[D3D8]
[reactos.git] / reactos / dll / directx / wine / d3d8 / buffer.c
1 /*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include "d3d8_private.h"
20
21 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
22 {
23 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
24 }
25
26 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
27 {
28 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
29
30 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IUnknown))
33 {
34 IDirect3DVertexBuffer8_AddRef(iface);
35 *object = iface;
36 return S_OK;
37 }
38
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
40
41 *object = NULL;
42 return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
46 {
47 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
48 ULONG refcount = InterlockedIncrement(&buffer->refcount);
49
50 TRACE("%p increasing refcount to %u.\n", iface, refcount);
51
52 if (refcount == 1)
53 {
54 IDirect3DDevice8_AddRef(buffer->parent_device);
55 wined3d_mutex_lock();
56 wined3d_buffer_incref(buffer->wined3d_buffer);
57 wined3d_mutex_unlock();
58 }
59
60 return refcount;
61 }
62
63 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
64 {
65 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
66 ULONG refcount = InterlockedDecrement(&buffer->refcount);
67
68 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
69
70 if (!refcount)
71 {
72 IDirect3DDevice8 *device = buffer->parent_device;
73
74 wined3d_mutex_lock();
75 wined3d_buffer_decref(buffer->wined3d_buffer);
76 wined3d_mutex_unlock();
77
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(device);
80 }
81
82 return refcount;
83 }
84
85 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
86 IDirect3DDevice8 **device)
87 {
88 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
89
90 TRACE("iface %p, device %p.\n", iface, device);
91
92 *device = buffer->parent_device;
93 IDirect3DDevice8_AddRef(*device);
94
95 TRACE("Returning device %p.\n", *device);
96
97 return D3D_OK;
98 }
99
100 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
101 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
102 {
103 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
104 struct wined3d_resource *resource;
105 HRESULT hr;
106
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(guid), data, data_size, flags);
109
110 wined3d_mutex_lock();
111 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
112 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
113 wined3d_mutex_unlock();
114
115 return hr;
116 }
117
118 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
119 REFGUID guid, void *data, DWORD *data_size)
120 {
121 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
122 struct wined3d_resource *resource;
123 HRESULT hr;
124
125 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126 iface, debugstr_guid(guid), data, data_size);
127
128 wined3d_mutex_lock();
129 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
130 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
131 wined3d_mutex_unlock();
132
133 return hr;
134 }
135
136 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
137 {
138 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
139 struct wined3d_resource *resource;
140 HRESULT hr;
141
142 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
143
144 wined3d_mutex_lock();
145 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
146 hr = wined3d_resource_free_private_data(resource, guid);
147 wined3d_mutex_unlock();
148
149 return hr;
150 }
151
152 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
153 {
154 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
155 DWORD previous;
156
157 TRACE("iface %p, priority %u.\n", iface, priority);
158
159 wined3d_mutex_lock();
160 previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
161 wined3d_mutex_unlock();
162
163 return previous;
164 }
165
166 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
167 {
168 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
169 DWORD priority;
170
171 TRACE("iface %p.\n", iface);
172
173 wined3d_mutex_lock();
174 priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
175 wined3d_mutex_unlock();
176
177 return priority;
178 }
179
180 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
181 {
182 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
183
184 TRACE("iface %p.\n", iface);
185
186 wined3d_mutex_lock();
187 wined3d_buffer_preload(buffer->wined3d_buffer);
188 wined3d_mutex_unlock();
189 }
190
191 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
192 {
193 TRACE("iface %p.\n", iface);
194
195 return D3DRTYPE_VERTEXBUFFER;
196 }
197
198 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
199 BYTE **data, DWORD flags)
200 {
201 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
202 HRESULT hr;
203
204 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
205 iface, offset, size, data, flags);
206
207 wined3d_mutex_lock();
208 hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
209 wined3d_mutex_unlock();
210
211 return hr;
212 }
213
214 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
215 {
216 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
217
218 TRACE("iface %p.\n", iface);
219
220 wined3d_mutex_lock();
221 wined3d_buffer_unmap(buffer->wined3d_buffer);
