3
= 0x0a2b,
2456 CARD_INTEL_I5100_4
= 0x0a2e,
2457 CARD_INTEL_IP5200_1
= 0x0d22,
2458 CARD_INTEL_IP5200_2
= 0x0d26,
2459 CARD_INTEL_IP5200_3
= 0x0d2a,
2460 CARD_INTEL_IP5200_4
= 0x0d2b,
2461 CARD_INTEL_IP5200_5
= 0x0d2e,
2462 CARD_INTEL_HD5300
= 0x161e,
2463 CARD_INTEL_HD5500
= 0x1616,
2464 CARD_INTEL_HD5600
= 0x1612,
2465 CARD_INTEL_HD6000
= 0x1626,
2466 CARD_INTEL_I6100
= 0x162b,
2467 CARD_INTEL_IP6200
= 0x1622,
2468 CARD_INTEL_IPP6300
= 0x162a,
2469 CARD_INTEL_HD510_1
= 0x1902,
2470 CARD_INTEL_HD510_2
= 0x1906,
2471 CARD_INTEL_HD510_3
= 0x190b,
2472 CARD_INTEL_HD515
= 0x191e,
2473 CARD_INTEL_HD520_1
= 0x1916,
2474 CARD_INTEL_HD520_2
= 0x1921,
2475 CARD_INTEL_HD530_1
= 0x1912,
2476 CARD_INTEL_HD530_2
= 0x191b,
2477 CARD_INTEL_HDP530
= 0x191d,
2478 CARD_INTEL_I540
= 0x1926,
2479 CARD_INTEL_I550
= 0x1927,
2480 CARD_INTEL_I555
= 0x192b,
2481 CARD_INTEL_IP555
= 0x192d,
2482 CARD_INTEL_IP580_1
= 0x1932,
2483 CARD_INTEL_IP580_2
= 0x193b,
2484 CARD_INTEL_IPP580_1
= 0x193a,
2485 CARD_INTEL_IPP580_2
= 0x193d,
2488 struct wined3d_fbo_ops
2490 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2491 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2492 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2493 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2494 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2495 GLsizei width
, GLsizei height
);
2496 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2497 GLenum internalformat
, GLsizei width
, GLsizei height
);
2498 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2499 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2500 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2501 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2502 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2503 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2504 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
2505 GLuint texture
, GLint level
);
2506 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2507 GLenum textarget
, GLuint texture
, GLint level
);
2508 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2509 GLenum textarget
, GLuint texture
, GLint level
);
2510 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2511 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2512 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2513 GLuint texture
, GLint level
, GLint layer
);
2514 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2515 GLenum renderbuffertarget
, GLuint renderbuffer
);
2516 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2517 GLenum pname
, GLint
*params
);
2518 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2519 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2520 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2523 struct wined3d_gl_limits
2529 UINT texture_coords
;
2530 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2531 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2532 unsigned int graphics_samplers
;
2533 unsigned int combined_samplers
;
2534 UINT general_combiners
;
2535 UINT user_clip_distances
;
2537 UINT texture3d_size
;
2538 float pointsize_max
;
2539 float pointsize_min
;
2544 UINT vertex_attribs
;
2546 unsigned int texture_buffer_offset_alignment
;
2548 unsigned int framebuffer_width
;
2549 unsigned int framebuffer_height
;
2552 UINT glsl_vs_float_constants
;
2553 UINT glsl_ps_float_constants
;
2555 UINT arb_vs_float_constants
;
2556 UINT arb_vs_native_constants
;
2557 UINT arb_vs_instructions
;
2559 UINT arb_ps_float_constants
;
2560 UINT arb_ps_local_constants
;
2561 UINT arb_ps_native_constants
;
2562 UINT arb_ps_instructions
;
2566 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2567 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2568 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2569 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2571 struct wined3d_gl_info
2573 DWORD selected_gl_version
;
2575 struct wined3d_gl_limits limits
;
2576 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2578 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2579 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2581 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2582 struct opengl_funcs gl_ops
;
2583 struct wined3d_fbo_ops fbo_ops
;
2585 struct wined3d_format
*formats
;
2586 unsigned int format_count
;
2589 struct wined3d_driver_info
2591 enum wined3d_pci_vendor vendor
;
2592 enum wined3d_pci_device device
;
2594 const char *description
;
2600 /* The adapter structure */
2601 struct wined3d_adapter
2604 POINT monitor_position
;
2605 enum wined3d_format_id screen_format
;
2607 struct wined3d_gl_info gl_info
;
2608 struct wined3d_d3d_info d3d_info
;
2609 struct wined3d_driver_info driver_info
;
2610 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2611 unsigned int cfg_count
;
2612 struct wined3d_pixel_format
*cfgs
;
2614 UINT64 vram_bytes_used
;
2617 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2618 const struct fragment_pipeline
*fragment_pipe
;
2619 const struct wined3d_shader_backend_ops
*shader_backend
;
2622 struct wined3d_caps_gl_ctx
2628 HGLRC restore_gl_ctx
;
2630 const struct wined3d_gl_info
*gl_info
;
2632 GLuint test_program_id
;
2635 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2636 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2637 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2639 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2641 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2643 enum projection_types
2656 /*****************************************************************************
2657 * Fixed function pipeline replacements
2659 #define ARG_UNUSED 0xff
2660 struct texture_stage_op
2672 struct color_fixup_desc color_fixup
;
2673 unsigned tex_type
: 3;
2675 unsigned projected
: 2;
2676 unsigned padding
: 10;
2679 struct ffp_frag_settings
2681 struct texture_stage_op op
[MAX_TEXTURES
];
2682 enum wined3d_ffp_ps_fog_mode fog
;
2683 unsigned char sRGB_write
;
2684 unsigned char emul_clipplanes
;
2685 unsigned char texcoords_initialized
;
2686 unsigned char color_key_enabled
: 1;
2687 unsigned char pointsprite
: 1;
2688 unsigned char flatshading
: 1;
2689 unsigned char alpha_test_func
: 3;
2690 unsigned char padding
: 2;
2693 struct ffp_frag_desc
2695 struct wine_rb_entry entry
;
2696 struct ffp_frag_settings settings
;
2699 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2700 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2702 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2704 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2705 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2706 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2707 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2708 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2709 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2710 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2712 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2713 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2715 enum wined3d_ffp_vs_fog_mode
2717 WINED3D_FFP_VS_FOG_OFF
= 0,
2718 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2719 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2720 WINED3D_FFP_VS_FOG_RANGE
= 3,
2723 #define WINED3D_FFP_TCI_SHIFT 16
2724 #define WINED3D_FFP_TCI_MASK 0xffu
2726 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2727 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2729 struct wined3d_ffp_vs_settings
2731 DWORD point_light_count
: 4;
2732 DWORD spot_light_count
: 4;
2733 DWORD directional_light_count
: 4;
2734 DWORD parallel_point_light_count
: 4;
2735 DWORD diffuse_source
: 2;
2736 DWORD emissive_source
: 2;
2737 DWORD ambient_source
: 2;
2738 DWORD specular_source
: 2;
2739 DWORD transformed
: 1;
2740 DWORD vertexblends
: 2;
2743 DWORD normalize
: 1;
2745 DWORD localviewer
: 1;
2747 DWORD point_size
: 1;
2748 DWORD per_vertex_point_size
: 1;
