2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
23 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
26 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
28 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
30 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IUnknown
))
34 IDirect3DVertexBuffer8_AddRef(iface
);
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
45 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
47 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
48 ULONG refcount
= InterlockedIncrement(&buffer
->refcount
);
50 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
54 IDirect3DDevice8_AddRef(buffer
->parent_device
);
56 wined3d_buffer_incref(buffer
->wined3d_buffer
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
65 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
66 ULONG refcount
= InterlockedDecrement(&buffer
->refcount
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
72 IDirect3DDevice8
*device
= buffer
->parent_device
;
75 wined3d_buffer_decref(buffer
->wined3d_buffer
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(device
);
85 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
86 IDirect3DDevice8
**device
)
88 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
90 TRACE("iface %p, device %p.\n", iface
, device
);
92 *device
= buffer
->parent_device
;
93 IDirect3DDevice8_AddRef(*device
);
95 TRACE("Returning device %p.\n", *device
);
100 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
101 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
103 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
104 struct wined3d_resource
*resource
;
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
110 wined3d_mutex_lock();
111 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
112 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
113 wined3d_mutex_unlock();
118 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
119 REFGUID guid
, void *data
, DWORD
*data_size
)
121 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
122 struct wined3d_resource
*resource
;
125 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126 iface
, debugstr_guid(guid
), data
, data_size
);
128 wined3d_mutex_lock();
129 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
130 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
131 wined3d_mutex_unlock();
136 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
138 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
139 struct wined3d_resource
*resource
;
142 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
144 wined3d_mutex_lock();
145 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
146 hr
= wined3d_resource_free_private_data(resource
, guid
);
147 wined3d_mutex_unlock();
152 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
154 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
157 TRACE("iface %p, priority %u.\n", iface
, priority
);
159 wined3d_mutex_lock();
160 previous
= wined3d_buffer_set_priority(buffer
->wined3d_buffer
, priority
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
168 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
171 TRACE("iface %p.\n", iface
);
173 wined3d_mutex_lock();
174 priority
= wined3d_buffer_get_priority(buffer
->wined3d_buffer
);
175 wined3d_mutex_unlock();
180 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
182 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
184 TRACE("iface %p.\n", iface
);
186 wined3d_mutex_lock();
187 wined3d_buffer_preload(buffer
->wined3d_buffer
);
188 wined3d_mutex_unlock();
191 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
193 TRACE("iface %p.\n", iface
);
195 return D3DRTYPE_VERTEXBUFFER
;
198 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
199 BYTE
**data
, DWORD flags
)
201 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
204 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
205 iface
, offset
, size
, data
, flags
);
207 wined3d_mutex_lock();
208 hr
= wined3d_buffer_map(buffer
->wined3d_buffer
, offset
, size
, data
, flags
);
209 wined3d_mutex_unlock();
214 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
216 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
218 TRACE("iface %p.\n", iface
);
220 wined3d_mutex_lock();
221 wined3d_buffer_unmap(buffer
->wined3d_buffer
);
222 wined3d_mutex_unlock();
227 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
228 D3DVERTEXBUFFER_DESC
*desc
)
230 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
231 struct wined3d_resource_desc wined3d_desc
;
232 struct wined3d_resource
*wined3d_resource
;
234 TRACE("iface %p, desc %p.\n", iface
, desc
);
236 wined3d_mutex_lock();
237 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
238 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
239 wined3d_mutex_unlock();
241 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
242 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
243 desc
->Pool
= wined3d_desc
.pool
;
244 desc
->Size
= wined3d_desc
.size
;
245 desc
->FVF
= buffer
->fvf
;
246 desc
->Format
= D3DFMT_VERTEXDATA
;
251 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
254 d3d8_vertexbuffer_QueryInterface
,
255 d3d8_vertexbuffer_AddRef
,
256 d3d8_vertexbuffer_Release
,
257 /* IDirect3DResource8 */
258 d3d8_vertexbuffer_GetDevice
,
259 d3d8_vertexbuffer_SetPrivateData
,
260 d3d8_vertexbuffer_GetPrivateData
,
261 d3d8_vertexbuffer_FreePrivateData
,
262 d3d8_vertexbuffer_SetPriority
,
263 d3d8_vertexbuffer_GetPriority
,
264 d3d8_vertexbuffer_PreLoad
,
265 d3d8_vertexbuffer_GetType
,
266 /* IDirect3DVertexBuffer8 */
267 d3d8_vertexbuffer_Lock
,
268 d3d8_vertexbuffer_Unlock
,
269 d3d8_vertexbuffer_GetDesc
,
272 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
274 HeapFree(GetProcessHeap(), 0, parent
);
277 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
279 d3d8_vertexbuffer_wined3d_object_destroyed
,
282 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
283 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
287 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
288 buffer
->refcount
= 1;
291 wined3d_mutex_lock();
292 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
293 (enum wined3d_pool
)pool
, buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
294 wined3d_mutex_unlock();
297 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
301 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
302 IDirect3DDevice8_AddRef(buffer
->parent_device
);
307 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
311 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
313 return impl_from_IDirect3DVertexBuffer8(iface
);
316 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
318 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
321 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
323 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