222 wined3d_mutex_unlock();
223
224 return D3D_OK;
225 }
226
227 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
228 D3DVERTEXBUFFER_DESC *desc)
229 {
230 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
231 struct wined3d_resource_desc wined3d_desc;
232 struct wined3d_resource *wined3d_resource;
233
234 TRACE("iface %p, desc %p.\n", iface, desc);
235
236 wined3d_mutex_lock();
237 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
238 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
239 wined3d_mutex_unlock();
240
241 desc->Type = D3DRTYPE_VERTEXBUFFER;
242 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
243 desc->Pool = wined3d_desc.pool;
244 desc->Size = wined3d_desc.size;
245 desc->FVF = buffer->fvf;
246 desc->Format = D3DFMT_VERTEXDATA;
247
248 return D3D_OK;
249 }
250
251 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
252 {
253 /* IUnknown */
254 d3d8_vertexbuffer_QueryInterface,
255 d3d8_vertexbuffer_AddRef,
256 d3d8_vertexbuffer_Release,
257 /* IDirect3DResource8 */
258 d3d8_vertexbuffer_GetDevice,
259 d3d8_vertexbuffer_SetPrivateData,
260 d3d8_vertexbuffer_GetPrivateData,
261 d3d8_vertexbuffer_FreePrivateData,
262 d3d8_vertexbuffer_SetPriority,
263 d3d8_vertexbuffer_GetPriority,
264 d3d8_vertexbuffer_PreLoad,
265 d3d8_vertexbuffer_GetType,
266 /* IDirect3DVertexBuffer8 */
267 d3d8_vertexbuffer_Lock,
268 d3d8_vertexbuffer_Unlock,
269 d3d8_vertexbuffer_GetDesc,
270 };
271
272 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
273 {
274 HeapFree(GetProcessHeap(), 0, parent);
275 }
276
277 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
278 {
279 d3d8_vertexbuffer_wined3d_object_destroyed,
280 };
281
282 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
283 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
284 {
285 HRESULT hr;
286
287 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
288 buffer->refcount = 1;
289 buffer->fvf = fvf;
290
291 wined3d_mutex_lock();
292 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
293 (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
294 wined3d_mutex_unlock();
295 if (FAILED(hr))
296 {
297 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
298 return hr;
299 }
300
301 buffer->parent_device = &device->IDirect3DDevice8_iface;
302 IDirect3DDevice8_AddRef(buffer->parent_device);
303
304 return D3D_OK;
305 }
306
307 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
308 {
309 if (!iface)
310 return NULL;
311 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
312
313 return impl_from_IDirect3DVertexBuffer8(iface);
314 }
315
316 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
317 {
318 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
319 }
320
321 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
322 {
323 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
324
325 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
326 || IsEqualGUID(riid, &IID_IDirect3DResource8)
327 || IsEqualGUID(riid, &IID_IUnknown))
328 {
329 IDirect3DIndexBuffer8_AddRef(iface);
330 *object = iface;
331 return S_OK;
332 }
333
334 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
335
336 *object = NULL;
337 return E_NOINTERFACE;
338 }
339
340 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
341 {
342 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
343 ULONG refcount = InterlockedIncrement(&buffer->refcount);
344
345 TRACE("%p increasing refcount to %u.\n", iface, refcount);
346
347 if (refcount == 1)
348 {
349 IDirect3DDevice8_AddRef(buffer->parent_device);
350 wined3d_mutex_lock();
351 wined3d_buffer_incref(buffer->wined3d_buffer);
352 wined3d_mutex_unlock();
353 }
354
355 return refcount;
356 }
357
358 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
359 {
360 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
361 ULONG refcount = InterlockedDecrement(&buffer->refcount);
362
363 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
364
365 if (!refcount)
366 {
367 IDirect3DDevice8 *device = buffer->parent_device;
368
369 wined3d_mutex_lock();
370 wined3d_buffer_decref(buffer->wined3d_buffer);
371 wined3d_mutex_unlock();
372
373 /* Release the device last, as it may cause the device to be destroyed. */
374 IDirect3DDevice8_Release(device);
375 }
376
377 return refcount;
378 }
379
380 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
381 IDirect3DDevice8 **device)
382 {
383 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
384
385 TRACE("iface %p, device %p.\n", iface, device);
386
387 *device = buffer->parent_device;
388 IDirect3DDevice8_AddRef(*device);
389
390 TRACE("Returning device %p.\n", *device);
391
392 return D3D_OK;
393 }
394
395 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
396 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
397 {
398 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
399 struct wined3d_resource *resource;
400 HRESULT hr;
401
402 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
403 iface, debugstr_guid(guid), data, data_size, flags);
404
405 wined3d_mutex_lock();
406 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
407 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
408 wined3d_mutex_unlock();
409
410 return hr;
411 }
412
413 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