2750 DWORD texcoords
: 8; /* MAX_TEXTURES */
2751 DWORD ortho_fog
: 1;
2752 DWORD flatshading
: 1;
2753 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2754 DWORD vb_indices
: 1;
2755 DWORD sw_blending
: 1;
2757 DWORD texgen
[MAX_TEXTURES
];
2760 struct wined3d_ffp_vs_desc
2762 struct wine_rb_entry entry
;
2763 struct wined3d_ffp_vs_settings settings
;
2766 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2767 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2774 struct wined3d_adapter adapters
[1];
2777 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2778 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2779 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2781 struct wined3d_blend_state
2784 struct wined3d_blend_state_desc desc
;
2787 const struct wined3d_parent_ops
*parent_ops
;
2789 struct wined3d_device
*device
;
2792 struct wined3d_rasterizer_state
2795 struct wined3d_rasterizer_state_desc desc
;
2798 const struct wined3d_parent_ops
*parent_ops
;
2800 struct wined3d_device
*device
;
2803 struct wined3d_stream_output
2805 struct wined3d_buffer
*buffer
;
2809 struct wined3d_stream_state
2811 struct wined3d_buffer
*buffer
;
2818 #define WINED3D_STATE_NO_REF 0x00000001
2819 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2821 struct wined3d_state
2824 const struct wined3d_fb_state
*fb
;
2826 struct wined3d_vertex_declaration
*vertex_declaration
;
2827 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2828 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2829 struct wined3d_buffer
*index_buffer
;
2830 enum wined3d_format_id index_format
;
2831 unsigned int index_offset
;
2832 int base_vertex_index
;
2833 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2834 GLenum gl_primitive_type
;
2835 GLint gl_patch_vertices
;
2836 struct wined3d_query
*predicate
;
2837 BOOL predicate_value
;
2839 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2840 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2841 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2842 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2843 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
2845 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2846 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2847 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2849 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2850 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2851 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2853 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2854 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2855 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2857 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2858 struct wined3d_vec4 clip_planes
[MAX_CLIP_DISTANCES
];
2859 struct wined3d_material material
;
2860 struct wined3d_viewport viewport
;
2863 /* Light hashmap. Collisions are handled using linked lists. */
2864 #define LIGHTMAP_SIZE 43
2865 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2866 struct list light_map
[LIGHTMAP_SIZE
];
2867 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2869 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2870 struct wined3d_blend_state
*blend_state
;
2871 struct wined3d_rasterizer_state
*rasterizer_state
;
2874 static inline BOOL
wined3d_dualblend_enabled(const struct wined3d_state
*state
, const struct wined3d_gl_info
*gl_info
)
2876 if (!state
->fb
->render_targets
[0]) return FALSE
;
2877 if (!state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
]) return FALSE
;
2878 if (!gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
]) return FALSE
;
2880 #define IS_DUAL_SOURCE_BLEND(x) ((x) >= WINED3D_BLEND_SRC1COLOR && (x) <= WINED3D_BLEND_INVSRC1ALPHA)
2881 if (IS_DUAL_SOURCE_BLEND(state
->render_states
[WINED3D_RS_SRCBLEND
])) return TRUE
;
2882 if (IS_DUAL_SOURCE_BLEND(state
->render_states
[WINED3D_RS_DESTBLEND
])) return TRUE
;
2883 if (IS_DUAL_SOURCE_BLEND(state
->render_states
[WINED3D_RS_SRCBLENDALPHA
])) return TRUE
;
2884 if (IS_DUAL_SOURCE_BLEND(state
->render_states
[WINED3D_RS_DESTBLENDALPHA
])) return TRUE
;
2885 #undef IS_DUAL_SOURCE_BLEND
2890 struct wined3d_dummy_textures
2897 GLuint tex_cube_array
;
2898 GLuint tex_2d_array
;
2899 GLuint tex_1d_array
;
2902 GLuint tex_2d_ms_array
;
2905 #if defined(STAGING_CSMT)
2906 struct wined3d_gl_bo
2914 #endif /* STAGING_CSMT */
2915 #define WINED3D_UNMAPPED_STAGE ~0u
2917 /* Multithreaded flag. Removed from the public header to signal that
2918 * wined3d_device_create() ignores it. */
2919 #define WINED3DCREATE_MULTITHREADED 0x00000004
2921 struct wined3d_device
2925 /* WineD3D Information */
2926 struct wined3d_device_parent
*device_parent
;
2927 struct wined3d
*wined3d
;
2928 struct wined3d_adapter
*adapter
;
2930 /* Window styles to restore when switching fullscreen mode */
2934 const struct wined3d_shader_backend_ops
*shader_backend
;
2936 void *fragment_priv
;
2938 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2939 /* Array of functions for states which are handled by more than one pipeline part */
2940 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2941 struct wined3d_blitter
*blitter
;
2943 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2944 BYTE bCursorVisible
: 1;
2945 BYTE d3d_initialized
: 1;
2946 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2947 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2948 BYTE filter_messages
: 1;
2951 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2955 struct wined3d_state state
;
2956 struct wined3d_state
*update_state
;
2957 struct wined3d_stateblock
*recording
;
2959 /* Internal use fields */
2960 struct wined3d_device_creation_parameters create_parms
;
2963 struct wined3d_rendertarget_view
*back_buffer_view
;
2964 struct wined3d_swapchain
**swapchains
;
2965 UINT swapchain_count
;
2967 struct list resources
; /* a linked list to track resources created by the device */
2968 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2969 struct wine_rb_tree samplers
;
2971 /* Render Target Support */
2972 struct wined3d_fb_state fb
;
2973 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2975 /* Cursor management */
2980 UINT cursorWidth
, cursorHeight
;
2981 struct wined3d_texture
*cursor_texture
;
2982 HCURSOR hardwareCursor
;
2984 /* The Wine logo texture */
2985 struct wined3d_texture
*logo_texture
;
2987 /* Textures for when no other textures are mapped */
2988 struct wined3d_dummy_textures dummy_textures
;
2990 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2991 struct wined3d_sampler
*default_sampler
;
2992 struct wined3d_sampler
*null_sampler
;
2994 /* Command stream */
2995 struct wined3d_cs
*cs
;
2997 /* Context management */
2998 struct wined3d_context
**contexts
;
3002 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
3003 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
3004 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3005 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3006 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3007 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3008 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
3009 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3010 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3011 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3012 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3013 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3014 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3015 #if defined(STAGING_CSMT)
3016 struct wined3d_gl_bo
*wined3d_device_get_bo(struct wined3d_device
*device
, UINT size
, GLenum gl_usage
,
3017 GLenum type_hint
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3018 void wined3d_device_release_bo(struct wined3d_device
*device
, struct wined3d_gl_bo
*bo
,
3019 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3020 #endif /* STAGING_CSMT */
3022 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