325 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
326 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
327 || IsEqualGUID(riid
, &IID_IUnknown
))
329 IDirect3DIndexBuffer8_AddRef(iface
);
334 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
337 return E_NOINTERFACE
;
340 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
342 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
343 ULONG refcount
= InterlockedIncrement(&buffer
->refcount
);
345 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
349 IDirect3DDevice8_AddRef(buffer
->parent_device
);
350 wined3d_mutex_lock();
351 wined3d_buffer_incref(buffer
->wined3d_buffer
);
352 wined3d_mutex_unlock();
358 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
360 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
361 ULONG refcount
= InterlockedDecrement(&buffer
->refcount
);
363 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
367 IDirect3DDevice8
*device
= buffer
->parent_device
;
369 wined3d_mutex_lock();
370 wined3d_buffer_decref(buffer
->wined3d_buffer
);
371 wined3d_mutex_unlock();
373 /* Release the device last, as it may cause the device to be destroyed. */
374 IDirect3DDevice8_Release(device
);
380 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
381 IDirect3DDevice8
**device
)
383 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
385 TRACE("iface %p, device %p.\n", iface
, device
);
387 *device
= buffer
->parent_device
;
388 IDirect3DDevice8_AddRef(*device
);
390 TRACE("Returning device %p.\n", *device
);
395 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
396 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
398 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
399 struct wined3d_resource
*resource
;
402 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
403 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
405 wined3d_mutex_lock();
406 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
407 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
408 wined3d_mutex_unlock();
413 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
414 REFGUID guid
, void *data
, DWORD
*data_size
)
416 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
417 struct wined3d_resource
*resource
;
420 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
421 iface
, debugstr_guid(guid
), data
, data_size
);
423 wined3d_mutex_lock();
424 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
425 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
426 wined3d_mutex_unlock();
431 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
433 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
434 struct wined3d_resource
*resource
;
437 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
439 wined3d_mutex_lock();
440 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
441 hr
= wined3d_resource_free_private_data(resource
, guid
);
442 wined3d_mutex_unlock();
447 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
449 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
452 TRACE("iface %p, priority %u.\n", iface
, priority
);
454 wined3d_mutex_lock();
455 previous
= wined3d_buffer_set_priority(buffer
->wined3d_buffer
, priority
);
456 wined3d_mutex_unlock();
461 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
463 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
466 TRACE("iface %p.\n", iface
);
468 wined3d_mutex_lock();
469 priority
= wined3d_buffer_get_priority(buffer
->wined3d_buffer
);
470 wined3d_mutex_unlock();
475 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
477 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
479 TRACE("iface %p.\n", iface
);
481 wined3d_mutex_lock();
482 wined3d_buffer_preload(buffer
->wined3d_buffer
);
483 wined3d_mutex_unlock();
486 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
488 TRACE("iface %p.\n", iface
);
490 return D3DRTYPE_INDEXBUFFER
;
493 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
494 BYTE
**data
, DWORD flags
)
496 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
499 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
500 iface
, offset
, size
, data
, flags
);
502 wined3d_mutex_lock();
503 hr
= wined3d_buffer_map(buffer
->wined3d_buffer
, offset
, size
, data
, flags
);
504 wined3d_mutex_unlock();
509 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
511 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
513 TRACE("iface %p.\n", iface
);
515 wined3d_mutex_lock();
516 wined3d_buffer_unmap(buffer
->wined3d_buffer
);
517 wined3d_mutex_unlock();
522 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
523 D3DINDEXBUFFER_DESC
*desc
)
525 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
526 struct wined3d_resource_desc wined3d_desc
;
527 struct wined3d_resource
*wined3d_resource
;
529 TRACE("iface %p, desc %p.\n", iface
, desc
);
531 wined3d_mutex_lock();
532 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
533 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
534 wined3d_mutex_unlock();
536 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
537 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
538 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
539 desc
->Pool
= wined3d_desc
.pool
;
540 desc
->Size
= wined3d_desc
.size
;
545 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
548 d3d8_indexbuffer_QueryInterface
,
549 d3d8_indexbuffer_AddRef
,
550 d3d8_indexbuffer_Release
,
551 /* IDirect3DResource8 */
552 d3d8_indexbuffer_GetDevice
,
553 d3d8_indexbuffer_SetPrivateData
,
554 d3d8_indexbuffer_GetPrivateData
,
555 d3d8_indexbuffer_FreePrivateData
,
556 d3d8_indexbuffer_SetPriority
,
557 d3d8_indexbuffer_GetPriority
,
558 d3d8_indexbuffer_PreLoad
,
559 d3d8_indexbuffer_GetType
,
560 /* IDirect3DIndexBuffer8 */
561 d3d8_indexbuffer_Lock
,
562 d3d8_indexbuffer_Unlock
,
563 d3d8_indexbuffer_GetDesc
,
566 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
568 HeapFree(GetProcessHeap(), 0, parent
);
571 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
573 d3d8_indexbuffer_wined3d_object_destroyed
,
576 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
577 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
581 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
582 buffer
->refcount
= 1;
583 buffer
->format
= wined3dformat_from_d3dformat(format
);
585 wined3d_mutex_lock();
586 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
587 (enum wined3d_pool
)pool
, buffer
, &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
588 wined3d_mutex_unlock();
591 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
595 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
596 IDirect3DDevice8_AddRef(buffer
->parent_device
);
601 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
605 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
607 return impl_from_IDirect3DIndexBuffer8(iface
);