414 REFGUID guid, void *data, DWORD *data_size)
415 {
416 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
417 struct wined3d_resource *resource;
418 HRESULT hr;
419
420 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
421 iface, debugstr_guid(guid), data, data_size);
422
423 wined3d_mutex_lock();
424 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
425 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
426 wined3d_mutex_unlock();
427
428 return hr;
429 }
430
431 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
432 {
433 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
434 struct wined3d_resource *resource;
435 HRESULT hr;
436
437 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
438
439 wined3d_mutex_lock();
440 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
441 hr = wined3d_resource_free_private_data(resource, guid);
442 wined3d_mutex_unlock();
443
444 return hr;
445 }
446
447 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
448 {
449 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
450 DWORD previous;
451
452 TRACE("iface %p, priority %u.\n", iface, priority);
453
454 wined3d_mutex_lock();
455 previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
456 wined3d_mutex_unlock();
457
458 return previous;
459 }
460
461 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
462 {
463 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
464 DWORD priority;
465
466 TRACE("iface %p.\n", iface);
467
468 wined3d_mutex_lock();
469 priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
470 wined3d_mutex_unlock();
471
472 return priority;
473 }
474
475 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
476 {
477 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
478
479 TRACE("iface %p.\n", iface);
480
481 wined3d_mutex_lock();
482 wined3d_buffer_preload(buffer->wined3d_buffer);
483 wined3d_mutex_unlock();
484 }
485
486 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
487 {
488 TRACE("iface %p.\n", iface);
489
490 return D3DRTYPE_INDEXBUFFER;
491 }
492
493 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
494 BYTE **data, DWORD flags)
495 {
496 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
497 HRESULT hr;
498
499 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
500 iface, offset, size, data, flags);
501
502 wined3d_mutex_lock();
503 hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
504 wined3d_mutex_unlock();
505
506 return hr;
507 }
508
509 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
510 {
511 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
512
513 TRACE("iface %p.\n", iface);
514
515 wined3d_mutex_lock();
516 wined3d_buffer_unmap(buffer->wined3d_buffer);
517 wined3d_mutex_unlock();
518
519 return D3D_OK;
520 }
521
522 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
523 D3DINDEXBUFFER_DESC *desc)
524 {
525 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
526 struct wined3d_resource_desc wined3d_desc;
527 struct wined3d_resource *wined3d_resource;
528
529 TRACE("iface %p, desc %p.\n", iface, desc);
530
531 wined3d_mutex_lock();
532 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
533 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
534 wined3d_mutex_unlock();
535
536 desc->Format = d3dformat_from_wined3dformat(buffer->format);
537 desc->Type = D3DRTYPE_INDEXBUFFER;
538 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
539 desc->Pool = wined3d_desc.pool;
540 desc->Size = wined3d_desc.size;
541
542 return D3D_OK;
543 }
544
545 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
546 {
547 /* IUnknown */
548 d3d8_indexbuffer_QueryInterface,
549 d3d8_indexbuffer_AddRef,
550 d3d8_indexbuffer_Release,
551 /* IDirect3DResource8 */
552 d3d8_indexbuffer_GetDevice,
553 d3d8_indexbuffer_SetPrivateData,
554 d3d8_indexbuffer_GetPrivateData,
555 d3d8_indexbuffer_FreePrivateData,
556 d3d8_indexbuffer_SetPriority,
557 d3d8_indexbuffer_GetPriority,
558 d3d8_indexbuffer_PreLoad,
559 d3d8_indexbuffer_GetType,
560 /* IDirect3DIndexBuffer8 */
561 d3d8_indexbuffer_Lock,
562 d3d8_indexbuffer_Unlock,
563 d3d8_indexbuffer_GetDesc,
564 };
565
566 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
567 {
568 HeapFree(GetProcessHeap(), 0, parent);
569 }
570
571 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
572 {
573 d3d8_indexbuffer_wined3d_object_destroyed,
574 };
575
576 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
577 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
578 {
579 HRESULT hr;
580
581 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
582 buffer->refcount = 1;
583 buffer->format = wined3dformat_from_d3dformat(format);
584
585 wined3d_mutex_lock();
586 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
587 (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
588 wined3d_mutex_unlock();
589 if (FAILED(hr))
590 {
591 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
592 return hr;
593 }
594
595 buffer->parent_device = &device->IDirect3DDevice8_iface;
596 IDirect3DDevice8_AddRef(buffer->parent_device);
597
598 return D3D_OK;
599 }
600
601 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
602 {
603 if (!iface)
604 return NULL;
605 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
606
607 return impl_from_IDirect3DIndexBuffer8(iface);
608 }