3024 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
3025 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
3026 return context
->isStateDirty
[idx
] & (1u << shift
);
3029 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
3031 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
3033 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
3036 struct wined3d_resource_ops
3038 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
3039 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
3040 void (*resource_preload
)(struct wined3d_resource
*resource
);
3041 void (*resource_unload
)(struct wined3d_resource
*resource
);
3042 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3043 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
3044 HRESULT (*resource_map_info
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3045 struct wined3d_map_info
*info
, DWORD flags
);
3046 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
3049 struct wined3d_resource
3055 struct wined3d_device
*device
;
3056 enum wined3d_resource_type type
;
3057 enum wined3d_gl_resource_type gl_type
;
3058 const struct wined3d_format
*format
;
3059 unsigned int format_flags
;
3060 enum wined3d_multisample_type multisample_type
;
3061 UINT multisample_quality
;
3063 unsigned int access
;
3074 const struct wined3d_parent_ops
*parent_ops
;
3075 const struct wined3d_resource_ops
*resource_ops
;
3077 struct list resource_list_entry
;
3080 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
3082 return resource
->resource_ops
->resource_incref(resource
);
3085 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
3087 return resource
->resource_ops
->resource_decref(resource
);
3090 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
3092 InterlockedIncrement(&resource
->access_count
);
3095 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
3097 InterlockedDecrement(&resource
->access_count
);
3100 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3101 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
3102 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
3103 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
,
3104 unsigned int usage
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
3105 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3106 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
3107 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3108 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3109 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3110 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3111 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3112 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3113 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3115 /* Tests show that the start address of resources is 32 byte aligned */
3116 #define RESOURCE_ALIGNMENT 16
3117 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3121 struct wined3d_sampler_desc sampler_desc
;
3122 unsigned int base_level
;
3126 struct wined3d_texture_ops
3128 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3129 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
3130 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
);
3131 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3132 struct wined3d_context
*context
, DWORD location
);
3133 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
3134 struct wined3d_context
*context
, BOOL srgb
);
3135 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
3138 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3139 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3140 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3141 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3142 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3143 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3144 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3145 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3146 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3147 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3148 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3149 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3150 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3151 #define WINED3D_TEXTURE_DISCARD 0x00002000
3152 #define WINED3D_TEXTURE_GET_DC 0x00004000
3153 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3155 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3157 struct wined3d_texture
3159 struct wined3d_resource resource
;
3160 const struct wined3d_texture_ops
*texture_ops
;
3161 struct gl_texture texture_rgb
, texture_srgb
;
3162 struct wined3d_swapchain
*swapchain
;
3163 unsigned int pow2_width
;
3164 unsigned int pow2_height
;
3167 unsigned int download_count
;
3168 unsigned int sysmem_count
;
3169 float pow2_matrix
[16];
3174 DWORD update_map_binding
;
3176 GLuint rb_multisample
;
3180 unsigned int row_pitch
;
3181 unsigned int slice_pitch
;
3183 /* May only be accessed from the command stream worker thread. */
3184 struct wined3d_texture_async
3188 /* Color keys for DDraw */
3189 struct wined3d_color_key dst_blt_color_key
;
3190 struct wined3d_color_key src_blt_color_key
;
3191 struct wined3d_color_key dst_overlay_color_key
;
3192 struct wined3d_color_key src_overlay_color_key
;
3193 struct wined3d_color_key gl_color_key
;
3194 DWORD color_key_flags
;
3197 struct wined3d_overlay_info
3200 struct list overlays
;
3201 struct wined3d_surface
*dst
;
3206 struct wined3d_texture_sub_resource
3209 const struct wined3d_parent_ops
*parent_ops
;
3213 struct wined3d_surface
*surface
;
3215 unsigned int offset
;
3218 unsigned int map_count
;
3220 #if !defined(STAGING_CSMT)
3221 GLuint buffer_object
;
3222 #else /* STAGING_CSMT */
3223 struct wined3d_gl_bo
*buffer
;
3224 #endif /* STAGING_CSMT */
3228 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
3230 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
3233 static inline GLenum
wined3d_texture_get_sub_resource_target(const struct wined3d_texture
*texture
,
3234 unsigned int sub_resource_idx
)
3236 static const GLenum cube_targets
[] =
3238 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
3239 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
3240 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
3241 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
3242 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
3243 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
3246 return texture
->resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
3247 ? cube_targets
[sub_resource_idx
/ texture
->level_count
] : texture
->target
;
3250 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
3253 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
3256 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
3259 return max(1, texture
->resource
.width
>> level
);
3262 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
3265 return max(1, texture
->resource
.height
>> level
);
3268 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
3271 return max(1, texture
->resource
.depth
>> level
);
3274 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
3277 return max(1, texture
->pow2_width
>> level
);
3280 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
3283 return max(1, texture
->pow2_height
>> level
);
3286 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
3287 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3288 void wined3d_texture_bind(struct wined3d_texture
*texture
,
3289 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3290 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
3291 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3292 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
3293 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3294 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3295 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3296 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3297 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
