[OPENGL32][MESA] Downgrade Mesa library to version 2.6
[reactos.git] / dll / opengl / mesa / eval.h
1 /* $Id: eval.h,v 1.2 1997/05/14 03:27:04 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 2.3
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * $Log: eval.h,v $
26 * Revision 1.2 1997/05/14 03:27:04 brianp
27 * removed context argument from gl_init_eval()
28 *
29 * Revision 1.1 1996/09/13 01:38:16 brianp
30 * Initial revision
31 *
32 */
33
34
35 #ifndef EVAL_H
36 #define EVAL_H
37
38
39 #include "types.h"
40
41
42 extern void gl_init_eval( void );
43
44
45 extern void gl_free_control_points( GLcontext *ctx,
46 GLenum target, GLfloat *data );
47
48
49 extern GLfloat *gl_copy_map_points1f( GLenum target,
50 GLint ustride, GLint uorder,
51 const GLfloat *points );
52
53 extern GLfloat *gl_copy_map_points1d( GLenum target,
54 GLint ustride, GLint uorder,
55 const GLdouble *points );
56
57 extern GLfloat *gl_copy_map_points2f( GLenum target,
58 GLint ustride, GLint uorder,
59 GLint vstride, GLint vorder,
60 const GLfloat *points );
61
62 extern GLfloat *gl_copy_map_points2d(GLenum target,
63 GLint ustride, GLint uorder,
64 GLint vstride, GLint vorder,
65 const GLdouble *points );
66
67
68 extern void gl_Map1f( GLcontext* ctx,
69 GLenum target, GLfloat u1, GLfloat u2, GLint stride,
70 GLint order, const GLfloat *points, GLboolean retain );
71
72 extern void gl_Map2f( GLcontext* ctx, GLenum target,
73 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
74 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
75 const GLfloat *points, GLboolean retain );
76
77
78 extern void gl_EvalCoord1f( GLcontext* ctx, GLfloat u );
79
80 extern void gl_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v );
81
82
83 extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
84
85 extern void gl_MapGrid2f( GLcontext* ctx,
86 GLint un, GLfloat u1, GLfloat u2,
87 GLint vn, GLfloat v1, GLfloat v2 );
88
89
90 extern void gl_GetMapdv( GLcontext* ctx,
91 GLenum target, GLenum query, GLdouble *v );
92
93 extern void gl_GetMapfv( GLcontext* ctx,
94 GLenum target, GLenum query, GLfloat *v );
95
96 extern void gl_GetMapiv( GLcontext* ctx,
97 GLenum target, GLenum query, GLint *v );
98
99 extern void gl_EvalPoint1( GLcontext* ctx, GLint i );
100
101 extern void gl_EvalPoint2( GLcontext* ctx, GLint i, GLint j );
102
103 extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
104
105 extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
106 GLint i1, GLint i2, GLint j1, GLint j2 );
107
108 #endif