3298 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3299 void wined3d_texture_load(struct wined3d_texture
*texture
,
3300 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3301 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
3302 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3303 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3304 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3305 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
3306 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3307 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
3308 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
3309 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3310 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3311 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
3312 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3313 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
3314 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3316 #define WINED3D_LOCATION_DISCARDED 0x00000001
3317 #define WINED3D_LOCATION_SYSMEM 0x00000002
3318 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3319 #define WINED3D_LOCATION_BUFFER 0x00000008
3320 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3321 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3322 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3323 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3324 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3326 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3328 struct wined3d_renderbuffer_entry
3336 struct wined3d_fbo_resource
3340 GLuint level
, layer
;
3343 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3344 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3345 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3353 struct wined3d_fbo_entry_key
3356 struct wined3d_fbo_resource objects
[MAX_RENDER_TARGET_VIEWS
+ 1];
3360 struct wined3d_surface
3362 struct wined3d_texture
*container
;
3364 unsigned int texture_level
;
3365 unsigned int texture_layer
;
3371 struct list renderbuffers
;
3372 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
3375 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
3377 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
3380 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
3382 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
3385 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
3386 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
3387 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3388 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
3389 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3390 BOOL
surface_load_location(struct wined3d_surface
*surface
,
3391 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3392 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
3393 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
3394 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
3395 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
3396 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
3397 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
3399 void draw_textured_quad(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3400 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
,
3401 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3403 struct wined3d_sampler
3405 struct wine_rb_entry entry
;
3408 struct wined3d_device
*device
;
3410 const struct wined3d_parent_ops
*parent_ops
;
3411 struct wined3d_sampler_desc desc
;
3414 void wined3d_sampler_bind(struct wined3d_sampler
*sampler
, unsigned int unit
,
3415 struct wined3d_texture
*texture
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3417 struct wined3d_vertex_declaration_element
3419 const struct wined3d_format
*format
;
3421 unsigned int input_slot
;
3422 unsigned int offset
;
3423 unsigned int output_slot
;
3424 enum wined3d_input_classification input_slot_class
;
3425 unsigned int instance_data_step_rate
;
3431 struct wined3d_vertex_declaration
3435 const struct wined3d_parent_ops
*parent_ops
;
3436 struct wined3d_device
*device
;
3438 struct wined3d_vertex_declaration_element
*elements
;
3441 BOOL position_transformed
;
3442 BOOL half_float_conv_needed
;
3445 struct wined3d_saved_states
3447 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
3448 WORD streamSource
; /* MAX_STREAMS, 16 */
3449 WORD streamFreq
; /* MAX_STREAMS, 16 */
3450 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
3451 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3452 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3453 DWORD clipplane
; /* WINED3D_MAX_USER_CLIP_PLANES, 32 */
3454 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3455 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3456 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3457 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3458 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3459 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3460 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
3464 DWORD vertexDecl
: 1;
3465 DWORD pixelShader
: 1;
3466 DWORD vertexShader
: 1;
3467 DWORD scissorRect
: 1;
3476 struct wined3d_stateblock
3478 LONG ref
; /* Note: Ref counting not required */
3479 struct wined3d_device
*device
;
3481 /* Array indicating whether things have been set or changed */
3482 struct wined3d_saved_states changed
;
3483 struct wined3d_state state
;
3485 /* Contained state management */
3486 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3487 unsigned int num_contained_render_states
;
3488 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
3489 unsigned int num_contained_transform_states
;
3490 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3491 unsigned int num_contained_vs_consts_i
;
3492 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3493 unsigned int num_contained_vs_consts_b
;
3494 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3495 unsigned int num_contained_vs_consts_f
;
3496 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3497 unsigned int num_contained_ps_consts_i
;
3498 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3499 unsigned int num_contained_ps_consts_b
;
3500 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3501 unsigned int num_contained_ps_consts_f
;
3502 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3503 unsigned int num_contained_tss_states
;
3504 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3505 unsigned int num_contained_sampler_states
;
3508 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3510 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3511 void wined3d_state_enable_light(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3512 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
3513 struct wined3d_light_info
*wined3d_state_get_light(const struct wined3d_state
*state
,
3514 unsigned int idx
) DECLSPEC_HIDDEN
;
3515 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3516 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
3517 DWORD flags
) DECLSPEC_HIDDEN
;
3518 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3520 enum wined3d_cs_queue_id
3522 WINED3D_CS_QUEUE_DEFAULT
= 0,
3523 WINED3D_CS_QUEUE_MAP
,
3524 WINED3D_CS_QUEUE_COUNT
,
3527 enum wined3d_push_constants
3529 WINED3D_PUSH_CONSTANTS_VS_F
,
3530 WINED3D_PUSH_CONSTANTS_PS_F
,
3531 WINED3D_PUSH_CONSTANTS_VS_I
,
3532 WINED3D_PUSH_CONSTANTS_PS_I
,
3533 WINED3D_PUSH_CONSTANTS_VS_B
,
3534 WINED3D_PUSH_CONSTANTS_PS_B
,
3537 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
3538 #define WINED3D_CS_QUEUE_SIZE 0x100000u
3540 #define WINED3D_CS_SPIN_COUNT 1u
3542 #define WINED3D_CS_SPIN_COUNT 10000000u
3545 struct wined3d_cs_queue
3548 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
3551 struct wined3d_cs_ops
3553 #if defined(STAGING_CSMT)
3554 BOOL (*check_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
3555 #endif /* STAGING_CSMT */
3556 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
3557 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3558 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3559 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3560 unsigned int start_idx
, unsigned int count
, const void *constants
);
3565 const struct wined3d_cs_ops
*ops
;
3566 struct wined3d_device
*device
;
3567 struct wined3d_fb_state fb
;
3568 struct wined3d_state state
;
3569 HMODULE wined3d_module
;
3573 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
3574 size_t data_size
, start
, end
;
3576 struct list query_poll_list
;
3577 BOOL queries_flushed
;
3580 BOOL waiting_for_event
;
3581 LONG pending_presents
;
3584 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3585 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3586 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
3587 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3588 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
3589 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
3590 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
3591 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
3592 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3593 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3594 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3595 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3596 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
3597 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3598 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
3599 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
3600 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
3601 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
3602 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
3603 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
3604 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs
*cs
,
3605 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
3606 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3607 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
3608 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3609 void wined3d_cs_emit_draw_indirect(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3610 struct wined3d_buffer
*buffer
, unsigned int offset
, BOOL indexed
) DECLSPEC_HIDDEN
;
3611 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3612 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs
*cs
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3613 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3614 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
3615 const RECT
*dst_rect
, HWND dst_window_override
, DWORD swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
3616 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
3617 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3618 void wined3d_cs_emit_set_blend_state(struct wined3d_cs
*cs
, struct wined3d_blend_state
*state
) DECLSPEC_HIDDEN
;
3619 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3620 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3621 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3622 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3623 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3624 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3625 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3626 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3627 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3628 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3629 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
3630 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
3631 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3632 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3633 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3634 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3635 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3636 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3637 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3638 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3639 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3640 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3641 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3642 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3643 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3644 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3645 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3646 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
3647 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3648 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3649 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3650 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3651 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3652 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3653 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3654 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3655 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3656 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3657 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3658 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3659 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3660 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
3661 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
3662 unsigned int initial_count
) DECLSPEC_HIDDEN
;
3663 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3664 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3665 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
3666 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3667 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3668 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
3669 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3670 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
3671 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3672 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3673 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
3674 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3675 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
3677 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3678 unsigned int start_idx
, unsigned int count
, const void *constants
)
3680 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3683 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
3685 const struct wined3d_cs
*cs
= resource
->device
->cs
;
3687 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
3690 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
3694 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3695 * fixed function semantics as D3DCOLOR or FLOAT16 */
3696 enum wined3d_buffer_conversion_type
3703 struct wined3d_map_range
3709 struct wined3d_buffer
3711 struct wined3d_resource resource
;
3713 struct wined3d_buffer_desc desc
;
3715 GLuint buffer_object
;
3716 GLenum buffer_object_usage
;
3717 GLenum buffer_type_hint
;
3718 unsigned int bind_flags
;
3723 struct wined3d_map_range
*maps
;
3724 SIZE_T maps_size
, modified_areas
;
3725 struct wined3d_fence
*fence
;
3727 /* conversion stuff */
3728 UINT decl_change_count
, full_conversion_count
;
3730 UINT stride
; /* 0 if no conversion */
3731 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3732 UINT conversion_stride
; /* 0 if no shifted conversion */
3735 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3737 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3740 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
3741 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3742 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3743 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3744 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3745 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
3746 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3747 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3748 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3749 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3750 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3751 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3753 struct wined3d_rendertarget_view
3757 struct wined3d_resource
*resource
;
3759 const struct wined3d_parent_ops
*parent_ops
;
3761 struct wined3d_gl_view gl_view
;
3762 const struct wined3d_format
*format
;
3763 unsigned int format_flags
;
3764 unsigned int sub_resource_idx
;
3765 unsigned int layer_count
;
3768 unsigned int height
;
3770 struct wined3d_view_desc desc
;
3773 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3774 const struct wined3d_rendertarget_view
*view
)
3776 struct wined3d_texture
*texture
;
3778 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3781 texture
= texture_from_resource(view
->resource
);
3783 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3786 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
3787 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
3788 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
3789 DWORD location
) DECLSPEC_HIDDEN
;
3790 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
3791 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3792 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
3793 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3794 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
3795 DWORD location
) DECLSPEC_HIDDEN
;
3797 struct wined3d_shader_resource_view
3801 struct wined3d_resource
*resource
;
3803 const struct wined3d_parent_ops
*parent_ops
;
3805 struct wined3d_gl_view gl_view
;
3806 const struct wined3d_format
*format
;
3808 struct wined3d_view_desc desc
;
3811 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3812 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
, unsigned int unit
,
3813 struct wined3d_sampler
*sampler
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3815 struct wined3d_unordered_access_view
3819 struct wined3d_resource
*resource
;
3821 const struct wined3d_parent_ops
*parent_ops
;
3823 struct wined3d_gl_view gl_view
;
3824 const struct wined3d_format
*format
;
3827 struct wined3d_view_desc desc
;
3830 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
3831 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3832 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
3833 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3834 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
3835 DWORD location
) DECLSPEC_HIDDEN
;
3836 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
3837 unsigned int value
) DECLSPEC_HIDDEN
;
3839 struct wined3d_swapchain_ops
3841 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3842 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3843 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3846 struct wined3d_swapchain
3850 const struct wined3d_parent_ops
*parent_ops
;
3851 const struct wined3d_swapchain_ops
*swapchain_ops
;
3852 struct wined3d_device
*device
;
3854 struct wined3d_texture
**back_buffers
;
3855 struct wined3d_texture
*front_buffer
;
3856 struct wined3d_swapchain_desc desc
;
3857 struct wined3d_display_mode original_mode
, d3d_mode
;
3858 RECT original_window_rect
;
3859 struct wined3d_gamma_ramp orig_gamma
;
3860 BOOL render_to_fbo
, reapply_mode
;
3861 const struct wined3d_format
*ds_format
;
3862 struct wined3d_palette
*palette
;
3863 RECT front_buffer_update
;
3865 LONG prev_time
, frames
; /* Performance tracking */
3867 struct wined3d_context
**context
;
3868 unsigned int num_contexts
;
3877 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3878 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3879 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3880 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3881 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3882 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3884 /*****************************************************************************
3885 * Utility function prototypes
3888 /* Trace routines */
3889 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3890 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3891 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3892 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3893 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3894 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3895 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3896 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3897 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3898 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3899 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3900 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3901 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3902 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3903 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3904 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3905 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3906 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3907 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3908 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3909 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3910 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3911 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3912 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
3913 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3914 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3915 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3917 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3918 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3919 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3920 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3921 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3922 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3923 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3924 void sampler_texdim(struct wined3d_context
*context
,
3925 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3926 void tex_alphaop(struct wined3d_context
*context
,
3927 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3928 void apply_pixelshader(struct wined3d_context
*context
,
3929 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3930 void state_alpha_test(struct wined3d_context
*context
,
3931 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3932 void state_fogcolor(struct wined3d_context
*context
,
3933 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3934 void state_fogdensity(struct wined3d_context
*context
,
3935 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3936 void state_fogstartend(struct wined3d_context
*context
,
3937 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3938 void state_fog_fragpart(struct wined3d_context
*context
,
3939 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3940 void state_nop(struct wined3d_context
*context
,
3941 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3942 void state_srgbwrite(struct wined3d_context
*context
,
3943 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3945 void state_clipping(struct wined3d_context
*context
,
3946 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3947 void clipplane(struct wined3d_context
*context
,
3948 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3949 void state_pointsprite_w(struct wined3d_context
*context
,
3950 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3951 void state_pointsprite(struct wined3d_context
*context
,
3952 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3953 void state_shademode(struct wined3d_context
*context
,
3954 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3956 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3959 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3960 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3961 BOOL
invert_matrix_3d(struct wined3d_matrix
*out
, const struct wined3d_matrix
*in
) DECLSPEC_HIDDEN
;
3962 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
3963 void transpose_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
3965 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3967 struct wined3d_shader_lconst
3974 struct wined3d_shader_limits
3976 unsigned int sampler
;
3977 unsigned int constant_int
;
3978 unsigned int constant_float
;
3979 unsigned int constant_bool
;
3980 unsigned int packed_output
;
3981 unsigned int packed_input
;
3985 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3987 #define PRINTF_ATTR(fmt,args)
3990 struct wined3d_string_buffer_list
3995 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3996 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3997 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3998 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3999 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4001 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
4002 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
4003 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
4005 struct wined3d_shader_phase
4009 unsigned int instance_count
;
4010 unsigned int temporary_count
;
4013 struct wined3d_vertex_shader
4015 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
4018 struct wined3d_hull_shader
4022 struct wined3d_shader_phase
*control_point
;
4023 unsigned int fork_count
;
4024 unsigned int join_count
;
4025 struct wined3d_shader_phase
*fork
;
4027 struct wined3d_shader_phase
*join
;
4030 unsigned int output_vertex_count
;
4031 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
4032 enum wined3d_tessellator_partitioning tessellator_partitioning
;
4035 struct wined3d_domain_shader
4037 enum wined3d_tessellator_domain tessellator_domain
;
4040 struct wined3d_geometry_shader
4042 enum wined3d_primitive_type input_type
;
4043 enum wined3d_primitive_type output_type
;
4044 unsigned int vertices_out
;
4045 unsigned int instance_count
;
4047 struct wined3d_stream_output_desc so_desc
;
4050 struct wined3d_pixel_shader
4052 /* Pixel shader input semantics */
4053 DWORD input_reg_map
[MAX_REG_INPUT
];
4054 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
4055 unsigned int declared_in_count
;
4057 /* Some information about the shader behavior */
4061 BOOL force_early_depth_stencil
;
4062 enum wined3d_shader_register_type depth_output
;
4063 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
4066 struct wined3d_compute_shader
4068 struct wined3d_shader_thread_group_size thread_group_size
;
4071 struct wined3d_shader
4074 const struct wined3d_shader_limits
*limits
;
4076 UINT functionLength
;
4077 BOOL load_local_constsF
;
4078 const struct wined3d_shader_frontend
*frontend
;
4079 void *frontend_data
;
4083 const struct wined3d_parent_ops
*parent_ops
;
4085 /* Programs this shader is linked with */
4086 struct list linked_programs
;
4088 /* Immediate constants (override global ones) */
4089 struct list constantsB
;
4090 struct list constantsF
;
4091 struct list constantsI
;
4092 struct wined3d_shader_reg_maps reg_maps
;
4093 BOOL lconst_inf_or_nan
;
4095 struct wined3d_shader_signature input_signature
;
4096 struct wined3d_shader_signature output_signature
;
4097 struct wined3d_shader_signature patch_constant_signature
;
4098 char *signature_strings
;
4100 /* Pointer to the parent device */
4101 struct wined3d_device
*device
;
4102 struct list shader_list_entry
;
4106 struct wined3d_vertex_shader vs
;
4107 struct wined3d_hull_shader hs
;
4108 struct wined3d_domain_shader ds
;
4109 struct wined3d_geometry_shader gs
;
4110 struct wined3d_pixel_shader ps
;
4111 struct wined3d_compute_shader cs
;
4115 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
4116 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4117 BOOL position_transformed
, struct ps_compile_args
*args
,
4118 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4120 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
4121 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
4122 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4123 WORD swizzle_map
, struct vs_compile_args
*args
,
4124 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4126 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4127 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4129 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4130 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4132 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4133 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4134 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4135 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
4136 unsigned int max
) DECLSPEC_HIDDEN
;
4137 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
4138 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
4139 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
4140 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4142 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
4146 case WINED3DSPR_RASTOUT
:
4148 if (reg
->idx
[0].offset
)
4153 case WINED3DSPR_DEPTHOUT
: /* oDepth */
4154 case WINED3DSPR_DEPTHOUTGE
:
4155 case WINED3DSPR_DEPTHOUTLE
:
4156 case WINED3DSPR_CONSTBOOL
: /* b# */
4157 case WINED3DSPR_LOOP
: /* aL */
4158 case WINED3DSPR_PREDICATE
: /* p0 */
4159 case WINED3DSPR_PRIMID
: /* primID */
4162 case WINED3DSPR_MISCTYPE
:
4163 switch (reg
->idx
[0].offset
)
4173 case WINED3DSPR_IMMCONST
:
4174 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
4181 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
4182 const struct wined3d_state
*state
, float *position_fixup
)
4184 float center_offset
;
4186 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4187 center_offset
= 63.0f
/ 64.0f
;
4189 center_offset
= -1.0f
/ 64.0f
;
4191 position_fixup
[0] = 1.0f
;
4192 position_fixup
[1] = 1.0f
;
4193 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
4194 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
4196 if (context
->render_offscreen
)
4198 position_fixup
[1] *= -1.0f
;
4199 position_fixup
[3] *= -1.0f
;
4203 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
4205 struct wined3d_shader_lconst
*lconst
;
4207 if (shader
->load_local_constsF
)
4210 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
4212 if (lconst
->idx
== reg
)
4219 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4220 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4221 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4222 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4223 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4224 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4225 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4226 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4227 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
4228 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4229 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
4230 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4231 float *start
, float *end
) DECLSPEC_HIDDEN
;
4233 /* Using additional shader constants (uniforms in GLSL / program environment
4234 * or local parameters in ARB) is costly:
4235 * ARB only knows float4 parameters and GLSL compiler are not really smart
4236 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4237 * (in fact most compilers map a float2 to a full float4 uniform).
4239 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4240 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4241 * into a single shader constant (uniform / program parameter).
4243 * This structure is shared between the GLSL and the ARB backend.*/
4244 struct ps_np2fixup_info
{
4245 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
4246 WORD active
; /* bitfield indicating if we can apply the fixup */
4250 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
4251 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
4253 struct wined3d_palette
4256 struct wined3d_device
*device
;
4259 RGBQUAD colors
[256];
4263 /* DirectDraw utility functions */
4264 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
4266 /*****************************************************************************
4267 * Pixel format management
4270 /* WineD3D pixel format flags */
4271 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
4272 #define WINED3DFMT_FLAG_FILTERING 0x00000002
4273 #define WINED3DFMT_FLAG_DEPTH 0x00000004
4274 #define WINED3DFMT_FLAG_STENCIL 0x00000008
4275 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
4276 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
4277 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
4278 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
4279 #define WINED3DFMT_FLAG_FLOAT 0x00000200
4280 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
4281 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
4282 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
4283 #define WINED3DFMT_FLAG_VTF 0x00002000
4284 #define WINED3DFMT_FLAG_SHADOW 0x00004000
4285 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
4286 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
4287 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
4288 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
4289 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
4290 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
4291 #define WINED3DFMT_FLAG_INTEGER 0x00200000
4292 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
4294 struct wined3d_rational
4300 struct wined3d_color_key_conversion
4302 enum wined3d_format_id dst_format
;
4303 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
4304 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
4307 struct wined3d_format
4309 enum wined3d_format_id id
;
4311 D3DDDIFORMAT ddi_format
;
4326 UINT block_byte_count
;
4328 enum wined3d_ffp_emit_idx emit_idx
;
4329 GLint component_count
;
4331 GLint gl_vtx_format
;
4332 GLboolean gl_normalized
;
4333 unsigned int attribute_size
;
4336 GLint glGammaInternal
;
4340 UINT conv_byte_count
;
4341 DWORD multisample_types
;
4342 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
4343 float depth_bias_scale
;
4344 struct wined3d_rational height_scale
;
4345 struct color_fixup_desc color_fixup
;
4346 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4347 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
4348 unsigned int width
, unsigned int height
, unsigned int depth
);
4349 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4350 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
4351 unsigned int width
, unsigned int height
, unsigned int depth
);
4353 enum wined3d_format_id typeless_id
;
4354 GLenum gl_view_class
;
4357 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
4358 enum wined3d_format_id format_id
, unsigned int resource_usage
) DECLSPEC_HIDDEN
;
4359 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4360 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
4361 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
4362 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
4363 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
4364 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4365 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
4366 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
4367 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4368 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
4369 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
4370 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
4371 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
4372 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
4374 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
4376 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
4378 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
4381 static inline BOOL
use_indexed_vertex_blending(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
)
4383 if (!state
->render_states
[WINED3D_RS_INDEXEDVERTEXBLENDENABLE
])
4386 if (state
->render_states
[WINED3D_RS_VERTEXBLEND
] == WINED3D_VBF_DISABLE
)
4389 if (!(si
->use_map
& (1 << WINED3D_FFP_BLENDINDICES
)) || !(si
->use_map
& (1 << WINED3D_FFP_BLENDWEIGHT
)))
4395 static inline BOOL
use_software_vertex_processing(const struct wined3d_device
*device
)
4397 if (device
->shader_backend
!= &glsl_shader_backend
)
4400 if (device
->create_parms
.flags
& WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
)
4403 if (!(device
->create_parms
.flags
& WINED3DCREATE_MIXED_VERTEXPROCESSING
))
4406 return device
->softwareVertexProcessing
;
4409 static inline BOOL
use_vs(const struct wined3d_state
*state
)
4411 /* Check state->vertex_declaration to allow this to be used before the
4412 * stream info is validated, for example in device_update_tex_unit_map(). */
4413 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
4414 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
4417 static inline BOOL
use_ps(const struct wined3d_state
*state
)
4419 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
4422 static inline void context_apply_state(struct wined3d_context
*context
,
4423 const struct wined3d_state
*state
, DWORD state_id
)
4425 const struct StateEntry
*state_table
= context
->state_table
;
4426 DWORD rep
= state_table
[state_id
].representative
;
4427 state_table
[rep
].apply(context
, state
, rep
);
4430 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
4431 const struct wined3d_texture
*texture
)
4433 unsigned int flags
= texture
->resource
.format_flags
4434 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
4436 return (!context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
4437 || (flags
&& flags
!= (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
4438 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
4441 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
4442 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
4444 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
4445 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
4446 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
4449 static inline GLuint
wined3d_texture_get_texture_name(const struct wined3d_texture
*texture
,
4450 const struct wined3d_context
*context
, BOOL srgb
)
4452 return srgb
&& needs_separate_srgb_gl_texture(context
, texture
)
4453 ? texture
->texture_srgb
.name
: texture
->texture_rgb
.name
;
4456 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
4458 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
4459 && !is_scaling_fixup(format
->color_fixup
);
4462 static inline BOOL
needs_interpolation_qualifiers_for_shader_outputs(const struct wined3d_gl_info
*gl_info
)
4464 /* In GLSL 4.40+ it is fine to specify interpolation qualifiers only in
4465 * fragment shaders. In older GLSL versions interpolation qualifiers must
4466 * match between shader stages.
4468 return gl_info
->glsl_version
< MAKEDWORD_VERSION(4, 40);
4471 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
4473 return geometry_shader
4474 && geometry_shader
->u
.gs
.so_desc
.rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
4477 static inline int wined3d_bit_scan(unsigned int *x
)
4479 int bit_offset
= ffs(*x
) - 1;
4480 *x
^= 1u << bit_offset
;
4484 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
4485 unsigned int offset
, unsigned int count
)
4487 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
4488 const unsigned int idx
= offset
/ word_bit_count
;
4489 const unsigned int shift
= offset
% word_bit_count
;
4490 DWORD mask
= (1u << count
) - 1;
4493 ret
= (bitstream
[idx
] >> shift
) & mask
;
4494 if (shift
+ count
> word_bit_count
)
4496 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
4497 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
4498 mask
= (1u << remaining_bit_count
) - 1;
4499 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
4504 static inline void wined3d_insert_bits(DWORD
*bitstream
,
4505 unsigned int offset
, unsigned int count
, DWORD bits
)
4507 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
4508 const unsigned int idx
= offset
/ word_bit_count
;
4509 const unsigned int shift
= offset
% word_bit_count
;
4510 DWORD mask
= (1u << count
) - 1;
4512 bitstream
[idx
] |= (bits
& mask
) << shift
;
4513 if (shift
+ count
> word_bit_count
)
4515 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
4516 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
4517 mask
= (1u << remaining_bit_count
) - 1;
4518 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
4522 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
4524 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
4528 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
4531 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
4534 assert(cs
->thread_id
== GetCurrentThreadId());
4537 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
4539 assert(cs
->thread_id
!= GetCurrentThreadId());
4542 BOOL
wined3d_dxtn_init(void) DECLSPEC_HIDDEN
;
4543 void wined3d_dxtn_free(void) DECLSPEC_HIDDEN
;
4545 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
4546 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"